Paste #33964: Edit of P#33963 - Untitled Paste

Date: 2016/06/02 15:10:37 UTC-07:00
Type: Denizen Script

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cauldron_rightclick:
  type: world
  events:
    on player clicks block:
    - define loc <context.location.block>
    - if <def[loc].world.name> != world {
      - queue clear
      }
    - narrate <def[loc].world.name>
    - if <def[loc].material.name.ends_with[cauldron]> {
      - execute as_server 'simulateclick 28 <player.name>'
      }