Date: 2016/05/30 04:01:04 UTC-07:00
Type: Denizen Script
KillCounterCommand:
type: command
debug: true
name: killcounter
aliases:
- counter
- killc
script:
- if <yaml[<player.uuid>].contains[Inventory_KillCounter].not||false> {
- yaml id:<player.uuid> set INVENTORY_KillCounter:<in@KillCounter_inv>
}
- foreach <yaml[<player.uuid>].list_keys[kills.monsters]||false>:
- ^inventory set d:<yaml[<player.uuid>].read[INVENTORY_Killcounter]> "o:i@skull_item[skull_skin=MHF_<def[value]>;display_name=<green><def[value].to_uppercase>;lore=<&7><&lb><&f><yaml[<player.uuid>].read[kills.monsters.zombie].as_int||0><&7>/<&f>10<&7><&rb>|<white>Kill 10 more to unlock a new reward!]" slot:<yaml[<player.uuid>].read[INVENTORY_KillCounter].as_inventory.first_empty.add[1]>
- inventory open d:<yaml[<player.uuid>].read[INVENTORY_KillCounter]>
KillCounter_inv:
type: inventory
debug: false
title: <&0><&lb><&3>NomBlox<&0><&rb> Kill Counter
size: 54
slots:
- "[i@GUI_EMPTY] [i@GUI_EMPTY] [i@GUI_EMPTY] [i@GUI_EMPTY] [i@GUI_EMPTY] [i@GUI_EMPTY] [i@GUI_EMPTY] [i@GUI_EMPTY] [i@GUI_EXIT]"
- "[i@GUI_EMPTY] [] [] [] [] [] [] [] [i@GUI_EMPTY]"
- "[i@GUI_EMPTY] [] [] [] [] [] [] [] [i@GUI_EMPTY]"
- "[i@GUI_EMPTY] [] [] [] [] [] [] [] [i@GUI_EMPTY]"
- "[i@GUI_EMPTY] [] [] [] [] [] [] [] [i@GUI_EMPTY]"
- "[i@GUI_EMPTY] [i@GUI_EMPTY] [i@GUI_EMPTY] [i@GUI_EMPTY] [i@GUI_EMPTY] [i@GUI_EMPTY] [i@GUI_EMPTY] [i@GUI_EMPTY] [i@GUI_MENU]"