Java Version: 1.7.0_80
Up-time: 1h 23m
CraftBukkit Version: git-Spigot-db6de12-07c3001 (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1610)
Active Plugins (8): Citizens: 2.0.16-SNAPSHOT (build 1267), ProtocolLib: 3.6.4, Denizen: 0.9.7-SNAPSHOT (build 1610),
LibsDisguises: 8.6.5, ArmorStandTools: 2.1.1, MythicMobs: 2.3.0, Webizen: 0.2.0,
Depenizen: 0.2.2 (build 304)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): BloodEko(BloodEko)
Offline Players: 0
Mode: offline
00:00:43 [INFO] +> Executing 'Event': Type='on player right clicks chest'
Container='LOOT_INV_DEVELOPMENT(WORLD)'
player=p@BloodEkoContext='{cuboids=li@,
location=l@186.0,68.0,262.0,world, item=i@chest[quantity=2],
click_type=RIGHT_CLICK_BLOCK,
relative=l@187.0,68.0,262.0,world}'
00:00:43 [INFO] +- Building event 'ON PLAYER RIGHT CLICKS CHEST' for
LOOT_INV_DEVELOPMENT ---------+
00:00:43 [INFO] Starting InstantQueue
'LOOT_INV_DEVELOPMENT_MicIllegalFellowship'...
00:00:43 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MicIllegalFellowship' Executing:
IF
"!<server.flag[chests].as_list.get_sub_items[4].split_by[-].contains[<context.location>]||false>"
"{" "-" "narrate" "Nicht in der Liste enthalten." "-"
"narrate"
"<server.flag[chests].as_list.get_sub_items[3].split_by[-]>"
"-" "queue" "clear" "}"
00:00:43 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
00:00:43 [INFO] +> Executing 'IF': use_braces='true'
00:00:43 [INFO] Filled tag <context.location> with
'l@186.0,68.0,262.0,world'.
00:00:43 [INFO] Filled tag
<server.flag[chests].as_list.get_sub_items[4].split_by[-].contains[l@186.0,68.0,262.0,world]||false>
with 'true'.
00:00:43 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MicIllegalFellowship' Executing:
DETERMINE "passively" "cancelled"
00:00:43 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
00:00:43 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
00:00:43 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MicIllegalFellowship' Executing:
DEFINE "locname"
"<server.flag[chests].filter[contains[<context.location>]].get_sub_items[2].split_by[-].get[1]>"
00:00:43 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:00:43 [INFO] Filled tag <context.location> with
'l@186.0,68.0,262.0,world'.
00:00:43 [INFO] Filled tag
<server.flag[chests].filter[contains[l@186.0,68.0,262.0,world]].get_sub_items[2].split_by[-].get[1]>
with 'x1'.
00:00:43 [INFO] +> Executing 'DEFINE':
queue='LOOT_INV_DEVELOPMENT_MicIllegalFellowship'
definition='locname' value='x1'
00:00:43 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MicIllegalFellowship' Executing:
DEFINE "invname"
"<server.flag[chests].filter[contains[<context.location>]].get_sub_items[3].split_by[-].get[1]>"
00:00:43 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:00:43 [INFO] Filled tag <context.location> with
'l@186.0,68.0,262.0,world'.
00:00:43 [INFO] Filled tag
<server.flag[chests].filter[contains[l@186.0,68.0,262.0,world]].get_sub_items[3].split_by[-].get[1]>
with 'in_in_in_bueno'.
00:00:43 [INFO] +> Executing 'DEFINE':
queue='LOOT_INV_DEVELOPMENT_MicIllegalFellowship'
definition='invname' value='in_in_in_bueno'
00:00:43 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MicIllegalFellowship' Executing:
FLAG "player" "lastchestname:<def[locname]>"
00:00:43 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
00:00:43 [INFO] Filled tag <def[locname]> with 'x1'.
00:00:43 [INFO] +> Executing 'FLAG': flag_name='LASTCHESTNAME'
Action/Value='SET_VALUE(x1)' flag_target='p@BloodEko'
00:00:43 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MicIllegalFellowship' Executing:
NARRATE "LOCNAME<&co> <def[locname]>"
00:00:43 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
00:00:43 [INFO] Filled tag <&co> with ':'.
00:00:43 [INFO] Filled tag <def[locname]> with 'x1'.
00:00:43 [INFO] +> Executing 'NARRATE': Narrating='LOCNAME: x1'
Targets='[p@BloodEko]'
00:00:43 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MicIllegalFellowship' Executing:
IF
"<player.flag[found_chests].contains[<def[locname]>]||false>"
"{" "-" "narrate" "Du hast diese Kiste bereits gefunden." "-"
"flag" "player"
"inv_data:<player.flag[in_<def[locname]>].unescape_contents>"
"}" "else" "{" "-" "flag" "player"
"found_chests:->:<def[locname]>" "-" "flag" "player"
"inv_data:<server.flag[<def[invname]>].as_list.unescape_contents>"
"}"
00:00:43 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
00:00:43 [INFO] +> Executing 'IF': use_braces='true'
00:00:43 [INFO] Filled tag <def[locname]> with 'x1'.
00:00:43 [INFO] Filled tag <player.flag[found_chests].contains[x1]||false>
with 'true'.
00:00:43 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MicIllegalFellowship' Executing:
NARRATE "Du hast diese Kiste bereits gefunden."
00:00:43 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
00:00:43 [INFO] +> Executing 'NARRATE': Narrating='Du hast diese Kiste bereits
gefunden.' Targets='[p@BloodEko]'
00:00:43 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MicIllegalFellowship' Executing:
FLAG "player"
"inv_data:<player.flag[in_<def[locname]>].unescape_contents>"
00:00:43 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
00:00:43 [INFO] Filled tag <def[locname]> with 'x1'.
00:00:43 [INFO] Filled tag <player.flag[in_x1].unescape_contents> with
'li@li@i@air|i@bone|i@air|i@air|i@bone|i@bone|i@bone|i@bone|i@bone|i@bone|i@air|i@bone|i@bone|i@bone|i@air|i@air|i@iron_sword|i@air|i@bone[quantity=21]|i@bone'.
00:00:43 [INFO] +> Executing 'FLAG': flag_name='INV_DATA'
Action/Value='SET_VALUE(li@li@i@air|i@bone|i@air|i@air|i@bone|i@bone|i@bone|i@bone|i@bone|i@bone|i@air|i@bone|i@bone|i@bone|i@air|i@air|i@iron_sword|i@air|i@bone[quantity=21]|i@bone)'
flag_target='p@BloodEko'
00:00:43 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MicIllegalFellowship' Executing:
IF "<server.flag[<def[invname]>].as_list.size>" ">" "27" "{"
"-" "inventory" "open" "d:in@dev_inv_big" "}" "else" "{" "-"
"inventory" "open" "d:in@dev_inv_small" "}"
00:00:43 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
00:00:43 [INFO] +> Executing 'IF': use_braces='true'
00:00:43 [INFO] Filled tag <def[invname]> with 'in_in_in_bueno'.
00:00:43 [INFO] Filled tag <server.flag[in_in_in_bueno].as_list.size> with
'server.flag[<def[invname]>].as_list.size'.
00:00:43 [INFO] ERROR in script 'LOOT_INV_DEVELOPMENT'! Tag
<server.flag[in_in_in_bueno].as_list.size> is invalid!
00:00:43 [INFO] ERROR! Comparing text as if it were a number - calculating
based on text length
00:00:43 [INFO]
Comparable='Element(server.flag[<def[invname]>].as_list.size)',
Operator='MORE', ComparedTo='Element(27)' --> OUTCOME='true'
00:00:43 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MicIllegalFellowship' Executing:
INVENTORY "open" "d:in@dev_inv_big"
00:00:43 [INFO] +- Executing dCommand: INVENTORY/p@BloodEko ---------+
00:00:43 [INFO] Starting InstantQueue
'INV_SCRIPT_ITEM_PROC_PhiladelphiaAgoClothes'...
00:00:43 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_PhiladelphiaAgoClothes'
Executing: DETERMINE "<player.flag[inv_data]>"
00:00:43 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
00:00:43 [INFO] Filled tag <player.flag[inv_data]> with
'li@li@i@air|i@bone|i@air|i@air|i@bone|i@bone|i@bone|i@bone|i@bone|i@bone|i@air|i@bone|i@bone|i@bone|i@air|i@air|i@iron_sword|i@air|i@bone[quantity=21]|i@bone'.
00:00:43 [INFO] +> Executing 'DETERMINE':
outcome='li@li@i@air|i@bone|i@air|i@air|i@bone|i@bone|i@bone|i@bone|i@bone|i@bone|i@air|i@bone|i@bone|i@bone|i@air|i@air|i@iron_sword|i@air|i@bone[quantity=21]|i@bone'
passively='false'
00:00:43 [INFO] Completing queue
'INV_SCRIPT_ITEM_PROC_PhiladelphiaAgoClothes' in 3ms.
00:00:43 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@DEV_INV_BIG' slot='1'
00:00:43 [INFO] Completing queue 'LOOT_INV_DEVELOPMENT_MicIllegalFellowship'
in 53ms.
00:00:45 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'LOOT_INV_DEVELOPMENT'
00:00:45 [INFO] Starting InstantQueue
'LOOT_INV_DEVELOPMENT_GatesVistaLease'...
00:00:45 [INFO] Queue 'LOOT_INV_DEVELOPMENT_GatesVistaLease' Executing: IF
"<context.inventory>" "==" "in@dev_inv_small" "||"
"<context.inventory>" "==" "in@dev_inv_big" "{" "-"
"playsound" "<pl.location>" "sound:CHEST_CLOSE" "-" "flag"
"player"
"in_<player.flag[lastchestname]>:<context.inventory.list_contents.escape_contents>"
"}"
00:00:45 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
00:00:45 [INFO] +> Executing 'IF': use_braces='true'
00:00:45 [INFO] Filled tag <context.inventory> with 'in@DEV_INV_BIG'.
00:00:45 [INFO] Comparable='Element(in@DEV_INV_BIG)', Operator='EQUALS',
ComparedTo='Element(in@dev_inv_small)' --> OUTCOME='false'
00:00:45 [INFO] Filled tag <context.inventory> with 'in@DEV_INV_BIG'.
00:00:45 [INFO] Comparable='Element(in@DEV_INV_BIG)', Operator='EQUALS',
ComparedTo='Element(in@dev_inv_big)' --> OUTCOME='true'
00:00:45 [INFO] Queue 'LOOT_INV_DEVELOPMENT_GatesVistaLease' Executing:
PLAYSOUND "<pl.location>" "sound:CHEST_CLOSE"
00:00:45 [INFO] +- Executing dCommand: PLAYSOUND/p@BloodEko ---------+
00:00:45 [INFO] Filled tag <pl.location> with
'l@187.92082535693095,68.0,261.20941281793034,32.29996,42.750107,world'.
00:00:45 [INFO] +> Executing 'PLAYSOUND':
locations='[l@187.92082535693095,68.0,261.20941281793034,32.29996,42.750107,world]'
sound='CHEST_CLOSE' volume='1' pitch='1' custom='false'
00:00:45 [INFO] Queue 'LOOT_INV_DEVELOPMENT_GatesVistaLease' Executing: FLAG
"player"
"in_<player.flag[lastchestname]>:<context.inventory.list_contents.escape_contents>"
00:00:45 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
00:00:45 [INFO] Filled tag <player.flag[lastchestname]> with 'x1'.
00:00:45 [INFO] Filled tag <context.inventory.list_contents.escape_contents>
with
'li@i&atbone|i&atair|i&atair|i&atbone|i&atbone|i&atbone|i&atbone|i&atbone|i&atbone|i&atair|i&atbone|i&atbone|i&atbone|i&atair|i&atair|i&atiron_sword|i&atair|i&atbone&lbquantity=21&rb|i&atbone'.
00:00:45 [INFO] +> Executing 'FLAG': flag_name='IN_X1'
Action/Value='SET_VALUE(li@i&atbone|i&atair|i&atair|i&atbone|i&atbone|i&atbone|i&atbone|i&atbone|i&atbone|i&atair|i&atbone|i&atbone|i&atbone|i&atair|i&atair|i&atiron_sword|i&atair|i&atbone&lbquantity=21&rb|i&atbone)'
flag_target='p@BloodEko'
00:00:45 [INFO] Completing queue 'LOOT_INV_DEVELOPMENT_GatesVistaLease' in
10ms.