Paste #37342: Denizen Debug Logs From dl<< ADRIFT fl}{7l clNETWORK >>rl7lCustom Adventure & Games fl

Date: 2016/11/01 01:16:08 UTC-07:00
Type: Server Log

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Java Version: 1.8.0_91
Up-time: 8d 14h
CraftBukkit Version: git-Spigot-078e2f8-21e3b05 (MC: 1.10.2)
Denizen Version: Core: 1.15 (Build 75), CraftBukkit: 1.0.0-SNAPSHOT (build 37)
Active Plugins (23): CoreProtect: 2.13.1, dynmap: 2.3-1142, WorldEdit: 6.1.3;7a097ca, ImageOnMap: 2.99, 
PlaceholderAPI: 2.5.1, CommandBlocker: 0.7, PermissionsEx: 1.23.4, SkQuery: 4.0, 
InstantRespawn: 1.0.7, Vault: 1.5.6-b49, ProtocolLib: 4.0.1, Multiverse-Core: 2.5-b717, 
WorldGuard: 6.1.2;e38d98d, Citizens: 2.0.20-SNAPSHOT (build 1420), MoneySQL: 1.4-beta-multiversion, 
Denizen: 1.0.0-SNAPSHOT (build 37), Essentials: 2.0.1-b434, CommunityBridge: 2.6.0.000, 
EssentialsChat: 2.0.1-b434, DynamicTextures: 1.3.4, HolographicDisplays: 2.2.1, 
EssentialsSpawn: 2.0.1-b434, Depenizen: 0.2.2 (build 322)
Loaded Worlds (5): world, world_nether, world_the_end, CustomWorld, RPG
Online Players (1): Admin HappieAlex(HappieAlex)
Offline Players: 5
Mode: offline

11:23:23 [INFO] +> Executing 'Event': Type='on player clicks in inventory'  
                   Container='INVENTORY WORLD SCRIPT(WORLD)'  
                   player=p@HappieAlexContext='{item=i@ITM_SLOBAG03[display_name=&sseLarge 
                   Bag &ssd&lb&ss5Bag&ssd&rb 
                   &ss3&lb&ssbBound&ss3&rb;durability=8;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE;lore= 
                   |&sscSize&co &ss627|&ss9Increases inventory size when 
                   equipped&dot|&ss4&ssoBinds on equip&dot;unbreakable=true], 
                   cursor_item=i@air, raw_slot=14, is_shift_click=false, 
                   slot_type=CONTAINER, action=PICKUP_ALL,... * snip! * 
11:23:23 [INFO] +- Building event 'ON PLAYER CLICKS IN INVENTORY' for 
                   INVENTORY WORLD SCRIPT ---------+ 
11:23:23 [INFO]  Starting InstantQueue 'INVENTORY WORLD 
                   SCRIPT_SymbolsShoppingWinds'... 
11:23:23 [INFO]  Queue 'INVENTORY WORLD SCRIPT_SymbolsShoppingWinds' 
                   Executing: IF "<pl.gamemode.is[!=].to[ADVENTURE]>" "queue" 
                   "clear" 
11:23:23 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:23 [INFO] +> Executing 'IF': use_braces='false' 
11:23:23 [INFO]  Filled tag <pl.gamemode.is[!=].to[ADVENTURE]> with 'false'. 
11:23:23 [INFO]  Queue 'INVENTORY WORLD SCRIPT_SymbolsShoppingWinds' 
                   Executing: IF 
                   "<li@14|15|16|17|18.contains[<c.raw_slot>]||false>" "{" "-" 
                   "determine" "cancelled" "passively" "-" "define" "slot" 
                   "<c.raw_slot>" "-" "if" 
                   "<pl.inventory.slot[<def[slot]>].is[==].to[i@air]||false>" "{" 
                   "-" "if" 
                   "<pl.item_on_cursor.display.contains[<dark_purple>Bag]||false>" 
                   "{" "-" "adjust" "<pl.item_on_cursor>" 
                   "display_name:<pl.item_on_cursor.display><&sp><dark_aqua>[<aqua>Bound<dark_aqua>]" 
                   "save:NewItem" "-" "inventory" "set" "d:<pl.inv... * snip! * 
11:23:23 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:23 [INFO] +> Executing 'IF': use_braces='true' 
11:23:23 [INFO]  Filled tag <c.raw_slot> with '14'. 
11:23:23 [INFO]  Filled tag <li@14|15|16|17|18.contains[14]||false> with 
                   'true'. 
11:23:23 [INFO]  Queue 'INVENTORY WORLD SCRIPT_SymbolsShoppingWinds' 
                   Executing: DETERMINE "cancelled" "passively" 
11:23:23 [INFO] +- Executing dCommand: DETERMINE/p@HappieAlex ---------+ 
11:23:23 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  
                   passively='true' 
11:23:23 [INFO]  Queue 'INVENTORY WORLD SCRIPT_SymbolsShoppingWinds' 
                   Executing: DEFINE "slot" "<c.raw_slot>" 
11:23:23 [INFO] +- Executing dCommand: DEFINE/p@HappieAlex ---------+ 
11:23:23 [INFO]  Filled tag <c.raw_slot> with '14'. 
11:23:23 [INFO] +> Executing 'DEFINE': queue='INVENTORY WORLD 
                   SCRIPT_SymbolsShoppingWinds'  definition='slot'  value='14' 
11:23:23 [INFO]  Queue 'INVENTORY WORLD SCRIPT_SymbolsShoppingWinds' 
                   Executing: IF 
                   "<pl.inventory.slot[<def[slot]>].is[==].to[i@air]||false>" "{" 
                   "-" "if" 
                   "<pl.item_on_cursor.display.contains[<dark_purple>Bag]||false>" 
                   "{" "-" "adjust" "<pl.item_on_cursor>" 
                   "display_name:<pl.item_on_cursor.display><&sp><dark_aqua>[<aqua>Bound<dark_aqua>]" 
                   "save:NewItem" "-" "inventory" "set" "d:<pl.inventory>" 
                   "o:<entry[NewItem].result>" "slot:<def[slot]>" "-" "adjust" 
                   "<player>" "item_on_cursor:i@air" "-" "narrate" 
                   "<green>Equipped<&co> <... * snip! * 
11:23:23 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:23 [INFO] +> Executing 'IF': use_braces='true' 
11:23:23 [INFO]  Filled tag <def[slot]> with '14'. 
11:23:23 [INFO]  Filled tag <pl.inventory.slot[14].is[==].to[i@air]||false> 
                   with 'false'. 
11:23:23 [INFO]  Queue 'INVENTORY WORLD SCRIPT_SymbolsShoppingWinds' 
                   Executing: IF 
                   "<pl.inventory.slot[<def[slot]>].display.contains[<dark_purple>Bag]||false>" 
                   "{" "-" "define" "iSize" 
                   "<pl.inventory.slot[<def[slot]>].lore.get[<pl.inventory.slot[<def[slot]>].lore.find_partial[size]>].after[<red>Size<&co><&sp><gold>].as_int>" 
                   "-" "run" "OpenInventoryTask" "instantly" 
                   "define:<def[slot]>|<def[iSize]>" "}" 
11:23:23 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:23 [INFO] +> Executing 'IF': use_braces='true' 
11:23:23 [INFO]  Filled tag <def[slot]> with '14'. 
11:23:23 [INFO]  Filled tag <dark_purple> with ''. 
11:23:23 [INFO]  Filled tag 
                   <pl.inventory.slot[14].display.contains[Bag]||false> with 
                   'true'. 
11:23:23 [INFO]  Queue 'INVENTORY WORLD SCRIPT_SymbolsShoppingWinds' 
                   Executing: DEFINE "iSize" 
                   "<pl.inventory.slot[<def[slot]>].lore.get[<pl.inventory.slot[<def[slot]>].lore.find_partial[size]>].after[<red>Size<&co><&sp><gold>].as_int>" 
11:23:23 [INFO] +- Executing dCommand: DEFINE/p@HappieAlex ---------+ 
11:23:23 [INFO]  Filled tag <def[slot]> with '14'. 
11:23:23 [INFO]  Filled tag <def[slot]> with '14'. 
11:23:23 [INFO]  Filled tag <pl.inventory.slot[14].lore.find_partial[size]> 
                   with '2'. 
11:23:23 [INFO]  Filled tag <red> with ''. 
11:23:23 [INFO]  Filled tag <&co> with ':'. 
11:23:23 [INFO]  Filled tag <&sp> with ' '. 
11:23:23 [INFO]  Filled tag <gold> with ''. 
11:23:23 [INFO]  Filled tag <pl.inventory.slot[14].lore.get[2].after[Size: 
                   ].as_int> with '27'. 
11:23:23 [INFO] +> Executing 'DEFINE': queue='INVENTORY WORLD 
                   SCRIPT_SymbolsShoppingWinds'  definition='isize'  value='27' 
11:23:23 [INFO]  Queue 'INVENTORY WORLD SCRIPT_SymbolsShoppingWinds' 
                   Executing: RUN "OpenInventoryTask" "instantly" 
                   "define:<def[slot]>|<def[iSize]>" 
11:23:23 [INFO] +- Executing dCommand: RUN/p@HappieAlex ---------+ 
11:23:23 [INFO]  Filled tag <def[slot]> with '14'. 
11:23:23 [INFO]  Filled tag <def[iSize]> with '27'. 
11:23:23 [INFO] +> Executing 'RUN': script='OPENINVENTORYTASK(TASK)'  
                   instant='true'  definitions='14|27' 
11:23:23 [INFO]  Adding definition %1% as 14 
11:23:23 [INFO]  Adding definition %2% as 27 
11:23:23 [INFO]  Starting InstantQueue 
                   'OPENINVENTORYTASK_DurableCooperativeMines'... 
11:23:23 [INFO]  Queue 'OPENINVENTORYTASK_DurableCooperativeMines' Executing: 
                   DEFINE "slot1" "<math:<def[1]>-13>" 
11:23:23 [INFO] +- Executing dCommand: DEFINE/p@HappieAlex ---------+ 
11:23:23 [INFO]  Filled tag <def[1]> with '14'. 
11:23:23 [INFO]  Filled tag <math:14-13> with '1.0'. 
11:23:23 [INFO] +> Executing 'DEFINE': 
                   queue='OPENINVENTORYTASK_DurableCooperativeMines'  
                   definition='slot1'  value='1.0' 
11:23:23 [INFO]  Queue 'OPENINVENTORYTASK_DurableCooperativeMines' Executing: 
                   DEFINE "slot2" "<pl.uuid>_Inv0<def[slot1].as_int>" 
11:23:23 [INFO] +- Executing dCommand: DEFINE/p@HappieAlex ---------+ 
11:23:23 [INFO]  Filled tag <pl.uuid> with 
                   '7e8a0387-e58a-4e04-8619-511af7f68194'. 
11:23:23 [INFO]  Filled tag <def[slot1].as_int> with '1'. 
11:23:23 [INFO] +> Executing 'DEFINE': 
                   queue='OPENINVENTORYTASK_DurableCooperativeMines'  
                   definition='slot2'  
                   value='7e8a0387-e58a-4e04-8619-511af7f68194_Inv01' 
11:23:23 [INFO]  Queue 'OPENINVENTORYTASK_DurableCooperativeMines' Executing: 
                   CHOOSE "<def[2]>" 
11:23:23 [INFO] +- Executing dCommand: CHOOSE/p@HappieAlex ---------+ 
11:23:23 [INFO]  Filled tag <def[2]> with '27'. 
11:23:23 [INFO] +> Executing 'CHOOSE': choice='27' 
11:23:23 [INFO]  Queue 'OPENINVENTORYTASK_DurableCooperativeMines' Executing: 
                   IF 
                   "<server.list_notables[inventories].contains[in@<def[slot2]>].not>" 
                   "{" "-" "note" "in@Inv_User_27" "as:<def[slot2]>" "-" 
                   "announce" "Noted '27 | Inv<&co> <def[slot2].after[Inv]>" "}" 
11:23:23 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:23 [INFO] +> Executing 'IF': use_braces='true' 
11:23:23 [INFO]  Filled tag <def[slot2]> with 
                   '7e8a0387-e58a-4e04-8619-511af7f68194_Inv01'. 
11:23:23 [INFO]  Filled tag 
                   <server.list_notables[inventories].contains[in@7e8a0387-e58a-4e04-8619-511af7f68194_Inv01].not> 
                   with 'false'. 
11:23:23 [INFO]  Queue 'OPENINVENTORYTASK_DurableCooperativeMines' Executing: 
                   INVENTORY "open" "d:in@<def[slot2]>" 
11:23:23 [INFO] +- Executing dCommand: INVENTORY/p@HappieAlex ---------+ 
11:23:23 [INFO]  Filled tag <def[slot2]> with 
                   '7e8a0387-e58a-4e04-8619-511af7f68194_Inv01'. 
11:23:23 [INFO] +> Executing 'INVENTORY': actions='[open]'  
                   Inventory='in@7e8a0387-e58a-4e04-8619-511af7f68194_inv01'  
                   slot='1' 
11:23:23 [INFO]  Completing queue 'OPENINVENTORYTASK_DurableCooperativeMines' 
                   in 5ms. 
11:23:23 [INFO]  Completing queue 'INVENTORY WORLD 
                   SCRIPT_SymbolsShoppingWinds' in 16ms. 
11:23:23 [INFO] +> Executing 'Event': Type='on player clicks in inventory'  
                   Container='PLAYER_LISTENER(WORLD)'  
                   player=p@HappieAlexContext='{item=i@ITM_SLOBAG03[display_name=&sseLarge 
                   Bag &ssd&lb&ss5Bag&ssd&rb 
                   &ss3&lb&ssbBound&ss3&rb;durability=8;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE;lore= 
                   |&sscSize&co &ss627|&ss9Increases inventory size when 
                   equipped&dot|&ss4&ssoBinds on equip&dot;unbreakable=true], 
                   cursor_item=i@air, raw_slot=14, is_shift_click=false, 
                   slot_type=CONTAINER, action=PICKUP_ALL, slot=1... * snip! * 
11:23:23 [INFO] +- Building event 'ON PLAYER CLICKS IN INVENTORY' for 
                   PLAYER_LISTENER ---------+ 
11:23:23 [INFO]  Starting InstantQueue 
                   'PLAYER_LISTENER_CitizensSubscriptionReforms'... 
11:23:23 [INFO]  Queue 'PLAYER_LISTENER_CitizensSubscriptionReforms' 
                   Executing: IF "<player.gamemode.is[!=].to[SURVIVAL]>" "QUEUE" 
                   "CLEAR" 
11:23:23 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:23 [INFO] +> Executing 'IF': use_braces='false' 
11:23:23 [INFO]  Filled tag <player.gamemode.is[!=].to[SURVIVAL]> with 'true'. 
11:23:23 [INFO]  Queue 'PLAYER_LISTENER_CitizensSubscriptionReforms' 
                   Executing: QUEUE "CLEAR" 
11:23:23 [INFO] +- Executing dCommand: QUEUE/p@HappieAlex ---------+ 
11:23:23 [INFO] +> Executing 'QUEUE': 
                   queue='q@PLAYER_LISTENER_CitizensSubscriptionReforms'  
                   Action='CLEAR' 
11:23:23 [INFO]  Completing queue 
                   'PLAYER_LISTENER_CitizensSubscriptionReforms' in 0ms. 
11:23:24 [INFO] +> Executing 'Event': Type='on player clicks in inventory'  
                   Container='INVENTORY WORLD SCRIPT(WORLD)'  
                   player=p@HappieAlexContext='{item=i@ITM_ICONINVUNEQUIP[display_name=Un-Equip;lore=&ss9Un-equip 
                   the current open inventory bag|&sscYou must empty the 
                   inventory before you|&ss4&ssocan unequip the inventory 
                   bag&exc], cursor_item=i@air, raw_slot=32, 
                   is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL, 
                   slot=32, 
                   inventory=in@7e8a0387-e58a-4e04-8619-511af7f68194_inv01, 
                   click=LEFT, hotbar_button=0}<... * snip! * 
11:23:24 [INFO] +- Building event 'ON PLAYER CLICKS IN INVENTORY' for 
                   INVENTORY WORLD SCRIPT ---------+ 
11:23:24 [INFO]  Starting InstantQueue 'INVENTORY WORLD 
                   SCRIPT_BeverageEncouragingService'... 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_BeverageEncouragingService' 
                   Executing: IF "<pl.gamemode.is[!=].to[ADVENTURE]>" "queue" 
                   "clear" 
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:24 [INFO] +> Executing 'IF': use_braces='false' 
11:23:24 [INFO]  Filled tag <pl.gamemode.is[!=].to[ADVENTURE]> with 'false'. 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_BeverageEncouragingService' 
                   Executing: IF 
                   "<li@14|15|16|17|18.contains[<c.raw_slot>]||false>" "{" "-" 
                   "determine" "cancelled" "passively" "-" "define" "slot" 
                   "<c.raw_slot>" "-" "if" 
                   "<pl.inventory.slot[<def[slot]>].is[==].to[i@air]||false>" "{" 
                   "-" "if" 
                   "<pl.item_on_cursor.display.contains[<dark_purple>Bag]||false>" 
                   "{" "-" "adjust" "<pl.item_on_cursor>" 
                   "display_name:<pl.item_on_cursor.display><&sp><dark_aqua>[<aqua>Bound<dark_aqua>]" 
                   "save:NewItem" "-" "inventory" "set" "d:<... * snip! * 
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:24 [INFO] +> Executing 'IF': use_braces='true' 
11:23:24 [INFO]  Filled tag <c.raw_slot> with '32'. 
11:23:24 [INFO]  Filled tag <li@14|15|16|17|18.contains[32]||false> with 
                   'false'. 
11:23:24 [INFO]  Completing queue 'INVENTORY WORLD 
                   SCRIPT_BeverageEncouragingService' in 2ms. 
11:23:24 [INFO] +> Executing 'Event': Type='on player clicks in inventory'  
                   Container='PLAYER_LISTENER(WORLD)'  
                   player=p@HappieAlexContext='{item=i@ITM_ICONINVUNEQUIP[display_name=Un-Equip;lore=&ss9Un-equip 
                   the current open inventory bag|&sscYou must empty the 
                   inventory before you|&ss4&ssocan unequip the inventory 
                   bag&exc], cursor_item=i@air, raw_slot=32, 
                   is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL, 
                   slot=32, 
                   inventory=in@7e8a0387-e58a-4e04-8619-511af7f68194_inv01, 
                   click=LEFT, hotbar_button=0}' 
11:23:24 [INFO] +- Building event 'ON PLAYER CLICKS IN INVENTORY' for 
                   PLAYER_LISTENER ---------+ 
11:23:24 [INFO]  Starting InstantQueue 'PLAYER_LISTENER_DearDollsClient'... 
11:23:24 [INFO]  Queue 'PLAYER_LISTENER_DearDollsClient' Executing: IF 
                   "<player.gamemode.is[!=].to[SURVIVAL]>" "QUEUE" "CLEAR" 
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:24 [INFO] +> Executing 'IF': use_braces='false' 
11:23:24 [INFO]  Filled tag <player.gamemode.is[!=].to[SURVIVAL]> with 'true'. 
11:23:24 [INFO]  Queue 'PLAYER_LISTENER_DearDollsClient' Executing: QUEUE 
                   "CLEAR" 
11:23:24 [INFO] +- Executing dCommand: QUEUE/p@HappieAlex ---------+ 
11:23:24 [INFO] +> Executing 'QUEUE': 
                   queue='q@PLAYER_LISTENER_DearDollsClient'  Action='CLEAR' 
11:23:24 [INFO]  Completing queue 'PLAYER_LISTENER_DearDollsClient' in 1ms. 
11:23:24 [INFO] +> Executing 'Event': Type='on player clicks 
                   ITM_ICONINVUNEQUIP in inventory'  Container='INVENTORY WORLD 
                   SCRIPT(WORLD)'  
                   player=p@HappieAlexContext='{item=i@ITM_ICONINVUNEQUIP[display_name=Un-Equip;lore=&ss9Un-equip 
                   the current open inventory bag|&sscYou must empty the 
                   inventory before you|&ss4&ssocan unequip the inventory 
                   bag&exc], cursor_item=i@air, raw_slot=32, 
                   is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL, 
                   slot=32, 
                   inventory=in@7e8a0387-e58a-4e04-8619-511af7f68194_inv01, 
                   click=LEFT... * snip! * 
11:23:24 [INFO] +- Building event 'ON PLAYER CLICKS ITM_ICONINVUNEQUIP IN 
                   INVENTORY' for INVENTORY WORLD SCRIPT ---------+ 
11:23:24 [INFO]  Starting InstantQueue 'INVENTORY WORLD 
                   SCRIPT_AppearedSalvationBytes'... 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: IF "<pl.gamemode.is[!=].to[ADVENTURE]>" "queue" 
                   "clear" 
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:24 [INFO] +> Executing 'IF': use_braces='false' 
11:23:24 [INFO]  Filled tag <pl.gamemode.is[!=].to[ADVENTURE]> with 'false'. 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: DETERMINE "cancelled" "passively" 
11:23:24 [INFO] +- Executing dCommand: DETERMINE/p@HappieAlex ---------+ 
11:23:24 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  
                   passively='true' 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: DEFINE "dInv" 
                   "<c.inventory.list_contents.simple.exclude[i@air|i@Itm_IconInvPlaceHolder|i@Itm_IconInvNext|i@Itm_IconInvPrevious|i@Itm_IconInvUnEquip]>" 
11:23:24 [INFO] +- Executing dCommand: DEFINE/p@HappieAlex ---------+ 
11:23:24 [INFO]  Filled tag 
                   <c.inventory.list_contents.simple.exclude[i@air|i@Itm_IconInvPlaceHolder|i@Itm_IconInvNext|i@Itm_IconInvPrevious|i@Itm_IconInvUnEquip]> 
                   with 'li@'. 
11:23:24 [INFO] +> Executing 'DEFINE': queue='INVENTORY WORLD 
                   SCRIPT_AppearedSalvationBytes'  definition='dinv'  value='li@' 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: IF "<def[dInv].size.is[!=].to[0]>" "{" "-" 
                   "narrate" "<red>You have to empty this bag before un-equipping 
                   it!" "format:EquipFormat" "-" "inventory" "close" "-" "queue" 
                   "clear" "}" 
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:24 [INFO] +> Executing 'IF': use_braces='true' 
11:23:24 [INFO]  Filled tag <def[dInv].size.is[!=].to[0]> with 'false'. 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: DEFINE "sList" "li@23|24|25|26|27|32|33|34|35|36" 
11:23:24 [INFO] +- Executing dCommand: DEFINE/p@HappieAlex ---------+ 
11:23:24 [INFO] +> Executing 'DEFINE': queue='INVENTORY WORLD 
                   SCRIPT_AppearedSalvationBytes'  definition='slist'  
                   value='li@23|24|25|26|27|32|33|34|35|36' 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: FOREACH "<def[sList]>" "{" "-" "if" 
                   "<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-" 
                   "inventory" "close" "-" "define" "slot" 
                   "<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set" 
                   "d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>" 
                   "-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-" 
                   "foreach" "stop" "}" "}" 
11:23:24 [INFO] +- Executing dCommand: FOREACH/p@HappieAlex ---------+ 
11:23:24 [INFO]  Filled tag <def[sList]> with 
                   'li@23|24|25|26|27|32|33|34|35|36'. 
11:23:24 [INFO] +> Executing 'FOREACH': 
                   list='li@23|24|25|26|27|32|33|34|35|36' 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: IF 
                   "<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-" 
                   "inventory" "close" "-" "define" "slot" 
                   "<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set" 
                   "d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>" 
                   "-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-" 
                   "foreach" "stop" "}" 
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:24 [INFO] +> Executing 'IF': use_braces='true' 
11:23:24 [INFO]  Filled tag <def[value]> with '23'. 
11:23:24 [INFO]  Filled tag <pl.inventory.slot[23].is[==].to[i@air]> with 
                   'false'. 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: FOREACH " CALLBACK" 
11:23:24 [INFO] +- Foreach loop 2 ---------+ 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: IF 
                   "<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-" 
                   "inventory" "close" "-" "define" "slot" 
                   "<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set" 
                   "d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>" 
                   "-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-" 
                   "foreach" "stop" "}" 
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:24 [INFO] +> Executing 'IF': use_braces='true' 
11:23:24 [INFO]  Filled tag <def[value]> with '24'. 
11:23:24 [INFO]  Filled tag <pl.inventory.slot[24].is[==].to[i@air]> with 
                   'false'. 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: FOREACH " CALLBACK" 
11:23:24 [INFO] +- Foreach loop 3 ---------+ 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: IF 
                   "<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-" 
                   "inventory" "close" "-" "define" "slot" 
                   "<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set" 
                   "d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>" 
                   "-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-" 
                   "foreach" "stop" "}" 
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:24 [INFO] +> Executing 'IF': use_braces='true' 
11:23:24 [INFO]  Filled tag <def[value]> with '25'. 
11:23:24 [INFO]  Filled tag <pl.inventory.slot[25].is[==].to[i@air]> with 
                   'false'. 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: FOREACH " CALLBACK" 
11:23:24 [INFO] +- Foreach loop 4 ---------+ 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: IF 
                   "<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-" 
                   "inventory" "close" "-" "define" "slot" 
                   "<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set" 
                   "d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>" 
                   "-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-" 
                   "foreach" "stop" "}" 
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:24 [INFO] +> Executing 'IF': use_braces='true' 
11:23:24 [INFO]  Filled tag <def[value]> with '26'. 
11:23:24 [INFO]  Filled tag <pl.inventory.slot[26].is[==].to[i@air]> with 
                   'false'. 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: FOREACH " CALLBACK" 
11:23:24 [INFO] +- Foreach loop 5 ---------+ 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: IF 
                   "<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-" 
                   "inventory" "close" "-" "define" "slot" 
                   "<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set" 
                   "d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>" 
                   "-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-" 
                   "foreach" "stop" "}" 
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:24 [INFO] +> Executing 'IF': use_braces='true' 
11:23:24 [INFO]  Filled tag <def[value]> with '27'. 
11:23:24 [INFO]  Filled tag <pl.inventory.slot[27].is[==].to[i@air]> with 
                   'false'. 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: FOREACH " CALLBACK" 
11:23:24 [INFO] +- Foreach loop 6 ---------+ 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: IF 
                   "<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-" 
                   "inventory" "close" "-" "define" "slot" 
                   "<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set" 
                   "d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>" 
                   "-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-" 
                   "foreach" "stop" "}" 
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:24 [INFO] +> Executing 'IF': use_braces='true' 
11:23:24 [INFO]  Filled tag <def[value]> with '32'. 
11:23:24 [INFO]  Filled tag <pl.inventory.slot[32].is[==].to[i@air]> with 
                   'false'. 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: FOREACH " CALLBACK" 
11:23:24 [INFO] +- Foreach loop 7 ---------+ 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: IF 
                   "<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-" 
                   "inventory" "close" "-" "define" "slot" 
                   "<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set" 
                   "d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>" 
                   "-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-" 
                   "foreach" "stop" "}" 
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:24 [INFO] +> Executing 'IF': use_braces='true' 
11:23:24 [INFO]  Filled tag <def[value]> with '33'. 
11:23:24 [INFO]  Filled tag <pl.inventory.slot[33].is[==].to[i@air]> with 
                   'false'. 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: FOREACH " CALLBACK" 
11:23:24 [INFO] +- Foreach loop 8 ---------+ 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: IF 
                   "<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-" 
                   "inventory" "close" "-" "define" "slot" 
                   "<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set" 
                   "d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>" 
                   "-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-" 
                   "foreach" "stop" "}" 
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:24 [INFO] +> Executing 'IF': use_braces='true' 
11:23:24 [INFO]  Filled tag <def[value]> with '34'. 
11:23:24 [INFO]  Filled tag <pl.inventory.slot[34].is[==].to[i@air]> with 
                   'false'. 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: FOREACH " CALLBACK" 
11:23:24 [INFO] +- Foreach loop 9 ---------+ 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: IF 
                   "<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-" 
                   "inventory" "close" "-" "define" "slot" 
                   "<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set" 
                   "d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>" 
                   "-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-" 
                   "foreach" "stop" "}" 
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:24 [INFO] +> Executing 'IF': use_braces='true' 
11:23:24 [INFO]  Filled tag <def[value]> with '35'. 
11:23:24 [INFO]  Filled tag <pl.inventory.slot[35].is[==].to[i@air]> with 
                   'false'. 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: FOREACH " CALLBACK" 
11:23:24 [INFO] +- Foreach loop 10 ---------+ 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: IF 
                   "<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-" 
                   "inventory" "close" "-" "define" "slot" 
                   "<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set" 
                   "d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>" 
                   "-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-" 
                   "foreach" "stop" "}" 
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+ 
11:23:24 [INFO] +> Executing 'IF': use_braces='true' 
11:23:24 [INFO]  Filled tag <def[value]> with '36'. 
11:23:24 [INFO]  Filled tag <pl.inventory.slot[36].is[==].to[i@air]> with 
                   'true'. 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: INVENTORY "close" 
11:23:24 [INFO] +- Executing dCommand: INVENTORY/p@HappieAlex ---------+ 
11:23:24 [INFO] +> Executing 'INVENTORY': actions='[close]'  
                   Inventory='in@player[holder=p@7e8a0387-e58a-4e04-8619-511af7f68194]' 
                    slot='1' 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: DEFINE "slot" "<math:<c.inventory.after[Inv0]>+13>" 
11:23:24 [INFO] +- Executing dCommand: DEFINE/p@HappieAlex ---------+ 
11:23:24 [INFO]  Filled tag <c.inventory.after[Inv0]> with '1'. 
11:23:24 [INFO]  Filled tag <math:1+13> with '14.0'. 
11:23:24 [INFO] +> Executing 'DEFINE': queue='INVENTORY WORLD 
                   SCRIPT_AppearedSalvationBytes'  definition='slot'  
                   value='14.0' 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: INVENTORY "set" "d:<pl.inventory>" "o:i@stone" 
                   "s:<math:<def[slot].as_int>" 
11:23:24 [INFO] +- Executing dCommand: INVENTORY/p@HappieAlex ---------+ 
11:23:24 [INFO]  Filled tag <pl.inventory> with 
                   'in@player[holder=p@7e8a0387-e58a-4e04-8619-511af7f68194]'. 
11:23:24 [INFO]  ERROR! 's:<math:<def[slot].as_int>' is an unknown argument! 
11:23:24 [INFO] +> Executing 'INVENTORY': actions='[set]'  
                   Inventory='in@player[holder=p@7e8a0387-e58a-4e04-8619-511af7f68194]' 
                    
                   Inventory='in@generic[size=54;contents=li@i@stone;title=Chest]' 
                    slot='1' 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: NARRATE "<pl.inventory.slot[<def[slot].as_int>]>" 
11:23:24 [INFO] +- Executing dCommand: NARRATE/p@HappieAlex ---------+ 
11:23:24 [INFO]  Filled tag <def[slot].as_int> with '14'. 
11:23:24 [INFO]  Filled tag <pl.inventory.slot[14]> with 
                   'i@ITM_SLOBAG03[display_name=&sseLarge Bag 
                   &ssd&lb&ss5Bag&ssd&rb 
                   &ss3&lb&ssbBound&ss3&rb;durability=8;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE;lore= 
                   |&sscSize&co &ss627|&ss9Increases inventory size when 
                   equipped&dot|&ss4&ssoBinds on equip&dot;unbreakable=true]'. 
11:23:24 [INFO] +> Executing 'NARRATE': 
                   Narrating='i@ITM_SLOBAG03[display_name=&sseLarge Bag 
                   &ssd&lb&ss5Bag&ssd&rb 
                   &ss3&lb&ssbBound&ss3&rb;durability=8;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE;lore= 
                   |&sscSize&co &ss627|&ss9Increases inventory size when 
                   equipped&dot|&ss4&ssoBinds on equip&dot;unbreakable=true]'  
                   Targets='[p@HappieAlex]' 
11:23:24 [INFO]  Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes' 
                   Executing: FOREACH "stop" 
11:23:24 [INFO] +- Executing dCommand: FOREACH/p@HappieAlex ---------+ 
11:23:24 [INFO] +> Executing 'FOREACH': stop='true' 
11:23:24 [INFO]  Completing queue 'INVENTORY WORLD 
                   SCRIPT_AppearedSalvationBytes' in 25ms.