Java Version: 1.7.0_80
Up-time: 29m
CraftBukkit Version: git-Spigot-db6de12-07c3001 (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1610)
Active Plugins (8): Citizens: 2.0.16-SNAPSHOT (build 1267), ProtocolLib: 3.6.4, Denizen: 0.9.7-SNAPSHOT (build 1610),
LibsDisguises: 8.6.5, ArmorStandTools: 2.1.1, MythicMobs: 2.3.0, Webizen: 0.2.0,
Depenizen: 0.2.2 (build 304)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): BloodEko(BloodEko)
Offline Players: 0
Mode: offline
00:46:08 [INFO] +> Executing 'Event': Type='on SP command'
Container='SP_DEVELOPMENT(WORLD)'
player=p@BloodEkoContext='{cuboids=li@, args=li@show|gg,
raw_args=show gg, command=SP, server=false,
parsed_args=li@show|gg}'
00:46:08 [INFO] +- Building event 'ON SP COMMAND' for SP_DEVELOPMENT
---------+
00:46:08 [INFO] Starting InstantQueue
'SP_DEVELOPMENT_QualificationHinduKodak'...
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DETERMINE "passively" "fulfilled"
00:46:08 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
00:46:08 [INFO] +> Executing 'DETERMINE': outcome='fulfilled'
passively='true'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing: IF
"!<player.is_op>" "{" "-" "narrate" "<&4>You have no
permission for this command." "-" "queue" "clear" "}"
00:46:08 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
00:46:08 [INFO] +> Executing 'IF': use_braces='true'
00:46:08 [INFO] Filled tag <player.is_op> with 'true'.
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing: IF
"<context.args.size>" "==" "1" "{" "-" "if"
"<context.args.get[1]>" "==" "listall" "{" "-" "narrate"
"Shops<&co>" "-" "if" "<yaml[sp].list_keys[shops]||true>" "{"
"-" "narrate" "Keine Shops gefunden" "}" "-" "foreach"
"<yaml[sp].list_keys[shops]||li@>" "{" "-" "narrate"
"<def[loop_index]>. <def[value]>" "}" "}" "else" "if"
"<context.args.get[1]>" "==" "removeshow" "{" "}" "else" "if"
"<context.args.get[1]>" "==" "removeclick" "{" "}" "else" "if"
... * snip! *
00:46:08 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
00:46:08 [INFO] +> Executing 'IF': use_braces='true'
00:46:08 [INFO] Filled tag <context.args.size> with '2'.
00:46:08 [INFO] Comparable='Decimal(2.0)', Operator='EQUALS',
ComparedTo='Decimal(1.0)' --> OUTCOME='false'
00:46:08 [INFO] Filled tag <context.args.size> with '2'.
00:46:08 [INFO] Comparable='Decimal(2.0)', Operator='EQUALS',
ComparedTo='Decimal(2.0)' --> OUTCOME='true'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing: IF
"<context.args.get[1]>" "==" "create" "{" "-" "if"
"<yaml[sp].contains[shops.<context.args.get[2]>]>" "{" "-"
"narrate" "<&4>ERROR There is already a shop with the
name<&co> <&6><context.args.get[2]>" "}" "else" "{" "-"
"narrate" "<&2>Successfully created a new shop with the
name<&co> <&6><context.args.get[2]>" "-" "yaml" "id:sp" "set"
"shops.<context.args.get[2]>:" "-" "flag" "player"
"selected_sp:<context.args.get[2]>" "}" "}" "else" "if"
"<con... * snip! *
00:46:08 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
00:46:08 [INFO] +> Executing 'IF': use_braces='true'
00:46:08 [INFO] Filled tag <context.args.get[1]> with 'show'.
00:46:08 [INFO] Comparable='Element(show)', Operator='EQUALS',
ComparedTo='Element(create)' --> OUTCOME='false'
00:46:08 [INFO] Filled tag <context.args.get[1]> with 'show'.
00:46:08 [INFO] Comparable='Element(show)', Operator='EQUALS',
ComparedTo='Element(select)' --> OUTCOME='false'
00:46:08 [INFO] Filled tag <context.args.get[1]> with 'show'.
00:46:08 [INFO] Comparable='Element(show)', Operator='EQUALS',
ComparedTo='Element(remove)' --> OUTCOME='false'
00:46:08 [INFO] Filled tag <context.args.get[1]> with 'show'.
00:46:08 [INFO] Comparable='Element(show)', Operator='EQUALS',
ComparedTo='Element(delete)' --> OUTCOME='false'
00:46:08 [INFO] Filled tag <context.args.get[1]> with 'show'.
00:46:08 [INFO] Comparable='Element(show)', Operator='EQUALS',
ComparedTo='Element(nps)' --> OUTCOME='false'
00:46:08 [INFO] Filled tag <context.args.get[1]> with 'show'.
00:46:08 [INFO] Comparable='Element(show)', Operator='EQUALS',
ComparedTo='Element(show)' --> OUTCOME='true'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing: IF
"!<player.has_flag[selected_sp]>" "{" "-" "narrate" "<&4>ERROR
You have no shop selected." "}" "else" "if"
"<yaml[sp].list_keys[shops.<player.flag[selected_sp]>]||true>"
"{" "-" "narrate" "<&4>ERROR Your selected shop
<&6><player.flag[selected_sp]> <&4>contains no items." "}"
"else" "{" "-" "define" "input"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.items]||li@dirt>"
"-" "define" "startpage" "li@" "-" "foreach" "<def... * snip!
*
00:46:08 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
00:46:08 [INFO] +> Executing 'IF': use_braces='true'
00:46:08 [INFO] Filled tag <player.has_flag[selected_sp]> with 'true'.
00:46:08 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:08 [INFO] Filled tag <yaml[sp].list_keys[shops.shopname1]||true> with
'li@list_table|fill_page_table'.
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "input"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.items]||li@dirt>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:08 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.items]||li@dirt>
with 'li@i@diamond[lore=&ss6Preis&co
10]|i@wood[lore=&ss6Preis&co 2]|i@stone[lore=&ss6Preis&co
4]|i@diamond[lore=&ss6Preis&co 10]|i@wood[lore=&ss6Preis&co
2]|i@stone[lore=&ss6Preis&co 4]|i@diamond[lore=&ss6Preis&co
10]|i@wood[lore=&ss6Preis&co 2]|i@stone[lore=&ss6Preis&co
4]|i@diamond[lore=&ss6Preis&co 10]|i@wood[lore=&ss6Preis&co
2]|i@stone[lore=&ss6Preis&co 4]|i@diamond[lore=&ss6Preis&co
10]|i@wood[lore=&ss6Preis&co 2]|i@s... * snip! *
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='input' value='li@i@diamond[lore=&ss6Preis&co
10]|i@wood[lore=&ss6Preis&co 2]|i@stone[lore=&ss6Preis&co
4]|i@diamond[lore=&ss6Preis&co 10]|i@wood[lore=&ss6Preis&co
2]|i@stone[lore=&ss6Preis&co 4]|i@diamond[lore=&ss6Preis&co
10]|i@wood[lore=&ss6Preis&co 2]|i@stone[lore=&ss6Preis&co
4]|i@diamond[lore=&ss6Preis&co 10]|i@wood[lore=&ss6Preis&co
2]|i@stone[lore=&ss6Preis&co 4]|i@diamond[lore=&ss6Preis&co
10]|i@wood[lore=&ss6Preis&co 2]... * snip! *
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage" "li@"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH "<def[input]>" "{" "-" "define" "lore"
"<def[value].lore||li@>" "-" "define" "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
"-" "adjust" "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item" "-" "define" "startpage"
"<def[startpage].include[<entry[item].result>]>" "}"
00:46:08 [INFO] +- Executing dCommand: FOREACH/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <def[input]> with 'li@i@diamond[lore=&ss6Preis&co
10]|i@wood[lore=&ss6Preis&co 2]|i@stone[lore=&ss6Preis&co
4]|i@diamond[lore=&ss6Preis&co 10]|i@wood[lore=&ss6Preis&co
2]|i@stone[lore=&ss6Preis&co 4]|i@diamond[lore=&ss6Preis&co
10]|i@wood[lore=&ss6Preis&co 2]|i@stone[lore=&ss6Preis&co
4]|i@diamond[lore=&ss6Preis&co 10]|i@wood[lore=&ss6Preis&co
2]|i@stone[lore=&ss6Preis&co 4]|i@diamond[lore=&ss6Preis&co
10]|i@wood[lore=&ss6Preis&co 2]|i@stone[lore=&ss6Preis&co
4]|i@diamond[lore=&ss6Preis&co 10]|i... * snip! *
00:46:08 [INFO] +> Executing 'FOREACH': list='li@i@diamond[lore=&ss6Preis&co
10]|i@wood[lore=&ss6Preis&co 2]|i@stone[lore=&ss6Preis&co
4]|i@diamond[lore=&ss6Preis&co 10]|i@wood[lore=&ss6Preis&co
2]|i@stone[lore=&ss6Preis&co 4]|i@diamond[lore=&ss6Preis&co
10]|i@wood[lore=&ss6Preis&co 2]|i@stone[lore=&ss6Preis&co
4]|i@diamond[lore=&ss6Preis&co 10]|i@wood[lore=&ss6Preis&co
2]|i@stone[lore=&ss6Preis&co 4]|i@diamond[lore=&ss6Preis&co
10]|i@wood[lore=&ss6Preis&co 2]|i@stone[lore=&ss6Preis&co
4]|i@diamond[lore=&ss6Preis&co 10]|i@wood[lore=&ss6Pre... *
snip! *
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 10'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 10'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:08 [INFO] Filled tag <def[loop_index]> with '1'.
00:46:08 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[1]>
with 'fancy_diamond'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='fancy_diamond'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:08 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:08 [INFO] ...remembering this script entry as 'item'!
00:46:08 [INFO] Filled tag <def[value]> with 'i@diamond[lore=&ss6Preis&co
10]'.
00:46:08 [INFO] Filled tag <&f> with ''.
00:46:08 [INFO] Filled tag <def[name]> with 'fancy_diamond'.
00:46:08 [INFO] Filled tag <def[lore].include[ID fancy_diamond]> with
'li@Preis: 10|ID fancy_diamond'.
00:46:08 [INFO] +> Executing 'ADJUST': object='i@diamond[lore=&ss6Preis&co
10]' mechanism='lore' mechanism_value='li@Preis: 10|ID
fancy_diamond'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <entry[item].result> with
'i@diamond[lore=&ss6Preis&co 10|&ssfID fancy_diamond]'.
00:46:08 [INFO] Filled tag
<def[startpage].include[i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:08 [INFO] +- Foreach loop 2 ---------+
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 2'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 2'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:08 [INFO] Filled tag <def[loop_index]> with '2'.
00:46:08 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[2]>
with 'wood'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='wood'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:08 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:08 [INFO] ...remembering this script entry as 'item'!
00:46:08 [INFO] Filled tag <def[value]> with 'i@oak_planks[lore=&ss6Preis&co
2]'.
00:46:08 [INFO] Filled tag <&f> with ''.
00:46:08 [INFO] Filled tag <def[name]> with 'wood'.
00:46:08 [INFO] Filled tag <def[lore].include[ID wood]> with 'li@Preis: 2|ID
wood'.
00:46:08 [INFO] +> Executing 'ADJUST': object='i@oak_planks[lore=&ss6Preis&co
2]' mechanism='lore' mechanism_value='li@Preis: 2|ID wood'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <entry[item].result> with
'i@oak_planks[lore=&ss6Preis&co 2|&ssfID wood]'.
00:46:08 [INFO] Filled tag
<def[startpage].include[i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:08 [INFO] +- Foreach loop 3 ---------+
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 4'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 4'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:08 [INFO] Filled tag <def[loop_index]> with '3'.
00:46:08 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[3]>
with 'stone'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='stone'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:08 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:08 [INFO] ...remembering this script entry as 'item'!
00:46:08 [INFO] Filled tag <def[value]> with 'i@stone[lore=&ss6Preis&co 4]'.
00:46:08 [INFO] Filled tag <&f> with ''.
00:46:08 [INFO] Filled tag <def[name]> with 'stone'.
00:46:08 [INFO] Filled tag <def[lore].include[ID stone]> with 'li@Preis: 4|ID
stone'.
00:46:08 [INFO] +> Executing 'ADJUST': object='i@stone[lore=&ss6Preis&co 4]'
mechanism='lore' mechanism_value='li@Preis: 4|ID stone'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <entry[item].result> with
'i@stone[lore=&ss6Preis&co 4|&ssfID stone]'.
00:46:08 [INFO] Filled tag <def[startpage].include[i@stone[lore=&ss6Preis&co
4|&ssfID stone]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID stone]'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID stone]'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:08 [INFO] +- Foreach loop 4 ---------+
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 10'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 10'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:08 [INFO] Filled tag <def[loop_index]> with '4'.
00:46:08 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[4]>
with 'fancy_diamond'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='fancy_diamond'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:08 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:08 [INFO] ...remembering this script entry as 'item'!
00:46:08 [INFO] Filled tag <def[value]> with 'i@diamond[lore=&ss6Preis&co
10]'.
00:46:08 [INFO] Filled tag <&f> with ''.
00:46:08 [INFO] Filled tag <def[name]> with 'fancy_diamond'.
00:46:08 [INFO] Filled tag <def[lore].include[ID fancy_diamond]> with
'li@Preis: 10|ID fancy_diamond'.
00:46:08 [INFO] +> Executing 'ADJUST': object='i@diamond[lore=&ss6Preis&co
10]' mechanism='lore' mechanism_value='li@Preis: 10|ID
fancy_diamond'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <entry[item].result> with
'i@diamond[lore=&ss6Preis&co 10|&ssfID fancy_diamond]'.
00:46:08 [INFO] Filled tag
<def[startpage].include[i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID fancy_diamond]'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID fancy_diamond]'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:08 [INFO] +- Foreach loop 5 ---------+
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 2'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 2'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:08 [INFO] Filled tag <def[loop_index]> with '5'.
00:46:08 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[5]>
with 'wood'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='wood'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:08 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:08 [INFO] ...remembering this script entry as 'item'!
00:46:08 [INFO] Filled tag <def[value]> with 'i@oak_planks[lore=&ss6Preis&co
2]'.
00:46:08 [INFO] Filled tag <&f> with ''.
00:46:08 [INFO] Filled tag <def[name]> with 'wood'.
00:46:08 [INFO] Filled tag <def[lore].include[ID wood]> with 'li@Preis: 2|ID
wood'.
00:46:08 [INFO] +> Executing 'ADJUST': object='i@oak_planks[lore=&ss6Preis&co
2]' mechanism='lore' mechanism_value='li@Preis: 2|ID wood'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <entry[item].result> with
'i@oak_planks[lore=&ss6Preis&co 2|&ssfID wood]'.
00:46:08 [INFO] Filled tag
<def[startpage].include[i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID wood]'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID wood]'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:08 [INFO] +- Foreach loop 6 ---------+
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 4'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 4'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:08 [INFO] Filled tag <def[loop_index]> with '6'.
00:46:08 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[6]>
with 'stone'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='stone'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:08 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:08 [INFO] ...remembering this script entry as 'item'!
00:46:08 [INFO] Filled tag <def[value]> with 'i@stone[lore=&ss6Preis&co 4]'.
00:46:08 [INFO] Filled tag <&f> with ''.
00:46:08 [INFO] Filled tag <def[name]> with 'stone'.
00:46:08 [INFO] Filled tag <def[lore].include[ID stone]> with 'li@Preis: 4|ID
stone'.
00:46:08 [INFO] +> Executing 'ADJUST': object='i@stone[lore=&ss6Preis&co 4]'
mechanism='lore' mechanism_value='li@Preis: 4|ID stone'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <entry[item].result> with
'i@stone[lore=&ss6Preis&co 4|&ssfID stone]'.
00:46:08 [INFO] Filled tag <def[startpage].include[i@stone[lore=&ss6Preis&co
4|&ssfID stone]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID stone]'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID stone]'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:08 [INFO] +- Foreach loop 7 ---------+
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 10'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 10'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:08 [INFO] Filled tag <def[loop_index]> with '7'.
00:46:08 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[7]>
with 'fancy_diamond'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='fancy_diamond'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:08 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:08 [INFO] ...remembering this script entry as 'item'!
00:46:08 [INFO] Filled tag <def[value]> with 'i@diamond[lore=&ss6Preis&co
10]'.
00:46:08 [INFO] Filled tag <&f> with ''.
00:46:08 [INFO] Filled tag <def[name]> with 'fancy_diamond'.
00:46:08 [INFO] Filled tag <def[lore].include[ID fancy_diamond]> with
'li@Preis: 10|ID fancy_diamond'.
00:46:08 [INFO] +> Executing 'ADJUST': object='i@diamond[lore=&ss6Preis&co
10]' mechanism='lore' mechanism_value='li@Preis: 10|ID
fancy_diamond'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <entry[item].result> with
'i@diamond[lore=&ss6Preis&co 10|&ssfID fancy_diamond]'.
00:46:08 [INFO] Filled tag
<def[startpage].include[i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID fancy_diamond]'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID fancy_diamond]'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:08 [INFO] +- Foreach loop 8 ---------+
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 2'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 2'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:08 [INFO] Filled tag <def[loop_index]> with '8'.
00:46:08 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[8]>
with 'wood'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='wood'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:08 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:08 [INFO] ...remembering this script entry as 'item'!
00:46:08 [INFO] Filled tag <def[value]> with 'i@oak_planks[lore=&ss6Preis&co
2]'.
00:46:08 [INFO] Filled tag <&f> with ''.
00:46:08 [INFO] Filled tag <def[name]> with 'wood'.
00:46:08 [INFO] Filled tag <def[lore].include[ID wood]> with 'li@Preis: 2|ID
wood'.
00:46:08 [INFO] +> Executing 'ADJUST': object='i@oak_planks[lore=&ss6Preis&co
2]' mechanism='lore' mechanism_value='li@Preis: 2|ID wood'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <entry[item].result> with
'i@oak_planks[lore=&ss6Preis&co 2|&ssfID wood]'.
00:46:08 [INFO] Filled tag
<def[startpage].include[i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID wood]'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID wood]'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:08 [INFO] +- Foreach loop 9 ---------+
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 4'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 4'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:08 [INFO] Filled tag <def[loop_index]> with '9'.
00:46:08 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[9]>
with 'stone'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='stone'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:08 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:08 [INFO] ...remembering this script entry as 'item'!
00:46:08 [INFO] Filled tag <def[value]> with 'i@stone[lore=&ss6Preis&co 4]'.
00:46:08 [INFO] Filled tag <&f> with ''.
00:46:08 [INFO] Filled tag <def[name]> with 'stone'.
00:46:08 [INFO] Filled tag <def[lore].include[ID stone]> with 'li@Preis: 4|ID
stone'.
00:46:08 [INFO] +> Executing 'ADJUST': object='i@stone[lore=&ss6Preis&co 4]'
mechanism='lore' mechanism_value='li@Preis: 4|ID stone'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <entry[item].result> with
'i@stone[lore=&ss6Preis&co 4|&ssfID stone]'.
00:46:08 [INFO] Filled tag <def[startpage].include[i@stone[lore=&ss6Preis&co
4|&ssfID stone]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID stone]'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&s... * snip! *
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:08 [INFO] +- Foreach loop 10 ---------+
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 10'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 10'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:08 [INFO] Filled tag <def[loop_index]> with '10'.
00:46:08 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[10]>
with 'fancy_diamond'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='fancy_diamond'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:08 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:08 [INFO] ...remembering this script entry as 'item'!
00:46:08 [INFO] Filled tag <def[value]> with 'i@diamond[lore=&ss6Preis&co
10]'.
00:46:08 [INFO] Filled tag <&f> with ''.
00:46:08 [INFO] Filled tag <def[name]> with 'fancy_diamond'.
00:46:08 [INFO] Filled tag <def[lore].include[ID fancy_diamond]> with
'li@Preis: 10|ID fancy_diamond'.
00:46:08 [INFO] +> Executing 'ADJUST': object='i@diamond[lore=&ss6Preis&co
10]' mechanism='lore' mechanism_value='li@Preis: 10|ID
fancy_diamond'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <entry[item].result> with
'i@diamond[lore=&ss6Preis&co 10|&ssfID fancy_diamond]'.
00:46:08 [INFO] Filled tag
<def[startpage].include[i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ss... * snip! *
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&s... * snip! *
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:08 [INFO] +- Foreach loop 11 ---------+
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 2'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 2'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:08 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:08 [INFO] Filled tag <def[loop_index]> with '11'.
00:46:08 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[11]>
with 'wood'.
00:46:08 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='wood'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:08 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:08 [INFO] ...remembering this script entry as 'item'!
00:46:08 [INFO] Filled tag <def[value]> with 'i@oak_planks[lore=&ss6Preis&co
2]'.
00:46:08 [INFO] Filled tag <&f> with ''.
00:46:08 [INFO] Filled tag <def[name]> with 'wood'.
00:46:08 [INFO] Filled tag <def[lore].include[ID wood]> with 'li@Preis: 2|ID
wood'.
00:46:08 [INFO] +> Executing 'ADJUST': object='i@oak_planks[lore=&ss6Preis&co
2]' mechanism='lore' mechanism_value='li@Preis: 2|ID wood'
00:46:08 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:08 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <entry[item].result> with
'i@oak_planks[lore=&ss6Preis&co 2|&ssfID wood]'.
00:46:09 [INFO] Filled tag
<def[startpage].include[i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID sto... * snip! *
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&s... * snip! *
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:09 [INFO] +- Foreach loop 12 ---------+
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 4'.
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 4'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:09 [INFO] Filled tag <def[loop_index]> with '12'.
00:46:09 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[12]>
with 'stone'.
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='stone'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:09 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:09 [INFO] ...remembering this script entry as 'item'!
00:46:09 [INFO] Filled tag <def[value]> with 'i@stone[lore=&ss6Preis&co 4]'.
00:46:09 [INFO] Filled tag <&f> with ''.
00:46:09 [INFO] Filled tag <def[name]> with 'stone'.
00:46:09 [INFO] Filled tag <def[lore].include[ID stone]> with 'li@Preis: 4|ID
stone'.
00:46:09 [INFO] +> Executing 'ADJUST': object='i@stone[lore=&ss6Preis&co 4]'
mechanism='lore' mechanism_value='li@Preis: 4|ID stone'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <entry[item].result> with
'i@stone[lore=&ss6Preis&co 4|&ssfID stone]'.
00:46:09 [INFO] Filled tag <def[startpage].include[i@stone[lore=&ss6Preis&co
4|&ssfID stone]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID stone]|... * snip! *
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&s... * snip! *
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:09 [INFO] +- Foreach loop 13 ---------+
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 10'.
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 10'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:09 [INFO] Filled tag <def[loop_index]> with '13'.
00:46:09 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[13]>
with 'fancy_diamond'.
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='fancy_diamond'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:09 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:09 [INFO] ...remembering this script entry as 'item'!
00:46:09 [INFO] Filled tag <def[value]> with 'i@diamond[lore=&ss6Preis&co
10]'.
00:46:09 [INFO] Filled tag <&f> with ''.
00:46:09 [INFO] Filled tag <def[name]> with 'fancy_diamond'.
00:46:09 [INFO] Filled tag <def[lore].include[ID fancy_diamond]> with
'li@Preis: 10|ID fancy_diamond'.
00:46:09 [INFO] +> Executing 'ADJUST': object='i@diamond[lore=&ss6Preis&co
10]' mechanism='lore' mechanism_value='li@Preis: 10|ID
fancy_diamond'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <entry[item].result> with
'i@diamond[lore=&ss6Preis&co 10|&ssfID fancy_diamond]'.
00:46:09 [INFO] Filled tag
<def[startpage].include[i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ss... * snip! *
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&s... * snip! *
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:09 [INFO] +- Foreach loop 14 ---------+
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 2'.
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 2'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:09 [INFO] Filled tag <def[loop_index]> with '14'.
00:46:09 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[14]>
with 'wood'.
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='wood'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:09 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:09 [INFO] ...remembering this script entry as 'item'!
00:46:09 [INFO] Filled tag <def[value]> with 'i@oak_planks[lore=&ss6Preis&co
2]'.
00:46:09 [INFO] Filled tag <&f> with ''.
00:46:09 [INFO] Filled tag <def[name]> with 'wood'.
00:46:09 [INFO] Filled tag <def[lore].include[ID wood]> with 'li@Preis: 2|ID
wood'.
00:46:09 [INFO] +> Executing 'ADJUST': object='i@oak_planks[lore=&ss6Preis&co
2]' mechanism='lore' mechanism_value='li@Preis: 2|ID wood'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <entry[item].result> with
'i@oak_planks[lore=&ss6Preis&co 2|&ssfID wood]'.
00:46:09 [INFO] Filled tag
<def[startpage].include[i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID sto... * snip! *
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&s... * snip! *
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:09 [INFO] +- Foreach loop 15 ---------+
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 4'.
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 4'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:09 [INFO] Filled tag <def[loop_index]> with '15'.
00:46:09 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[15]>
with 'stone'.
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='stone'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:09 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:09 [INFO] ...remembering this script entry as 'item'!
00:46:09 [INFO] Filled tag <def[value]> with 'i@stone[lore=&ss6Preis&co 4]'.
00:46:09 [INFO] Filled tag <&f> with ''.
00:46:09 [INFO] Filled tag <def[name]> with 'stone'.
00:46:09 [INFO] Filled tag <def[lore].include[ID stone]> with 'li@Preis: 4|ID
stone'.
00:46:09 [INFO] +> Executing 'ADJUST': object='i@stone[lore=&ss6Preis&co 4]'
mechanism='lore' mechanism_value='li@Preis: 4|ID stone'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <entry[item].result> with
'i@stone[lore=&ss6Preis&co 4|&ssfID stone]'.
00:46:09 [INFO] Filled tag <def[startpage].include[i@stone[lore=&ss6Preis&co
4|&ssfID stone]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID stone]|... * snip! *
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&s... * snip! *
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:09 [INFO] +- Foreach loop 16 ---------+
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 10'.
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 10'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:09 [INFO] Filled tag <def[loop_index]> with '16'.
00:46:09 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[16]>
with 'fancy_diamond'.
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='fancy_diamond'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:09 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:09 [INFO] ...remembering this script entry as 'item'!
00:46:09 [INFO] Filled tag <def[value]> with 'i@diamond[lore=&ss6Preis&co
10]'.
00:46:09 [INFO] Filled tag <&f> with ''.
00:46:09 [INFO] Filled tag <def[name]> with 'fancy_diamond'.
00:46:09 [INFO] Filled tag <def[lore].include[ID fancy_diamond]> with
'li@Preis: 10|ID fancy_diamond'.
00:46:09 [INFO] +> Executing 'ADJUST': object='i@diamond[lore=&ss6Preis&co
10]' mechanism='lore' mechanism_value='li@Preis: 10|ID
fancy_diamond'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <entry[item].result> with
'i@diamond[lore=&ss6Preis&co 10|&ssfID fancy_diamond]'.
00:46:09 [INFO] Filled tag
<def[startpage].include[i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ss... * snip! *
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&s... * snip! *
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:09 [INFO] +- Foreach loop 17 ---------+
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 2'.
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 2'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:09 [INFO] Filled tag <def[loop_index]> with '17'.
00:46:09 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[17]>
with 'wood'.
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='wood'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:09 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:09 [INFO] ...remembering this script entry as 'item'!
00:46:09 [INFO] Filled tag <def[value]> with 'i@oak_planks[lore=&ss6Preis&co
2]'.
00:46:09 [INFO] Filled tag <&f> with ''.
00:46:09 [INFO] Filled tag <def[name]> with 'wood'.
00:46:09 [INFO] Filled tag <def[lore].include[ID wood]> with 'li@Preis: 2|ID
wood'.
00:46:09 [INFO] +> Executing 'ADJUST': object='i@oak_planks[lore=&ss6Preis&co
2]' mechanism='lore' mechanism_value='li@Preis: 2|ID wood'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <entry[item].result> with
'i@oak_planks[lore=&ss6Preis&co 2|&ssfID wood]'.
00:46:09 [INFO] Filled tag
<def[startpage].include[i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID sto... * snip! *
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&s... * snip! *
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:09 [INFO] +- Foreach loop 18 ---------+
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 4'.
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 4'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:09 [INFO] Filled tag <def[loop_index]> with '18'.
00:46:09 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[18]>
with 'stone'.
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='stone'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:09 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:09 [INFO] ...remembering this script entry as 'item'!
00:46:09 [INFO] Filled tag <def[value]> with 'i@stone[lore=&ss6Preis&co 4]'.
00:46:09 [INFO] Filled tag <&f> with ''.
00:46:09 [INFO] Filled tag <def[name]> with 'stone'.
00:46:09 [INFO] Filled tag <def[lore].include[ID stone]> with 'li@Preis: 4|ID
stone'.
00:46:09 [INFO] +> Executing 'ADJUST': object='i@stone[lore=&ss6Preis&co 4]'
mechanism='lore' mechanism_value='li@Preis: 4|ID stone'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <entry[item].result> with
'i@stone[lore=&ss6Preis&co 4|&ssfID stone]'.
00:46:09 [INFO] Filled tag <def[startpage].include[i@stone[lore=&ss6Preis&co
4|&ssfID stone]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID stone]|... * snip! *
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&s... * snip! *
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:09 [INFO] +- Foreach loop 19 ---------+
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 10'.
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 10'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:09 [INFO] Filled tag <def[loop_index]> with '19'.
00:46:09 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[19]>
with 'fancy_diamond'.
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='fancy_diamond'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:09 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:09 [INFO] ...remembering this script entry as 'item'!
00:46:09 [INFO] Filled tag <def[value]> with 'i@diamond[lore=&ss6Preis&co
10]'.
00:46:09 [INFO] Filled tag <&f> with ''.
00:46:09 [INFO] Filled tag <def[name]> with 'fancy_diamond'.
00:46:09 [INFO] Filled tag <def[lore].include[ID fancy_diamond]> with
'li@Preis: 10|ID fancy_diamond'.
00:46:09 [INFO] +> Executing 'ADJUST': object='i@diamond[lore=&ss6Preis&co
10]' mechanism='lore' mechanism_value='li@Preis: 10|ID
fancy_diamond'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <entry[item].result> with
'i@diamond[lore=&ss6Preis&co 10|&ssfID fancy_diamond]'.
00:46:09 [INFO] Filled tag
<def[startpage].include[i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ss... * snip! *
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&s... * snip! *
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:09 [INFO] +- Foreach loop 20 ---------+
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 2'.
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 2'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:09 [INFO] Filled tag <def[loop_index]> with '20'.
00:46:09 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[20]>
with 'wood'.
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='wood'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:09 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:09 [INFO] ...remembering this script entry as 'item'!
00:46:09 [INFO] Filled tag <def[value]> with 'i@oak_planks[lore=&ss6Preis&co
2]'.
00:46:09 [INFO] Filled tag <&f> with ''.
00:46:09 [INFO] Filled tag <def[name]> with 'wood'.
00:46:09 [INFO] Filled tag <def[lore].include[ID wood]> with 'li@Preis: 2|ID
wood'.
00:46:09 [INFO] +> Executing 'ADJUST': object='i@oak_planks[lore=&ss6Preis&co
2]' mechanism='lore' mechanism_value='li@Preis: 2|ID wood'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <entry[item].result> with
'i@oak_planks[lore=&ss6Preis&co 2|&ssfID wood]'.
00:46:09 [INFO] Filled tag
<def[startpage].include[i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID sto... * snip! *
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&s... * snip! *
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:09 [INFO] +- Foreach loop 21 ---------+
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "lore" "<def[value].lore||li@>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <def[value].lore||li@> with 'li@Preis: 4'.
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='lore' value='li@Preis: 4'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "name"
"<yaml[sp].read[shops.<player.flag[selected_sp]>.fill_page_table.sites.1.name_identifier].get[<def[loop_index]>]>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <player.flag[selected_sp]> with 'shopname1'.
00:46:09 [INFO] Filled tag <def[loop_index]> with '21'.
00:46:09 [INFO] Filled tag
<yaml[sp].read[shops.shopname1.fill_page_table.sites.1.name_identifier].get[21]>
with 'stone'.
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='name' value='stone'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
ADJUST "<def[value]>" "lore:<def[lore].include[<&f>ID
<def[name]>]>" "save:item"
00:46:09 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
00:46:09 [INFO] ...remembering this script entry as 'item'!
00:46:09 [INFO] Filled tag <def[value]> with 'i@stone[lore=&ss6Preis&co 4]'.
00:46:09 [INFO] Filled tag <&f> with ''.
00:46:09 [INFO] Filled tag <def[name]> with 'stone'.
00:46:09 [INFO] Filled tag <def[lore].include[ID stone]> with 'li@Preis: 4|ID
stone'.
00:46:09 [INFO] +> Executing 'ADJUST': object='i@stone[lore=&ss6Preis&co 4]'
mechanism='lore' mechanism_value='li@Preis: 4|ID stone'
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
DEFINE "startpage"
"<def[startpage].include[<entry[item].result>]>"
00:46:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <entry[item].result> with
'i@stone[lore=&ss6Preis&co 4|&ssfID stone]'.
00:46:09 [INFO] Filled tag <def[startpage].include[i@stone[lore=&ss6Preis&co
4|&ssfID stone]]> with 'li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID stone]|... * snip! *
00:46:09 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_QualificationHinduKodak'
definition='startpage' value='li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&s... * snip! *
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FOREACH " CALLBACK"
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
FLAG "player" "inv_data:<def[startpage]>"
00:46:09 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <def[startpage]> with
'li@i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID fancy_diamond...
* snip! *
00:46:09 [INFO] +> Executing 'FLAG': flag_name='INV_DATA'
Action/Value='SET_VALUE(li@i@diamond[lore=&ss6Preis&co
10|&ssfID fancy_diamond]|i@oak_planks[lore=&ss6Preis&co
2|&ssfID wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis... * snip! *
00:46:09 [INFO] Queue 'SP_DEVELOPMENT_QualificationHinduKodak' Executing:
INVENTORY "open" "d:in@dev_inv_big"
00:46:09 [INFO] +- Executing dCommand: INVENTORY/p@BloodEko ---------+
00:46:09 [INFO] Starting InstantQueue
'INV_SCRIPT_ITEM_PROC_EconomicsStatementsStranger'...
00:46:09 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_EconomicsStatementsStranger'
Executing: DETERMINE "<player.flag[inv_data]>"
00:46:09 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
00:46:09 [INFO] Filled tag <player.flag[inv_data]> with
'li@i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID fancy_... * snip!
*
00:46:09 [INFO] +> Executing 'DETERMINE':
outcome='li@i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&ss6Preis&co 2|&ssfID
wood]|i@stone[lore=&ss6Preis&co 4|&ssfID
stone]|i@diamond[lore=&ss6Preis&co 10|&ssfID
fancy_diamond]|i@oak_planks[lore=&s... * snip! *
00:46:09 [INFO] Completing queue
'INV_SCRIPT_ITEM_PROC_EconomicsStatementsStranger' in 2ms.
00:46:09 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@DEV_INV_BIG' slot='1'
00:46:09 [INFO] Completing queue 'SP_DEVELOPMENT_QualificationHinduKodak' in
262ms.
00:46:23 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'LOOT_INV_DEVELOPMENT'
00:46:23 [INFO] Starting InstantQueue
'LOOT_INV_DEVELOPMENT_TarDemonstrationRegistrar'...
00:46:23 [INFO] Queue 'LOOT_INV_DEVELOPMENT_TarDemonstrationRegistrar'
Executing: IF "<context.inventory>" "==" "in@pl_inv_small"
"||" "<context.inventory>" "==" "in@pl_inv_big" "{" "-"
"playsound" "<pl.location>" "sound:CHEST_CLOSE" "-" "flag"
"player" "in_<player.flag[lastchestname]>:!" "-" "flag"
"player"
"in_<player.flag[lastchestname]>:|:<context.inventory.list_contents.escape_contents>"
"}" "else" "if" "<context.inventory>" "==" "in@dev_inv_small"
"||" "<context.inventory>" "==" "in@dev_inv_big" "{" "-" "if"
"<playe... * snip! *
00:46:23 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
00:46:23 [INFO] +> Executing 'IF': use_braces='true'
00:46:23 [INFO] Filled tag <context.inventory> with 'in@DEV_INV_BIG'.
00:46:23 [INFO] Comparable='Element(in@DEV_INV_BIG)', Operator='EQUALS',
ComparedTo='Element(in@pl_inv_small)' --> OUTCOME='false'
00:46:23 [INFO] Filled tag <context.inventory> with 'in@DEV_INV_BIG'.
00:46:23 [INFO] Comparable='Element(in@DEV_INV_BIG)', Operator='EQUALS',
ComparedTo='Element(in@pl_inv_big)' --> OUTCOME='false'
00:46:23 [INFO] Filled tag <context.inventory> with 'in@DEV_INV_BIG'.
00:46:23 [INFO] Comparable='Element(in@DEV_INV_BIG)', Operator='EQUALS',
ComparedTo='Element(in@dev_inv_small)' --> OUTCOME='false'
00:46:23 [INFO] Filled tag <context.inventory> with 'in@DEV_INV_BIG'.
00:46:23 [INFO] Comparable='Element(in@DEV_INV_BIG)', Operator='EQUALS',
ComparedTo='Element(in@dev_inv_big)' --> OUTCOME='true'
00:46:23 [INFO] Queue 'LOOT_INV_DEVELOPMENT_TarDemonstrationRegistrar'
Executing: IF "<player.has_flag[edit_inv]>" "{" "-" "define"
"user" "<player.flag[edit_inv].as_list.get[1]>" "-" "define"
"invname" "<player.flag[edit_inv].as_list.get[2]>" "-"
"narrate" "<&2>Edit done. User <&6><def[user].name> <&2>chest
<&6>in_<def[invname]>" "-" "flag" "<def[user]>"
"in_<def[invname]>:!" "-" "flag" "<def[user]>"
"in_<def[invname]>:|:<context.inventory.list_contents.escape_contents>"
"-" "flag" "player" "edit_inv:!" "}" "else" "if" "... * snip!
*
00:46:23 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
00:46:23 [INFO] +> Executing 'IF': use_braces='true'
00:46:23 [INFO] Filled tag <player.has_flag[edit_inv]> with 'false'.
00:46:23 [INFO] Filled tag <player.has_flag[edit_lt]> with 'false'.
00:46:23 [INFO] Completing queue
'LOOT_INV_DEVELOPMENT_TarDemonstrationRegistrar' in 4ms.