Date: 2014/04/08 20:24:29 UTC-07:00
Type: Denizen Script
assignwalkandshoot:
type: assignment
actions:
on assignment:
- trigger name:proximity state:true
interact scripts:
- 10 walkandfight
walkandshoot:
type: interact
steps:
1:
proximity trigger:
move:
script:
- shoot arrow origin:<npc.location> destination:<player.location>
- look <player.location.add[0,1,0]>
- flag <npc> targets:->:<player>