Java Version: 1.8.0_101
Up-time: 2h
CraftBukkit Version: git-Spigot-1e4dd71-4507d99 (MC: 1.10.2)
Denizen Version: Core: 1.10 (Build 70), CraftBukkit: 0.9.8-SNAPSHOT (build 1618)
Active Plugins (20): WorldEdit: 6.1.3;7a097ca, Essentials: TeamCity, MOTDgdCommandAd: 2.7, EssentialsAntiBuild: TeamCity,
PermissionsEx: 1.23.4, AdvancedBan: 2.0.5, Vault: 1.5.6-b49, EssentialsSpawn: TeamCity,
WorldGuard: 6.1.2;e38d98d, ProtocolLib: 4.0.2, HyperConomy: 0.975.6, BungeePortals: 1.2,
Citizens: 2.0.19-SNAPSHOT (build 1374), Legendchat: 1.1.3, Denizen: 0.9.8-SNAPSHOT (build 1618),
EssentialsProtect: TeamCity, ItemSlotMachine: 1.3.3, CraftBook: 3.9-SNAPSHOT,
HyperMerchant: 1.6.1-dev, Sentinel: 0.6 (build 41)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): Revdutchie(Revdutchie)
Offline Players: 11
Mode: offline
04:29:50 [INFO] Running script event 'PlayerRightClicksAtEntity',
event='player right clicks at entity' for script
'DFE_LISTENER'
04:29:50 [INFO] Starting InstantQueue
'DFE_LISTENER_ColumnistsStruckHerein'...
04:29:50 [INFO] Queue 'DFE_LISTENER_ColumnistsStruckHerein' Executing:
DETERMINE "passively" "cancelled"
04:29:50 [INFO] +- Executing dCommand: DETERMINE/p@Revdutchie ---------+
04:29:50 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
04:29:50 [INFO] Queue 'DFE_LISTENER_ColumnistsStruckHerein' Executing: DEFINE
"entity"
"<context.entity.location.find.entities[armor_stand].within[2.0].filter[has_flag[sit]].get[1]>"
04:29:50 [INFO] +- Executing dCommand: DEFINE/p@Revdutchie ---------+
04:29:50 [INFO] Filled tag
<context.entity.location.find.entities[armor_stand].within[2.0].filter[has_flag[sit]].get[1]>
with 'null'.
04:29:50 [INFO] ERROR in script 'DFE_LISTENER'! Tag
<context.entity.location.find.entities[armor_stand].within[2.0].filter[has_flag[sit]].get[1]>
is invalid!
04:29:50 [INFO] +> Executing 'DEFINE':
queue='DFE_LISTENER_ColumnistsStruckHerein'
definition='entity' value='null'
04:29:50 [INFO] Queue 'DFE_LISTENER_ColumnistsStruckHerein' Executing: IF
"<def[entity]||null>" "==" "null" "{" "-" "queue" "clear" "}"
04:29:50 [INFO] +- Executing dCommand: IF/p@Revdutchie ---------+
04:29:50 [INFO] +> Executing 'IF': use_braces='true'
04:29:50 [INFO] Filled tag <def[entity]||null> with 'null'.
04:29:50 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(null)' --> OUTCOME='true'
04:29:50 [INFO] Queue 'DFE_LISTENER_ColumnistsStruckHerein' Executing: QUEUE
"clear"
04:29:50 [INFO] +- Executing dCommand: QUEUE/p@Revdutchie ---------+
04:29:50 [INFO] +> Executing 'QUEUE':
queue='q@DFE_LISTENER_ColumnistsStruckHerein' Action='CLEAR'
04:29:50 [INFO] Completing queue 'DFE_LISTENER_ColumnistsStruckHerein' in
2ms.
04:29:50 [INFO] Event cancelled!
04:29:50 [INFO] +- Getting interact script: n@switcher/p@Revdutchie ---------+
04:29:50 [INFO] OKAY! '10 NPC SWITCH LEVER' meets requirements.
04:29:50 [INFO]
04:29:50 [INFO] OKAY! Highest scoring script is NPC SWITCH LEVER.
04:29:50 [INFO] +> [InteractScri...] Current step for this script is: 1
04:29:50 [INFO] +---------------------+
04:29:50 [INFO] +- Parsing CLICK trigger: n@switcher/p@Revdutchie ---------+
04:29:50 [INFO] Starting TimedQueue 'NPC SWITCH LEVER_CycleCitySomewhere'...
04:29:50 [INFO] Queue 'NPC SWITCH LEVER_CycleCitySomewhere' Executing: CHAT
"Hello <yellow><player.name>"
04:29:50 [INFO] +- Executing dCommand: CHAT/p@Revdutchie ---------+
04:29:50 [INFO] Filled tag <yellow> with ''.
04:29:50 [INFO] Filled tag <player.name> with 'Revdutchie'.
04:29:50 [INFO] +> Executing 'CHAT': talkers='li@n@61'
targets='li@p@20ddd04f-a3ab-4b8a-b1e0-e27382e2ff3a'
message='Hello Revdutchie' range='5.0'
04:29:50 [INFO] Filled tag <def[talker].name> with 'switcher'.
04:29:50 [INFO] Filled tag <def[message]> with 'Hello Revdutchie'.
04:29:50 [INFO] Filled tag <def[talker].name> with 'switcher'.
04:29:50 [INFO] Filled tag <def[target].name> with 'Revdutchie'.
04:29:50 [INFO] Filled tag <def[message]> with 'Hello Revdutchie'.
04:29:51 [INFO] Queue 'NPC SWITCH LEVER_CycleCitySomewhere' Executing:
NARRATE "How do you want to set the switch? <green>On
<white>or <red>Off"
04:29:51 [INFO] +- Executing dCommand: NARRATE/p@Revdutchie ---------+
04:29:51 [INFO] Filled tag <green> with ''.
04:29:51 [INFO] Filled tag <white> with ''.
04:29:51 [INFO] Filled tag <red> with ''.
04:29:51 [INFO] +> Executing 'NARRATE': Narrating='How do you want to set the
switch? On or Off' Targets='[p@Revdutchie]'
04:29:51 [INFO] Queue 'NPC SWITCH LEVER_CycleCitySomewhere' Executing: ZAP
"step:2"
04:29:51 [INFO] +- Executing dCommand: ZAP/p@Revdutchie ---------+
04:29:51 [INFO] +> Executing 'ZAP': Player='p@Revdutchie' script='NPC SWITCH
LEVER(INTERACT)' step='2'
04:29:51 [INFO] Completing queue 'NPC SWITCH LEVER_CycleCitySomewhere' in
993ms.
04:29:54 [INFO] +- Getting interact script: n@switcher/p@Revdutchie ---------+
04:29:54 [INFO] OKAY! '10 NPC SWITCH LEVER' meets requirements.
04:29:54 [INFO]
04:29:54 [INFO] OKAY! Highest scoring script is NPC SWITCH LEVER.
04:29:54 [INFO] +> [InteractScri...] Current step for this script is: 2
04:29:54 [INFO] +---------------------+
04:29:54 [INFO] +> Executing 'CHAT': Player='Revdutchie' NPC='switcher/61'
Radius(Max)='2.491795460519345(3.0)' Trigger text='On'
LOS='true' Facing='true'
04:29:54 [INFO] Filled tag <npc.name.nickname> with 'switcher'.
04:29:54 [INFO] Filled tag <player.name> with 'Revdutchie'.
04:29:54 [INFO] Filled tag <npc.name.nickname> with 'switcher'.
04:29:54 [INFO] +- Parsing CHAT trigger: n@switcher/p@Revdutchie ---------+
04:29:54 [INFO] Starting TimedQueue 'NPC SWITCH
LEVER_NylonIndicationAutos'...
04:29:54 [INFO] Queue 'NPC SWITCH LEVER_NylonIndicationAutos' Executing:
NARRATE "I turned the switch <green>On."
04:29:54 [INFO] +- Executing dCommand: NARRATE/p@Revdutchie ---------+
04:29:54 [INFO] Filled tag <green> with ''.
04:29:54 [INFO] +> Executing 'NARRATE': Narrating='I turned the switch On.'
Targets='[p@Revdutchie]'
04:29:54 [INFO] Running script event 'Chat', event='player chats' for script
'DFE_LISTENER'
04:29:54 [INFO] Starting InstantQueue 'DFE_LISTENER_RolesCentsFact'...
04:29:54 [INFO] Queue 'DFE_LISTENER_RolesCentsFact' Executing: IF
"<player.has_flag[CreateProp]>" "{" "-" "determine"
"passively" "cancelled" "-" "if"
"<yaml[props].read[props].contains[<context.message>]>" "{"
"-" "narrate" "Prop name <context.message> already in use!"
"}" "else" "{" "-" "yaml" "id:props" "set"
"props:->:<context.message>" "-" "yaml"
"savefile:/dFurnitureEditor/props.yml" "id:props" "-"
"narrate" "Prop <context.message> created!" "}" "-" "flag"
"player" "CreateProp:!" "-" "inventory" "open"
"d:in@Editor_... * snip! *
04:29:54 [INFO] +- Executing dCommand: IF/p@Revdutchie ---------+
04:29:54 [INFO] +> Executing 'IF': use_braces='true'
04:29:54 [INFO] Filled tag <player.has_flag[CreateProp]> with 'false'.
04:29:54 [INFO] Filled tag <player.has_flag[DeleteProp]> with 'false'.
04:29:54 [INFO] Filled tag <player.has_flag[CreatePart]> with 'false'.
04:29:54 [INFO] Filled tag <player.has_flag[DeletePart]> with 'false'.
04:29:54 [INFO] Filled tag <player.has_flag[SetLocation]> with 'false'.
04:29:54 [INFO] Filled tag <player.has_flag[SetAngle]> with 'false'.
04:29:54 [INFO] Filled tag <player.has_flag[SetItem]> with 'false'.
04:29:54 [INFO] Filled tag <player.has_flag[SetType]> with 'false'.
04:29:54 [INFO] Completing queue 'DFE_LISTENER_RolesCentsFact' in 2ms.
04:29:55 [INFO] +> [] CHAT: Revdutchie: On
04:29:55 [INFO] Queue 'NPC SWITCH LEVER_NylonIndicationAutos' Executing:
SWITCH "location:-74,43,440,world" "state:on"
04:29:55 [INFO] +- Executing dCommand: SWITCH/p@Revdutchie ---------+
04:29:55 [INFO] +> Executing 'SWITCH': locations='li@-74,43,440,world'
duration='0t' switchstate='ON'
04:29:55 [INFO] Switched LEVER! Current state now: ON
04:29:55 [INFO] Queue 'NPC SWITCH LEVER_NylonIndicationAutos' Executing: ZAP
"step:1"
04:29:55 [INFO] +- Executing dCommand: ZAP/p@Revdutchie ---------+
04:29:55 [INFO] +> Executing 'ZAP': Player='p@Revdutchie' script='NPC SWITCH
LEVER(INTERACT)' step='1'
04:29:55 [INFO] Completing queue 'NPC SWITCH LEVER_NylonIndicationAutos' in
994ms.
04:30:00 [INFO] Running script event 'SystemTime', event='system time
minutely' for script 'DFE_LISTENER'
04:30:00 [INFO] Starting InstantQueue 'DFE_LISTENER_RipHongFame'...
04:30:00 [INFO] Queue 'DFE_LISTENER_RipHongFame' Executing: FOREACH
"<w@world.entities.filter[has_flag[fire]]>" "{" "-" "define"
"entity" "<def[value]>" "-" "repeat" "120" "{" "-" "if"
"<def[entity].is_spawned.not||true>" "{" "-" "queue" "clear"
"}" "-" "if"
"<def[entity].location.find.entities[player].within[16].size.is[MORE].than[0]>"
"{" "-" "playeffect" "<def[entity].location>" "effect:flame"
"data:0.001" "quantity:5" "offset:0.1,0.1,0.1" "}" "-" "wait"
"10t" "}" "}"
04:30:00 [INFO] +- Executing dCommand: FOREACH ---------+
04:30:00 [INFO] Filled tag <w@world.entities.filter[has_flag[fire]]> with
'li@'.
04:30:00 [INFO] +> Executing 'FOREACH': list='li@'
04:30:00 [INFO] Empty list, not looping...
04:30:00 [INFO] Completing queue 'DFE_LISTENER_RipHongFame' in 7ms.
04:30:03 [INFO] Running script event 'PlayerRightClicksAtEntity',
event='player right clicks at entity' for script
'DFE_LISTENER'
04:30:03 [INFO] Starting InstantQueue 'DFE_LISTENER_EminemOperationalSame'...
04:30:03 [INFO] Queue 'DFE_LISTENER_EminemOperationalSame' Executing:
DETERMINE "passively" "cancelled"
04:30:03 [INFO] +- Executing dCommand: DETERMINE/p@Revdutchie ---------+
04:30:03 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
04:30:03 [INFO] Queue 'DFE_LISTENER_EminemOperationalSame' Executing: DEFINE
"entity"
"<context.entity.location.find.entities[armor_stand].within[2.0].filter[has_flag[sit]].get[1]>"
04:30:03 [INFO] +- Executing dCommand: DEFINE/p@Revdutchie ---------+
04:30:03 [INFO] Filled tag
<context.entity.location.find.entities[armor_stand].within[2.0].filter[has_flag[sit]].get[1]>
with 'null'.
04:30:03 [INFO] ERROR in script 'DFE_LISTENER'! Tag
<context.entity.location.find.entities[armor_stand].within[2.0].filter[has_flag[sit]].get[1]>
is invalid!
04:30:03 [INFO] +> Executing 'DEFINE':
queue='DFE_LISTENER_EminemOperationalSame'
definition='entity' value='null'
04:30:03 [INFO] Queue 'DFE_LISTENER_EminemOperationalSame' Executing: IF
"<def[entity]||null>" "==" "null" "{" "-" "queue" "clear" "}"
04:30:03 [INFO] +- Executing dCommand: IF/p@Revdutchie ---------+
04:30:03 [INFO] +> Executing 'IF': use_braces='true'
04:30:03 [INFO] Filled tag <def[entity]||null> with 'null'.
04:30:03 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(null)' --> OUTCOME='true'
04:30:03 [INFO] Queue 'DFE_LISTENER_EminemOperationalSame' Executing: QUEUE
"clear"
04:30:03 [INFO] +- Executing dCommand: QUEUE/p@Revdutchie ---------+
04:30:03 [INFO] +> Executing 'QUEUE':
queue='q@DFE_LISTENER_EminemOperationalSame' Action='CLEAR'
04:30:03 [INFO] Completing queue 'DFE_LISTENER_EminemOperationalSame' in 2ms.
04:30:03 [INFO] Event cancelled!
04:30:03 [INFO] +- Getting interact script: n@switcher/p@Revdutchie ---------+
04:30:03 [INFO] OKAY! '10 NPC SWITCH LEVER' meets requirements.
04:30:03 [INFO]
04:30:03 [INFO] OKAY! Highest scoring script is NPC SWITCH LEVER.
04:30:03 [INFO] +> [InteractScri...] Current step for this script is: 1
04:30:03 [INFO] +---------------------+
04:30:03 [INFO] +- Parsing CLICK trigger: n@switcher/p@Revdutchie ---------+
04:30:03 [INFO] Starting TimedQueue 'NPC SWITCH
LEVER_BranchBalanceReadings'...
04:30:03 [INFO] Queue 'NPC SWITCH LEVER_BranchBalanceReadings' Executing:
CHAT "Hello <yellow><player.name>"
04:30:03 [INFO] +- Executing dCommand: CHAT/p@Revdutchie ---------+
04:30:03 [INFO] Filled tag <yellow> with ''.
04:30:03 [INFO] Filled tag <player.name> with 'Revdutchie'.
04:30:03 [INFO] +> Executing 'CHAT': talkers='li@n@61'
targets='li@p@20ddd04f-a3ab-4b8a-b1e0-e27382e2ff3a'
message='Hello Revdutchie' range='5.0'
04:30:03 [INFO] Filled tag <def[talker].name> with 'switcher'.
04:30:03 [INFO] Filled tag <def[message]> with 'Hello Revdutchie'.
04:30:03 [INFO] Filled tag <def[talker].name> with 'switcher'.
04:30:03 [INFO] Filled tag <def[target].name> with 'Revdutchie'.
04:30:03 [INFO] Filled tag <def[message]> with 'Hello Revdutchie'.
04:30:03 [INFO] Queue 'NPC SWITCH LEVER_BranchBalanceReadings' Executing:
NARRATE "How do you want to set the switch? <green>On
<white>or <red>Off"
04:30:03 [INFO] +- Executing dCommand: NARRATE/p@Revdutchie ---------+
04:30:03 [INFO] Filled tag <green> with ''.
04:30:03 [INFO] Filled tag <white> with ''.
04:30:03 [INFO] Filled tag <red> with ''.
04:30:03 [INFO] +> Executing 'NARRATE': Narrating='How do you want to set the
switch? On or Off' Targets='[p@Revdutchie]'
04:30:04 [INFO] Queue 'NPC SWITCH LEVER_BranchBalanceReadings' Executing: ZAP
"step:2"
04:30:04 [INFO] +- Executing dCommand: ZAP/p@Revdutchie ---------+
04:30:04 [INFO] +> Executing 'ZAP': Player='p@Revdutchie' script='NPC SWITCH
LEVER(INTERACT)' step='2'
04:30:04 [INFO] Completing queue 'NPC SWITCH LEVER_BranchBalanceReadings' in
993ms.
04:30:07 [INFO] +- Getting interact script: n@switcher/p@Revdutchie ---------+
04:30:07 [INFO] OKAY! '10 NPC SWITCH LEVER' meets requirements.
04:30:07 [INFO]
04:30:07 [INFO] OKAY! Highest scoring script is NPC SWITCH LEVER.
04:30:07 [INFO] +> [InteractScri...] Current step for this script is: 2
04:30:07 [INFO] +---------------------+
04:30:07 [INFO] +> Executing 'CHAT': Player='Revdutchie' NPC='switcher/61'
Radius(Max)='2.491795460519345(3.0)' Trigger text='Off'
LOS='true' Facing='true'
04:30:07 [INFO] Filled tag <npc.name.nickname> with 'switcher'.
04:30:07 [INFO] Filled tag <player.name> with 'Revdutchie'.
04:30:07 [INFO] Filled tag <npc.name.nickname> with 'switcher'.
04:30:07 [INFO] +- Parsing CHAT trigger: n@switcher/p@Revdutchie ---------+
04:30:07 [INFO] Starting TimedQueue 'NPC SWITCH
LEVER_OwnershipWeekendsFlorists'...
04:30:07 [INFO] Queue 'NPC SWITCH LEVER_OwnershipWeekendsFlorists' Executing:
NARRATE "I turned the switch <red>Off."
04:30:07 [INFO] +- Executing dCommand: NARRATE/p@Revdutchie ---------+
04:30:07 [INFO] Filled tag <red> with ''.
04:30:07 [INFO] +> Executing 'NARRATE': Narrating='I turned the switch Off.'
Targets='[p@Revdutchie]'
04:30:07 [INFO] Running script event 'Chat', event='player chats' for script
'DFE_LISTENER'
04:30:07 [INFO] Starting InstantQueue 'DFE_LISTENER_SearchPrayBankruptcy'...
04:30:07 [INFO] Queue 'DFE_LISTENER_SearchPrayBankruptcy' Executing: IF
"<player.has_flag[CreateProp]>" "{" "-" "determine"
"passively" "cancelled" "-" "if"
"<yaml[props].read[props].contains[<context.message>]>" "{"
"-" "narrate" "Prop name <context.message> already in use!"
"}" "else" "{" "-" "yaml" "id:props" "set"
"props:->:<context.message>" "-" "yaml"
"savefile:/dFurnitureEditor/props.yml" "id:props" "-"
"narrate" "Prop <context.message> created!" "}" "-" "flag"
"player" "CreateProp:!" "-" "inventory" "open" "d:in@E... *
snip! *
04:30:07 [INFO] +- Executing dCommand: IF/p@Revdutchie ---------+
04:30:07 [INFO] +> Executing 'IF': use_braces='true'
04:30:07 [INFO] Filled tag <player.has_flag[CreateProp]> with 'false'.
04:30:07 [INFO] Filled tag <player.has_flag[DeleteProp]> with 'false'.
04:30:07 [INFO] Filled tag <player.has_flag[CreatePart]> with 'false'.
04:30:07 [INFO] Filled tag <player.has_flag[DeletePart]> with 'false'.
04:30:07 [INFO] Filled tag <player.has_flag[SetLocation]> with 'false'.
04:30:07 [INFO] Filled tag <player.has_flag[SetAngle]> with 'false'.
04:30:07 [INFO] Filled tag <player.has_flag[SetItem]> with 'false'.
04:30:07 [INFO] Filled tag <player.has_flag[SetType]> with 'false'.
04:30:07 [INFO] Completing queue 'DFE_LISTENER_SearchPrayBankruptcy' in 2ms.
04:30:07 [INFO] +> [] CHAT: Revdutchie: Off
04:30:07 [INFO] Queue 'NPC SWITCH LEVER_OwnershipWeekendsFlorists' Executing:
SWITCH "location:-74,43,440,world" "state:off"
04:30:07 [INFO] +- Executing dCommand: SWITCH/p@Revdutchie ---------+
04:30:07 [INFO] +> Executing 'SWITCH': locations='li@-74,43,440,world'
duration='0t' switchstate='OFF'
04:30:07 [INFO] Switched LEVER! Current state now: OFF
04:30:08 [INFO] Queue 'NPC SWITCH LEVER_OwnershipWeekendsFlorists' Executing:
ZAP "step:1"
04:30:08 [INFO] +- Executing dCommand: ZAP/p@Revdutchie ---------+
04:30:08 [INFO] +> Executing 'ZAP': Player='p@Revdutchie' script='NPC SWITCH
LEVER(INTERACT)' step='1'
04:30:08 [INFO] Completing queue 'NPC SWITCH LEVER_OwnershipWeekendsFlorists'
in 950ms.
04:30:20 [INFO] Running script event 'PlayerRightClicksAtEntity',
event='player right clicks at entity' for script
'DFE_LISTENER'
04:30:20 [INFO] Starting InstantQueue 'DFE_LISTENER_TemporalRecordersMemo'...
04:30:20 [INFO] Queue 'DFE_LISTENER_TemporalRecordersMemo' Executing:
DETERMINE "passively" "cancelled"
04:30:20 [INFO] +- Executing dCommand: DETERMINE/p@Revdutchie ---------+
04:30:20 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
04:30:20 [INFO] Queue 'DFE_LISTENER_TemporalRecordersMemo' Executing: DEFINE
"entity"
"<context.entity.location.find.entities[armor_stand].within[2.0].filter[has_flag[sit]].get[1]>"
04:30:20 [INFO] +- Executing dCommand: DEFINE/p@Revdutchie ---------+
04:30:20 [INFO] Filled tag
<context.entity.location.find.entities[armor_stand].within[2.0].filter[has_flag[sit]].get[1]>
with 'null'.
04:30:20 [INFO] ERROR in script 'DFE_LISTENER'! Tag
<context.entity.location.find.entities[armor_stand].within[2.0].filter[has_flag[sit]].get[1]>
is invalid!
04:30:20 [INFO] +> Executing 'DEFINE':
queue='DFE_LISTENER_TemporalRecordersMemo'
definition='entity' value='null'
04:30:20 [INFO] Queue 'DFE_LISTENER_TemporalRecordersMemo' Executing: IF
"<def[entity]||null>" "==" "null" "{" "-" "queue" "clear" "}"
04:30:20 [INFO] +- Executing dCommand: IF/p@Revdutchie ---------+
04:30:20 [INFO] +> Executing 'IF': use_braces='true'
04:30:20 [INFO] Filled tag <def[entity]||null> with 'null'.
04:30:20 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(null)' --> OUTCOME='true'
04:30:20 [INFO] Queue 'DFE_LISTENER_TemporalRecordersMemo' Executing: QUEUE
"clear"
04:30:20 [INFO] +- Executing dCommand: QUEUE/p@Revdutchie ---------+
04:30:20 [INFO] +> Executing 'QUEUE':
queue='q@DFE_LISTENER_TemporalRecordersMemo' Action='CLEAR'
04:30:20 [INFO] Completing queue 'DFE_LISTENER_TemporalRecordersMemo' in 2ms.
04:30:20 [INFO] Event cancelled!
04:30:20 [INFO] +- Getting interact script: n@switcher/p@Revdutchie ---------+
04:30:20 [INFO] OKAY! '10 NPC SWITCH LEVER' meets requirements.
04:30:20 [INFO]
04:30:20 [INFO] OKAY! Highest scoring script is NPC SWITCH LEVER.
04:30:20 [INFO] +> [InteractScri...] Current step for this script is: 1
04:30:20 [INFO] +---------------------+
04:30:20 [INFO] +- Parsing CLICK trigger: n@switcher/p@Revdutchie ---------+
04:30:20 [INFO] Starting TimedQueue 'NPC SWITCH LEVER_HazardsFinanceYou'...
04:30:20 [INFO] Queue 'NPC SWITCH LEVER_HazardsFinanceYou' Executing: CHAT
"Hello <yellow><player.name>"
04:30:20 [INFO] +- Executing dCommand: CHAT/p@Revdutchie ---------+
04:30:20 [INFO] Filled tag <yellow> with ''.
04:30:20 [INFO] Filled tag <player.name> with 'Revdutchie'.
04:30:20 [INFO] +> Executing 'CHAT': talkers='li@n@61'
targets='li@p@20ddd04f-a3ab-4b8a-b1e0-e27382e2ff3a'
message='Hello Revdutchie' range='5.0'
04:30:20 [INFO] Filled tag <def[talker].name> with 'switcher'.
04:30:20 [INFO] Filled tag <def[message]> with 'Hello Revdutchie'.
04:30:20 [INFO] Filled tag <def[talker].name> with 'switcher'.
04:30:20 [INFO] Filled tag <def[target].name> with 'Revdutchie'.
04:30:20 [INFO] Filled tag <def[message]> with 'Hello Revdutchie'.
04:30:20 [INFO] Queue 'NPC SWITCH LEVER_HazardsFinanceYou' Executing: NARRATE
"How do you want to set the switch? <green>On <white>or
<red>Off"
04:30:20 [INFO] +- Executing dCommand: NARRATE/p@Revdutchie ---------+
04:30:20 [INFO] Filled tag <green> with ''.
04:30:20 [INFO] Filled tag <white> with ''.
04:30:20 [INFO] Filled tag <red> with ''.
04:30:20 [INFO] +> Executing 'NARRATE': Narrating='How do you want to set the
switch? On or Off' Targets='[p@Revdutchie]'
04:30:21 [INFO] Queue 'NPC SWITCH LEVER_HazardsFinanceYou' Executing: ZAP
"step:2"
04:30:21 [INFO] +- Executing dCommand: ZAP/p@Revdutchie ---------+
04:30:21 [INFO] +> Executing 'ZAP': Player='p@Revdutchie' script='NPC SWITCH
LEVER(INTERACT)' step='2'
04:30:21 [INFO] Completing queue 'NPC SWITCH LEVER_HazardsFinanceYou' in
997ms.
04:30:24 [INFO] Running script event 'Chat', event='player chats' for script
'DFE_LISTENER'
04:30:24 [INFO] Starting InstantQueue 'DFE_LISTENER_CjCoolDiagram'...
04:30:24 [INFO] Queue 'DFE_LISTENER_CjCoolDiagram' Executing: IF
"<player.has_flag[CreateProp]>" "{" "-" "determine"
"passively" "cancelled" "-" "if"
"<yaml[props].read[props].contains[<context.message>]>" "{"
"-" "narrate" "Prop name <context.message> already in use!"
"}" "else" "{" "-" "yaml" "id:props" "set"
"props:->:<context.message>" "-" "yaml"
"savefile:/dFurnitureEditor/props.yml" "id:props" "-"
"narrate" "Prop <context.message> created!" "}" "-" "flag"
"player" "CreateProp:!" "-" "inventory" "open"
"d:in@Editor_M... * snip! *
04:30:24 [INFO] +- Executing dCommand: IF/p@Revdutchie ---------+
04:30:24 [INFO] +> Executing 'IF': use_braces='true'
04:30:24 [INFO] Filled tag <player.has_flag[CreateProp]> with 'false'.
04:30:24 [INFO] Filled tag <player.has_flag[DeleteProp]> with 'false'.
04:30:24 [INFO] Filled tag <player.has_flag[CreatePart]> with 'false'.
04:30:24 [INFO] Filled tag <player.has_flag[DeletePart]> with 'false'.
04:30:24 [INFO] Filled tag <player.has_flag[SetLocation]> with 'false'.
04:30:24 [INFO] Filled tag <player.has_flag[SetAngle]> with 'false'.
04:30:24 [INFO] Filled tag <player.has_flag[SetItem]> with 'false'.
04:30:24 [INFO] Filled tag <player.has_flag[SetType]> with 'false'.
04:30:24 [INFO] Completing queue 'DFE_LISTENER_CjCoolDiagram' in 2ms.
04:30:25 [INFO] +> [] CHAT: Revdutchie: On