Date: 2016/07/18 04:51:59 UTC-07:00
Type: Denizen Script
CTHKillCounter:
type: world
debug: true
events:
on player kills npc:
- if <player.flag[CTHGameStatus]> == ingame {
- wait 2t
- define id <player.flag[CTHMapID]>
- flag player CTHKillCounter:++
- define friend '<player.flag[CTHTeam]>'
- announce "<player.flag[CTHKillCounter].add[<p@%friend%.flag[CTHKillCounter]||0>]> kill counter"
}