Paste #36825: Untitled Paste

Date: 2016/10/10 07:12:31 UTC-07:00
Type: Denizen Script

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looping_scoreboard_script:
  type: task
  script:
  - foreach <server.list_online_players> { 
    - run player_specific_scoreboard_script player:<def[value]> instantly 
    } 
  - run looping_scoreboard_script instantly delay:19t

player_specific_scoreboard_script: 
  type: task 
  script: 
  - define ID <player.name><server.current_time_millis> 
  - scoreboard add id:<def[ID]> 
  - scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&a><&m><&l>=============" score:15 
  - scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&2>" score:14 
  - scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&a>Balance: <&f><player.money||0>" score:13 
  - scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&a>Online: <&f><server.list_online_players.size>" score:12 
  - scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&a>Ping: <&f><player.ping>" score:11 
  - scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&c>" score:10
  - scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&e><&m><&l>c===========o" score:9
  - scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&e>" score:8
  - scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&e>Faction:<&f> <player.faction.after[@]||Wilderness>" score:7
  - scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&e>Power: <&f><player.factions.power.round||10>" score:6
  - scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&8>" score:5
  - scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&c><&m><&l>o===========o" score:4
  - scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&7>" score:3
  - scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&c>Kills: <player.flag[Kills].round||0>" score:2
  - scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&c>Deaths: <player.flag[Deaths].round||0>" score:1
  - scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&1>" score:0
  - scoreboard add id:<def[ID]> viewers:<player> 
  - wait 2s
  - scoreboard remove id:<def[ID]>

scoreboard_initiator:
  type: world
  events:
    on server start:
    - run looping_scoreboard_script instantly

sb_kills:
  type: world
  events:
    on player kills player:
    - flag <context.damager> kills:++
    - flag <player> deaths:++
    on player dies:
    - flag <player> deaths:++