Paste #32792: Denizen Debug Logs From This Minecraft server is hosted on ServerMiner.com

Date: 2016/04/16 15:20:21 UTC-07:00
Type: Server Log

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Java Version: 1.7.0_80
Up-time: 22h 46m
CraftBukkit Version: git-Spigot-5a40365-f631379 (MC: 1.9.2)
Denizen Version: Core: 1.10 (Build ${build.number}), CraftBukkit: 0.9.8-SNAPSHOT (build 567)
Active Plugins (9): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, WorldGuard: 6.1, PermissionsBukkit: 2.4, 
Citizens: 2.0.17-SNAPSHOT (build 1356), Denizen: 0.9.8-SNAPSHOT (build 567), 
dynmap: 2.3-SNAPSHOT-1132, Depenizen: 0.2.2 (build 268), Magic: 6.1-SNAPSHOT,
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 1
Mode: online

23:21:06 [INFO]  Starting InstantQueue 'EXCOMMAND_OzYarnGift'... 
23:21:06 [INFO]  Queue 'EXCOMMAND_OzYarnGift' Executing: RUN "weapon_spell" 
                   "def:i@bow|Elf_Shoot" "instantly" 
                   "player:p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f" 
23:21:06 [INFO] +- Executing dCommand: RUN/p@tribness ---------+ 
23:21:06 [INFO]  ...replacing the linked player with 
                   p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f 
23:21:06 [INFO] +> Executing 'RUN': script='WEAPON_SPELL(TASK)'  
                   instant='true'  definitions='li@i@bow|Elf_Shoot' 
23:21:06 [INFO]  Adding definition %weapon_type% as i@bow 
23:21:06 [INFO]  Adding definition %weapon_skill% as Elf_Shoot 
23:21:06 [INFO]  Starting InstantQueue 
                   'WEAPON_SPELL_InnerBreakdownInitially'... 
23:21:06 [INFO]  Queue 'WEAPON_SPELL_InnerBreakdownInitially' Executing: IF 
                   "<yaml[<player>].read[spells.weapon_selected]>" "!=" 
                   "<def[weapon_skill]>" "{" "-" "narrate" "<yellow>Changed your 
                   weapon type to the 
                   <def[weapon_skill].replace[_].with[<&sp>]>." "-" "yaml" 
                   "id:<player>" "set" 
                   "spells.weapon_selected:<def[weapon_skill]>" "-" "run" 
                   "locally" "path:weapon_fallback" "instantly" "delay:18s" "}" 
                   "else" "{" "-" "narrate" "<yellow>Changed your weapon back to 
                   the normal attacks." "-" "yaml" "id:<player>" "set" 
                   "spells.weap... * snip! * 
23:21:06 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
23:21:06 [INFO] +> Executing 'IF': use_braces='true' 
23:21:06 [INFO]  Filled tag <player> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
23:21:06 [INFO]  Filled tag 
                   <yaml[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f].read[spells.weapon_selected]> 
                   with 'normal_attack'. 
23:21:06 [INFO]  Filled tag <def[weapon_skill]> with 'Elf_Shoot'. 
23:21:06 [INFO]  Logic='NEGATIVE', Comparable='Element(normal_attack)', 
                   Operator='EQUALS', ComparedTo='Element(Elf_Shoot)' --> 
                   OUTCOME='true' 
23:21:06 [INFO]  Queue 'WEAPON_SPELL_InnerBreakdownInitially' Executing: 
                   NARRATE "<yellow>Changed your weapon type to the 
                   <def[weapon_skill].replace[_].with[<&sp>]>." 
23:21:06 [INFO] +- Executing dCommand: NARRATE/p@tribness ---------+ 
23:21:06 [INFO]  Filled tag <yellow> with ''. 
23:21:06 [INFO]  Filled tag <&sp> with ' '. 
23:21:06 [INFO]  Filled tag <def[weapon_skill].replace[_].with[ ]> with 'Elf 
                   Shoot'. 
23:21:06 [INFO] +> Executing 'NARRATE': Narrating='Changed your weapon type to 
                   the Elf Shoot.'  Targets='[p@tribness]' 
23:21:06 [INFO]  Queue 'WEAPON_SPELL_InnerBreakdownInitially' Executing: YAML 
                   "id:<player>" "set" 
                   "spells.weapon_selected:<def[weapon_skill]>" 
23:21:06 [INFO] +- Executing dCommand: YAML/p@tribness ---------+ 
23:21:06 [INFO]  Filled tag <player> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
23:21:06 [INFO]  Filled tag <def[weapon_skill]> with 'Elf_Shoot'. 
23:21:06 [INFO] +> Executing 'YAML': 
                   id='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'  action='SET'  
                   yaml_action='SET_VALUE'  key='spells.weapon_selected'  
                   value='Elf_Shoot'  fix_formatting='false' 
23:21:06 [INFO]  Queue 'WEAPON_SPELL_InnerBreakdownInitially' Executing: RUN 
                   "locally" "path:weapon_fallback" "instantly" "delay:18s" 
23:21:06 [INFO] +- Executing dCommand: RUN/p@tribness ---------+ 
23:21:06 [INFO] +> Executing 'RUN': script='WEAPON_SPELL(TASK)'  
                   instant='true'  path='weapon_fallback'  local='true'  
                   delay='d@18.0s' 
23:21:06 [INFO]  Delaying InstantQueue 'WEAPON_SPELL_LotsFlatPrinted' for 
                   'd@18.0s'... 
23:21:06 [INFO]  Completing queue 'WEAPON_SPELL_InnerBreakdownInitially' in 
                   2ms. 
23:21:06 [INFO]  Completing queue 'EXCOMMAND_OzYarnGift' in 2ms. 
23:21:17 [INFO]  Starting InstantQueue 'EXCOMMAND_EmbassySizesSupervision'... 
23:21:17 [INFO]  Queue 'EXCOMMAND_EmbassySizesSupervision' Executing: RUN 
                   "weapon_spell" "def:i@bow|Keen_arrow" "instantly" 
                   "player:p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f" 
23:21:17 [INFO] +- Executing dCommand: RUN/p@tribness ---------+ 
23:21:17 [INFO]  ...replacing the linked player with 
                   p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f 
23:21:17 [INFO] +> Executing 'RUN': script='WEAPON_SPELL(TASK)'  
                   instant='true'  definitions='li@i@bow|Keen_arrow' 
23:21:17 [INFO]  Adding definition %weapon_type% as i@bow 
23:21:17 [INFO]  Adding definition %weapon_skill% as Keen_arrow 
23:21:17 [INFO]  Starting InstantQueue 'WEAPON_SPELL_VeryArabBurden'... 
23:21:17 [INFO]  Queue 'WEAPON_SPELL_VeryArabBurden' Executing: IF 
                   "<yaml[<player>].read[spells.weapon_selected]>" "!=" 
                   "<def[weapon_skill]>" "{" "-" "narrate" "<yellow>Changed your 
                   weapon type to the 
                   <def[weapon_skill].replace[_].with[<&sp>]>." "-" "yaml" 
                   "id:<player>" "set" 
                   "spells.weapon_selected:<def[weapon_skill]>" "-" "run" 
                   "locally" "path:weapon_fallback" "instantly" "delay:18s" "}" 
                   "else" "{" "-" "narrate" "<yellow>Changed your weapon back to 
                   the normal attacks." "-" "yaml" "id:<player>" "set" 
                   "spells.weapon_select... * snip! * 
23:21:17 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
23:21:17 [INFO] +> Executing 'IF': use_braces='true' 
23:21:17 [INFO]  Filled tag <player> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
23:21:17 [INFO]  Filled tag 
                   <yaml[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f].read[spells.weapon_selected]> 
                   with 'Elf_Shoot'. 
23:21:17 [INFO]  Filled tag <def[weapon_skill]> with 'Keen_arrow'. 
23:21:17 [INFO]  Logic='NEGATIVE', Comparable='Element(Elf_Shoot)', 
                   Operator='EQUALS', ComparedTo='Element(Keen_arrow)' --> 
                   OUTCOME='true' 
23:21:17 [INFO]  Queue 'WEAPON_SPELL_VeryArabBurden' Executing: NARRATE 
                   "<yellow>Changed your weapon type to the 
                   <def[weapon_skill].replace[_].with[<&sp>]>." 
23:21:17 [INFO] +- Executing dCommand: NARRATE/p@tribness ---------+ 
23:21:17 [INFO]  Filled tag <yellow> with ''. 
23:21:17 [INFO]  Filled tag <&sp> with ' '. 
23:21:17 [INFO]  Filled tag <def[weapon_skill].replace[_].with[ ]> with 'Keen 
                   arrow'. 
23:21:17 [INFO] +> Executing 'NARRATE': Narrating='Changed your weapon type to 
                   the Keen arrow.'  Targets='[p@tribness]' 
23:21:17 [INFO]  Queue 'WEAPON_SPELL_VeryArabBurden' Executing: YAML 
                   "id:<player>" "set" 
                   "spells.weapon_selected:<def[weapon_skill]>" 
23:21:17 [INFO] +- Executing dCommand: YAML/p@tribness ---------+ 
23:21:17 [INFO]  Filled tag <player> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
23:21:17 [INFO]  Filled tag <def[weapon_skill]> with 'Keen_arrow'. 
23:21:17 [INFO] +> Executing 'YAML': 
                   id='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'  action='SET'  
                   yaml_action='SET_VALUE'  key='spells.weapon_selected'  
                   value='Keen_arrow'  fix_formatting='false' 
23:21:17 [INFO]  Queue 'WEAPON_SPELL_VeryArabBurden' Executing: RUN "locally" 
                   "path:weapon_fallback" "instantly" "delay:18s" 
23:21:17 [INFO] +- Executing dCommand: RUN/p@tribness ---------+ 
23:21:17 [INFO] +> Executing 'RUN': script='WEAPON_SPELL(TASK)'  
                   instant='true'  path='weapon_fallback'  local='true'  
                   delay='d@18.0s' 
23:21:17 [INFO]  Delaying InstantQueue 'WEAPON_SPELL_DisplaysGentlyCause' for 
                   'd@18.0s'... 
23:21:17 [INFO]  Completing queue 'WEAPON_SPELL_VeryArabBurden' in 2ms. 
23:21:17 [INFO]  Completing queue 'EXCOMMAND_EmbassySizesSupervision' in 2ms. 
23:21:24 [INFO]  Queue 'WEAPON_SPELL_LotsFlatPrinted' Executing: IF 
                   "<yaml[<player>].read[spells.weapon_selected]>" "!=" 
                   "<def[weapon_type]>" "queue" "clear" 
23:21:24 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
23:21:24 [INFO] +> Executing 'IF': use_braces='false' 
23:21:24 [INFO]  Filled tag <player> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
23:21:24 [INFO]  Filled tag 
                   <yaml[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f].read[spells.weapon_selected]> 
                   with 'Keen_arrow'. 
23:21:24 [INFO]  ERROR! Invalid definition name 'weapon_type'. 
23:21:24 [INFO]  Filled tag <def[weapon_type]> with 'def[weapon_type]'. 
23:21:24 [INFO]  ERROR in script 'WEAPON_SPELL'! Tag <def[weapon_type]> is 
                   invalid! 
23:21:24 [INFO]  Logic='NEGATIVE', Comparable='Element(Keen_arrow)', 
                   Operator='EQUALS', ComparedTo='Element(def[weapon_type])' --> 
                   OUTCOME='true' 
23:21:24 [INFO]  Queue 'WEAPON_SPELL_LotsFlatPrinted' Executing: QUEUE "clear" 
23:21:24 [INFO] +- Executing dCommand: QUEUE/p@tribness ---------+ 
23:21:24 [INFO] +> Executing 'QUEUE': queue='q@WEAPON_SPELL_LotsFlatPrinted'  
                   Action='CLEAR' 
23:21:24 [INFO]  Completing queue 'WEAPON_SPELL_LotsFlatPrinted' in 1ms. 
23:21:35 [INFO]  Queue 'WEAPON_SPELL_DisplaysGentlyCause' Executing: IF 
                   "<yaml[<player>].read[spells.weapon_selected]>" "!=" 
                   "<def[weapon_type]>" "queue" "clear" 
23:21:35 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
23:21:35 [INFO] +> Executing 'IF': use_braces='false' 
23:21:35 [INFO]  Filled tag <player> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
23:21:35 [INFO]  Filled tag 
                   <yaml[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f].read[spells.weapon_selected]> 
                   with 'Keen_arrow'. 
23:21:35 [INFO]  ERROR! Invalid definition name 'weapon_type'. 
23:21:35 [INFO]  Filled tag <def[weapon_type]> with 'def[weapon_type]'. 
23:21:35 [INFO]  ERROR in script 'WEAPON_SPELL'! Tag <def[weapon_type]> is 
                   invalid! 
23:21:35 [INFO]  Logic='NEGATIVE', Comparable='Element(Keen_arrow)', 
                   Operator='EQUALS', ComparedTo='Element(def[weapon_type])' --> 
                   OUTCOME='true' 
23:21:35 [INFO]  Queue 'WEAPON_SPELL_DisplaysGentlyCause' Executing: QUEUE 
                   "clear" 
23:21:35 [INFO] +- Executing dCommand: QUEUE/p@tribness ---------+ 
23:21:35 [INFO] +> Executing 'QUEUE': 
                   queue='q@WEAPON_SPELL_DisplaysGentlyCause'  Action='CLEAR' 
23:21:35 [INFO]  Completing queue 'WEAPON_SPELL_DisplaysGentlyCause' in 1ms.