RDM_Version: type: version name: RandomDeathMessages id: 36 description: Picks a random message that suits the reason of your death. - version: 2 + version: 3 # Random Death Messages # # Written by Mwthorn # # This script overrides the normal death messages with some more interresting and fun messages. # Can be expandable for other deaths and more random messages. # If you have some good death messages, write to me in IRC and I might add them next version. # # Do note the death-reasons are in a specific order, this is because it checks for any specefic mobs before it checks for "players" because they are technical mobs too :P # # Thank You credits: # - Carisus # - BlackCoyote # # TODO: # - Add further deaths while player does anoher action (died while doing something) RDM_Events: type: world debug: true events: on system time hourly: - - webget "http://morphanone.space/webizen.aspx/tracker?script=&version=" + - webget "http://stats.denizenscript.com/tracker?script=&version=" on player death: - choose "": - case " died": - random { - determine " died to something" - determine " had an unknown death" - determine " somehow died" - determine " suddenly died" - determine " must have died to something" #- determine "HAHAHA is a deskchair!" # Used for testing... left if there cause it was the first one :P } - case " fell out of the world": - random { - determine " might have fallen into the void" - determine " had its legacy in the void" - determine " took a peak into the fourth dimension" - determine " tried to see what was under the world" - determine " discovered there was nothing to see under the world" - determine " now knows you can<&sq>t build a house under the world" - determine " found out the void has nothing in it" - determine " just voided there warranty" } - case " fell from a high place": - random { - determine " fell of cliff" - determine " did not just break a leg" - determine " did not bring a parachute" - determine " tried to fly like a bird" - determine " was on its way to hell" - determine " underestimated gravity" } - case " hit the ground too hard": - random { - determine " did not even care" - determine " did not land properly" - determine " tripped over and fell" - determine " forgot to tuck and roll" } - case " suffocated in a wall": - random { - determine " thought it was 9 3/4" - determine " tried to be a block" - determine " was squashed by a block" - determine " tried to wanabe a worm" - determine " forgot to look out for gravel" - determine " wanted to see what the inside of a block looked like" } - case " drowned": - random { - determine " tried to be a fish" - determine " became seaweed" - determine " could not breathe underwater" - determine " forgot a divingsuit" } - case " burned to death": - random { - determine " could not find water" - determine " got burnt out" - determine " was on fire" - determine " was flamed on" - determine " became a burning player" } - case " blew up": - random { - determine " thought it was cake" - determine " was blown to pieces" - determine " stood too close to an explosion" } - case " tried to swim in lava": - random { - determine " became obsidian" - determine " tried to swim out of the lava" - determine " had a hot bath" } - case " went up in flames": - random { - determine " had a blast of fire" - determine " stood still in the fire" - determine " was cooked too long" - determine " could not take the heat" } - case " withered away": - random { - determine " withered into the abyss" - determine " withered into the universe" - determine " withered out of this world" } - case " starved to death": - random { - determine " ate itself" - determine " was now no longer hungry" - determine " could not find any food" - determine " sucks at Minecraft" } - case " was killed by magic": - random { - determine " turned to stone" - determine " was magically killed" - determine " was consumed by magic" } - case " was pricked to death": - random { - determine " hugged a cactus" - determine " was stung to death by a deadly cactus" - determine " stood on a cactus" - determine " was stabed to death by an angry plant" } - case " fell off ladder": - random { - determine " looked down" - determine " missed a rung" - determine " was drunk while climbing a ladder" } - case " fell off some vines": - random { - determine " was swinging like Tarzan, <&quo>was<&quo> swinging like Tarzan" } - case " fell out of the water": - random { - determine " found the bottom of the water" - determine " tried to swim into the air" - determine " didn<&sq>t know water had a bottom" } - case " was squashed by a falling anvil": - random { - determine " had an anvil fall on their head" - determine " tried to wear an anvil as a hat" - determine " forgot anvils are affected by gravity" } - case " fell into a patch of fire": - random { - determine " fell on some fire" - determine " is wondering where that fire came from" - determine " wanted to see if fire was hot" } - case " fell into a patch of cacti": - random { - determine " jumped on some cacti" - determine " didn<&sq>t look before he jumped" - determine " fell on a plant with knives sticking out of it" } - case " was struck by lightning": - random { - determine " discovered electricity" - determine " was killed by mother nature" - determine " thought playing in the rain was a grand idea" - determine " didn<&sq> see the lightning coming" } # Killed by mobs - case " was fireballed by Blaze": - random { - determine " was sprayed by Blaze" - determine " got burnt by Blaze" - determine " were hit hot by Blaze" } - case " was fireballed by Ghast": - random { - determine " was sprayed by Ghast" - determine " got burnt by Ghast" - determine " were hit hot by Ghast" } - case " was blown up by Creeper": - random { - determine " did not hear the SSSsss from Creeper" - determine " tried to hug a Creeper" - determine " became gunpowder with Creeper" - determine " was allahu akbar<&sq>ed by Creeper" - determine " was fragged by Creeper" } # Shot by (Something) - case " was shot by Skeleton": - random { - determine " was sniped by Skeleton" - determine " was no-scoped by Skeleton" - determine " took an arrow by Skeleton" } - case " was shot by Arrow": - random { - determine " got trapped with a Dispenser" - determine " was no-scoped by a Dispenser" - determine " activated a trap and died" } # Players are always last checked (Shot by) - case " was shot by ": - random { - determine " was head-shotted by " - determine " got assasinated by " - determine " did not see the arrow from " - determine " had too many shots from " - determine " got quick-scoped by " } # Slain by (something) - case " was slain by Zombie Pigman": - random { - determine " made a mistake by attacking Zombie Pigman" - determine " accidentely attacked Zombie Pigman" - determine " disturbed a Zombie Pigman" } - case " was slain by Zombie": - random { - determine " was ambushed by Zombie" - determine "'s brain was eaten by Zombie" - determine " were overun by Zombie" } - case " was slain by Enderman": - random { - determine " was teleported away by an Enderman" - determine " had been taken to the void" - determine " looked at an Enderman" - determine " stared to much at an Enderman" - determine " looked upon the face of slender and met its ender" } # Players are always last checked (Slain by) - case " was slain by ": - random { - determine " was crushed by " - determine " was slished by " - determine " has fallen to " - determine " was spiltted by " - determine " has been cut off by " - determine " got wrecked by " - determine " got dominated by " - determine " was overwhelmed by " - determine " had a fight by " - determine " tried to fight by " - determine " got owned by " - determine " got rekt<&sq>ed by " - determine " was GG<&sq>ed by " - determine " was rejected by " - determine " was executed by " - determine " was pwned by " } - case " got finished off by ": - random { - determine " was shutdown by " - determine "<&sq>s head was claimed by " } # If the death is unknown. Display the normal message instead. # Use and to debug the message. # Also check out http://minecraft.gamepedia.com/Health#Death_messages - default: - determine "" -