test: type: world debug: minimal events: on player breaks block: - echo "<[context].[player].name> broke a <[context].[material]> at <[context].[location]>" on player places block: - echo "<[context].[player].name> placed a <[context].[material]> at <[context].[location]> over a <[context].[old_material]>" on player breaks block: - tell "?! Naughty !" on client pings server: - echo "<[context]>" on http get request: - determine response_text