Paste #35903: Diff note for paste #35902

Date: 2016/09/09 17:28:17 UTC-07:00
Type: Diff Report

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 KitSystem_Version:
     type: version
     name: KitSystem
-    id: 107
+    id: 108
     description: A kit system with a menu and config for all players.
-    version: 1
+    version: 2
     
 
 KitSystem_Config:
     type: yaml data
     config:
         permission: "essentials.kits.%kit%"
         default_order:
         - Sword
         - Bow
         - Rod
         - Gaps
         - Food
         - Armor
         - Arrow
         order_items:
             Sword: 'i@diamond_sword[display_name=&dSword]'
             Bow: 'i@bow[display_name=&dBow]'
             Rod: 'i@fishing_rod[display_name=&dRod]'
             Gaps: 'i@GOLDEN_APPLE[display_name=&dGaps;lore=&7May not be included in /kit pvp]'
             Food: 'i@cooked_beef[display_name=&dFood]'
             Armor: 'i@iron_chestplate[display_name=&dAll Armor;lore=&7Helmet|&7Chestplate|&7Leggings|&7Boots]'
             Arrow: 'i@arrow[display_name=&dArrows]'
         kits:
             # Edit your kits below here
             PvP:
                 permission: essentials.kits.pvp
                 cooldown: 10
                 items:
                     Sword:
                     - i@diamond_sword
                     Bow:
                     - i@bow
                     Rod:
                     - i@fishing_rod
                     Gaps: []
                     Food:
                     - i@cooked_beef[quantity=16]
                     Armor:
                     - i@iron_helmet
                     - i@iron_chestplate
                     - i@iron_leggings
                     - i@iron_boots
                     Arrow:
                     - i@arrow[quantity=64]
             Master:
                 permission: essentials.kits.master
                 cooldown: 36000
                 items:
                     Sword:
                     - i@diamond_sword[display_name=&aMaster;enchantments=DAMAGE_ALL,2|DURABILITY,1]
                     Bow:
                     - i@bow[display_name=&aMaster;enchantments=ARROW_DAMAGE,2|DURABILITY,1]
                     Rod:
                     - i@fishing_rod
                     Gaps:
                     - i@GOLDEN_APPLE[quantity=4]
                     Food:
                     - i@cooked_beef[quantity=16]
                     Armor:
                     - i@diamond_helmet[display_name=&aMaster;enchantments=PROTECTION_ENVIRONMENTAL,3]
                     - i@diamond_chestplate[display_name=&aMaster;enchantments=PROTECTION_ENVIRONMENTAL,2]
                     - i@diamond_leggings[display_name=&aMaster;enchantments=PROTECTION_ENVIRONMENTAL,2]
                     - i@diamond_boots[display_name=&aMaster;enchantments=PROTECTION_ENVIRONMENTAL,2]
                     Arrow:
                     - i@arrow[quantity=64]
             Master1:
                 permission: essentials.kits.Master1
                 cooldown: 10
                 items:
                     Sword:
                     - i@diamond_sword
                     Bow:
                     - i@bow
                     Rod:
                     - i@fishing_rod
                     Gaps: []
                     Food:
                     - i@cooked_beef[quantity=16]
                     Armor:
                     - i@diamond_helmet
                     - i@iron_chestplate
                     - i@iron_leggings
                     - i@diamond_boots
                     Arrow:
                     - i@arrow[quantity=64]
             
 
 
                 
 KitSystem_Events:
     type: world
     debug: false
     events:
         # BC's data tracker.
         on system time hourly: 
         - webget "http://stats.denizenscript.com/tracker?script=<s@KitSystem_Version.yaml_key[id]>&version=<s@KitSystem_Version.yaml_key[version]>" 
 
         on player respawns:
         - if <player.has_flag[KitSystem_Status_AutoKit].not> {
             - wait 10t
             - if <player.is_online> {
                 - if <player.has_permission[essentials.kits.master1].global> {
                     - execute as_player "kit master1"
                 }
                 else {
                     - execute as_player "kit pvp"
                 }
             }
         }
         
         on player drags in KitSystem_OrderMenu:
         - determine cancelled
         
         on player clicks in KitSystem_OrderMenu:
         - determine cancelled passively
         - if <context.slot_type> == "CONTAINER" {
             - define order <s@KitSystem_Config.yaml_key[config.default_order]>
             - if <context.slot> <= <def[order].size> {
                 - if <player.has_flag[KitSystem_SelectedItem]> {
                     - define slot1 <context.slot>
                     - define list <player.flag[KitSystem_sort_config]>
                     - define slot2 <player.flag[KitSystem_SelectedItem]>
                     - define new_list <def[list].set[<def[list].get[<def[slot2]>]>].at[<def[slot1]>]>
                     - define new_list <def[new_list].set[<def[list].get[<def[slot1]>]>].at[<def[slot2]>]>
                     - flag player KitSystem_sort_config:<def[new_list]>
                     - flag player KitSystem_SelectedItem:!
                     - flag server "KitSystem_Target_ConfigMenu:<player>"
                     - inject KitSystem_ConfigOrderPrepare
                 }
                 else {
                     - flag player KitSystem_SelectedItem:<context.slot>
                 }
             }
         }
         
         on player drags in KitSystem_KitsMenu:
         - determine cancelled
         
         on player clicks in KitSystem_KitsMenu:
         - determine cancelled passively
         - if <context.item.display_name.strip_color.starts_with[Kit<&co>].not||true> {
             - if <context.item.scriptname||null> == "KitSystem_KitConfigItem" {
                 - execute as_player "kitconfig"
             }
             - queue clear
         }
         - inventory close d:<context.inventory>
         - define title <context.item.display_name.strip_color.after[Kit<&co><&sp>]||null>
         - if <def[title]> == null {
             - queue clear
         }
         - execute as_player "kit <def[title]>"
     
         on player clicks KitSystem_ConfigItem1 in KitSystem_ConfigMenu:
         - determine cancelled passively
         - flag server "KitSystem_Target_ConfigMenu:<player>"
         - inject KitSystem_ConfigOrderPrepare
     
         on player clicks KitSystem_ConfigItem2 in KitSystem_ConfigMenu:
         - determine cancelled passively
         - if <player.has_Flag[KitSystem_Status_AutoKit]> {
             - flag player KitSystem_Status_AutoKit:!
         }
         else {
             - flag player KitSystem_Status_AutoKit
         }
         - flag server "KitSystem_Target_ConfigMenu:<player>"
         - inventory open d:in@KitSystem_ConfigMenu
         
         on player clicks KitSystem_ConfigItem3 in KitSystem_ConfigMenu:
         - determine cancelled passively
         - if <player.has_Flag[KitSystem_Status_AutoArmor]> {
             - flag player KitSystem_Status_AutoArmor:!
         }
         else {
             - flag player KitSystem_Status_AutoArmor
         }
         - flag server "KitSystem_Target_ConfigMenu:<player>"
         - inventory open d:in@KitSystem_ConfigMenu
                 
 KitSystem_Command:
     type: command
     name: kit
     description: Kit command to your kits
     debug: false
     usage: /kit
     aliases:
     - kits
     script:
     - if <context.args.size> >= 1 {
         - define kit <context.args.get[1]||pvp>
         - if <s@KitSystem_Config.list_keys[config.kits].contains[<def[kit]>]||false> {
-            ## Check permission player
             - define permission <s@KitSystem_Config.yaml_key[config.kits.<def[kit]>.permission]>
             - if <player.has_permission[<def[permission]>].global.not||true> {
                 - narrate  "<&c>No acccess to that kit!"
                 - queue clear
             }
             - define cd_flag KitSystem_Cooldown_<def[kit]>
             - if <player.has_flag[<def[cd_flag]>]||true> {
                 - narrate "<&7>The kit <&c><def[kit]> <&7>can be taken at <&c><player.flag[<def[cd_flag]>].expiration.formatted>"
                 - queue clear
             }
             - narrate "<&3>Giving kit<&co> <&6><&l><def[kit]>"
             - if <player.has_flag[KitSystem_Notify_Cooldown].not> {
                 - flag player KitSystem_Notify_Cooldown duration:30m
                 - narrate "<&a>/kitconfig <&3>to change the order of your kit!"
             }
             - define itemtypes <s@KitSystem_Config.list_keys[config.kits.<def[kit]>.items]||i@dirt>
             - define cooldown <s@KitSystem_Config.yaml_key[config.kits.<def[kit]>.cooldown]||10>
-            ## Sort <def[itemtypes]>
             - if <player.has_flag[KitSystem_sort_config].not> {
                 - define order <s@KitSystem_Config.yaml_key[config.default_order]>
                 - flag player "KitSystem_sort_config:<def[order]>"
             }
             - foreach <player.flag[KitSystem_sort_config]> {
                 - define items <s@KitSystem_Config.yaml_key[config.kits.<def[kit]>.items.<def[value]>]>
                 - if <def[items].is_empty.not> {
                     - if <def[value]> == "Armor" {
                         - if <player.has_flag[KitSystem_Status_AutoArmor].not> {
                             - if <player.equipment> == "li@i@air|i@air|i@air|i@air" {
                                 - adjust <player> equipment:<s@KitSystem_Config.yaml_key[config.kits.<def[kit]>.items.<def[value]>].parse_color.as_list.reverse>
                             }
                             else {
                                 - give <s@KitSystem_Config.yaml_key[config.kits.<def[kit]>.items.<def[value]>].parse_color>
                             }
                         }
                         else {
                             - give <s@KitSystem_Config.yaml_key[config.kits.<def[kit]>.items.<def[value]>].parse_color>
                         }
                     }
                     else {
                         - give <s@KitSystem_Config.yaml_key[config.kits.<def[kit]>.items.<def[value]>].parse_color>
                     }
                 }
             }
             - if <player.is_op.not> {
                 - flag player "<def[cd_flag]>" "duration:<def[cooldown]>s"
             }
             - queue clear
         }
         else {
             - narrate "<&c>That kit does not exist..."
         }
     }
     else {
         - flag server "KitSystem_Target_KitsMenu:<player>"
         - inventory open d:in@KitSystem_KitsMenu
     }
     
 KitSystem_KitsMenu:
   type: inventory
   debug: false
   inventory: CHEST
   title: <&8>Kits Menu
   size: 27
   definitions:
     Item1: <proc[KitSystem_KitsMenu_Proc].context[1|PvP]>[display_name=<proc[KitSystem_KitsMenu_Proc].context[2|PvP]>;lore=<proc[KitSystem_KitsMenu_Proc].context[3|PvP]>]
     Item2: <proc[KitSystem_KitsMenu_Proc].context[1|Master]>[display_name=<proc[KitSystem_KitsMenu_Proc].context[2|Master]>;lore=<proc[KitSystem_KitsMenu_Proc].context[3|Master]>]
     Item3: <proc[KitSystem_KitsMenu_Proc].context[1|Master1]>[display_name=<proc[KitSystem_KitsMenu_Proc].context[2|Master1]>;lore=<proc[KitSystem_KitsMenu_Proc].context[3|Master1]>]
     Config: KitSystem_KitConfigItem
     P: STAINED_GLASS_PANE,7
   slots:
     - "[Config] [P] [P] [item1] [item2] [item3] [P] [P] [Config]"
 
     
 KitSystem_KitsMenu_Proc:
     type: procedure
     debug: false
     definitions: line|item
     script:
     - define target <server.flag[KitSystem_Target_KitsMenu]>
     - define permission <s@KitSystem_Config.yaml_key[config.kits.<def[item]>.permission]>
     - define access <def[target].has_permission[<def[permission]>]>
     - choose "<def[line]>":
         - case "1":
             - define cd_flag KitSystem_Cooldown_<def[item]>
             - if <def[access]> {
                 - if <def[target].has_flag[<def[cd_flag]>]> {
                     - determine "STAINED_GLASS_PANE,4"
                 }
                 else {
                     - determine "STAINED_GLASS_PANE,5"
                 }
             }
             else {
                 - determine "STAINED_GLASS_PANE,14"
             }
         - case "2":
             - determine "<&6><&l>Kit<&co> <def[item]>"
         - case "3":
             - define cd_flag KitSystem_Cooldown_<def[item]>
             - if <def[access]> {
                 - if <def[target].has_flag[<def[cd_flag]>]> {
                     - determine "<&e>Can be taken in <&b><def[target].flag[<def[cd_flag]>].expiration.formatted>"
                 }
                 else {
                     - determine "<&a>Ready!"
                 }
             }
             else {
                 - determine "<&c>No Access!"
             }
         - default:
             - determine "Chosen default in <def[item]>"
 
 
 KitSystem_KitConfigItem:
     type: item
     debug: false
     material: ENDER_CHEST
     display name: <&d>KitConfig
     lore:
     - <&9>Order, automatic kits, etc.
             
 KitSystem_ConfigCommand:
     type: command
     name: kitconfig
     description: Kit command for your kits
     debug: false
     usage: /kitconfig
     script:
     - flag server "KitSystem_Target_ConfigMenu:<player>"
     - inventory open d:in@KitSystem_ConfigMenu
     
 KitSystem_ConfigOrderPrepare:
     type: task
     script:
     - if <player.has_flag[KitSystem_sort_config].not> {
         - define order <s@KitSystem_Config.yaml_key[config.default_order]>
         - flag player "KitSystem_sort_config:<def[order]>"
     }
     - inventory open d:in@KitSystem_OrderMenu
     
 KitSystem_ConfigMenu: 
   type: inventory 
   debug: false
   inventory: CHEST
   title: <&6>Kit Config
   size: 9
   definitions: 
     Item1: i@KitSystem_ConfigItem1
     Item2: i@KitSystem_ConfigItem2
     Item3: i@KitSystem_ConfigItem3
     P: STAINED_GLASS_PANE,7
   slots: 
     - "[] [] [Item1] [] [Item2] [] [Item3] [] []"
     
     
 KitSystem_ConfigItem1:
     type: item
     material: CHEST
     display name: <&d>Kit Order
     lore:
     - <&3>Here you can change the order
     - <&3>when you get your kit.
     
 KitSystem_ConfigItem2:
     type: item
     debug: false
     material: IRON_SWORD
     display name: <&d>Auto-Kit
     lore:
     - <&9>Status<&co> <proc[KitSystem_ConfigMenu_Proc].context[AutoKit]>
     - <&3>When you respawn, your kit
     - <&3>will be automatic given 
     - <&3>if not on cooldown.
   
 KitSystem_ConfigItem3:
     type: item
     debug: false
     material: Iron_Chestplate
     display name: <&d>Auto-Armor
     lore:
     - <&9>Status<&co> <proc[KitSystem_ConfigMenu_Proc].context[AutoArmor]>
     - <&3>Your armor is equipped instead
     - <&3>of being filled in your inventory.
     - <&3>This only happens when you take your kit.
 
 KitSystem_ConfigMenu_Proc:
     type: procedure
     debug: false
     definitions: item
     script:
     - define target <server.flag[KitSystem_Target_ConfigMenu]>
     - define status_flag KitSystem_Status_<def[item]>
     - if <def[target].has_flag[<def[status_flag]>]> {
         - determine "<&c>Turned Off"
     }
     else {
         - determine "<&a>Turned On"
     }
 KitSystem_OrderMenu:
   type: inventory
   debug: false
   inventory: CHEST
   title: <&8>Click on 2 items to swap.
   size: 9
   definitions:
     Item1: <proc[KitSystem_OrderMenu_Proc].context[1]>
     Item2: <proc[KitSystem_OrderMenu_Proc].context[2]>
     Item3: <proc[KitSystem_OrderMenu_Proc].context[3]>
     Item4: <proc[KitSystem_OrderMenu_Proc].context[4]>
     Item5: <proc[KitSystem_OrderMenu_Proc].context[5]>
     Item6: <proc[KitSystem_OrderMenu_Proc].context[6]>
     Item7: <proc[KitSystem_OrderMenu_Proc].context[7]>
     Item8: <proc[KitSystem_OrderMenu_Proc].context[8]>
     Item9: <proc[KitSystem_OrderMenu_Proc].context[9]>
   slots:
     - "[Item1] [Item2] [Item3] [Item4] [Item5] [Item6] [Item7] [Item8] [Item9]"
 
 KitSystem_OrderMenu_Proc:
     type: procedure
     debug: false
     definitions: item
     script:
     - define target <server.flag[KitSystem_Target_ConfigMenu]>
     - define item <def[target].flag[KitSystem_sort_config].after[li@].split[|].get[<def[item]>]||null>
     - determine <s@KitSystem_Config.yaml_key[config.order_items.<def[item]>].parse_color||i@air>