Date: 2016/05/11 08:11:18 UTC-07:00
Type: Denizen Script
DispenserScript:
type: world
debug: true
events:
on block dispenses item:
- if <server.flag[Entity]> == true {
- random {
- DETERMINE i@lingering_potion[potion_effects=li@POISON,false,false]
- DETERMINE i@lingering_potion[potion_effects=li@INSTANT_DAMAGE,true,false]
- DETERMINE i@lingering_potion[potion_effects=li@INSTANT_DAMAGE,false,false]
- DETERMINE i@lingering_potion[potion_effects=li@POISON,true,false]
- DETERMINE i@lingering_potion[potion_effects=li@SLOWNESS,false,true]
- DETERMINE i@lingering_potion[potion_effects=li@POISON,false,true]
- DETERMINE i@lingering_potion[potion_effects=li@SLOWNESS,false,false]
}
}
else if !<server.flag[Entity]> == true {
- random {
- flag server Entity duration:20
- spawn zombie <context.location>
- spawn pig_zombie <context.location>
- spawn creeper <context.location>
- spawn spider <context.location>
}
- random {
- flag server Entity duration:20
- spawn zombie <context.location>
- spawn pig_zombie <context.location>
- spawn creeper <context.location>
- spawn spider <context.location>
}
}
- DETERMINE CANCELLED