Contract_Events: type: world debug: true events: on player signs book: - narrate "You signed a book!" targets: - narrate "c " - narrate "c " - narrate "c " - narrate "c " on player edits book: - - narrate "You signed a book!" targets: + - narrate "You edited a book!" targets: - narrate "c " - narrate "c " - narrate "c " - narrate "c " + on player opens book: + - narrate "You opened a book!" targets: + - narrate "c " + - narrate "c " + - narrate "c "