Paste #32541: Denizen Debug Logs From OnyCraft

Date: 2016/04/11 15:53:54 UTC-07:00
Type: Server Log

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Java Version: 1.8.0_77
Up-time: 7m 29s
CraftBukkit Version: git-Spigot-a1b8bf3-f01861f (MC: 1.9.2)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.8-SNAPSHOT (build 1613)
Active Plugins (19): AntiWDL: 0.1, BetterExplosions: 1.0, dynmap: 2.3-SNAPSHOT-1132, SecretDoors: 1.4.2a, 
WorldEdit: 6.1;no_git_id, EditableSign: 2.1.0, PermissionsEx: 1.23.4, EditArmorStands: 1.3.3 (build #60), 
Vault: 1.5.6-b49, Multiverse-Core: 2.5-b719, Citizens: 2.0.17-SNAPSHOT (build 1354), 
MythicMobs: 2.3.0, Essentials: 2.0.1-b334, Multiverse-Portals: 2.5-b742, EssentialsSpawn: 2.0.1-b334, 
Sentinel: 0.3 (build 20), Alchemist: 1.1, Denizen: 0.9.8-SNAPSHOT (build 1613), 
Blacksmith: 1.1
Loaded Worlds (6): flat_city, flat_city_the_end, world_the_end, world, world_nether, Ony
Online Players (2): Vellric(Vellric), xStratoss(xStratoss)
Offline Players: 7
Mode: online

18:53:31 [INFO]  Starting InstantQueue 'EXCOMMAND_JpSpiritualMomentum'... 
18:53:31 [INFO]  Queue 'EXCOMMAND_JpSpiritualMomentum' Executing: INVENTORY 
                   "open" "d:in@el_choix" 
18:53:31 [INFO] +- Executing dCommand: INVENTORY/p@Vellric ---------+ 
18:53:31 [INFO]  Filled tag <&d> with ''. 
18:53:31 [INFO]  Filled tag <&c> with ''. 
18:53:31 [INFO]  Filled tag <&c> with ''. 
18:53:31 [INFO]  Filled tag <&c> with ''. 
18:53:31 [INFO]  Filled tag <&c> with ''. 
18:53:31 [INFO]  Filled tag <&c> with ''. 
18:53:31 [INFO]  Filled tag <&c> with ''. 
18:53:31 [INFO]  Filled tag <&c> with ''. 
18:53:31 [INFO]  Filled tag <&c> with ''. 
18:53:31 [INFO]  Filled tag <&8> with ''. 
18:53:31 [INFO]  Filled tag <&8> with ''. 
18:53:31 [INFO]  Filled tag <&8> with ''. 
18:53:31 [INFO]  Filled tag <&8> with ''. 
18:53:31 [INFO]  Filled tag <&8> with ''. 
18:53:31 [INFO]  Filled tag <&8> with ''. 
18:53:31 [INFO]  Filled tag <&8> with ''. 
18:53:31 [INFO]  Filled tag <&8> with ''. 
18:53:31 [INFO]  Filled tag <&8> with ''. 
18:53:31 [INFO]  Filled tag <&8> with ''. 
18:53:31 [INFO]  Filled tag <&d> with ''. 
18:53:31 [INFO]  Filled tag <&f> with ''. 
18:53:31 [INFO]  Filled tag <&f> with ''. 
18:53:31 [INFO]  Filled tag <&f> with ''. 
18:53:31 [INFO]  Filled tag <&f> with ''. 
18:53:31 [INFO]  Filled tag <&f> with ''. 
18:53:31 [INFO]  Filled tag <&f> with ''. 
18:53:31 [INFO]  Filled tag <&f> with ''. 
18:53:31 [INFO]  Filled tag <&f> with ''. 
18:53:31 [INFO]  Filled tag <&f> with ''. 
18:53:31 [INFO]  Filled tag <&f> with ''. 
18:53:31 [INFO]  Filled tag <&3> with ''. 
18:53:31 [INFO]  Filled tag <&3> with ''. 
18:53:31 [INFO]  Filled tag <&3> with ''. 
18:53:31 [INFO]  Filled tag <&3> with ''. 
18:53:31 [INFO]  Filled tag <&3> with ''. 
18:53:31 [INFO]  Filled tag <&3> with ''. 
18:53:31 [INFO]  Filled tag <&3> with ''. 
18:53:31 [INFO]  Filled tag <&3> with ''. 
18:53:31 [INFO]  Filled tag <&3> with ''. 
18:53:31 [INFO]  Filled tag <&3> with ''. 
18:53:31 [INFO]  Filled tag <&3> with ''. 
18:53:31 [INFO] +> Executing 'INVENTORY': actions='[open]'  
                   Inventory='in@EL_CHOIX'  slot='1' 
18:53:31 [INFO]  Completing queue 'EXCOMMAND_JpSpiritualMomentum' in 20ms. 
18:53:35 [INFO] +> Executing 'Event': Type='on player clicks EL_TERRE in 
                   EL_CHOIX'  Container='EL_MENU_HANDLER(WORLD)'  
                   player=p@VellricContext='{item=i@EL_TERRE[display_name=Choisir 
                   l&sqélément de la terre;lore=&ss8L&sqélément de la 
                   terre|&ss8permettra à l&sqaventurier|&ss8d&squtiliser cette 
                   ressource|&ss8qui traîne un peu partout|&ss8à son 
                   avantage&dot|&ss8Enterrer vivant son ennemi dans le 
                   plus|&ss8profond des trous, quoi de plus satisfaisant?|&ss8Cet 
                   élément est plus souvent utilisé|&ss8par les 
                   Guerriers&dot|&ss8... * snip! * 
18:53:35 [INFO] +- Building event 'ON PLAYER CLICKS EL_TERRE IN EL_CHOIX' for 
                   EL_MENU_HANDLER ---------+ 
18:53:35 [INFO]  Starting InstantQueue 'EL_MENU_HANDLER_ViewFameDelivers'... 
18:53:35 [INFO]  Queue 'EL_MENU_HANDLER_ViewFameDelivers' Executing: INVENTORY 
                   "close" 
18:53:35 [INFO] +- Executing dCommand: INVENTORY/p@Vellric ---------+ 
18:53:35 [INFO] +> Executing 'INVENTORY': actions='[close]'  
                   Inventory='in@player[holder=p@e7c4fd60-772b-4c53-987f-f387e83189d0]' 
                    slot='1' 
18:53:35 [INFO]  Queue 'EL_MENU_HANDLER_ViewFameDelivers' Executing: RUN 
                   "el_terre_s" 
18:53:35 [INFO] +- Executing dCommand: RUN/p@Vellric ---------+ 
18:53:35 [INFO] +> Executing 'RUN': script='EL_TERRE_S(TASK)' 
18:53:35 [INFO]  Starting TimedQueue 'EL_TERRE_S_DenizenIiCommonly'... 
18:53:35 [INFO]  Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: YAML 
                   "id:<proc[p_name]>" "set" "element:Terre" 
18:53:35 [INFO] +- Executing dCommand: YAML/p@Vellric ---------+ 
18:53:35 [INFO]  Starting InstantQueue 'P_NAME_WesternAchievingLarry'... 
18:53:35 [INFO]  Queue 'P_NAME_WesternAchievingLarry' Executing: IF 
                   "<player.flag[Playing]||false>" "==" "Character1" "{" "-" 
                   "define" "name" "<player.flag[character_list].get[1]>" "}" 
                   "else" "if" "<player.flag[Playing]||false>" "==" "Character2" 
                   "{" "-" "define" "name" "<player.flag[character_list].get[2]>" 
                   "}" "else" "if" "<player.flag[Playing]||false>" "==" 
                   "Character3" "{" "-" "define" "name" 
                   "<player.flag[character_list].get[3]>" "}" 
18:53:35 [INFO] +- Executing dCommand: IF/p@Vellric ---------+ 
18:53:35 [INFO] +> Executing 'IF': use_braces='true' 
18:53:35 [INFO]  Filled tag <player.flag[Playing]||false> with 'Character1'. 
18:53:35 [INFO]  Comparable='Element(Character1)', Operator='EQUALS', 
                   ComparedTo='Element(Character1)' --> OUTCOME='true' 
18:53:35 [INFO]  Queue 'P_NAME_WesternAchievingLarry' Executing: DEFINE "name" 
                   "<player.flag[character_list].get[1]>" 
18:53:35 [INFO] +- Executing dCommand: DEFINE/p@Vellric ---------+ 
18:53:35 [INFO]  Filled tag <player.flag[character_list].get[1]> with 'Roka'. 
18:53:35 [INFO] +> Executing 'DEFINE': queue='P_NAME_WesternAchievingLarry'  
                   definition='name'  value='Roka' 
18:53:35 [INFO]  Queue 'P_NAME_WesternAchievingLarry' Executing: DETERMINE 
                   "%name%" 
18:53:35 [INFO] +- Executing dCommand: DETERMINE/p@Vellric ---------+ 
18:53:35 [INFO]  Filled definition %name% with 'Roka'. 
18:53:35 [INFO] +> Executing 'DETERMINE': outcome='Roka'  passively='false' 
18:53:35 [INFO]  Completing queue 'P_NAME_WesternAchievingLarry' in 6ms. 
18:53:35 [INFO]  Filled tag <proc[p_name]> with 'Roka'. 
18:53:35 [INFO] +> Executing 'YAML': id='Roka'  action='SET'  
                   yaml_action='SET_VALUE'  key='element'  value='Terre'  
                   fix_formatting='false' 
18:53:35 [INFO]  Completing queue 'EL_MENU_HANDLER_ViewFameDelivers' in 10ms. 
18:53:35 [INFO] +> Executing 'Event': Type='on player clicks in EL_CHOIX'  
                   Container='EL_MENU_HANDLER(WORLD)'  
                   player=p@VellricContext='{item=i@EL_TERRE[display_name=Choisir 
                   l&sqélément de la terre;lore=&ss8L&sqélément de la 
                   terre|&ss8permettra à l&sqaventurier|&ss8d&squtiliser cette 
                   ressource|&ss8qui traîne un peu partout|&ss8à son 
                   avantage&dot|&ss8Enterrer vivant son ennemi dans le 
                   plus|&ss8profond des trous, quoi de plus satisfaisant?|&ss8Cet 
                   élément est plus souvent utilisé|&ss8par les 
                   Guerriers&dot|&ss8Mais qui ... * snip! * 
18:53:35 [INFO] +- Building event 'ON PLAYER CLICKS IN EL_CHOIX' for 
                   EL_MENU_HANDLER ---------+ 
18:53:35 [INFO]  Starting InstantQueue 
                   'EL_MENU_HANDLER_ApproachEmbeddedHomes'... 
18:53:35 [INFO]  Queue 'EL_MENU_HANDLER_ApproachEmbeddedHomes' Executing: 
                   DETERMINE "cancelled" 
18:53:35 [INFO] +- Executing dCommand: DETERMINE/p@Vellric ---------+ 
18:53:35 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  
                   passively='false' 
18:53:35 [INFO]  Completing queue 'EL_MENU_HANDLER_ApproachEmbeddedHomes' in 
                   0ms. 
18:53:36 [INFO]  Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: YAML 
                   "id:<proc[p_name]>" "set" "terre:+:15" 
18:53:36 [INFO] +- Executing dCommand: YAML/p@Vellric ---------+ 
18:53:36 [INFO]  Starting InstantQueue 'P_NAME_TylerPlentyMechanics'... 
18:53:36 [INFO]  Queue 'P_NAME_TylerPlentyMechanics' Executing: IF 
                   "<player.flag[Playing]||false>" "==" "Character1" "{" "-" 
                   "define" "name" "<player.flag[character_list].get[1]>" "}" 
                   "else" "if" "<player.flag[Playing]||false>" "==" "Character2" 
                   "{" "-" "define" "name" "<player.flag[character_list].get[2]>" 
                   "}" "else" "if" "<player.flag[Playing]||false>" "==" 
                   "Character3" "{" "-" "define" "name" 
                   "<player.flag[character_list].get[3]>" "}" 
18:53:36 [INFO] +- Executing dCommand: IF/p@Vellric ---------+ 
18:53:36 [INFO] +> Executing 'IF': use_braces='true' 
18:53:36 [INFO]  Filled tag <player.flag[Playing]||false> with 'Character1'. 
18:53:36 [INFO]  Comparable='Element(Character1)', Operator='EQUALS', 
                   ComparedTo='Element(Character1)' --> OUTCOME='true' 
18:53:36 [INFO]  Queue 'P_NAME_TylerPlentyMechanics' Executing: DEFINE "name" 
                   "<player.flag[character_list].get[1]>" 
18:53:36 [INFO] +- Executing dCommand: DEFINE/p@Vellric ---------+ 
18:53:36 [INFO]  Filled tag <player.flag[character_list].get[1]> with 'Roka'. 
18:53:36 [INFO] +> Executing 'DEFINE': queue='P_NAME_TylerPlentyMechanics'  
                   definition='name'  value='Roka' 
18:53:36 [INFO]  Queue 'P_NAME_TylerPlentyMechanics' Executing: DETERMINE 
                   "%name%" 
18:53:36 [INFO] +- Executing dCommand: DETERMINE/p@Vellric ---------+ 
18:53:36 [INFO]  Filled definition %name% with 'Roka'. 
18:53:36 [INFO] +> Executing 'DETERMINE': outcome='Roka'  passively='false' 
18:53:36 [INFO]  Completing queue 'P_NAME_TylerPlentyMechanics' in 4ms. 
18:53:36 [INFO]  Filled tag <proc[p_name]> with 'Roka'. 
18:53:36 [INFO] +> Executing 'YAML': id='Roka'  action='SET'  
                   yaml_action='INCREASE'  key='terre'  value='15'  
                   fix_formatting='false' 
18:53:36 [INFO]  Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: YAML 
                   "savefile:/personnages/<proc[p_name]>.yml" "id:<proc[p_name]>" 
18:53:36 [INFO] +- Executing dCommand: YAML/p@Vellric ---------+ 
18:53:36 [INFO]  Starting InstantQueue 'P_NAME_CrystalAccidentTrinity'... 
18:53:36 [INFO]  Queue 'P_NAME_CrystalAccidentTrinity' Executing: IF 
                   "<player.flag[Playing]||false>" "==" "Character1" "{" "-" 
                   "define" "name" "<player.flag[character_list].get[1]>" "}" 
                   "else" "if" "<player.flag[Playing]||false>" "==" "Character2" 
                   "{" "-" "define" "name" "<player.flag[character_list].get[2]>" 
                   "}" "else" "if" "<player.flag[Playing]||false>" "==" 
                   "Character3" "{" "-" "define" "name" 
                   "<player.flag[character_list].get[3]>" "}" 
18:53:36 [INFO] +- Executing dCommand: IF/p@Vellric ---------+ 
18:53:36 [INFO] +> Executing 'IF': use_braces='true' 
18:53:36 [INFO]  Filled tag <player.flag[Playing]||false> with 'Character1'. 
18:53:36 [INFO]  Comparable='Element(Character1)', Operator='EQUALS', 
                   ComparedTo='Element(Character1)' --> OUTCOME='true' 
18:53:36 [INFO]  Queue 'P_NAME_CrystalAccidentTrinity' Executing: DEFINE 
                   "name" "<player.flag[character_list].get[1]>" 
18:53:36 [INFO] +- Executing dCommand: DEFINE/p@Vellric ---------+ 
18:53:36 [INFO]  Filled tag <player.flag[character_list].get[1]> with 'Roka'. 
18:53:36 [INFO] +> Executing 'DEFINE': queue='P_NAME_CrystalAccidentTrinity'  
                   definition='name'  value='Roka' 
18:53:36 [INFO]  Queue 'P_NAME_CrystalAccidentTrinity' Executing: DETERMINE 
                   "%name%" 
18:53:36 [INFO] +- Executing dCommand: DETERMINE/p@Vellric ---------+ 
18:53:36 [INFO]  Filled definition %name% with 'Roka'. 
18:53:36 [INFO] +> Executing 'DETERMINE': outcome='Roka'  passively='false' 
18:53:36 [INFO]  Completing queue 'P_NAME_CrystalAccidentTrinity' in 4ms. 
18:53:36 [INFO]  Filled tag <proc[p_name]> with 'Roka'. 
18:53:36 [INFO]  Starting InstantQueue 'P_NAME_RoadStrangerUnlock'... 
18:53:36 [INFO]  Queue 'P_NAME_RoadStrangerUnlock' Executing: IF 
                   "<player.flag[Playing]||false>" "==" "Character1" "{" "-" 
                   "define" "name" "<player.flag[character_list].get[1]>" "}" 
                   "else" "if" "<player.flag[Playing]||false>" "==" "Character2" 
                   "{" "-" "define" "name" "<player.flag[character_list].get[2]>" 
                   "}" "else" "if" "<player.flag[Playing]||false>" "==" 
                   "Character3" "{" "-" "define" "name" 
                   "<player.flag[character_list].get[3]>" "}" 
18:53:36 [INFO] +- Executing dCommand: IF/p@Vellric ---------+ 
18:53:36 [INFO] +> Executing 'IF': use_braces='true' 
18:53:36 [INFO]  Filled tag <player.flag[Playing]||false> with 'Character1'. 
18:53:36 [INFO]  Comparable='Element(Character1)', Operator='EQUALS', 
                   ComparedTo='Element(Character1)' --> OUTCOME='true' 
18:53:36 [INFO]  Queue 'P_NAME_RoadStrangerUnlock' Executing: DEFINE "name" 
                   "<player.flag[character_list].get[1]>" 
18:53:36 [INFO] +- Executing dCommand: DEFINE/p@Vellric ---------+ 
18:53:36 [INFO]  Filled tag <player.flag[character_list].get[1]> with 'Roka'. 
18:53:36 [INFO] +> Executing 'DEFINE': queue='P_NAME_RoadStrangerUnlock'  
                   definition='name'  value='Roka' 
18:53:36 [INFO]  Queue 'P_NAME_RoadStrangerUnlock' Executing: DETERMINE 
                   "%name%" 
18:53:36 [INFO] +- Executing dCommand: DETERMINE/p@Vellric ---------+ 
18:53:36 [INFO]  Filled definition %name% with 'Roka'. 
18:53:36 [INFO] +> Executing 'DETERMINE': outcome='Roka'  passively='false' 
18:53:36 [INFO]  Completing queue 'P_NAME_RoadStrangerUnlock' in 6ms. 
18:53:36 [INFO]  Filled tag <proc[p_name]> with 'Roka'. 
18:53:36 [INFO] +> Executing 'YAML': id='Roka'  action='SAVE'  
                   filename='/personnages/Roka.yml'  value=''  
                   fix_formatting='false' 
18:53:37 [INFO]  Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: NARRATE 
                   "[<util.date.time.twentyfour_hour>] <&d>Hymir<&co> <&b>Je vois 
                   que tu as choisi la voie de la terre." 
18:53:37 [INFO] +- Executing dCommand: NARRATE/p@Vellric ---------+ 
18:53:37 [INFO]  Filled tag <util.date.time.twentyfour_hour> with '18:53'. 
18:53:37 [INFO]  Filled tag <&d> with ''. 
18:53:37 [INFO]  Filled tag <&co> with ':'. 
18:53:37 [INFO]  Filled tag <&b> with ''. 
18:53:37 [INFO] +> Executing 'NARRATE': Narrating='[18:53] Hymir: Je vois que 
                   tu as choisi la voie de la terre.'  Targets='[p@Vellric]' 
18:53:37 [INFO]  Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: WAIT "4s" 
18:53:37 [INFO] +- Executing dCommand: WAIT/p@Vellric ---------+ 
18:53:37 [INFO] +> Executing 'WAIT': queue='EL_TERRE_S_DenizenIiCommonly'  
                   delay='d@4.0s' 
18:53:41 [INFO]  Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: NARRATE 
                   "[<util.date.time.twentyfour_hour>] <&d>Hymir<&co> <&b>C'est 
                   une très belle voie." 
18:53:41 [INFO] +- Executing dCommand: NARRATE/p@Vellric ---------+ 
18:53:41 [INFO]  Filled tag <util.date.time.twentyfour_hour> with '18:53'. 
18:53:41 [INFO]  Filled tag <&d> with ''. 
18:53:41 [INFO]  Filled tag <&co> with ':'. 
18:53:41 [INFO]  Filled tag <&b> with ''. 
18:53:41 [INFO] +> Executing 'NARRATE': Narrating='[18:53] Hymir: C'est une 
                   très belle voie.'  Targets='[p@Vellric]' 
18:53:42 [INFO]  Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: WAIT "4s" 
18:53:42 [INFO] +- Executing dCommand: WAIT/p@Vellric ---------+ 
18:53:42 [INFO] +> Executing 'WAIT': queue='EL_TERRE_S_DenizenIiCommonly'  
                   delay='d@4.0s' 
18:53:46 [INFO]  Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: NARRATE 
                   "[<util.date.time.twentyfour_hour>] <&d>Hymir<&co> <&b>Je te 
                   laisse ceci pour t'aider dans ta quête. Maintenant, va, et que 
                   les étoiles soient avec toi." 
18:53:46 [INFO] +- Executing dCommand: NARRATE/p@Vellric ---------+ 
18:53:46 [INFO]  Filled tag <util.date.time.twentyfour_hour> with '18:53'. 
18:53:46 [INFO]  Filled tag <&d> with ''. 
18:53:46 [INFO]  Filled tag <&co> with ':'. 
18:53:46 [INFO]  Filled tag <&b> with ''. 
18:53:46 [INFO] +> Executing 'NARRATE': Narrating='[18:53] Hymir: Je te laisse 
                   ceci pour t'aider dans ta quête. Maintenant, va, et que les 
                   étoiles soient avec toi.'  Targets='[p@Vellric]' 
18:53:46 [INFO]  Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: IF 
                   "<proc[p_classe]||false>" "==" "Archer" "{" "-" "give" 
                   "<player>" "i@Arc_du_debutant_terre" "-" "narrate" "Vous avez 
                   reçu un objet!" "}" "else" "if" "<proc[p_classe]||false>" "==" 
                   "Guerrier" "{" "-" "give" "<player>" 
                   "i@Epee_du_debutant_terre" "-" "narrate" "Vous avez reçu un 
                   objet!" "}" "else" "if" "<proc[p_classe]||false>" "==" "Mage" 
                   "{" "-" "give" "<player>" "i@Baton_du_debutant_terre" "-" 
                   "narrate" "Vous avez reçu un objet!" "}" 
18:53:46 [INFO] +- Executing dCommand: IF/p@Vellric ---------+ 
18:53:46 [INFO] +> Executing 'IF': use_braces='true' 
18:53:46 [INFO]  Starting InstantQueue 'P_CLASSE_ThroughoutSonyTheatre'... 
18:53:46 [INFO]  Queue 'P_CLASSE_ThroughoutSonyTheatre' Executing: IF 
                   "<player.flag[Playing]||false>" "==" "Character1" "{" "-" 
                   "define" "classe" "<player.flag[character_type].get[1]>" "}" 
                   "else" "if" "<player.flag[Playing]||false>" "==" "Character2" 
                   "{" "-" "define" "classe" 
                   "<player.flag[character_type].get[2]>" "}" "else" "if" 
                   "<player.flag[Playing]||false>" "==" "Character3" "{" "-" 
                   "define" "classe" "<player.flag[character_type].get[3]>" "}" 
18:53:46 [INFO] +- Executing dCommand: IF/p@Vellric ---------+ 
18:53:46 [INFO] +> Executing 'IF': use_braces='true' 
18:53:46 [INFO]  Filled tag <player.flag[Playing]||false> with 'Character1'. 
18:53:46 [INFO]  Comparable='Element(Character1)', Operator='EQUALS', 
                   ComparedTo='Element(Character1)' --> OUTCOME='true' 
18:53:46 [INFO]  Queue 'P_CLASSE_ThroughoutSonyTheatre' Executing: DEFINE 
                   "classe" "<player.flag[character_type].get[1]>" 
18:53:46 [INFO] +- Executing dCommand: DEFINE/p@Vellric ---------+ 
18:53:46 [INFO]  Filled tag <player.flag[character_type].get[1]> with 
                   'Archer'. 
18:53:46 [INFO] +> Executing 'DEFINE': queue='P_CLASSE_ThroughoutSonyTheatre'  
                   definition='classe'  value='Archer' 
18:53:46 [INFO]  Queue 'P_CLASSE_ThroughoutSonyTheatre' Executing: DETERMINE 
                   "%classe%" 
18:53:46 [INFO] +- Executing dCommand: DETERMINE/p@Vellric ---------+ 
18:53:46 [INFO]  Filled definition %classe% with 'Archer'. 
18:53:46 [INFO] +> Executing 'DETERMINE': outcome='Archer'  passively='false' 
18:53:46 [INFO]  Completing queue 'P_CLASSE_ThroughoutSonyTheatre' in 4ms. 
18:53:46 [INFO]  Filled tag <proc[p_classe]||false> with 'Archer'. 
18:53:46 [INFO]  Comparable='Element(Archer)', Operator='EQUALS', 
                   ComparedTo='Element(Archer)' --> OUTCOME='true' 
18:53:47 [INFO]  Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: GIVE 
                   "<player>" "i@Arc_du_debutant_terre" 
18:53:47 [INFO] +- Executing dCommand: GIVE/p@Vellric ---------+ 
18:53:47 [INFO]  Filled tag <player> with 
                   'p@e7c4fd60-772b-4c53-987f-f387e83189d0'. 
18:53:47 [INFO]  ERROR! 'i@Arc_du_debutant_terre' is an unknown argument! 
18:53:47 [INFO] +> Executing 'GIVE': Type='ITEM'  
                   inventory='in@player[holder=p@e7c4fd60-772b-4c53-987f-f387e83189d0]' 
                    Quantity='1.0'  engrave='false'  unlimit_stack_size='false'  
                   Items='[]'  slot='1' 
18:53:47 [INFO]  Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: NARRATE "Vous 
                   avez reçu un objet!" 
18:53:47 [INFO] +- Executing dCommand: NARRATE/p@Vellric ---------+ 
18:53:47 [INFO] +> Executing 'NARRATE': Narrating='Vous avez reçu un objet!'  
                   Targets='[p@Vellric]' 
18:53:47 [INFO]  Completing queue 'EL_TERRE_S_DenizenIiCommonly' in 11449ms.