Java Version: 1.8.0_77
Up-time: 7m 29s
CraftBukkit Version: git-Spigot-a1b8bf3-f01861f (MC: 1.9.2)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.8-SNAPSHOT (build 1613)
Active Plugins (19): AntiWDL: 0.1, BetterExplosions: 1.0, dynmap: 2.3-SNAPSHOT-1132, SecretDoors: 1.4.2a,
WorldEdit: 6.1;no_git_id, EditableSign: 2.1.0, PermissionsEx: 1.23.4, EditArmorStands: 1.3.3 (build #60),
Vault: 1.5.6-b49, Multiverse-Core: 2.5-b719, Citizens: 2.0.17-SNAPSHOT (build 1354),
MythicMobs: 2.3.0, Essentials: 2.0.1-b334, Multiverse-Portals: 2.5-b742, EssentialsSpawn: 2.0.1-b334,
Sentinel: 0.3 (build 20), Alchemist: 1.1, Denizen: 0.9.8-SNAPSHOT (build 1613),
Blacksmith: 1.1
Loaded Worlds (6): flat_city, flat_city_the_end, world_the_end, world, world_nether, Ony
Online Players (2): Vellric(Vellric), xStratoss(xStratoss)
Offline Players: 7
Mode: online
18:53:31 [INFO] Starting InstantQueue 'EXCOMMAND_JpSpiritualMomentum'...
18:53:31 [INFO] Queue 'EXCOMMAND_JpSpiritualMomentum' Executing: INVENTORY
"open" "d:in@el_choix"
18:53:31 [INFO] +- Executing dCommand: INVENTORY/p@Vellric ---------+
18:53:31 [INFO] Filled tag <&d> with ''.
18:53:31 [INFO] Filled tag <&c> with ''.
18:53:31 [INFO] Filled tag <&c> with ''.
18:53:31 [INFO] Filled tag <&c> with ''.
18:53:31 [INFO] Filled tag <&c> with ''.
18:53:31 [INFO] Filled tag <&c> with ''.
18:53:31 [INFO] Filled tag <&c> with ''.
18:53:31 [INFO] Filled tag <&c> with ''.
18:53:31 [INFO] Filled tag <&c> with ''.
18:53:31 [INFO] Filled tag <&8> with ''.
18:53:31 [INFO] Filled tag <&8> with ''.
18:53:31 [INFO] Filled tag <&8> with ''.
18:53:31 [INFO] Filled tag <&8> with ''.
18:53:31 [INFO] Filled tag <&8> with ''.
18:53:31 [INFO] Filled tag <&8> with ''.
18:53:31 [INFO] Filled tag <&8> with ''.
18:53:31 [INFO] Filled tag <&8> with ''.
18:53:31 [INFO] Filled tag <&8> with ''.
18:53:31 [INFO] Filled tag <&8> with ''.
18:53:31 [INFO] Filled tag <&d> with ''.
18:53:31 [INFO] Filled tag <&f> with ''.
18:53:31 [INFO] Filled tag <&f> with ''.
18:53:31 [INFO] Filled tag <&f> with ''.
18:53:31 [INFO] Filled tag <&f> with ''.
18:53:31 [INFO] Filled tag <&f> with ''.
18:53:31 [INFO] Filled tag <&f> with ''.
18:53:31 [INFO] Filled tag <&f> with ''.
18:53:31 [INFO] Filled tag <&f> with ''.
18:53:31 [INFO] Filled tag <&f> with ''.
18:53:31 [INFO] Filled tag <&f> with ''.
18:53:31 [INFO] Filled tag <&3> with ''.
18:53:31 [INFO] Filled tag <&3> with ''.
18:53:31 [INFO] Filled tag <&3> with ''.
18:53:31 [INFO] Filled tag <&3> with ''.
18:53:31 [INFO] Filled tag <&3> with ''.
18:53:31 [INFO] Filled tag <&3> with ''.
18:53:31 [INFO] Filled tag <&3> with ''.
18:53:31 [INFO] Filled tag <&3> with ''.
18:53:31 [INFO] Filled tag <&3> with ''.
18:53:31 [INFO] Filled tag <&3> with ''.
18:53:31 [INFO] Filled tag <&3> with ''.
18:53:31 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@EL_CHOIX' slot='1'
18:53:31 [INFO] Completing queue 'EXCOMMAND_JpSpiritualMomentum' in 20ms.
18:53:35 [INFO] +> Executing 'Event': Type='on player clicks EL_TERRE in
EL_CHOIX' Container='EL_MENU_HANDLER(WORLD)'
player=p@VellricContext='{item=i@EL_TERRE[display_name=Choisir
l&sqélément de la terre;lore=&ss8L&sqélément de la
terre|&ss8permettra à l&sqaventurier|&ss8d&squtiliser cette
ressource|&ss8qui traîne un peu partout|&ss8à son
avantage&dot|&ss8Enterrer vivant son ennemi dans le
plus|&ss8profond des trous, quoi de plus satisfaisant?|&ss8Cet
élément est plus souvent utilisé|&ss8par les
Guerriers&dot|&ss8... * snip! *
18:53:35 [INFO] +- Building event 'ON PLAYER CLICKS EL_TERRE IN EL_CHOIX' for
EL_MENU_HANDLER ---------+
18:53:35 [INFO] Starting InstantQueue 'EL_MENU_HANDLER_ViewFameDelivers'...
18:53:35 [INFO] Queue 'EL_MENU_HANDLER_ViewFameDelivers' Executing: INVENTORY
"close"
18:53:35 [INFO] +- Executing dCommand: INVENTORY/p@Vellric ---------+
18:53:35 [INFO] +> Executing 'INVENTORY': actions='[close]'
Inventory='in@player[holder=p@e7c4fd60-772b-4c53-987f-f387e83189d0]'
slot='1'
18:53:35 [INFO] Queue 'EL_MENU_HANDLER_ViewFameDelivers' Executing: RUN
"el_terre_s"
18:53:35 [INFO] +- Executing dCommand: RUN/p@Vellric ---------+
18:53:35 [INFO] +> Executing 'RUN': script='EL_TERRE_S(TASK)'
18:53:35 [INFO] Starting TimedQueue 'EL_TERRE_S_DenizenIiCommonly'...
18:53:35 [INFO] Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: YAML
"id:<proc[p_name]>" "set" "element:Terre"
18:53:35 [INFO] +- Executing dCommand: YAML/p@Vellric ---------+
18:53:35 [INFO] Starting InstantQueue 'P_NAME_WesternAchievingLarry'...
18:53:35 [INFO] Queue 'P_NAME_WesternAchievingLarry' Executing: IF
"<player.flag[Playing]||false>" "==" "Character1" "{" "-"
"define" "name" "<player.flag[character_list].get[1]>" "}"
"else" "if" "<player.flag[Playing]||false>" "==" "Character2"
"{" "-" "define" "name" "<player.flag[character_list].get[2]>"
"}" "else" "if" "<player.flag[Playing]||false>" "=="
"Character3" "{" "-" "define" "name"
"<player.flag[character_list].get[3]>" "}"
18:53:35 [INFO] +- Executing dCommand: IF/p@Vellric ---------+
18:53:35 [INFO] +> Executing 'IF': use_braces='true'
18:53:35 [INFO] Filled tag <player.flag[Playing]||false> with 'Character1'.
18:53:35 [INFO] Comparable='Element(Character1)', Operator='EQUALS',
ComparedTo='Element(Character1)' --> OUTCOME='true'
18:53:35 [INFO] Queue 'P_NAME_WesternAchievingLarry' Executing: DEFINE "name"
"<player.flag[character_list].get[1]>"
18:53:35 [INFO] +- Executing dCommand: DEFINE/p@Vellric ---------+
18:53:35 [INFO] Filled tag <player.flag[character_list].get[1]> with 'Roka'.
18:53:35 [INFO] +> Executing 'DEFINE': queue='P_NAME_WesternAchievingLarry'
definition='name' value='Roka'
18:53:35 [INFO] Queue 'P_NAME_WesternAchievingLarry' Executing: DETERMINE
"%name%"
18:53:35 [INFO] +- Executing dCommand: DETERMINE/p@Vellric ---------+
18:53:35 [INFO] Filled definition %name% with 'Roka'.
18:53:35 [INFO] +> Executing 'DETERMINE': outcome='Roka' passively='false'
18:53:35 [INFO] Completing queue 'P_NAME_WesternAchievingLarry' in 6ms.
18:53:35 [INFO] Filled tag <proc[p_name]> with 'Roka'.
18:53:35 [INFO] +> Executing 'YAML': id='Roka' action='SET'
yaml_action='SET_VALUE' key='element' value='Terre'
fix_formatting='false'
18:53:35 [INFO] Completing queue 'EL_MENU_HANDLER_ViewFameDelivers' in 10ms.
18:53:35 [INFO] +> Executing 'Event': Type='on player clicks in EL_CHOIX'
Container='EL_MENU_HANDLER(WORLD)'
player=p@VellricContext='{item=i@EL_TERRE[display_name=Choisir
l&sqélément de la terre;lore=&ss8L&sqélément de la
terre|&ss8permettra à l&sqaventurier|&ss8d&squtiliser cette
ressource|&ss8qui traîne un peu partout|&ss8à son
avantage&dot|&ss8Enterrer vivant son ennemi dans le
plus|&ss8profond des trous, quoi de plus satisfaisant?|&ss8Cet
élément est plus souvent utilisé|&ss8par les
Guerriers&dot|&ss8Mais qui ... * snip! *
18:53:35 [INFO] +- Building event 'ON PLAYER CLICKS IN EL_CHOIX' for
EL_MENU_HANDLER ---------+
18:53:35 [INFO] Starting InstantQueue
'EL_MENU_HANDLER_ApproachEmbeddedHomes'...
18:53:35 [INFO] Queue 'EL_MENU_HANDLER_ApproachEmbeddedHomes' Executing:
DETERMINE "cancelled"
18:53:35 [INFO] +- Executing dCommand: DETERMINE/p@Vellric ---------+
18:53:35 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
18:53:35 [INFO] Completing queue 'EL_MENU_HANDLER_ApproachEmbeddedHomes' in
0ms.
18:53:36 [INFO] Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: YAML
"id:<proc[p_name]>" "set" "terre:+:15"
18:53:36 [INFO] +- Executing dCommand: YAML/p@Vellric ---------+
18:53:36 [INFO] Starting InstantQueue 'P_NAME_TylerPlentyMechanics'...
18:53:36 [INFO] Queue 'P_NAME_TylerPlentyMechanics' Executing: IF
"<player.flag[Playing]||false>" "==" "Character1" "{" "-"
"define" "name" "<player.flag[character_list].get[1]>" "}"
"else" "if" "<player.flag[Playing]||false>" "==" "Character2"
"{" "-" "define" "name" "<player.flag[character_list].get[2]>"
"}" "else" "if" "<player.flag[Playing]||false>" "=="
"Character3" "{" "-" "define" "name"
"<player.flag[character_list].get[3]>" "}"
18:53:36 [INFO] +- Executing dCommand: IF/p@Vellric ---------+
18:53:36 [INFO] +> Executing 'IF': use_braces='true'
18:53:36 [INFO] Filled tag <player.flag[Playing]||false> with 'Character1'.
18:53:36 [INFO] Comparable='Element(Character1)', Operator='EQUALS',
ComparedTo='Element(Character1)' --> OUTCOME='true'
18:53:36 [INFO] Queue 'P_NAME_TylerPlentyMechanics' Executing: DEFINE "name"
"<player.flag[character_list].get[1]>"
18:53:36 [INFO] +- Executing dCommand: DEFINE/p@Vellric ---------+
18:53:36 [INFO] Filled tag <player.flag[character_list].get[1]> with 'Roka'.
18:53:36 [INFO] +> Executing 'DEFINE': queue='P_NAME_TylerPlentyMechanics'
definition='name' value='Roka'
18:53:36 [INFO] Queue 'P_NAME_TylerPlentyMechanics' Executing: DETERMINE
"%name%"
18:53:36 [INFO] +- Executing dCommand: DETERMINE/p@Vellric ---------+
18:53:36 [INFO] Filled definition %name% with 'Roka'.
18:53:36 [INFO] +> Executing 'DETERMINE': outcome='Roka' passively='false'
18:53:36 [INFO] Completing queue 'P_NAME_TylerPlentyMechanics' in 4ms.
18:53:36 [INFO] Filled tag <proc[p_name]> with 'Roka'.
18:53:36 [INFO] +> Executing 'YAML': id='Roka' action='SET'
yaml_action='INCREASE' key='terre' value='15'
fix_formatting='false'
18:53:36 [INFO] Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: YAML
"savefile:/personnages/<proc[p_name]>.yml" "id:<proc[p_name]>"
18:53:36 [INFO] +- Executing dCommand: YAML/p@Vellric ---------+
18:53:36 [INFO] Starting InstantQueue 'P_NAME_CrystalAccidentTrinity'...
18:53:36 [INFO] Queue 'P_NAME_CrystalAccidentTrinity' Executing: IF
"<player.flag[Playing]||false>" "==" "Character1" "{" "-"
"define" "name" "<player.flag[character_list].get[1]>" "}"
"else" "if" "<player.flag[Playing]||false>" "==" "Character2"
"{" "-" "define" "name" "<player.flag[character_list].get[2]>"
"}" "else" "if" "<player.flag[Playing]||false>" "=="
"Character3" "{" "-" "define" "name"
"<player.flag[character_list].get[3]>" "}"
18:53:36 [INFO] +- Executing dCommand: IF/p@Vellric ---------+
18:53:36 [INFO] +> Executing 'IF': use_braces='true'
18:53:36 [INFO] Filled tag <player.flag[Playing]||false> with 'Character1'.
18:53:36 [INFO] Comparable='Element(Character1)', Operator='EQUALS',
ComparedTo='Element(Character1)' --> OUTCOME='true'
18:53:36 [INFO] Queue 'P_NAME_CrystalAccidentTrinity' Executing: DEFINE
"name" "<player.flag[character_list].get[1]>"
18:53:36 [INFO] +- Executing dCommand: DEFINE/p@Vellric ---------+
18:53:36 [INFO] Filled tag <player.flag[character_list].get[1]> with 'Roka'.
18:53:36 [INFO] +> Executing 'DEFINE': queue='P_NAME_CrystalAccidentTrinity'
definition='name' value='Roka'
18:53:36 [INFO] Queue 'P_NAME_CrystalAccidentTrinity' Executing: DETERMINE
"%name%"
18:53:36 [INFO] +- Executing dCommand: DETERMINE/p@Vellric ---------+
18:53:36 [INFO] Filled definition %name% with 'Roka'.
18:53:36 [INFO] +> Executing 'DETERMINE': outcome='Roka' passively='false'
18:53:36 [INFO] Completing queue 'P_NAME_CrystalAccidentTrinity' in 4ms.
18:53:36 [INFO] Filled tag <proc[p_name]> with 'Roka'.
18:53:36 [INFO] Starting InstantQueue 'P_NAME_RoadStrangerUnlock'...
18:53:36 [INFO] Queue 'P_NAME_RoadStrangerUnlock' Executing: IF
"<player.flag[Playing]||false>" "==" "Character1" "{" "-"
"define" "name" "<player.flag[character_list].get[1]>" "}"
"else" "if" "<player.flag[Playing]||false>" "==" "Character2"
"{" "-" "define" "name" "<player.flag[character_list].get[2]>"
"}" "else" "if" "<player.flag[Playing]||false>" "=="
"Character3" "{" "-" "define" "name"
"<player.flag[character_list].get[3]>" "}"
18:53:36 [INFO] +- Executing dCommand: IF/p@Vellric ---------+
18:53:36 [INFO] +> Executing 'IF': use_braces='true'
18:53:36 [INFO] Filled tag <player.flag[Playing]||false> with 'Character1'.
18:53:36 [INFO] Comparable='Element(Character1)', Operator='EQUALS',
ComparedTo='Element(Character1)' --> OUTCOME='true'
18:53:36 [INFO] Queue 'P_NAME_RoadStrangerUnlock' Executing: DEFINE "name"
"<player.flag[character_list].get[1]>"
18:53:36 [INFO] +- Executing dCommand: DEFINE/p@Vellric ---------+
18:53:36 [INFO] Filled tag <player.flag[character_list].get[1]> with 'Roka'.
18:53:36 [INFO] +> Executing 'DEFINE': queue='P_NAME_RoadStrangerUnlock'
definition='name' value='Roka'
18:53:36 [INFO] Queue 'P_NAME_RoadStrangerUnlock' Executing: DETERMINE
"%name%"
18:53:36 [INFO] +- Executing dCommand: DETERMINE/p@Vellric ---------+
18:53:36 [INFO] Filled definition %name% with 'Roka'.
18:53:36 [INFO] +> Executing 'DETERMINE': outcome='Roka' passively='false'
18:53:36 [INFO] Completing queue 'P_NAME_RoadStrangerUnlock' in 6ms.
18:53:36 [INFO] Filled tag <proc[p_name]> with 'Roka'.
18:53:36 [INFO] +> Executing 'YAML': id='Roka' action='SAVE'
filename='/personnages/Roka.yml' value=''
fix_formatting='false'
18:53:37 [INFO] Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: NARRATE
"[<util.date.time.twentyfour_hour>] <&d>Hymir<&co> <&b>Je vois
que tu as choisi la voie de la terre."
18:53:37 [INFO] +- Executing dCommand: NARRATE/p@Vellric ---------+
18:53:37 [INFO] Filled tag <util.date.time.twentyfour_hour> with '18:53'.
18:53:37 [INFO] Filled tag <&d> with ''.
18:53:37 [INFO] Filled tag <&co> with ':'.
18:53:37 [INFO] Filled tag <&b> with ''.
18:53:37 [INFO] +> Executing 'NARRATE': Narrating='[18:53] Hymir: Je vois que
tu as choisi la voie de la terre.' Targets='[p@Vellric]'
18:53:37 [INFO] Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: WAIT "4s"
18:53:37 [INFO] +- Executing dCommand: WAIT/p@Vellric ---------+
18:53:37 [INFO] +> Executing 'WAIT': queue='EL_TERRE_S_DenizenIiCommonly'
delay='d@4.0s'
18:53:41 [INFO] Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: NARRATE
"[<util.date.time.twentyfour_hour>] <&d>Hymir<&co> <&b>C'est
une très belle voie."
18:53:41 [INFO] +- Executing dCommand: NARRATE/p@Vellric ---------+
18:53:41 [INFO] Filled tag <util.date.time.twentyfour_hour> with '18:53'.
18:53:41 [INFO] Filled tag <&d> with ''.
18:53:41 [INFO] Filled tag <&co> with ':'.
18:53:41 [INFO] Filled tag <&b> with ''.
18:53:41 [INFO] +> Executing 'NARRATE': Narrating='[18:53] Hymir: C'est une
très belle voie.' Targets='[p@Vellric]'
18:53:42 [INFO] Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: WAIT "4s"
18:53:42 [INFO] +- Executing dCommand: WAIT/p@Vellric ---------+
18:53:42 [INFO] +> Executing 'WAIT': queue='EL_TERRE_S_DenizenIiCommonly'
delay='d@4.0s'
18:53:46 [INFO] Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: NARRATE
"[<util.date.time.twentyfour_hour>] <&d>Hymir<&co> <&b>Je te
laisse ceci pour t'aider dans ta quête. Maintenant, va, et que
les étoiles soient avec toi."
18:53:46 [INFO] +- Executing dCommand: NARRATE/p@Vellric ---------+
18:53:46 [INFO] Filled tag <util.date.time.twentyfour_hour> with '18:53'.
18:53:46 [INFO] Filled tag <&d> with ''.
18:53:46 [INFO] Filled tag <&co> with ':'.
18:53:46 [INFO] Filled tag <&b> with ''.
18:53:46 [INFO] +> Executing 'NARRATE': Narrating='[18:53] Hymir: Je te laisse
ceci pour t'aider dans ta quête. Maintenant, va, et que les
étoiles soient avec toi.' Targets='[p@Vellric]'
18:53:46 [INFO] Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: IF
"<proc[p_classe]||false>" "==" "Archer" "{" "-" "give"
"<player>" "i@Arc_du_debutant_terre" "-" "narrate" "Vous avez
reçu un objet!" "}" "else" "if" "<proc[p_classe]||false>" "=="
"Guerrier" "{" "-" "give" "<player>"
"i@Epee_du_debutant_terre" "-" "narrate" "Vous avez reçu un
objet!" "}" "else" "if" "<proc[p_classe]||false>" "==" "Mage"
"{" "-" "give" "<player>" "i@Baton_du_debutant_terre" "-"
"narrate" "Vous avez reçu un objet!" "}"
18:53:46 [INFO] +- Executing dCommand: IF/p@Vellric ---------+
18:53:46 [INFO] +> Executing 'IF': use_braces='true'
18:53:46 [INFO] Starting InstantQueue 'P_CLASSE_ThroughoutSonyTheatre'...
18:53:46 [INFO] Queue 'P_CLASSE_ThroughoutSonyTheatre' Executing: IF
"<player.flag[Playing]||false>" "==" "Character1" "{" "-"
"define" "classe" "<player.flag[character_type].get[1]>" "}"
"else" "if" "<player.flag[Playing]||false>" "==" "Character2"
"{" "-" "define" "classe"
"<player.flag[character_type].get[2]>" "}" "else" "if"
"<player.flag[Playing]||false>" "==" "Character3" "{" "-"
"define" "classe" "<player.flag[character_type].get[3]>" "}"
18:53:46 [INFO] +- Executing dCommand: IF/p@Vellric ---------+
18:53:46 [INFO] +> Executing 'IF': use_braces='true'
18:53:46 [INFO] Filled tag <player.flag[Playing]||false> with 'Character1'.
18:53:46 [INFO] Comparable='Element(Character1)', Operator='EQUALS',
ComparedTo='Element(Character1)' --> OUTCOME='true'
18:53:46 [INFO] Queue 'P_CLASSE_ThroughoutSonyTheatre' Executing: DEFINE
"classe" "<player.flag[character_type].get[1]>"
18:53:46 [INFO] +- Executing dCommand: DEFINE/p@Vellric ---------+
18:53:46 [INFO] Filled tag <player.flag[character_type].get[1]> with
'Archer'.
18:53:46 [INFO] +> Executing 'DEFINE': queue='P_CLASSE_ThroughoutSonyTheatre'
definition='classe' value='Archer'
18:53:46 [INFO] Queue 'P_CLASSE_ThroughoutSonyTheatre' Executing: DETERMINE
"%classe%"
18:53:46 [INFO] +- Executing dCommand: DETERMINE/p@Vellric ---------+
18:53:46 [INFO] Filled definition %classe% with 'Archer'.
18:53:46 [INFO] +> Executing 'DETERMINE': outcome='Archer' passively='false'
18:53:46 [INFO] Completing queue 'P_CLASSE_ThroughoutSonyTheatre' in 4ms.
18:53:46 [INFO] Filled tag <proc[p_classe]||false> with 'Archer'.
18:53:46 [INFO] Comparable='Element(Archer)', Operator='EQUALS',
ComparedTo='Element(Archer)' --> OUTCOME='true'
18:53:47 [INFO] Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: GIVE
"<player>" "i@Arc_du_debutant_terre"
18:53:47 [INFO] +- Executing dCommand: GIVE/p@Vellric ---------+
18:53:47 [INFO] Filled tag <player> with
'p@e7c4fd60-772b-4c53-987f-f387e83189d0'.
18:53:47 [INFO] ERROR! 'i@Arc_du_debutant_terre' is an unknown argument!
18:53:47 [INFO] +> Executing 'GIVE': Type='ITEM'
inventory='in@player[holder=p@e7c4fd60-772b-4c53-987f-f387e83189d0]'
Quantity='1.0' engrave='false' unlimit_stack_size='false'
Items='[]' slot='1'
18:53:47 [INFO] Queue 'EL_TERRE_S_DenizenIiCommonly' Executing: NARRATE "Vous
avez reçu un objet!"
18:53:47 [INFO] +- Executing dCommand: NARRATE/p@Vellric ---------+
18:53:47 [INFO] +> Executing 'NARRATE': Narrating='Vous avez reçu un objet!'
Targets='[p@Vellric]'
18:53:47 [INFO] Completing queue 'EL_TERRE_S_DenizenIiCommonly' in 11449ms.