Paste #34501: Denizen Debug Logs From Der Legendaerste Server EVER

Date: 2016/06/26 14:32:05 UTC-07:00
Type: Server Log

View Raw Paste Download This Paste
Copy Link


Java Version: 1.7.0_71
Up-time: 18h
CraftBukkit Version: git-Spigot-db6de12-07c3001 (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1610)
Active Plugins (36): AsyncWorldEditInjector: 2.2.2, WorldEdit: 6.1.1-SNAPSHOT;3394-9a65bdb7, Craftconomy3: 3.3-e72ac42-trv178, 
VoxelSniper: 5.170.0-SNAPSHOT-jnks317-gitfcb8fe1, PlgSetspawn: 5.0, Vault: 1.5.6-b49, 
PermissionsEx: 1.23.4, Multiverse-Core: 2.5-b641, LogBlock: 1.70, LWC: 4.5.0-SNAPSHOT, 
WorldGuard: 6.1, BukkitOnlineTime: 1.6, dynmap: 2.2-SNAPSHOT-1106, SignColours: 1.5, 
SchematicBrush: 0.5.1-19, BetterBrushes: 1.0.0.140406, TimeLock: 0.5, HiveJumpPads: 1.9.1, 
ZavAutoMessager: 3.2, ProtocolLib: 3.6.4, Modifyworld: 1.19.7, Essentials: TeamCity, 
WorldBorder: 1.8.4, Citizens: 2.0.16-SNAPSHOT (build 1267), ChatEx: 1.0.11-RELEASE, 
AsyncWorldEdit: 2.2.2, NoCheatPlus: 3.13.7-RC-sMD5NET-b925, ServerSigns: 2.9.1, 
EssentialsSpawn: TeamCity, LibsDisguises: 8.6.5, iControlU: 1.9.4, Denizen: 0.9.7-SNAPSHOT (build 1610), 
MythicMobs: 2.1.2, Depenizen: 0.2.2 (build 300), Webizen: 0.2.0, dIRCBot: 0.3 (build 8),
Loaded Worlds (17): world, Belegear, Paradies, BuildLib, farskylands, Building, creare, RSkylands, zzz2, 
SLB, venom5, LRB, Zarzork, SmallIsland_jungle, noname, OwnReichi, LRB2
Online Players (2): kieselwiesel(kieselwiesel), BloodEko(BloodEko)
Offline Players: 315
Mode: online

23:32:14 [INFO] +> Executing 'Event': Type='on INV command'  
                   Container='LOOT_INV_DEVELOPMENT(WORLD)'  
                   player=p@BloodEkoContext='{cuboids=li@, 
                   args=li@tp|testkiste, raw_args=tp testkiste, command=INV, 
                   server=false, parsed_args=li@tp|testkiste}' 
23:32:14 [INFO] +- Building event 'ON INV COMMAND' for 
                   LOOT_INV_DEVELOPMENT ---------+ 
23:32:14 [INFO]  Starting InstantQueue 
                   'LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip'... 
23:32:14 [INFO]  Queue 'LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip' 
                   Executing: IF "<context.args.size>" "==" "1" "{" "-" "if" 
                   "<context.args.get[1]>" "==" "list" "{" "-" "narrate" 
                   "<server.flag[inv_list].alphabetical.separated_by[, 
                   ]||its_empty>" "}" "else" "if" "<context.args.get[1]>" 
                   "==" "cinfo" "{" "-" "narrate" 
                   "<server.flag[chests].filter[contains[<player.location.cursor_on>]]>" 
                   "}" "else" "if" "<context.args.get[1]>" "==" "clist" "{" 
                   "-" "narrate" 
                   "<server.flag[chests].as_list.get_sub_items[2].split_by[-].separated_by... 
                   * snip! * 
23:32:14 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+ 
23:32:14 [INFO] +> Executing 'IF': use_braces='true' 
23:32:14 [INFO]  Filled tag <context.args.size> with '2'. 
23:32:14 [INFO]  Comparable='Decimal(2.0)', Operator='EQUALS', 
                   ComparedTo='Decimal(1.0)' --> OUTCOME='false' 
23:32:14 [INFO]  Filled tag <context.args.size> with '2'. 
23:32:14 [INFO]  Comparable='Decimal(2.0)', Operator='EQUALS', 
                   ComparedTo='Decimal(2.0)' --> OUTCOME='true' 
23:32:14 [INFO]  Queue 'LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip' 
                   Executing: IF "<context.args.get[1]>" "==" "add" "{" "-" 
                   "if" 
                   "<server.flag[inv_list].contains[in_<context.args.get[2]>]||false>" 
                   "{" "-" "narrate" "<&4>ERROR Chest inventory with the name 
                   <&6><context.args.get[2]> <&4>already exists." "-" 
                   "narrate" "<&4>Use <&6>/inv remove <context.args.get[2]> 
                   <&4>before adding a new one." "}" "else" "if" 
                   "<player.location.cursor_on.inventory.list_contents||x>" 
                   "==" "x" "||" 
                   "<player.location.cursor_on.inventory.list_conte... * 
                   snip! * 
23:32:14 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+ 
23:32:14 [INFO] +> Executing 'IF': use_braces='true' 
23:32:14 [INFO]  Filled tag <context.args.get[1]> with 'tp'. 
23:32:14 [INFO]  Comparable='Element(tp)', Operator='EQUALS', 
                   ComparedTo='Element(add)' --> OUTCOME='false' 
23:32:14 [INFO]  Filled tag <context.args.get[1]> with 'tp'. 
23:32:14 [INFO]  Comparable='Element(tp)', Operator='EQUALS', 
                   ComparedTo='Element(remove)' --> OUTCOME='false' 
23:32:14 [INFO]  Filled tag <context.args.get[1]> with 'tp'. 
23:32:14 [INFO]  Comparable='Element(tp)', Operator='EQUALS', 
                   ComparedTo='Element(override)' --> OUTCOME='false' 
23:32:14 [INFO]  Filled tag <context.args.get[1]> with 'tp'. 
23:32:14 [INFO]  Comparable='Element(tp)', Operator='EQUALS', 
                   ComparedTo='Element(spawn)' --> OUTCOME='false' 
23:32:14 [INFO]  Filled tag <context.args.get[1]> with 'tp'. 
23:32:14 [INFO]  Comparable='Element(tp)', Operator='EQUALS', 
                   ComparedTo='Element(tp)' --> OUTCOME='true' 
23:32:14 [INFO]  Queue 'LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip' 
                   Executing: IF 
                   "!<server.flag[chests].get_sub_items[2].split_by[-].contains[<context.args.get[2]>]||false>" 
                   "{" "-" "narrate" "<&4>ERROR Chest with this name doesn't 
                   exist." "}" "else" "{" "-" "define" "chestlocation" 
                   "<server.flag[chests].filter[contains[-<context.args.get[2]>-]].get_sub_items[4].split_by[-].get[1]>" 
                   "-" "define" "chestmaterial" 
                   "<def[chestlocation].material>" "-" "narrate" 
                   "<def[chestlocation]>" "-" "narrate" 
                   "<def[chestmaterial]>" "-" "if"... * snip! * 
23:32:14 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+ 
23:32:14 [INFO] +> Executing 'IF': use_braces='true' 
23:32:14 [INFO]  Filled tag <context.args.get[2]> with 'testkiste'. 
23:32:14 [INFO]  Filled tag 
                   <server.flag[chests].get_sub_items[2].split_by[-].contains[testkiste]||false> 
                   with 'true'. 
23:32:14 [INFO]  Queue 'LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip' 
                   Executing: DEFINE "chestlocation" 
                   "<server.flag[chests].filter[contains[-<context.args.get[2]>-]].get_sub_items[4].split_by[-].get[1]>" 
23:32:14 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+ 
23:32:14 [INFO]  Filled tag <context.args.get[2]> with 'testkiste'. 
23:32:14 [INFO] +> [dLocation] Minor: valueOf dLocation returning null: 
23:32:14 [INFO]  Filled tag 
                   <server.flag[chests].filter[contains[-testkiste-]].get_sub_items[4].split_by[-].get[1]> 
                   with 'l@'. 
23:32:14 [INFO] +> Executing 'DEFINE': 
                   queue='LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip'  
                   definition='chestlocation'  value='l@' 
23:32:14 [INFO]  Queue 'LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip' 
                   Executing: DEFINE "chestmaterial" 
                   "<def[chestlocation].material>" 
23:32:14 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+ 
23:32:14 [INFO] +> [dLocation] Minor: valueOf dLocation returning null: 
23:32:14 [INFO]  Unfilled attributes '[material]' for tag 
                   <def[chestlocation].material>! 
23:32:14 [INFO]  Filled tag <def[chestlocation].material> with 'null'. 
23:32:14 [INFO]  ERROR in script 'LOOT_INV_DEVELOPMENT'! Tag 
                   <def[chestlocation].material> is invalid! 
23:32:14 [INFO] +> Executing 'DEFINE': 
                   queue='LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip'  
                   definition='chestmaterial'  value='null' 
23:32:14 [INFO]  Queue 'LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip' 
                   Executing: NARRATE "<def[chestlocation]>" 
23:32:14 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+ 
23:32:14 [INFO] +> [dLocation] Minor: valueOf dLocation returning null: 
23:32:14 [INFO]  Filled tag <def[chestlocation]> with 'l@'. 
23:32:14 [INFO] +> Executing 'NARRATE': Narrating='l@'  
                   Targets='[p@BloodEko]' 
23:32:14 [INFO]  Queue 'LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip' 
                   Executing: NARRATE "<def[chestmaterial]>" 
23:32:14 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+ 
23:32:14 [INFO]  Filled tag <def[chestmaterial]> with 'null'. 
23:32:14 [INFO] +> Executing 'NARRATE': Narrating='null'  
                   Targets='[p@BloodEko]' 
23:32:14 [INFO]  Queue 'LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip' 
                   Executing: IF "<def[chestmaterial]>" "==" "m@chest,2" "{" 
                   "-" "define" "teleportlocation" 
                   "<def[chestlocation].add[l@0.5,0,-0.5]>" "-" "define" 
                   "rotation" "0" "}" "else" "if" "<def[chestmaterial]>" "==" 
                   "m@chest,4" "{" "-" "define" "teleportlocation" 
                   "<def[chestlocation].add[l@-0.5,0,0.5]>" "-" "define" 
                   "rotation" "270" "}" "else" "if" "<def[chestmaterial]>" 
                   "==" "m@chest,5" "{" "-" "define" "teleportlocation" 
                   "<def[chestlocation].add[l@1.5,0,0.5]>" "-" "def... * 
                   snip! * 
23:32:14 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+ 
23:32:14 [INFO] +> Executing 'IF': use_braces='true' 
23:32:14 [INFO]  Filled tag <def[chestmaterial]> with 'null'. 
23:32:14 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(m@chest,2)' --> OUTCOME='false' 
23:32:14 [INFO]  Filled tag <def[chestmaterial]> with 'null'. 
23:32:14 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(m@chest,4)' --> OUTCOME='false' 
23:32:14 [INFO]  Filled tag <def[chestmaterial]> with 'null'. 
23:32:14 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(m@chest,5)' --> OUTCOME='false' 
23:32:14 [INFO]  Queue 'LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip' 
                   Executing: DEFINE "teleportlocation" 
                   "<def[chestlocation].add[l@0.5,0,1.5]>" 
23:32:14 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+ 
23:32:14 [INFO] +> [dLocation] Minor: valueOf dLocation returning null: 
23:32:14 [INFO]  ERROR! Element 'l@' is not a valid decimal number! 
23:32:14 [INFO]  Filled tag <def[chestlocation].add[l@0.5,0,1.5]> with 
                   'null'. 
23:32:14 [INFO]  ERROR in script 'LOOT_INV_DEVELOPMENT'! Tag 
                   <def[chestlocation].add[l@0.5,0,1.5]> is invalid! 
23:32:14 [INFO] +> Executing 'DEFINE': 
                   queue='LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip'  
                   definition='teleportlocation'  value='null' 
23:32:14 [INFO]  Queue 'LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip' 
                   Executing: DEFINE "rotation" "180" 
23:32:14 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+ 
23:32:14 [INFO] +> Executing 'DEFINE': 
                   queue='LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip'  
                   definition='rotation'  value='180' 
23:32:14 [INFO]  Queue 'LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip' 
                   Executing: NARRATE "s" 
23:32:14 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+ 
23:32:14 [INFO] +> Executing 'NARRATE': Narrating='s'  
                   Targets='[p@BloodEko]' 
23:32:14 [INFO]  Queue 'LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip' 
                   Executing: NARRATE "<&2>Teleporting to 
                   <&6><context.args.get[2]> <&2>at 
                   <&6><def[chestlocation]>." 
23:32:14 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+ 
23:32:14 [INFO]  Filled tag <&2> with ''. 
23:32:14 [INFO]  Filled tag <&6> with ''. 
23:32:14 [INFO]  Filled tag <context.args.get[2]> with 'testkiste'. 
23:32:14 [INFO]  Filled tag <&2> with ''. 
23:32:14 [INFO]  Filled tag <&6> with ''. 
23:32:14 [INFO] +> [dLocation] Minor: valueOf dLocation returning null: 
23:32:14 [INFO]  Filled tag <def[chestlocation]> with 'l@'. 
23:32:14 [INFO] +> Executing 'NARRATE': Narrating='Teleporting to 
                   testkiste at l@.'  Targets='[p@BloodEko]' 
23:32:14 [INFO]  Queue 'LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip' 
                   Executing: TELEPORT "<player>" "<def[teleportlocation]>" 
23:32:14 [INFO] +- Executing dCommand: TELEPORT/p@BloodEko ---------+ 
23:32:14 [INFO]  Filled tag <player> with 
                   'p@dc1754ec-6947-45a9-b92a-59976f708942'. 
23:32:14 [INFO]  Filled tag <def[teleportlocation]> with 'null'. 
23:32:14 [INFO]  ERROR! 'null' is an unknown argument! 
23:32:14 [INFO]  ERROR in script 'LOOT_INV_DEVELOPMENT'! Woah! Invalid 
                   arguments were specified! 
23:32:14 [INFO] +> [Denizen] +> MESSAGE follows: 'Must specify a 
                   location!' 
23:32:14 [INFO] +> [Denizen] Usage: teleport (<entity>|...) [<location>] 
23:32:14 [INFO] +> [Denizen] (Attempted: TELEPORT "<player>" 
                   "<def[teleportlocation]>") 
23:32:14 [INFO] +---------------------+ 
23:32:14 [INFO]  Queue 'LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip' 
                   Executing: ROTATE "<player>" "yaw:<def[rotation]>" 
                   "pitch:50" "frequency:d@1t" "duration:d@1t" 
23:32:14 [INFO] +- Executing dCommand: ROTATE/p@BloodEko ---------+ 
23:32:14 [INFO]  Filled tag <player> with 
                   'p@dc1754ec-6947-45a9-b92a-59976f708942'. 
23:32:14 [INFO]  Filled tag <def[rotation]> with '180'. 
23:32:14 [INFO] +> Executing 'ROTATE': 
                   entities='[p@dc1754ec-6947-45a9-b92a-59976f708942]'  
                   duration='d@0.05s'  frequency='d@0.05s'  yaw='180'  
                   pitch='50' 
23:32:14 [INFO]  Queue 'LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip' 
                   Executing: DETERMINE "fulfilled" 
23:32:14 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+ 
23:32:14 [INFO] +> Executing 'DETERMINE': outcome='fulfilled'  
                   passively='false' 
23:32:14 [INFO]  Completing queue 
                   'LOOT_INV_DEVELOPMENT_EveryoneIndicesSlip' in 60ms.