Date: 2016/04/23 13:56:43 UTC-07:00
Type: Denizen Script
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Gritz:
type: assignment
actions:
on assignment:
- trigger name:proximity state:true radius:5
interact scripts:
- 10 GritzJobz
GritzJobz:
Type: interact
steps:
1:
proximity trigger:
entry:
script:
- if <player.has_flag[cutter]> {
- chat "I hope all that logging hasn't made you too tired!"
- chat "If you ever get sick of the logging life, let me know that you want to change jobs!"
- zap step:4
}
- if <player.has_flag[miner]> {
- chat "I hope swinging that pick all day isn't too taxing!"
- chat "If you ever get sick of the spelunking life, let me know that you want to change jobs!"
- zap step:4
}
- if <player.has_flag[builder]> {
- chat "I hear you're an amazing builder!"
- chat "If you ever get sick of stacking blocks for a living, let me know that you want to change jobs!"
- zap step:4
}
- if <player.has_flag[excavator]> {
- chat "Look at you, digger of the earth!"
- chat "If you ever get sick of tunneling, let me know that you want to change jobs!"
- zap step:4
}
- if <player.has_flag[farmer]> {
- chat "If you need fertilizer for your crops, I'm not the man to talk to!"
- chat "However... if you ever get tired of planting seeds, let me know that you want to change jobs!"
- zap step:4
}
- if <player.has_flag[hunter]> {
- chat "How goes the hunt?"
- chat "If you ever get tired of sneaking up on rabbits, let me know that you want to change jobs!"
- zap step:4
}
- if <player.has_flag[explorer]> {
- chat "I hope all that logging hasn't made you too tired!"
- chat "If you ever get sick of the logging life, let me know that you want to change jobs!"
- zap step:4
}
- if <player.has_flag[crafter]> {
- chat "I hope all that logging hasn't made you too tired!"
- chat "If you ever get sick of the logging life, let me know that you want to change jobs!"
- zap step:4
}
- if <player.has_flag[fisher]> {
- chat "I hope all that logging hasn't made you too tired!"
- chat "If you ever get sick of the logging life, let me know that you want to change jobs!"
- zap step:4
} else {
- chat "Good day to you traveler! Could I interest you in a job?"
}
exit:
script:
- chat "Goodbye!"
click trigger:
script:
- if <player.has_flag[cutter]> {
- zap step:4
}
- if <player.has_flag[miner]> {
- zap step:4
}
- if <player.has_flag[builder]> {
- zap step:4
}
- if <player.has_flag[excavator]> {
- zap step:4
}
- if <player.has_flag[farmer]> {
- zap step:4
}
- if <player.has_flag[hunter]> {
- zap step:4
}
- if <player.has_flag[explorer]> {
- zap step:4
}
- if <player.has_flag[crafter]> {
- zap step:4
}
- if <player.has_flag[fisher]> {
- zap step:4
} else {
- chat "Oh! Ahahaha! That tickles!"
- wait 1
- chat "I'll venture to ask again, would you like a job?"
chat trigger:
1:
trigger: /Yes/!
script:
- chat "Alright, here's a list of jobs you can have!"
- narrate "Avalible jobs: Woodcutter, Miner, Builder, Exavator, Farmer, Hunter, Explorer, Crafter, Fisherman"
- chat "Let me know if a job interests you!"
- zap step:2
2:
trigger: /No/, thank you.
script:
- chat "That's too bad. Good luck to you!"
- zap step:1
2:
proximity trigger:
exit:
script:
- chat "Thank you for your time!"
- flag player icutter:!
- flag player iminer:!
- flag player ibuilder:!
- flag player iexcavator:!
- flag player ifarmer:!
- flag player ihunter:!
- flag player iexplorer:!
- flag player icrafter:!
- flag player ifisher:!
- zap step:1
click trigger:
script:
- chat "Alright, here's a list of jobs you can have!"
- wait 1
- narrate "Avalible jobs: Woodcutter, Miner, Builder, Exavator, Farmer, Hunter, Explorer, Crafter, Fisherman"
- wait 1
- chat "Let me know if one of these jobs is of interest to you!"
chat trigger:
1:
trigger: Tell me more about /woodcutter/, please!
script:
- chat "The woodcutter earns money felling and planting trees. Would you like to be a woodcutter?"
- flag player icutter
- zap:3
2:
trigger: Tell me more about /miner/, please!
script:
- chat "The miner earns money mining minerals and ores. Would you like to be a miner?"
- flag player iminer
- zap:3
3:
trigger: Tell me more about /builder/, please!
script:
- chat "The builder earns money for building structures and placing blocks. Would you like to be a builder?"
- flag player ibuilder
- zap:3
4:
trigger: Tell me more about /excavator/, please!
script:
- chat "The excavator earns money for terraforming the world. Would you like to be a excavator?"
- flag player iexcavator
- zap:3
5:
trigger: Tell me more about /farmer/, please!
script:
- chat "The farmer earns money farming crops. Would you like to be a farmer?"
- flag player ifarmer
- zap:3
6:
trigger: Tell me more about /hunter/, please!
script:
- chat "The hunter earns money killing animals and monsters. Would you like to be a hunter?"
- flag player ihunter
- zap:3
7:
trigger: Tell me more about /explorer/, please!
script:
- chat "The explorer earns money from exploring map. Would you like to be a explorer?"
- flag player iexplorer
- zap:3
8:
trigger: Tell me more about /crafter/, please!
script:
- chat "The crafter earns money from crafting items. Would you like to be a crafter?"
- flag player icrafter
- zap:3
9:
trigger: Tell me more about /fisherman/, please!
script:
- chat "The fisherman earns money from fishing. Would you like to be a fisherman?"
- flag player ifisher
- zap:3
10:
trigger: Good/bye/!
script:
- chat "Nice talking to you!"
- chat "Thank you for your time!"
- flag player icutter:!
- flag player iminer:!
- flag player ibuilder:!
- flag player iexcavator:!
- flag player ifarmer:!
- flag player ihunter:!
- flag player iexplorer:!
- flag player icrafter:!
- flag player ifisher:!
- zap step:1
3:
proximity trigger:
exit:
script:
- chat "Thank you for your time!"
- flag player icutter:!
- flag player iminer:!
- flag player ibuilder:!
- flag player iexcavator:!
- flag player ifarmer:!
- flag player ihunter:!
- flag player iexplorer:!
- flag player icrafter:!
- flag player ifisher:!
- zap step:1
chat trigger:
1:
trigger: /Yes/, that sounds like the perfect job for me!
script:
- if <player.has_flag[icutter]> {
- execute as_server "jobs employ <player.name> woodcutter"
- flag player icutter:!
- flag player cutter
}
- if <player.has_flag[iminer]> {
- execute as_server "jobs employ <player.name> miner"
- flag player iminer:!
- flag player miner
}
- if <player.has_flag[ibuilder]> {
- execute as_server "jobs employ <player.name> builder"
- flag player ibuilder:!
- flag player builder
}
- if <player.has_flag[iexcavator]> {
- execute as_server "jobs employ <player.name> excavator"
- flag player iexcavator:!
- flag player excavator
}
- if <player.has_flag[ifarmer]> {
- execute as_server "jobs employ <player.name> farmer"
- flag player ifarmer:!
- flag player farmer
}
- if <player.has_flag[ihunter]> {
- execute as_server "jobs employ <player.name> hunter"
- flag player ihunter:!
- flag player hunter
}
- if <player.has_flag[iexplorer]> {
- execute as_server "jobs employ <player.name> explorer"
- flag player iexplorer:!
- flag player explorer
}
- if <player.has_flag[icrafter]> {
- execute as_server "jobs employ <player.name> crafter"
- flag player icrafter:!
- flag player crafter
}
- if <player.has_flag[ifisher]> {
- execute as_server "jobs employ <player.name> fisherman"
- flag player ifisher:!
- flag player fisher
}
- chat "I guessed that might be your choice! Enjoy your new job!"
- zap step:1
2:
trigger: /No/, I'll take some more time to decide.
script:
- chat "Take your time. No sense rushing into these things."
- flag player icutter:!
- flag player iminer:!
- flag player ibuilder:!
- flag player iexcavator:!
- flag player ifarmer:!
- flag player ihunter:!
- flag player iexplorer:!
- flag player icrafter:!
- flag player ifisher:!
- zap step:2
4:
proximity trigger:
exit:
script:
- chat "Bye!"
- zap step:1
click trigger:
script:
- chat "Are you sure you want to change jobs? You can switch back to your current job at any time."
chat trigger:
1:
trigger: I would like to /change/ jobs!
script:
- chat "Are you sure? You can switch back to your current job at any time."
- zap step:5
2:
trigger: /No/, thanks.
script:
- chat "That's fine, come back if you desire a change of pace."
- zap step:1
5:
proximity trigger:
exit:
script:
- chat: "Farewell!"
- zap step:1
click trigger:
script:
- chat "Are you sure you wish to change jobs?"
chat trigger:
1:
trigger: /Yes/, I would like to change my job.
script:
- flag player cutter:!
- flag player miner:!
- flag player builder:!
- flag player excavator:!
- flag player farmer:!
- flag player hunter:!
- flag player explorer:!
- flag player crafter:!
- flag player fisher:!
- execute as_server "jobs fireall <player.name>"
- chat Very well, here's the list of jobs, in case you've forgotten."
- wait 1
- narrate "Avalible jobs: Woodcutter, Miner, Builder, Exavator, Farmer, Hunter, Explorer, Crafter, Fisherman"
- wait 1
- chat "Let me know if one of these jobs is of interest to you!"
- zap step:2