Date: 2016/07/17 12:22:54 UTC-07:00
Type: Denizen Script
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sp_development:
type: world
events:
on player closes inventory:
#- choose "<context.inventory>":
# - case "in@sell_inv":
#Player get sp_sell:true if he clicks on the sell item
#
- if <context.inventory> == in@sell_inv {
- narrate invtrue
- if <player.has_flag[sp_sell]> {
- narrate true
#- define price_list "0"
#- define false_item "li@"
#- define items_takeover "li@"
#- define shopname "<player.flag[shopname]>"
#- foreach <context.inventory.list_contents.exclude[i@air].remove[1|2|3|4|5|6|7|8|9]> {
# - adjust <def[value]> "quantity:1" save:item
# - define number <yaml[sp].read[shops.<def[shopname]>.list_table.items_uec].find[<entry[item].result>]>
# - if <def[number]> > 0 {
# - narrate "preis: <def[value].qty>x <yaml[sp].read[shops.<def[shopname]>.list_table.price_identifier].get[<def[number]>]>"
# - define price_list "<def[price_list].add[<yaml[sp].read[shops.<def[shopname]>.list_table.price_identifier].get[<def[number]>].mul[<def[value].qty>]>]>"
# - define items_takeover "<def[items_takeover].include[<def[value].escaped>]>"
# }
# else {
# - narrate "Item nicht im Shop"
# - if <proc[invspace]> > 0 {
# - narrate 1
# - give <def[value]> to:<player.inventory>
# }
# else {
# - drop <def[value]> <player.location>
# }
# }
# }
#- narrate "Gesamtwert: <def[price_list]>"
#- flag player sp_sell:!
#- flag player "sp_takeover:!"
#- flag player "sp_takeover:|:<def[items_takeover].unescape_contents>|<def[price_list]||0>"
#- narrate "<player.flag[sp_takeover].get[1].to[<player.flag[sp_takeover].size.sub[1]>]>"
#- inventory open d:in@sell_inv_money
#}
else {
- narrate tru2
#- if <proc[invspace]> > <context.inventory.list_contents.exclude[i@air].remove[1|2|3|4|5|6|7|8|9].size> {
# - foreach <context.inventory.list_contents.exclude[i@air].remove[1|2|3|4|5|6|7|8|9]> {
# - narrate 2
# - give <def[value]> to:<player.inventory>
# }
# }
# else {
# - drop <context.inventory.list_contents.exclude[i@air].remove[1|2|3|4|5|6|7|8|9]> <player.location>
# }
}
}