Java Version: 1.7.0_71
Up-time: 18h 4m
CraftBukkit Version: git-Spigot-db6de12-07c3001 (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1610)
Active Plugins (36): AsyncWorldEditInjector: 2.2.2, WorldEdit: 6.1.1-SNAPSHOT;3394-9a65bdb7, Craftconomy3: 3.3-e72ac42-trv178,
VoxelSniper: 5.170.0-SNAPSHOT-jnks317-gitfcb8fe1, PlgSetspawn: 5.0, Vault: 1.5.6-b49,
PermissionsEx: 1.23.4, Multiverse-Core: 2.5-b641, LogBlock: 1.70, LWC: 4.5.0-SNAPSHOT,
WorldGuard: 6.1, BukkitOnlineTime: 1.6, dynmap: 2.2-SNAPSHOT-1106, SignColours: 1.5,
SchematicBrush: 0.5.1-19, BetterBrushes: 1.0.0.140406, TimeLock: 0.5, HiveJumpPads: 1.9.1,
ZavAutoMessager: 3.2, ProtocolLib: 3.6.4, Modifyworld: 1.19.7, Essentials: TeamCity,
WorldBorder: 1.8.4, Citizens: 2.0.16-SNAPSHOT (build 1267), ChatEx: 1.0.11-RELEASE,
AsyncWorldEdit: 2.2.2, NoCheatPlus: 3.13.7-RC-sMD5NET-b925, ServerSigns: 2.9.1,
EssentialsSpawn: TeamCity, LibsDisguises: 8.6.5, iControlU: 1.9.4, Denizen: 0.9.7-SNAPSHOT (build 1610),
MythicMobs: 2.1.2, Depenizen: 0.2.2 (build 300), Webizen: 0.2.0, dIRCBot: 0.3 (build 8),
Loaded Worlds (17): world, Belegear, Paradies, BuildLib, farskylands, Building, creare, RSkylands, zzz2,
SLB, venom5, LRB, Zarzork, SmallIsland_jungle, noname, OwnReichi, LRB2
Online Players (2): kieselwiesel(kieselwiesel), BloodEko(BloodEko)
Offline Players: 315
Mode: online
23:35:15 [INFO] +> Executing 'Event': Type='on INV command'
Container='LOOT_INV_DEVELOPMENT(WORLD)'
player=p@BloodEkoContext='{cuboids=li@,
args=li@create|anychest|stones, raw_args=create anychest
stones, command=INV, server=false,
parsed_args=li@create|anychest|stones}'
23:35:15 [INFO] +- Building event 'ON INV COMMAND' for
LOOT_INV_DEVELOPMENT ---------+
23:35:15 [INFO] Starting InstantQueue
'LOOT_INV_DEVELOPMENT_MechanicsDancingConfig'...
23:35:15 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MechanicsDancingConfig'
Executing: IF "<context.args.size>" "==" "1" "{" "-" "if"
"<context.args.get[1]>" "==" "list" "{" "-" "narrate"
"<server.flag[inv_list].alphabetical.separated_by[,
]||its_empty>" "}" "else" "if" "<context.args.get[1]>"
"==" "cinfo" "{" "-" "narrate"
"<server.flag[chests].filter[contains[<player.location.cursor_on>]]>"
"}" "else" "if" "<context.args.get[1]>" "==" "clist" "{"
"-" "narrate"
"<server.flag[chests].as_list.get_sub_items[2].split_by[-].separated...
* snip! *
23:35:15 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
23:35:15 [INFO] +> Executing 'IF': use_braces='true'
23:35:15 [INFO] Filled tag <context.args.size> with '3'.
23:35:15 [INFO] Comparable='Decimal(3.0)', Operator='EQUALS',
ComparedTo='Decimal(1.0)' --> OUTCOME='false'
23:35:15 [INFO] Filled tag <context.args.size> with '3'.
23:35:15 [INFO] Comparable='Decimal(3.0)', Operator='EQUALS',
ComparedTo='Decimal(2.0)' --> OUTCOME='false'
23:35:15 [INFO] Filled tag <context.args.size> with '3'.
23:35:15 [INFO] Comparable='Decimal(3.0)', Operator='EQUALS',
ComparedTo='Decimal(3.0)' --> OUTCOME='true'
23:35:15 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MechanicsDancingConfig'
Executing: IF "<context.args.get[1]>" "==" "create" "{"
"-" "if" "<context.args.get[2].contains[|]>" "||"
"<context.args.get[2].contains[-]>" "{" "-" "define"
"arg2"
"<context.args.get[2].replace[|].with[_].replace[-].with[_]>"
"}" "else" "{" "-" "define" "arg2" "<context.args.get[2]>"
"}" "-" "if"
"!<server.flag[inv_list].contains[in_<context.args.get[3]>]||false>"
"{" "-" "narrate" "<&4>ERROR Chest inventory with the name
<&6><context.args.get[2]> <&4>d... * snip! *
23:35:15 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
23:35:15 [INFO] +> Executing 'IF': use_braces='true'
23:35:15 [INFO] Filled tag <context.args.get[1]> with 'create'.
23:35:15 [INFO] Comparable='Element(create)', Operator='EQUALS',
ComparedTo='Element(create)' --> OUTCOME='true'
23:35:15 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MechanicsDancingConfig'
Executing: IF "<context.args.get[2].contains[|]>" "||"
"<context.args.get[2].contains[-]>" "{" "-" "define"
"arg2"
"<context.args.get[2].replace[|].with[_].replace[-].with[_]>"
"}" "else" "{" "-" "define" "arg2" "<context.args.get[2]>"
"}"
23:35:15 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
23:35:15 [INFO] +> Executing 'IF': use_braces='true'
23:35:15 [INFO] Filled tag <context.args.get[2].contains[|]> with
'false'.
23:35:15 [INFO] Filled tag <context.args.get[2].contains[-]> with
'false'.
23:35:15 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MechanicsDancingConfig'
Executing: DEFINE "arg2" "<context.args.get[2]>"
23:35:15 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
23:35:15 [INFO] Filled tag <context.args.get[2]> with 'anychest'.
23:35:15 [INFO] +> Executing 'DEFINE':
queue='LOOT_INV_DEVELOPMENT_MechanicsDancingConfig'
definition='arg2' value='anychest'
23:35:15 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MechanicsDancingConfig'
Executing: IF
"!<server.flag[inv_list].contains[in_<context.args.get[3]>]||false>"
"{" "-" "narrate" "<&4>ERROR Chest inventory with the name
<&6><context.args.get[2]> <&4>doesn't exist." "-"
"narrate" "<&4>Use <&6>/inv list <&4>for showing you
exisiting chest inventories." "}" "else" "if"
"<server.flag[chests].get_sub_items[2].split_by[-].contains[<def[arg2]>]||false>"
"{" "-" "narrate" "<&4>ERROR Chest with the name
<&6><def[arg2]> <&4>name already exis... * snip! *
23:35:15 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
23:35:15 [INFO] +> Executing 'IF': use_braces='true'
23:35:15 [INFO] Filled tag <context.args.get[3]> with 'stones'.
23:35:15 [INFO] Filled tag
<server.flag[inv_list].contains[in_stones]||false> with
'true'.
23:35:15 [INFO] Filled tag <def[arg2]> with 'anychest'.
23:35:15 [INFO] Filled tag
<server.flag[chests].get_sub_items[2].split_by[-].contains[anychest]||false>
with 'false'.
23:35:15 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MechanicsDancingConfig'
Executing: NARRATE "<&2>Successfully placing a chest with
the inventory of<&co> <&6><context.args.get[2]>"
23:35:15 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
23:35:15 [INFO] Filled tag <&2> with ''.
23:35:15 [INFO] Filled tag <&co> with ':'.
23:35:15 [INFO] Filled tag <&6> with ''.
23:35:15 [INFO] Filled tag <context.args.get[2]> with 'anychest'.
23:35:15 [INFO] +> Executing 'NARRATE': Narrating='Successfully placing a
chest with the inventory of: anychest'
Targets='[p@BloodEko]'
23:35:15 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MechanicsDancingConfig'
Executing: DEFINE "block"
"<player.location.cursor_on.add[l@0,1,0]>"
23:35:15 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
23:35:15 [INFO] Filled tag <player.location.cursor_on.add[l@0,1,0]> with
'l@-1545.0,83.0,189.0,noname'.
23:35:15 [INFO] +> Executing 'DEFINE':
queue='LOOT_INV_DEVELOPMENT_MechanicsDancingConfig'
definition='block' value='l@-1545.0,83.0,189.0,noname'
23:35:15 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MechanicsDancingConfig'
Executing: DEFINE "yaw" "<player.location.yaw>"
23:35:15 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
23:35:15 [INFO] Filled tag <player.location.yaw> with '0.65509033'.
23:35:15 [INFO] +> Executing 'DEFINE':
queue='LOOT_INV_DEVELOPMENT_MechanicsDancingConfig'
definition='yaw' value='0.65509033'
23:35:15 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MechanicsDancingConfig'
Executing: IF
"<server.flag[in_<context.args.get[3]>].as_list.size>" "<"
"28" "{" "-" "inject" "locally" "place_small_chest" "-"
"flag" "server"
"chests:->:-<def[arg2]>-in_<context.args.get[3]>-<def[block]>"
"}" "else" "{" "-" "inject" "locally" "place_big_chest"
"-" "flag" "server"
"chests:->:-<def[arg2]>-in_<context.args.get[3]>-<def[block]>"
"-" "flag" "server"
"chests:->:-<def[arg2]>-in_<context.args.get[3]>-<def[secondchest]>"
"}"
23:35:15 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
23:35:15 [INFO] +> Executing 'IF': use_braces='true'
23:35:15 [INFO] Filled tag <context.args.get[3]> with 'stones'.
23:35:15 [INFO] Filled tag <server.flag[in_stones].as_list.size> with
'23'.
23:35:15 [INFO] Comparable='Decimal(23.0)', Operator='LESS',
ComparedTo='Decimal(28.0)' --> OUTCOME='true'
23:35:15 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MechanicsDancingConfig'
Executing: INJECT "locally" "place_small_chest"
23:35:15 [INFO] +- Executing dCommand: INJECT/p@BloodEko ---------+
23:35:15 [INFO] +> Executing 'INJECT':
Container='LOOT_INV_DEVELOPMENT(WORLD)'
path='place_small_chest' local='true'
23:35:15 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MechanicsDancingConfig'
Executing: IF "<def[yaw]>" ">" "135" "&&" "<def[yaw]>" "<"
"225" "{" "-" "narrate" "<&2>Facing north." "-"
"modifyblock" "<def[block]>" "m@chest,3" "}" "else" "if"
"<def[yaw]>" ">" "225" "&&" "<def[yaw]>" "<" "315" "{" "-"
"narrate" "<&2>Facing east." "-" "modifyblock"
"<def[block]>" "m@chest,4" "}" "else" "if" "<def[yaw]>"
">" "45" "&&" "<def[yaw]>" "<" "135" "{" "-" "narrate"
"<&2>Facing west." "-" "modifyblock" "<def[block]>"
"m@chest,5" "}" "else" "{"... * snip! *
23:35:15 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
23:35:15 [INFO] +> Executing 'IF': use_braces='true'
23:35:15 [INFO] Filled tag <def[yaw]> with '0.65509033'.
23:35:15 [INFO] Comparable='Decimal(0.65509033)', Operator='MORE',
ComparedTo='Decimal(135.0)' --> OUTCOME='false'
23:35:15 [INFO] Filled tag <def[yaw]> with '0.65509033'.
23:35:15 [INFO] Comparable='Decimal(0.65509033)', Operator='MORE',
ComparedTo='Decimal(225.0)' --> OUTCOME='false'
23:35:15 [INFO] Filled tag <def[yaw]> with '0.65509033'.
23:35:15 [INFO] Comparable='Decimal(0.65509033)', Operator='MORE',
ComparedTo='Decimal(45.0)' --> OUTCOME='false'
23:35:15 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MechanicsDancingConfig'
Executing: NARRATE "<&2>Facing south."
23:35:15 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
23:35:15 [INFO] Filled tag <&2> with ''.
23:35:15 [INFO] +> Executing 'NARRATE': Narrating='Facing south.'
Targets='[p@BloodEko]'
23:35:15 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MechanicsDancingConfig'
Executing: MODIFYBLOCK "<def[block]>" "m@chest,2"
23:35:15 [INFO] +- Executing dCommand: MODIFYBLOCK/p@BloodEko ---------+
23:35:15 [INFO] Filled tag <def[block]> with
'l@-1545.0,83.0,189.0,noname'.
23:35:15 [INFO] +> Executing 'MODIFYBLOCK':
location_list='li@l@-1545.0,83.0,189.0,noname'
materials='li@m@chest,2' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
23:35:15 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MechanicsDancingConfig'
Executing: FLAG "server"
"chests:->:-<def[arg2]>-in_<context.args.get[3]>-<def[block]>"
23:35:15 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
23:35:15 [INFO] Filled tag <def[arg2]> with 'anychest'.
23:35:15 [INFO] Filled tag <context.args.get[3]> with 'stones'.
23:35:15 [INFO] Filled tag <def[block]> with
'l@-1545.0,83.0,189.0,noname'.
23:35:15 [INFO] +> Executing 'FLAG': flag_name='CHESTS'
Action/Value='INSERT(-anychest-in_stones-l@-1545.0,83.0,189.0,noname)'
flag_target='server'
23:35:15 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MechanicsDancingConfig'
Executing: DETERMINE "fulfilled"
23:35:15 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
23:35:15 [INFO] +> Executing 'DETERMINE': outcome='fulfilled'
passively='false'
23:35:15 [INFO] Completing queue
'LOOT_INV_DEVELOPMENT_MechanicsDancingConfig' in 49ms.
23:35:23 [INFO] +> [] CHAT: BloodEko: ----------------------
23:35:25 [INFO] +> [] CHAT: BloodEko: ----------------------------------
23:35:26 [INFO] +> [] CHAT: BloodEko: ----------------------------------
23:35:27 [INFO] +> [] CHAT: BloodEko: ----------------------------------
23:35:27 [INFO] +> [] CHAT: BloodEko: ----------------------------------
23:35:29 [INFO] +> [] CHAT: BloodEko: ----------------------------------
23:35:32 [INFO] +> Executing 'Event': Type='on player right clicks chest'
Container='LOOT_INV_DEVELOPMENT(WORLD)'
player=p@BloodEkoContext='{cuboids=li@,
location=l@-1545.0,83.0,189.0,noname, item=i@chest,
click_type=RIGHT_CLICK_BLOCK,
relative=l@-1545.0,84.0,189.0,noname}'
23:35:32 [INFO] +- Building event 'ON PLAYER RIGHT CLICKS CHEST' for
LOOT_INV_DEVELOPMENT ---------+
23:35:32 [INFO] Starting InstantQueue
'LOOT_INV_DEVELOPMENT_MarketImAccording'...
23:35:32 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MarketImAccording' Executing:
IF
"!<server.flag[chests].as_list.get_sub_items[4].split_by[-].contains[<context.location>]||false>"
"{" "-" "narrate" "Nicht in der Liste enthalten." "-"
"narrate"
"<server.flag[chests].as_list.get_sub_items[3].split_by[-]>"
"-" "queue" "clear" "}"
23:35:32 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
23:35:32 [INFO] +> Executing 'IF': use_braces='true'
23:35:32 [INFO] Filled tag <context.location> with
'l@-1545.0,83.0,189.0,noname'.
23:35:32 [INFO] Filled tag
<server.flag[chests].as_list.get_sub_items[4].split_by[-].contains[l@-1545.0,83.0,189.0,noname]||false>
with 'false'.
23:35:32 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MarketImAccording' Executing:
NARRATE "Nicht in der Liste enthalten."
23:35:32 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
23:35:32 [INFO] +> Executing 'NARRATE': Narrating='Nicht in der Liste
enthalten.' Targets='[p@BloodEko]'
23:35:32 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MarketImAccording' Executing:
NARRATE
"<server.flag[chests].as_list.get_sub_items[3].split_by[-]>"
23:35:32 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
23:35:32 [INFO] Filled tag
<server.flag[chests].as_list.get_sub_items[3].split_by[-]>
with 'li@in_fleischkiste|in_stones|in_stones'.
23:35:32 [INFO] +> Executing 'NARRATE':
Narrating='li@in_fleischkiste|in_stones|in_stones'
Targets='[p@BloodEko]'
23:35:32 [INFO] Queue 'LOOT_INV_DEVELOPMENT_MarketImAccording' Executing:
QUEUE "clear"
23:35:32 [INFO] +- Executing dCommand: QUEUE/p@BloodEko ---------+
23:35:32 [INFO] +> Executing 'QUEUE':
queue='q@LOOT_INV_DEVELOPMENT_MarketImAccording'
Action='CLEAR'
23:35:32 [INFO] Completing queue 'LOOT_INV_DEVELOPMENT_MarketImAccording'
in 9ms.
23:35:33 [INFO] Running script event 'PlayerClosesInv', event='player
closes inventory' for script 'LOOT_INV_DEVELOPMENT'
23:35:33 [INFO] Starting InstantQueue
'LOOT_INV_DEVELOPMENT_ReservedEmbassyResponse'...
23:35:33 [INFO] Queue 'LOOT_INV_DEVELOPMENT_ReservedEmbassyResponse'
Executing: IF "<context.inventory>" "==" "in@pl_inv_small"
"||" "<context.inventory>" "==" "in@pl_inv_big" "{" "-"
"playsound" "<pl.location>" "sound:CHEST_CLOSE" "-" "flag"
"player" "in_<player.flag[lastchestname]>:!" "-" "flag"
"player"
"in_<player.flag[lastchestname]>:|:<context.inventory.list_contents.escape_contents>"
"}" "else" "if" "<context.inventory>" "=="
"in@dev_inv_small" "||" "<context.inventory>" "=="
"in@dev_inv_big" "{" "-" "if" "<player.... * snip! *
23:35:33 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
23:35:33 [INFO] +> Executing 'IF': use_braces='true'
23:35:33 [INFO] Filled tag <context.inventory> with
'in@location[holder=l@-1545.0,83.0,189.0,noname]'.
23:35:33 [INFO]
Comparable='Element(in@location[holder=l@-1545.0,83.0,189.0,noname])',
Operator='EQUALS', ComparedTo='Element(in@pl_inv_small)'
--> OUTCOME='false'
23:35:33 [INFO] Filled tag <context.inventory> with
'in@location[holder=l@-1545.0,83.0,189.0,noname]'.
23:35:33 [INFO]
Comparable='Element(in@location[holder=l@-1545.0,83.0,189.0,noname])',
Operator='EQUALS', ComparedTo='Element(in@pl_inv_big)' -->
OUTCOME='false'
23:35:33 [INFO] Filled tag <context.inventory> with
'in@location[holder=l@-1545.0,83.0,189.0,noname]'.
23:35:33 [INFO]
Comparable='Element(in@location[holder=l@-1545.0,83.0,189.0,noname])',
Operator='EQUALS', ComparedTo='Element(in@dev_inv_small)'
--> OUTCOME='false'
23:35:33 [INFO] Filled tag <context.inventory> with
'in@location[holder=l@-1545.0,83.0,189.0,noname]'.
23:35:33 [INFO]
Comparable='Element(in@location[holder=l@-1545.0,83.0,189.0,noname])',
Operator='EQUALS', ComparedTo='Element(in@dev_inv_big)'
--> OUTCOME='false'
23:35:33 [INFO] Completing queue
'LOOT_INV_DEVELOPMENT_ReservedEmbassyResponse' in 7ms.