Date: 2016/06/02 15:11:02 UTC-07:00
Type: Denizen Script
cauldron_rightclick:
type: world
events:
on player clicks block:
- define loc <context.location.block>
- if <def[loc].world.name> != world {
- queue clear
} else {
- if <def[loc].material.name.ends_with[cauldron]> {
- execute as_server 'simulateclick 28 <player.name>'
}
}
- narrate <def[loc].world.name>