Date: 2016/08/23 04:38:05 UTC-07:00
Type: Denizen Script
KingQuest:
type: assignment
actions:
on assignment:
- trigger name:click state:true
interact scripts:
- 10 KingInteract
king:
type: format
format: "<&7><npc.name.nickname> <&7>> <&a><text>"
KingInteract:
type: interact
steps:
1:
click trigger:
script:
- engage
- narrate format:king ""
- wait 1s
- narrate format:king ""
- disengage
KillKing:
type: world
events:
on npc dies:
- if !<context.damager.is_player||false> {
- give money 100 player:<context.damager>
- queue clear
}