Paste #32725: Denizen Debug Logs From This Minecraft server is hosted on ServerMiner.com

Date: 2016/04/14 18:39:18 UTC-07:00
Type: Server Log

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Java Version: 1.7.0_80
Up-time: 2h 47m
CraftBukkit Version: git-Spigot-5a40365-f631379 (MC: 1.9.2)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.8-SNAPSHOT (build 565)
Active Plugins (9): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, WorldGuard: 6.1, PermissionsBukkit: 2.4, 
Citizens: 2.0.17-SNAPSHOT (build 1356), Denizen: 0.9.8-SNAPSHOT (build 565), 
dynmap: 2.3-SNAPSHOT-1132, Depenizen: 0.2.2 (build 268), Magic: 6.1-SNAPSHOT,
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 1
Mode: online

02:40:31 [INFO]  Running script event 'EntityDamaged', event='player damages 
                   entity priority:0' for script 'DAMAGE_HANDLER' 
02:40:31 [INFO]  Starting InstantQueue 'DAMAGE_HANDLER_HumansCraftHeart'... 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: IF 
                   "<context.damager.item_in_hand.material.name.contains[sword]||null>" 
                   "define" "damage_type" "slash" 
02:40:31 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
02:40:31 [INFO] +> Executing 'IF': use_braces='false' 
02:40:31 [INFO]  Filled tag 
                   <context.damager.item_in_hand.material.name.contains[sword]||null> 
                   with 'false'. 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: IF 
                   "<context.damager.item_in_hand.material.name.contains[_axe]||null>" 
                   "define" "damage_type" "ruthless" 
02:40:31 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
02:40:31 [INFO] +> Executing 'IF': use_braces='false' 
02:40:31 [INFO]  Filled tag 
                   <context.damager.item_in_hand.material.name.contains[_axe]||null> 
                   with 'false'. 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: IF 
                   "<context.damager.item_in_hand.material.name.contains[bow]||null>" 
                   "define" "damage_type" "projectile" 
02:40:31 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
02:40:31 [INFO] +> Executing 'IF': use_braces='false' 
02:40:31 [INFO]  Filled tag 
                   <context.damager.item_in_hand.material.name.contains[bow]||null> 
                   with 'false'. 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: IF 
                   "<context.damager.item_in_hand.nbt_keys.contains[wand]||null>" 
                   "define" "damage_type" "spell" 
02:40:31 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
02:40:31 [INFO] +> Executing 'IF': use_braces='false' 
02:40:31 [INFO]  Filled tag 
                   <context.damager.item_in_hand.nbt_keys.contains[wand]||null> 
                   with 'true'. 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: DEFINE 
                   "damage_type" "spell" 
02:40:31 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
02:40:31 [INFO] +> Executing 'DEFINE': queue='DAMAGE_HANDLER_HumansCraftHeart' 
                    definition='damage_type'  value='spell' 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: IF 
                   "<def[damage_type].exists.not>" "define" "damage_type" "fist" 
02:40:31 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
02:40:31 [INFO] +> Executing 'IF': use_braces='false' 
02:40:31 [INFO]  Filled tag <def[damage_type].exists.not> with 'false'. 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: CHOOSE 
                   "<def[damage_type]>" 
02:40:31 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+ 
02:40:31 [INFO]  Filled tag <def[damage_type]> with 'spell'. 
02:40:31 [INFO] +> Executing 'CHOOSE': choice='spell' 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: DEFINE 
                   "normal_damage" 
                   "<proc[spell_damage_calc].context[<context.damager.item_in_hand.nbt[wand.active_spell]>|<context.damager>]>" 
02:40:31 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
02:40:31 [INFO]  Filled tag 
                   <context.damager.item_in_hand.nbt[wand.active_spell]> with 
                   'Elemental_Arrow'. 
02:40:31 [INFO]  Filled tag <context.damager> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
02:40:31 [INFO]  Adding definition %defender% as Elemental_Arrow 
02:40:31 [INFO]  Adding definition %attacker% as 
                   p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f 
02:40:31 [INFO]  Starting InstantQueue 
                   'GET_WAND_DAMAGE_PROC_MultipleMapleLeg'... 
02:40:31 [INFO]  Queue 'GET_WAND_DAMAGE_PROC_MultipleMapleLeg' Executing: 
                   ANNOUNCE "<def[spell]>" 
02:40:31 [INFO] +- Executing dCommand: ANNOUNCE/p@tribness ---------+ 
02:40:31 [INFO]  Filled tag <def[spell]> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
02:40:31 [INFO] +> Executing 'ANNOUNCE': 
                   Message='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'  Type='ALL' 
02:40:31 [INFO]  Queue 'GET_WAND_DAMAGE_PROC_MultipleMapleLeg' Executing: 
                   CHOOSE "<def[spell]||nothing>" 
02:40:31 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+ 
02:40:31 [INFO]  Filled tag <def[spell]||nothing> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
02:40:31 [INFO] +> Executing 'CHOOSE': 
                   choice='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f' 
02:40:31 [INFO]  No result! 
02:40:31 [INFO]  Completing queue 'GET_WAND_DAMAGE_PROC_MultipleMapleLeg' in 
                   1ms. 
02:40:31 [INFO]  Filled tag 
                   <proc[spell_damage_calc].context[Elemental_Arrow|p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]> 
                   with '1'. 
02:40:31 [INFO] +> Executing 'DEFINE': queue='DAMAGE_HANDLER_HumansCraftHeart' 
                    definition='normal_damage'  value='1' 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: DEFINE 
                   "final_damage" 
                   "<def[normal_damage].add[<proc[get_extra_spell_damage].context[<context.entity>|<context.damager>|<def[normal_damage]>]>].sub[<proc[get_damage_reduction_against_spell].context[<context.entity>|<context.damager>|<def[normal_damage]>]>]>" 
02:40:31 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
02:40:31 [INFO]  Filled tag <context.entity> with 
                   'e@e2a8a6c3-1e92-4d44-b255-ba27ce4abad8'. 
02:40:31 [INFO]  Filled tag <context.damager> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
02:40:31 [INFO]  Filled tag <def[normal_damage]> with '1'. 
02:40:31 [INFO]  Adding definition %entity% as 
                   e@e2a8a6c3-1e92-4d44-b255-ba27ce4abad8 
02:40:31 [INFO]  Adding definition %damager% as 
                   p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f 
02:40:31 [INFO]  Adding definition %amount% as 1 
02:40:31 [INFO]  Filled tag 
                   <proc[get_extra_spell_damage].context[e@e2a8a6c3-1e92-4d44-b255-ba27ce4abad8|p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f|1]> 
                   with '0'. 
02:40:31 [INFO]  Filled tag <context.entity> with 
                   'e@e2a8a6c3-1e92-4d44-b255-ba27ce4abad8'. 
02:40:31 [INFO]  Filled tag <context.damager> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
02:40:31 [INFO]  Filled tag <def[normal_damage]> with '1'. 
02:40:31 [INFO]  Adding definition %entity% as 
                   e@e2a8a6c3-1e92-4d44-b255-ba27ce4abad8 
02:40:31 [INFO]  Adding definition %damager% as 
                   p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f 
02:40:31 [INFO]  Adding definition %amount% as 1 
02:40:31 [INFO]  Filled tag 
                   <proc[get_damage_reduction_against_spell].context[e@e2a8a6c3-1e92-4d44-b255-ba27ce4abad8|p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f|1]> 
                   with '0'. 
02:40:31 [INFO]  Filled tag <def[normal_damage].add[0].sub[0]> with '1'. 
02:40:31 [INFO] +> Executing 'DEFINE': queue='DAMAGE_HANDLER_HumansCraftHeart' 
                    definition='final_damage'  value='1' 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: IF 
                   "<context.entity.is_player>" "{" "-" "foreach" 
                   "<yaml[<context.entity>].list_keys[weapon.stats]>" "{" "-" 
                   "if" "<def[value]>" "==" "hit_block_shield" "{" "-" "yaml" 
                   "id:<context.entity>" "set" 
                   "weapon.stats.hit_block_shield_count:+:1" "-" "if" 
                   "<yaml[<context.entity>].read[weapon.stats.hit_block_shield]||0>" 
                   "<=" 
                   "<yaml[<context.entity>].read[weapon.stats.hit_block_shield_count]||0>" 
                   "{" "-" "playsound" "<context.damager.location>" 
                   "sound:magic.shimmer_... * snip! * 
02:40:31 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
02:40:31 [INFO] +> Executing 'IF': use_braces='true' 
02:40:31 [INFO]  Filled tag <context.entity.is_player> with 'false'. 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: FOREACH 
                   "<yaml[<context.damager>].list_keys[weapon.stats]||li@>" "{" 
                   "-" "if" "<def[value]>" "==" "life_Draining" "{" "-" "define" 
                   "final_damage" 
                   "<def[final_damage].add[<yaml[<context.damager>].read[weapon.stats.life_Draining]>]>" 
                   "-" "heal" 
                   "<yaml[<context.damager>].read[weapon.stats.life_Draining]>" 
                   "<context.damager>" "}" "else" "if" "<def[value]>" "==" 
                   "Life_steal" "{" "-" "heal" 
                   "<yaml[<context.damager>].read[weapon.stats.life_steal].mul[<def[final_d... 
                   * snip! * 
02:40:31 [INFO] +- Executing dCommand: FOREACH/p@tribness ---------+ 
02:40:31 [INFO]  Filled tag <context.damager> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
02:40:31 [INFO]  Filled tag 
                   <yaml[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f].list_keys[weapon.stats]||li@> 
                   with 
                   'li@extra_projectile_damage|damage_block_shield|poison_spell_duration|extra_max_health'. 
02:40:31 [INFO] +> Executing 'FOREACH': 
                   list='li@extra_projectile_damage|damage_block_shield|poison_spell_duration|extra_max_health' 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: IF 
                   "<def[value]>" "==" "life_Draining" "{" "-" "define" 
                   "final_damage" 
                   "<def[final_damage].add[<yaml[<context.damager>].read[weapon.stats.life_Draining]>]>" 
                   "-" "heal" 
                   "<yaml[<context.damager>].read[weapon.stats.life_Draining]>" 
                   "<context.damager>" "}" "else" "if" "<def[value]>" "==" 
                   "Life_steal" "{" "-" "heal" 
                   "<yaml[<context.damager>].read[weapon.stats.life_steal].mul[<def[final_damage]>].div[100]>" 
                   "<context.damager>" "}" "else" "if" "<def[value]>" "=="... * 
                   snip! * 
02:40:31 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
02:40:31 [INFO] +> Executing 'IF': use_braces='true' 
02:40:31 [INFO]  Filled tag <def[value]> with 'extra_projectile_damage'. 
02:40:31 [INFO]  Comparable='Element(extra_projectile_damage)', 
                   Operator='EQUALS', ComparedTo='Element(life_Draining)' --> 
                   OUTCOME='false' 
02:40:31 [INFO]  Filled tag <def[value]> with 'extra_projectile_damage'. 
02:40:31 [INFO]  Comparable='Element(extra_projectile_damage)', 
                   Operator='EQUALS', ComparedTo='Element(Life_steal)' --> 
                   OUTCOME='false' 
02:40:31 [INFO]  Filled tag <def[value]> with 'extra_projectile_damage'. 
02:40:31 [INFO]  Comparable='Element(extra_projectile_damage)', 
                   Operator='EQUALS', ComparedTo='Element(deep_wounds)' --> 
                   OUTCOME='false' 
02:40:31 [INFO]  Filled tag <def[value]> with 'extra_projectile_damage'. 
02:40:31 [INFO]  Comparable='Element(extra_projectile_damage)', 
                   Operator='EQUALS', 
                   ComparedTo='Element(poisonous_blood_amount)' --> 
                   OUTCOME='false' 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: FOREACH 
                   " CALLBACK" 
02:40:31 [INFO] +- Foreach loop 2 ---------+ 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: IF 
                   "<def[value]>" "==" "life_Draining" "{" "-" "define" 
                   "final_damage" 
                   "<def[final_damage].add[<yaml[<context.damager>].read[weapon.stats.life_Draining]>]>" 
                   "-" "heal" 
                   "<yaml[<context.damager>].read[weapon.stats.life_Draining]>" 
                   "<context.damager>" "}" "else" "if" "<def[value]>" "==" 
                   "Life_steal" "{" "-" "heal" 
                   "<yaml[<context.damager>].read[weapon.stats.life_steal].mul[<def[final_damage]>].div[100]>" 
                   "<context.damager>" "}" "else" "if" "<def[value]>" "=="... * 
                   snip! * 
02:40:31 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
02:40:31 [INFO] +> Executing 'IF': use_braces='true' 
02:40:31 [INFO]  Filled tag <def[value]> with 'damage_block_shield'. 
02:40:31 [INFO]  Comparable='Element(damage_block_shield)', Operator='EQUALS', 
                   ComparedTo='Element(life_Draining)' --> OUTCOME='false' 
02:40:31 [INFO]  Filled tag <def[value]> with 'damage_block_shield'. 
02:40:31 [INFO]  Comparable='Element(damage_block_shield)', Operator='EQUALS', 
                   ComparedTo='Element(Life_steal)' --> OUTCOME='false' 
02:40:31 [INFO]  Filled tag <def[value]> with 'damage_block_shield'. 
02:40:31 [INFO]  Comparable='Element(damage_block_shield)', Operator='EQUALS', 
                   ComparedTo='Element(deep_wounds)' --> OUTCOME='false' 
02:40:31 [INFO]  Filled tag <def[value]> with 'damage_block_shield'. 
02:40:31 [INFO]  Comparable='Element(damage_block_shield)', Operator='EQUALS', 
                   ComparedTo='Element(poisonous_blood_amount)' --> 
                   OUTCOME='false' 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: FOREACH 
                   " CALLBACK" 
02:40:31 [INFO] +- Foreach loop 3 ---------+ 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: IF 
                   "<def[value]>" "==" "life_Draining" "{" "-" "define" 
                   "final_damage" 
                   "<def[final_damage].add[<yaml[<context.damager>].read[weapon.stats.life_Draining]>]>" 
                   "-" "heal" 
                   "<yaml[<context.damager>].read[weapon.stats.life_Draining]>" 
                   "<context.damager>" "}" "else" "if" "<def[value]>" "==" 
                   "Life_steal" "{" "-" "heal" 
                   "<yaml[<context.damager>].read[weapon.stats.life_steal].mul[<def[final_damage]>].div[100]>" 
                   "<context.damager>" "}" "else" "if" "<def[value]>" "=="... * 
                   snip! * 
02:40:31 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
02:40:31 [INFO] +> Executing 'IF': use_braces='true' 
02:40:31 [INFO]  Filled tag <def[value]> with 'poison_spell_duration'. 
02:40:31 [INFO]  Comparable='Element(poison_spell_duration)', 
                   Operator='EQUALS', ComparedTo='Element(life_Draining)' --> 
                   OUTCOME='false' 
02:40:31 [INFO]  Filled tag <def[value]> with 'poison_spell_duration'. 
02:40:31 [INFO]  Comparable='Element(poison_spell_duration)', 
                   Operator='EQUALS', ComparedTo='Element(Life_steal)' --> 
                   OUTCOME='false' 
02:40:31 [INFO]  Filled tag <def[value]> with 'poison_spell_duration'. 
02:40:31 [INFO]  Comparable='Element(poison_spell_duration)', 
                   Operator='EQUALS', ComparedTo='Element(deep_wounds)' --> 
                   OUTCOME='false' 
02:40:31 [INFO]  Filled tag <def[value]> with 'poison_spell_duration'. 
02:40:31 [INFO]  Comparable='Element(poison_spell_duration)', 
                   Operator='EQUALS', 
                   ComparedTo='Element(poisonous_blood_amount)' --> 
                   OUTCOME='false' 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: FOREACH 
                   " CALLBACK" 
02:40:31 [INFO] +- Foreach loop 4 ---------+ 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: IF 
                   "<def[value]>" "==" "life_Draining" "{" "-" "define" 
                   "final_damage" 
                   "<def[final_damage].add[<yaml[<context.damager>].read[weapon.stats.life_Draining]>]>" 
                   "-" "heal" 
                   "<yaml[<context.damager>].read[weapon.stats.life_Draining]>" 
                   "<context.damager>" "}" "else" "if" "<def[value]>" "==" 
                   "Life_steal" "{" "-" "heal" 
                   "<yaml[<context.damager>].read[weapon.stats.life_steal].mul[<def[final_damage]>].div[100]>" 
                   "<context.damager>" "}" "else" "if" "<def[value]>" "=="... * 
                   snip! * 
02:40:31 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
02:40:31 [INFO] +> Executing 'IF': use_braces='true' 
02:40:31 [INFO]  Filled tag <def[value]> with 'extra_max_health'. 
02:40:31 [INFO]  Comparable='Element(extra_max_health)', Operator='EQUALS', 
                   ComparedTo='Element(life_Draining)' --> OUTCOME='false' 
02:40:31 [INFO]  Filled tag <def[value]> with 'extra_max_health'. 
02:40:31 [INFO]  Comparable='Element(extra_max_health)', Operator='EQUALS', 
                   ComparedTo='Element(Life_steal)' --> OUTCOME='false' 
02:40:31 [INFO]  Filled tag <def[value]> with 'extra_max_health'. 
02:40:31 [INFO]  Comparable='Element(extra_max_health)', Operator='EQUALS', 
                   ComparedTo='Element(deep_wounds)' --> OUTCOME='false' 
02:40:31 [INFO]  Filled tag <def[value]> with 'extra_max_health'. 
02:40:31 [INFO]  Comparable='Element(extra_max_health)', Operator='EQUALS', 
                   ComparedTo='Element(poisonous_blood_amount)' --> 
                   OUTCOME='false' 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: FOREACH 
                   " CALLBACK" 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: IF 
                   "<def[final_damage]||0>" "<=" "0" "determine" "cancelled" 
02:40:31 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
02:40:31 [INFO] +> Executing 'IF': use_braces='false' 
02:40:31 [INFO]  Filled tag <def[final_damage]||0> with '1'. 
02:40:31 [INFO]  Comparable='Decimal(1.0)', Operator='OR_LESS', 
                   ComparedTo='Decimal(0.0)' --> OUTCOME='false' 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: DETERMINE 
                   "passively" "0" 
02:40:31 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+ 
02:40:31 [INFO] +> Executing 'DETERMINE': outcome='0'  passively='true' 
02:40:31 [INFO]  Queue 'DAMAGE_HANDLER_HumansCraftHeart' Executing: RUN 
                   "deal_damage" 
                   "def:<context.cause>|<def[final_damage]>|<context.entity>|<context.damager>" 
                   "instantly" 
02:40:31 [INFO] +- Executing dCommand: RUN/p@tribness ---------+ 
02:40:31 [INFO]  Filled tag <context.cause> with 'entity_attack'. 
02:40:31 [INFO]  Filled tag <def[final_damage]> with '1'. 
02:40:31 [INFO]  Filled tag <context.entity> with 
                   'e@e2a8a6c3-1e92-4d44-b255-ba27ce4abad8'. 
02:40:31 [INFO]  Filled tag <context.damager> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
02:40:31 [INFO] +> Executing 'RUN': script='DEAL_DAMAGE(TASK)'  instant='true' 
                    
                   definitions='li@entity_attack|1|e@e2a8a6c3-1e92-4d44-b255-ba27ce4abad8|p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f' 
02:40:31 [INFO]  Adding definition %cause% as entity_attack 
02:40:31 [INFO]  Adding definition %damage% as 1 
02:40:31 [INFO]  Adding definition %entity% as 
                   e@e2a8a6c3-1e92-4d44-b255-ba27ce4abad8 
02:40:31 [INFO]  Adding definition %damager% as 
                   p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f 
02:40:31 [INFO]  Completing queue 'DAMAGE_HANDLER_HumansCraftHeart' in 25ms.