Date: 2016/10/17 18:22:59 UTC-07:00
Type: Denizen Script
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# ClearLag - A replacement script for the plugin called ClearLagg
# By Mwthorn
# Use "/clearlag clear" to request a clear. (goes outside the normal timer)
# Use "/clearlag" to check when the next clear is inbound.
# Config Area below
ClearLag_Data:
type: yaml data
config:
timer:
# Here you can change the time for each clear and adjust it to the player-base on the server.
# This means that there will be faster clear times if more players are online.
# This is because; if a lot of players are online, many items could be dropped. (depends on your server gamemode)
# The example goes like this:
# Players 0-40 = 3m delay per clear
# Players 40-70 = 2m delay per clear
# Players 70-100 = 1m delay per clear
# Players 100-1000 = 1m delay per clear
1:
players: 40
time: 3m
2:
players: 70
time: 2m
3:
players: 100
time: 1m
4:
players: 1000
time: 1m
# End of config (beyond is the actual script code, edit if you know what you are doing)
ClearLag_Events:
type: world
events:
on server start:
- run Clearlag_Event_Cycle instantly
on system time hourly:
- wait 25s
- if <server.has_flag[ClearLag_Countdown].not> {
- wait 5s
- if <server.has_flag[ClearLag_Countdown].not> {
- run Clearlag_Event_Cycle instantly
}
}
Clearlag_Event_Cycle:
type: task
debug: false
script:
- announce format:util_ff "<&7>Removing all ground items in 10 seconds"
- wait 10s
- flag server ClearLag_While
- define size <server.list_online_players.size>
- while <server.has_flag[ClearLag_While]> {
- if <def[size]> < <s@ClearLag_Data.yaml_key[config.timer.<def[loop_index]>.players]> {
- define time <s@ClearLag_Data.yaml_key[config.timer.<def[loop_index]>.time]>
- flag server ClearLag_While:!
}
- wait 1t
}
- flag server ClearLag_Countdown duration:<def[time]>
- inject Clearlag_Task
- wait <def[time].as_duration.sub[10]>
- run Clearlag_Event_Cycle instantly
Clearlag_Task_Forced:
type: task
script:
- announce format:util_ff "<&7>Staff has requested to remove items in 3 seconds"
- wait 3s
- inject Clearlag_Task
Clearlag_Task:
type: task
debug: false
script:
- define arrows <w@world.entities.filter[name.is[EQUALS].to[ARROW]].filter[is_on_ground]>
- define items <w@world.entities.filter[name.is[EQUALS].to[DROPPED_ITEM]]>
- define total <def[items].include[<def[arrows]>]>
- remove <def[total]>
- announce format:util_ff "<&7>Removed <&e><def[total].size> <&7>items."
Clearlag_Commands:
type: command
debug: false
name: clearlag
aliases:
- lagg
- cleartime
- cleart
- cleartid
- clearlagtime
- clearlagtid
- clearlagg
- clearlaggtime
script:
- if <player.has_permission[qmod.mod].global> && <context.args.size> >= 1 {
- if <context.args.get[1]> == "clear" {
- inject Clearlag_Task_Forced
}
- queue clear
}
- narrate format:util_ff "Next clear lag is in <&b><server.flag[ClearLag_Countdown].expiration.formatted||0>"