Paste #35990: Denizen Debug Logs From Insydon Survival Server

Date: 2016/09/11 21:30:46 UTC-07:00
Type: Server Log

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Java Version: 1.8.0_101
Up-time: 2h
CraftBukkit Version: git-Spigot-1e4dd71-4507d99 (MC: 1.10.2)
Denizen Version: Core: 1.10 (Build 70), CraftBukkit: 0.9.8-SNAPSHOT (build 1618)
Active Plugins (20): WorldEdit: 6.1.3;7a097ca, Essentials: TeamCity, MOTDgdCommandAd: 2.7, EssentialsAntiBuild: TeamCity, 
PermissionsEx: 1.23.4, AdvancedBan: 2.0.5, Vault: 1.5.6-b49, EssentialsSpawn: TeamCity, 
WorldGuard: 6.1.2;e38d98d, ProtocolLib: 4.0.2, HyperConomy: 0.975.6, BungeePortals: 1.2, 
Citizens: 2.0.19-SNAPSHOT (build 1374), Legendchat: 1.1.3, Denizen: 0.9.8-SNAPSHOT (build 1618), 
EssentialsProtect: TeamCity, ItemSlotMachine: 1.3.3, CraftBook: 3.9-SNAPSHOT, 
HyperMerchant: 1.6.1-dev, Sentinel: 0.6 (build 41)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): Revdutchie(Revdutchie)
Offline Players: 11
Mode: offline

04:29:50 [INFO]  Running script event 'PlayerRightClicksAtEntity', 
                   event='player right clicks at entity' for script 
                   'DFE_LISTENER' 
04:29:50 [INFO]  Starting InstantQueue 
                   'DFE_LISTENER_ColumnistsStruckHerein'... 
04:29:50 [INFO]  Queue 'DFE_LISTENER_ColumnistsStruckHerein' Executing: 
                   DETERMINE "passively" "cancelled" 
04:29:50 [INFO] +- Executing dCommand: DETERMINE/p@Revdutchie ---------+ 
04:29:50 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  
                   passively='true' 
04:29:50 [INFO]  Queue 'DFE_LISTENER_ColumnistsStruckHerein' Executing: DEFINE 
                   "entity" 
                   "<context.entity.location.find.entities[armor_stand].within[2.0].filter[has_flag[sit]].get[1]>" 
04:29:50 [INFO] +- Executing dCommand: DEFINE/p@Revdutchie ---------+ 
04:29:50 [INFO]  Filled tag 
                   <context.entity.location.find.entities[armor_stand].within[2.0].filter[has_flag[sit]].get[1]> 
                   with 'null'. 
04:29:50 [INFO]  ERROR in script 'DFE_LISTENER'! Tag 
                   <context.entity.location.find.entities[armor_stand].within[2.0].filter[has_flag[sit]].get[1]> 
                   is invalid! 
04:29:50 [INFO] +> Executing 'DEFINE': 
                   queue='DFE_LISTENER_ColumnistsStruckHerein'  
                   definition='entity'  value='null' 
04:29:50 [INFO]  Queue 'DFE_LISTENER_ColumnistsStruckHerein' Executing: IF 
                   "<def[entity]||null>" "==" "null" "{" "-" "queue" "clear" "}" 
04:29:50 [INFO] +- Executing dCommand: IF/p@Revdutchie ---------+ 
04:29:50 [INFO] +> Executing 'IF': use_braces='true' 
04:29:50 [INFO]  Filled tag <def[entity]||null> with 'null'. 
04:29:50 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(null)' --> OUTCOME='true' 
04:29:50 [INFO]  Queue 'DFE_LISTENER_ColumnistsStruckHerein' Executing: QUEUE 
                   "clear" 
04:29:50 [INFO] +- Executing dCommand: QUEUE/p@Revdutchie ---------+ 
04:29:50 [INFO] +> Executing 'QUEUE': 
                   queue='q@DFE_LISTENER_ColumnistsStruckHerein'  Action='CLEAR' 
04:29:50 [INFO]  Completing queue 'DFE_LISTENER_ColumnistsStruckHerein' in 
                   2ms. 
04:29:50 [INFO]  Event cancelled! 
04:29:50 [INFO] +- Getting interact script: n@switcher/p@Revdutchie ---------+ 
04:29:50 [INFO]  OKAY! '10 NPC SWITCH LEVER' meets requirements. 
04:29:50 [INFO]  
04:29:50 [INFO]  OKAY! Highest scoring script is NPC SWITCH LEVER. 
04:29:50 [INFO] +> [InteractScri...] Current step for this script is: 1 
04:29:50 [INFO] +---------------------+ 
04:29:50 [INFO] +- Parsing CLICK trigger: n@switcher/p@Revdutchie ---------+ 
04:29:50 [INFO]  Starting TimedQueue 'NPC SWITCH LEVER_CycleCitySomewhere'... 
04:29:50 [INFO]  Queue 'NPC SWITCH LEVER_CycleCitySomewhere' Executing: CHAT 
                   "Hello <yellow><player.name>" 
04:29:50 [INFO] +- Executing dCommand: CHAT/p@Revdutchie ---------+ 
04:29:50 [INFO]  Filled tag <yellow> with ''. 
04:29:50 [INFO]  Filled tag <player.name> with 'Revdutchie'. 
04:29:50 [INFO] +> Executing 'CHAT': talkers='li@n@61'  
                   targets='li@p@20ddd04f-a3ab-4b8a-b1e0-e27382e2ff3a'  
                   message='Hello Revdutchie'  range='5.0' 
04:29:50 [INFO]  Filled tag <def[talker].name> with 'switcher'. 
04:29:50 [INFO]  Filled tag <def[message]> with 'Hello Revdutchie'. 
04:29:50 [INFO]  Filled tag <def[talker].name> with 'switcher'. 
04:29:50 [INFO]  Filled tag <def[target].name> with 'Revdutchie'. 
04:29:50 [INFO]  Filled tag <def[message]> with 'Hello Revdutchie'. 
04:29:51 [INFO]  Queue 'NPC SWITCH LEVER_CycleCitySomewhere' Executing: 
                   NARRATE "How do you want to set the switch? <green>On 
                   <white>or <red>Off" 
04:29:51 [INFO] +- Executing dCommand: NARRATE/p@Revdutchie ---------+ 
04:29:51 [INFO]  Filled tag <green> with ''. 
04:29:51 [INFO]  Filled tag <white> with ''. 
04:29:51 [INFO]  Filled tag <red> with ''. 
04:29:51 [INFO] +> Executing 'NARRATE': Narrating='How do you want to set the 
                   switch? On or Off'  Targets='[p@Revdutchie]' 
04:29:51 [INFO]  Queue 'NPC SWITCH LEVER_CycleCitySomewhere' Executing: ZAP 
                   "step:2" 
04:29:51 [INFO] +- Executing dCommand: ZAP/p@Revdutchie ---------+ 
04:29:51 [INFO] +> Executing 'ZAP': Player='p@Revdutchie'  script='NPC SWITCH 
                   LEVER(INTERACT)'  step='2' 
04:29:51 [INFO]  Completing queue 'NPC SWITCH LEVER_CycleCitySomewhere' in 
                   993ms. 
04:29:54 [INFO] +- Getting interact script: n@switcher/p@Revdutchie ---------+ 
04:29:54 [INFO]  OKAY! '10 NPC SWITCH LEVER' meets requirements. 
04:29:54 [INFO]  
04:29:54 [INFO]  OKAY! Highest scoring script is NPC SWITCH LEVER. 
04:29:54 [INFO] +> [InteractScri...] Current step for this script is: 2 
04:29:54 [INFO] +---------------------+ 
04:29:54 [INFO] +> Executing 'CHAT': Player='Revdutchie'  NPC='switcher/61'  
                   Radius(Max)='2.491795460519345(3.0)'  Trigger text='On'  
                   LOS='true'  Facing='true' 
04:29:54 [INFO]  Filled tag <npc.name.nickname> with 'switcher'. 
04:29:54 [INFO]  Filled tag <player.name> with 'Revdutchie'. 
04:29:54 [INFO]  Filled tag <npc.name.nickname> with 'switcher'. 
04:29:54 [INFO] +- Parsing CHAT trigger: n@switcher/p@Revdutchie ---------+ 
04:29:54 [INFO]  Starting TimedQueue 'NPC SWITCH 
                   LEVER_NylonIndicationAutos'... 
04:29:54 [INFO]  Queue 'NPC SWITCH LEVER_NylonIndicationAutos' Executing: 
                   NARRATE "I turned the switch <green>On." 
04:29:54 [INFO] +- Executing dCommand: NARRATE/p@Revdutchie ---------+ 
04:29:54 [INFO]  Filled tag <green> with ''. 
04:29:54 [INFO] +> Executing 'NARRATE': Narrating='I turned the switch On.'  
                   Targets='[p@Revdutchie]' 
04:29:54 [INFO]  Running script event 'Chat', event='player chats' for script 
                   'DFE_LISTENER' 
04:29:54 [INFO]  Starting InstantQueue 'DFE_LISTENER_RolesCentsFact'... 
04:29:54 [INFO]  Queue 'DFE_LISTENER_RolesCentsFact' Executing: IF 
                   "<player.has_flag[CreateProp]>" "{" "-" "determine" 
                   "passively" "cancelled" "-" "if" 
                   "<yaml[props].read[props].contains[<context.message>]>" "{" 
                   "-" "narrate" "Prop name <context.message> already in use!" 
                   "}" "else" "{" "-" "yaml" "id:props" "set" 
                   "props:->:<context.message>" "-" "yaml" 
                   "savefile:/dFurnitureEditor/props.yml" "id:props" "-" 
                   "narrate" "Prop <context.message> created!" "}" "-" "flag" 
                   "player" "CreateProp:!" "-" "inventory" "open" 
                   "d:in@Editor_... * snip! * 
04:29:54 [INFO] +- Executing dCommand: IF/p@Revdutchie ---------+ 
04:29:54 [INFO] +> Executing 'IF': use_braces='true' 
04:29:54 [INFO]  Filled tag <player.has_flag[CreateProp]> with 'false'. 
04:29:54 [INFO]  Filled tag <player.has_flag[DeleteProp]> with 'false'. 
04:29:54 [INFO]  Filled tag <player.has_flag[CreatePart]> with 'false'. 
04:29:54 [INFO]  Filled tag <player.has_flag[DeletePart]> with 'false'. 
04:29:54 [INFO]  Filled tag <player.has_flag[SetLocation]> with 'false'. 
04:29:54 [INFO]  Filled tag <player.has_flag[SetAngle]> with 'false'. 
04:29:54 [INFO]  Filled tag <player.has_flag[SetItem]> with 'false'. 
04:29:54 [INFO]  Filled tag <player.has_flag[SetType]> with 'false'. 
04:29:54 [INFO]  Completing queue 'DFE_LISTENER_RolesCentsFact' in 2ms. 
04:29:55 [INFO] +> [] CHAT: Revdutchie: On 
04:29:55 [INFO]  Queue 'NPC SWITCH LEVER_NylonIndicationAutos' Executing: 
                   SWITCH "location:-74,43,440,world" "state:on" 
04:29:55 [INFO] +- Executing dCommand: SWITCH/p@Revdutchie ---------+ 
04:29:55 [INFO] +> Executing 'SWITCH': locations='li@-74,43,440,world'  
                   duration='0t'  switchstate='ON' 
04:29:55 [INFO]  Switched LEVER! Current state now: ON 
04:29:55 [INFO]  Queue 'NPC SWITCH LEVER_NylonIndicationAutos' Executing: ZAP 
                   "step:1" 
04:29:55 [INFO] +- Executing dCommand: ZAP/p@Revdutchie ---------+ 
04:29:55 [INFO] +> Executing 'ZAP': Player='p@Revdutchie'  script='NPC SWITCH 
                   LEVER(INTERACT)'  step='1' 
04:29:55 [INFO]  Completing queue 'NPC SWITCH LEVER_NylonIndicationAutos' in 
                   994ms. 
04:30:00 [INFO]  Running script event 'SystemTime', event='system time 
                   minutely' for script 'DFE_LISTENER' 
04:30:00 [INFO]  Starting InstantQueue 'DFE_LISTENER_RipHongFame'... 
04:30:00 [INFO]  Queue 'DFE_LISTENER_RipHongFame' Executing: FOREACH 
                   "<w@world.entities.filter[has_flag[fire]]>" "{" "-" "define" 
                   "entity" "<def[value]>" "-" "repeat" "120" "{" "-" "if" 
                   "<def[entity].is_spawned.not||true>" "{" "-" "queue" "clear" 
                   "}" "-" "if" 
                   "<def[entity].location.find.entities[player].within[16].size.is[MORE].than[0]>" 
                   "{" "-" "playeffect" "<def[entity].location>" "effect:flame" 
                   "data:0.001" "quantity:5" "offset:0.1,0.1,0.1" "}" "-" "wait" 
                   "10t" "}" "}" 
04:30:00 [INFO] +- Executing dCommand: FOREACH ---------+ 
04:30:00 [INFO]  Filled tag <w@world.entities.filter[has_flag[fire]]> with 
                   'li@'. 
04:30:00 [INFO] +> Executing 'FOREACH': list='li@' 
04:30:00 [INFO]  Empty list, not looping... 
04:30:00 [INFO]  Completing queue 'DFE_LISTENER_RipHongFame' in 7ms. 
04:30:03 [INFO]  Running script event 'PlayerRightClicksAtEntity', 
                   event='player right clicks at entity' for script 
                   'DFE_LISTENER' 
04:30:03 [INFO]  Starting InstantQueue 'DFE_LISTENER_EminemOperationalSame'... 
04:30:03 [INFO]  Queue 'DFE_LISTENER_EminemOperationalSame' Executing: 
                   DETERMINE "passively" "cancelled" 
04:30:03 [INFO] +- Executing dCommand: DETERMINE/p@Revdutchie ---------+ 
04:30:03 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  
                   passively='true' 
04:30:03 [INFO]  Queue 'DFE_LISTENER_EminemOperationalSame' Executing: DEFINE 
                   "entity" 
                   "<context.entity.location.find.entities[armor_stand].within[2.0].filter[has_flag[sit]].get[1]>" 
04:30:03 [INFO] +- Executing dCommand: DEFINE/p@Revdutchie ---------+ 
04:30:03 [INFO]  Filled tag 
                   <context.entity.location.find.entities[armor_stand].within[2.0].filter[has_flag[sit]].get[1]> 
                   with 'null'. 
04:30:03 [INFO]  ERROR in script 'DFE_LISTENER'! Tag 
                   <context.entity.location.find.entities[armor_stand].within[2.0].filter[has_flag[sit]].get[1]> 
                   is invalid! 
04:30:03 [INFO] +> Executing 'DEFINE': 
                   queue='DFE_LISTENER_EminemOperationalSame'  
                   definition='entity'  value='null' 
04:30:03 [INFO]  Queue 'DFE_LISTENER_EminemOperationalSame' Executing: IF 
                   "<def[entity]||null>" "==" "null" "{" "-" "queue" "clear" "}" 
04:30:03 [INFO] +- Executing dCommand: IF/p@Revdutchie ---------+ 
04:30:03 [INFO] +> Executing 'IF': use_braces='true' 
04:30:03 [INFO]  Filled tag <def[entity]||null> with 'null'. 
04:30:03 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(null)' --> OUTCOME='true' 
04:30:03 [INFO]  Queue 'DFE_LISTENER_EminemOperationalSame' Executing: QUEUE 
                   "clear" 
04:30:03 [INFO] +- Executing dCommand: QUEUE/p@Revdutchie ---------+ 
04:30:03 [INFO] +> Executing 'QUEUE': 
                   queue='q@DFE_LISTENER_EminemOperationalSame'  Action='CLEAR' 
04:30:03 [INFO]  Completing queue 'DFE_LISTENER_EminemOperationalSame' in 2ms. 
04:30:03 [INFO]  Event cancelled! 
04:30:03 [INFO] +- Getting interact script: n@switcher/p@Revdutchie ---------+ 
04:30:03 [INFO]  OKAY! '10 NPC SWITCH LEVER' meets requirements. 
04:30:03 [INFO]  
04:30:03 [INFO]  OKAY! Highest scoring script is NPC SWITCH LEVER. 
04:30:03 [INFO] +> [InteractScri...] Current step for this script is: 1 
04:30:03 [INFO] +---------------------+ 
04:30:03 [INFO] +- Parsing CLICK trigger: n@switcher/p@Revdutchie ---------+ 
04:30:03 [INFO]  Starting TimedQueue 'NPC SWITCH 
                   LEVER_BranchBalanceReadings'... 
04:30:03 [INFO]  Queue 'NPC SWITCH LEVER_BranchBalanceReadings' Executing: 
                   CHAT "Hello <yellow><player.name>" 
04:30:03 [INFO] +- Executing dCommand: CHAT/p@Revdutchie ---------+ 
04:30:03 [INFO]  Filled tag <yellow> with ''. 
04:30:03 [INFO]  Filled tag <player.name> with 'Revdutchie'. 
04:30:03 [INFO] +> Executing 'CHAT': talkers='li@n@61'  
                   targets='li@p@20ddd04f-a3ab-4b8a-b1e0-e27382e2ff3a'  
                   message='Hello Revdutchie'  range='5.0' 
04:30:03 [INFO]  Filled tag <def[talker].name> with 'switcher'. 
04:30:03 [INFO]  Filled tag <def[message]> with 'Hello Revdutchie'. 
04:30:03 [INFO]  Filled tag <def[talker].name> with 'switcher'. 
04:30:03 [INFO]  Filled tag <def[target].name> with 'Revdutchie'. 
04:30:03 [INFO]  Filled tag <def[message]> with 'Hello Revdutchie'. 
04:30:03 [INFO]  Queue 'NPC SWITCH LEVER_BranchBalanceReadings' Executing: 
                   NARRATE "How do you want to set the switch? <green>On 
                   <white>or <red>Off" 
04:30:03 [INFO] +- Executing dCommand: NARRATE/p@Revdutchie ---------+ 
04:30:03 [INFO]  Filled tag <green> with ''. 
04:30:03 [INFO]  Filled tag <white> with ''. 
04:30:03 [INFO]  Filled tag <red> with ''. 
04:30:03 [INFO] +> Executing 'NARRATE': Narrating='How do you want to set the 
                   switch? On or Off'  Targets='[p@Revdutchie]' 
04:30:04 [INFO]  Queue 'NPC SWITCH LEVER_BranchBalanceReadings' Executing: ZAP 
                   "step:2" 
04:30:04 [INFO] +- Executing dCommand: ZAP/p@Revdutchie ---------+ 
04:30:04 [INFO] +> Executing 'ZAP': Player='p@Revdutchie'  script='NPC SWITCH 
                   LEVER(INTERACT)'  step='2' 
04:30:04 [INFO]  Completing queue 'NPC SWITCH LEVER_BranchBalanceReadings' in 
                   993ms. 
04:30:07 [INFO] +- Getting interact script: n@switcher/p@Revdutchie ---------+ 
04:30:07 [INFO]  OKAY! '10 NPC SWITCH LEVER' meets requirements. 
04:30:07 [INFO]  
04:30:07 [INFO]  OKAY! Highest scoring script is NPC SWITCH LEVER. 
04:30:07 [INFO] +> [InteractScri...] Current step for this script is: 2 
04:30:07 [INFO] +---------------------+ 
04:30:07 [INFO] +> Executing 'CHAT': Player='Revdutchie'  NPC='switcher/61'  
                   Radius(Max)='2.491795460519345(3.0)'  Trigger text='Off'  
                   LOS='true'  Facing='true' 
04:30:07 [INFO]  Filled tag <npc.name.nickname> with 'switcher'. 
04:30:07 [INFO]  Filled tag <player.name> with 'Revdutchie'. 
04:30:07 [INFO]  Filled tag <npc.name.nickname> with 'switcher'. 
04:30:07 [INFO] +- Parsing CHAT trigger: n@switcher/p@Revdutchie ---------+ 
04:30:07 [INFO]  Starting TimedQueue 'NPC SWITCH 
                   LEVER_OwnershipWeekendsFlorists'... 
04:30:07 [INFO]  Queue 'NPC SWITCH LEVER_OwnershipWeekendsFlorists' Executing: 
                   NARRATE "I turned the switch <red>Off." 
04:30:07 [INFO] +- Executing dCommand: NARRATE/p@Revdutchie ---------+ 
04:30:07 [INFO]  Filled tag <red> with ''. 
04:30:07 [INFO] +> Executing 'NARRATE': Narrating='I turned the switch Off.'  
                   Targets='[p@Revdutchie]' 
04:30:07 [INFO]  Running script event 'Chat', event='player chats' for script 
                   'DFE_LISTENER' 
04:30:07 [INFO]  Starting InstantQueue 'DFE_LISTENER_SearchPrayBankruptcy'... 
04:30:07 [INFO]  Queue 'DFE_LISTENER_SearchPrayBankruptcy' Executing: IF 
                   "<player.has_flag[CreateProp]>" "{" "-" "determine" 
                   "passively" "cancelled" "-" "if" 
                   "<yaml[props].read[props].contains[<context.message>]>" "{" 
                   "-" "narrate" "Prop name <context.message> already in use!" 
                   "}" "else" "{" "-" "yaml" "id:props" "set" 
                   "props:->:<context.message>" "-" "yaml" 
                   "savefile:/dFurnitureEditor/props.yml" "id:props" "-" 
                   "narrate" "Prop <context.message> created!" "}" "-" "flag" 
                   "player" "CreateProp:!" "-" "inventory" "open" "d:in@E... * 
                   snip! * 
04:30:07 [INFO] +- Executing dCommand: IF/p@Revdutchie ---------+ 
04:30:07 [INFO] +> Executing 'IF': use_braces='true' 
04:30:07 [INFO]  Filled tag <player.has_flag[CreateProp]> with 'false'. 
04:30:07 [INFO]  Filled tag <player.has_flag[DeleteProp]> with 'false'. 
04:30:07 [INFO]  Filled tag <player.has_flag[CreatePart]> with 'false'. 
04:30:07 [INFO]  Filled tag <player.has_flag[DeletePart]> with 'false'. 
04:30:07 [INFO]  Filled tag <player.has_flag[SetLocation]> with 'false'. 
04:30:07 [INFO]  Filled tag <player.has_flag[SetAngle]> with 'false'. 
04:30:07 [INFO]  Filled tag <player.has_flag[SetItem]> with 'false'. 
04:30:07 [INFO]  Filled tag <player.has_flag[SetType]> with 'false'. 
04:30:07 [INFO]  Completing queue 'DFE_LISTENER_SearchPrayBankruptcy' in 2ms. 
04:30:07 [INFO] +> [] CHAT: Revdutchie: Off 
04:30:07 [INFO]  Queue 'NPC SWITCH LEVER_OwnershipWeekendsFlorists' Executing: 
                   SWITCH "location:-74,43,440,world" "state:off" 
04:30:07 [INFO] +- Executing dCommand: SWITCH/p@Revdutchie ---------+ 
04:30:07 [INFO] +> Executing 'SWITCH': locations='li@-74,43,440,world'  
                   duration='0t'  switchstate='OFF' 
04:30:07 [INFO]  Switched LEVER! Current state now: OFF 
04:30:08 [INFO]  Queue 'NPC SWITCH LEVER_OwnershipWeekendsFlorists' Executing: 
                   ZAP "step:1" 
04:30:08 [INFO] +- Executing dCommand: ZAP/p@Revdutchie ---------+ 
04:30:08 [INFO] +> Executing 'ZAP': Player='p@Revdutchie'  script='NPC SWITCH 
                   LEVER(INTERACT)'  step='1' 
04:30:08 [INFO]  Completing queue 'NPC SWITCH LEVER_OwnershipWeekendsFlorists' 
                   in 950ms. 
04:30:20 [INFO]  Running script event 'PlayerRightClicksAtEntity', 
                   event='player right clicks at entity' for script 
                   'DFE_LISTENER' 
04:30:20 [INFO]  Starting InstantQueue 'DFE_LISTENER_TemporalRecordersMemo'... 
04:30:20 [INFO]  Queue 'DFE_LISTENER_TemporalRecordersMemo' Executing: 
                   DETERMINE "passively" "cancelled" 
04:30:20 [INFO] +- Executing dCommand: DETERMINE/p@Revdutchie ---------+ 
04:30:20 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  
                   passively='true' 
04:30:20 [INFO]  Queue 'DFE_LISTENER_TemporalRecordersMemo' Executing: DEFINE 
                   "entity" 
                   "<context.entity.location.find.entities[armor_stand].within[2.0].filter[has_flag[sit]].get[1]>" 
04:30:20 [INFO] +- Executing dCommand: DEFINE/p@Revdutchie ---------+ 
04:30:20 [INFO]  Filled tag 
                   <context.entity.location.find.entities[armor_stand].within[2.0].filter[has_flag[sit]].get[1]> 
                   with 'null'. 
04:30:20 [INFO]  ERROR in script 'DFE_LISTENER'! Tag 
                   <context.entity.location.find.entities[armor_stand].within[2.0].filter[has_flag[sit]].get[1]> 
                   is invalid! 
04:30:20 [INFO] +> Executing 'DEFINE': 
                   queue='DFE_LISTENER_TemporalRecordersMemo'  
                   definition='entity'  value='null' 
04:30:20 [INFO]  Queue 'DFE_LISTENER_TemporalRecordersMemo' Executing: IF 
                   "<def[entity]||null>" "==" "null" "{" "-" "queue" "clear" "}" 
04:30:20 [INFO] +- Executing dCommand: IF/p@Revdutchie ---------+ 
04:30:20 [INFO] +> Executing 'IF': use_braces='true' 
04:30:20 [INFO]  Filled tag <def[entity]||null> with 'null'. 
04:30:20 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(null)' --> OUTCOME='true' 
04:30:20 [INFO]  Queue 'DFE_LISTENER_TemporalRecordersMemo' Executing: QUEUE 
                   "clear" 
04:30:20 [INFO] +- Executing dCommand: QUEUE/p@Revdutchie ---------+ 
04:30:20 [INFO] +> Executing 'QUEUE': 
                   queue='q@DFE_LISTENER_TemporalRecordersMemo'  Action='CLEAR' 
04:30:20 [INFO]  Completing queue 'DFE_LISTENER_TemporalRecordersMemo' in 2ms. 
04:30:20 [INFO]  Event cancelled! 
04:30:20 [INFO] +- Getting interact script: n@switcher/p@Revdutchie ---------+ 
04:30:20 [INFO]  OKAY! '10 NPC SWITCH LEVER' meets requirements. 
04:30:20 [INFO]  
04:30:20 [INFO]  OKAY! Highest scoring script is NPC SWITCH LEVER. 
04:30:20 [INFO] +> [InteractScri...] Current step for this script is: 1 
04:30:20 [INFO] +---------------------+ 
04:30:20 [INFO] +- Parsing CLICK trigger: n@switcher/p@Revdutchie ---------+ 
04:30:20 [INFO]  Starting TimedQueue 'NPC SWITCH LEVER_HazardsFinanceYou'... 
04:30:20 [INFO]  Queue 'NPC SWITCH LEVER_HazardsFinanceYou' Executing: CHAT 
                   "Hello <yellow><player.name>" 
04:30:20 [INFO] +- Executing dCommand: CHAT/p@Revdutchie ---------+ 
04:30:20 [INFO]  Filled tag <yellow> with ''. 
04:30:20 [INFO]  Filled tag <player.name> with 'Revdutchie'. 
04:30:20 [INFO] +> Executing 'CHAT': talkers='li@n@61'  
                   targets='li@p@20ddd04f-a3ab-4b8a-b1e0-e27382e2ff3a'  
                   message='Hello Revdutchie'  range='5.0' 
04:30:20 [INFO]  Filled tag <def[talker].name> with 'switcher'. 
04:30:20 [INFO]  Filled tag <def[message]> with 'Hello Revdutchie'. 
04:30:20 [INFO]  Filled tag <def[talker].name> with 'switcher'. 
04:30:20 [INFO]  Filled tag <def[target].name> with 'Revdutchie'. 
04:30:20 [INFO]  Filled tag <def[message]> with 'Hello Revdutchie'. 
04:30:20 [INFO]  Queue 'NPC SWITCH LEVER_HazardsFinanceYou' Executing: NARRATE 
                   "How do you want to set the switch? <green>On <white>or 
                   <red>Off" 
04:30:20 [INFO] +- Executing dCommand: NARRATE/p@Revdutchie ---------+ 
04:30:20 [INFO]  Filled tag <green> with ''. 
04:30:20 [INFO]  Filled tag <white> with ''. 
04:30:20 [INFO]  Filled tag <red> with ''. 
04:30:20 [INFO] +> Executing 'NARRATE': Narrating='How do you want to set the 
                   switch? On or Off'  Targets='[p@Revdutchie]' 
04:30:21 [INFO]  Queue 'NPC SWITCH LEVER_HazardsFinanceYou' Executing: ZAP 
                   "step:2" 
04:30:21 [INFO] +- Executing dCommand: ZAP/p@Revdutchie ---------+ 
04:30:21 [INFO] +> Executing 'ZAP': Player='p@Revdutchie'  script='NPC SWITCH 
                   LEVER(INTERACT)'  step='2' 
04:30:21 [INFO]  Completing queue 'NPC SWITCH LEVER_HazardsFinanceYou' in 
                   997ms. 
04:30:24 [INFO]  Running script event 'Chat', event='player chats' for script 
                   'DFE_LISTENER' 
04:30:24 [INFO]  Starting InstantQueue 'DFE_LISTENER_CjCoolDiagram'... 
04:30:24 [INFO]  Queue 'DFE_LISTENER_CjCoolDiagram' Executing: IF 
                   "<player.has_flag[CreateProp]>" "{" "-" "determine" 
                   "passively" "cancelled" "-" "if" 
                   "<yaml[props].read[props].contains[<context.message>]>" "{" 
                   "-" "narrate" "Prop name <context.message> already in use!" 
                   "}" "else" "{" "-" "yaml" "id:props" "set" 
                   "props:->:<context.message>" "-" "yaml" 
                   "savefile:/dFurnitureEditor/props.yml" "id:props" "-" 
                   "narrate" "Prop <context.message> created!" "}" "-" "flag" 
                   "player" "CreateProp:!" "-" "inventory" "open" 
                   "d:in@Editor_M... * snip! * 
04:30:24 [INFO] +- Executing dCommand: IF/p@Revdutchie ---------+ 
04:30:24 [INFO] +> Executing 'IF': use_braces='true' 
04:30:24 [INFO]  Filled tag <player.has_flag[CreateProp]> with 'false'. 
04:30:24 [INFO]  Filled tag <player.has_flag[DeleteProp]> with 'false'. 
04:30:24 [INFO]  Filled tag <player.has_flag[CreatePart]> with 'false'. 
04:30:24 [INFO]  Filled tag <player.has_flag[DeletePart]> with 'false'. 
04:30:24 [INFO]  Filled tag <player.has_flag[SetLocation]> with 'false'. 
04:30:24 [INFO]  Filled tag <player.has_flag[SetAngle]> with 'false'. 
04:30:24 [INFO]  Filled tag <player.has_flag[SetItem]> with 'false'. 
04:30:24 [INFO]  Filled tag <player.has_flag[SetType]> with 'false'. 
04:30:24 [INFO]  Completing queue 'DFE_LISTENER_CjCoolDiagram' in 2ms. 
04:30:25 [INFO] +> [] CHAT: Revdutchie: On