Paste #3665: Edit of P#3664 - Edit of P#3663 - Edit of P#3662 - Edit of P#3661 - Edit of P#3643 - Zombie kill que

Date: 2014/04/22 17:24:40 UTC-07:00
Type: Denizen Script

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#Part 1: KillQuest. Quest to kill 10 Zombies
Zombie:
    type: assignment
    interact scripts:
    - 10 KillQuest
KillQuest:
    type: interact
    steps:
        1:
            click trigger:
                script:
                - chat "You must be <player.name>! Please, help me kill those Zombies!"
                - wait 1
                - chat "The Zombies killed my entire family!"
                - wait 1 
                - chat "Killing some Zombies would help ease my pain."
                - wait 1 
                - chat "Can you kill 10 of those bastards for me?"
            chat trigger:
                1:
                    trigger: /Yes/, I shall slaughter them!
                    script:
                    - chat "Hell yeah! Kill them bastards!"
                    - wait 1 
                    - chat "Please hurry!"
                    - listen kill type:entity target:Zombie qty:1 script:ZombieQuestCheck
                    - flag player ZombieCount:0
                    - zap step:2
                2:
                    trigger: /No/, I am far too busy.
                    script:
                    - chat "Then leave coward!"
        2: 
            click trigger:
                script:
                - chat "Kill more of them bastards!"
                - wait 1
                - chat "You've only killed <player.flag[ZombieCount].asint> zombies!"
        3: 
            click trigger:
                script:
                - chat "Thanks <player.name>! May my family rest in peace.."
                - wait 1
                - chat "Here take this!" 
                - narrate "You were rewarded $300 and 1,000 exp"
                - give money qty:300
                - give xp qty:1000
                - zap step:4
        4:
            click trigger:
                script:
                - chat "Thanks for killing those Zombies for me <player.name>!"
                - wait 1
                - chat "Come back later, I might have something else for you to do."
                - zap step:5
#Part 2: Gather materials.
        5:  
            click trigger:
                script:
                - chat "Welcome back <player.name>! So happy to see you."
                - wait 1
                - chat "Why? Because we are trying to rebuild around here."
                - wait 1
                - chat "With your muscle, we can rebuild in no time!"
                - wait 1
                - chat "What do you say, can you help?"
            chat trigger:
                1:
                    trigger: /Yes/, what can I do to help?
                    script:
                    - chat "I knew we could count on you, <player.name>!"
                    - wait 1
                    - chat "Help us gather materials. We'll need 10 Oak Wood."
                    - wait 1
                    - chat "Come back when you have enough Oak Wood for us."
                    - flag player logCount:0
                    - zap step:6
                2:
                    trigger: /No/, I have no time for this!
                    script:
                    - chat "I suppose I understand. Come back when you are ready."
        6:        
            click trigger:
                script:
                - chat "That's not enough wood!" 
                - wait 1
                - chat "You only have <player.flag[logCount].asint> Oak Wood!"
                - wait 1
                - chat "Come back when you have it all."
        7:
            click trigger:
                script:
                - chat "What a fine job! Nice looking batch of Oak Wood!"
                - wait 1
                - chat "Here's your reward!"
                - narrate "$100 and 300 exp"
                - give money:100
                - give xp:300
                - zap step:8
        8:
            click trigger:
                script:
                - chat "Thanks for gathering that Wood <player.name>!"
                - wait 1
                - chat "Come back later, and I might have another task."

ZombieQuestCheck:
    type: task
    script:
    - flag player ZombieCount:++
    - narrate "You have slaughtered <player.flag[ZombieCount].asint>/10 zombies!"
    - if <player.flag[ZombieCount].asint> >= 10 run ZombieQuestReward
      else run ZombieQuestContinue
ZombieQuestContinue:
    type: task
    script:
    - listen kill type:entity name:Zombie qty:1 script:ZombieQuestCheck

ZombieQuestReward:
    type: task
    script:
    - narrate "You have killed <player.flag[ZombieCount].asint>/10 zombies! return back to Zombie Hater!"
    - zap step:3 script:KillQuest
#Part 2: Quest to gather 10 Oak Wood.


MaterialsQuestCheck:
    type: task
    script:
    - flag player logCount:++
    - narrate "You have gathered <player.flag[logCount].asint>/10 Oak Wood!"
    - if <player.flag[logCount].asint> >= 10 run MaterialsQuestReward
      else run MaterialsQuestContinue
MaterialsQuestContinue:
    type: task
    Script:
    - listen item type:craft item:log qty:1 script:MaterialsQuestCheck
MaterialsQuestReward:
    type: task
    script:
    - narrate "You have gathered <player.flag[logCount].asint>/10 Oak Wood! Return to Zombie Hater!"
    - zap step:7  script:KillQuest