Date: 2016/09/14 09:10:16 UTC-07:00
Type: Denizen Script
Auto_Respawn_Event:
type: world
debug: false
events:
on player damaged:
- if <context.final_damage> >= <player.health> {
- determine cancelled passively
- drop <player.inventory.list_contents.full> <player.location>
- inventory remove o:<player.inventory>
- hurt 0
- feed amount:20
- heal 20
- event "player death"
- event "player respawns"
}