AnvilSystemEH:
type: world
debug: false
events:
on player opens inventory:
- announce <context.inventory.title>
- if <context.inventory> == <player.name>_Rename {
- narrate "Rename menu opened"
}
on player clicks ChooseName in inventory:
- wait 1t
- narrate <context.inventory.slot[3]>
ChooseNameEVENTinCMD:
type: command
name: choosename
description: W<ä>hle deinen Namen.
script:
- narrate "<&c>System <&8><&chr[00BB]> <&7><&o>Einstellungen werden gelesen.."
- wait 5t
- note in@generic[holder=ANVIL;Title=Rename;contents=li@i@ChooseName|i@air] as:<player.name>_Rename
- - inventory open d:<player.name>_Rename
+ - inventory open d:in@<player.name>_Rename
ChooseName:
type: item
material: name_tag
display name: "W<ä>hle deinen Namen"
lore: