Date: 2016/10/10 07:12:31 UTC-07:00
Type: Denizen Script
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
looping_scoreboard_script:
type: task
script:
- foreach <server.list_online_players> {
- run player_specific_scoreboard_script player:<def[value]> instantly
}
- run looping_scoreboard_script instantly delay:19t
player_specific_scoreboard_script:
type: task
script:
- define ID <player.name><server.current_time_millis>
- scoreboard add id:<def[ID]>
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&a><&m><&l>=============" score:15
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&2>" score:14
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&a>Balance: <&f><player.money||0>" score:13
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&a>Online: <&f><server.list_online_players.size>" score:12
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&a>Ping: <&f><player.ping>" score:11
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&c>" score:10
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&e><&m><&l>c===========o" score:9
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&e>" score:8
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&e>Faction:<&f> <player.faction.after[@]||Wilderness>" score:7
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&e>Power: <&f><player.factions.power.round||10>" score:6
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&8>" score:5
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&c><&m><&l>o===========o" score:4
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&7>" score:3
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&c>Kills: <player.flag[Kills].round||0>" score:2
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&c>Deaths: <player.flag[Deaths].round||0>" score:1
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&1>" score:0
- scoreboard add id:<def[ID]> viewers:<player>
- wait 2s
- scoreboard remove id:<def[ID]>
scoreboard_initiator:
type: world
events:
on server start:
- run looping_scoreboard_script instantly
sb_kills:
type: world
events:
on player kills player:
- flag <context.damager> kills:++
- flag <player> deaths:++
on player dies:
- flag <player> deaths:++