Date: 2016/05/20 08:56:11 UTC-07:00
Type: Denizen Script
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experience_gains_smelting:
type: world
debug: false
events:
on player clicks iron_ingot in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[70]>|none instantly
on player clicks gold_ingot in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[100]>|none instantly
on player clicks glass in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[10]>|none instantly
on player clicks stone in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[10]>|none instantly
on player clicks brick in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[30]>|none instantly
on player clicks cracked_stone_brick in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[30]>|none instantly
on player clicks nether_brick in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[10]>|none instantly
on player clicks hardened_clay in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[35]>|none instantly
on player clicks stone_bricks in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[10]>|none instantly
on player clicks diamond in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[150]>|none instantly
on player clicks lapis_lazuli in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[20]>|none instantly
on player clicks redstone in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[70]>|none instantly
on player clicks coal in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[10]>|none instantly
on player clicks emerald in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[150]>|none instantly
on player clicks nether_quartz in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[20]>|none instantly
on player clicks charcoal in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[15]>|none instantly
on player clicks cactus_green in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[20]>|none instantly
on player clicks sponge in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[15]>|none instantly
on player clicks cooked_porkchop in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[35]>|none instantly
on player clicks steak in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[35]>|none instantly
on player clicks cooked_chicken in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[35]>|none instantly
on player clicks cooked_fish in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[35]>|none instantly
on player clicks cooked_salmon in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[35]>|none instantly
on player clicks baked_potato in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[35]>|none instantly
on player clicks cooked_mutton in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[35]>|none instantly
on player clicks cooked_rabbit in furnace:
- if <context.slot_type> != RESULT || li@NOTHING|PLACE_ALL contains <context.action> queue clear
- define item <context.item>
- wait 1t
- if <player.inventory.list_contents.exclude[i@air].size> == 36 queue clear
- run give_exp def:smelting|<def[item].qty.mul[35]>|none instantly