Java Version: 1.8.0_91
Up-time: 8d 14h
CraftBukkit Version: git-Spigot-078e2f8-21e3b05 (MC: 1.10.2)
Denizen Version: Core: 1.15 (Build 75), CraftBukkit: 1.0.0-SNAPSHOT (build 37)
Active Plugins (23): CoreProtect: 2.13.1, dynmap: 2.3-1142, WorldEdit: 6.1.3;7a097ca, ImageOnMap: 2.99,
PlaceholderAPI: 2.5.1, CommandBlocker: 0.7, PermissionsEx: 1.23.4, SkQuery: 4.0,
InstantRespawn: 1.0.7, Vault: 1.5.6-b49, ProtocolLib: 4.0.1, Multiverse-Core: 2.5-b717,
WorldGuard: 6.1.2;e38d98d, Citizens: 2.0.20-SNAPSHOT (build 1420), MoneySQL: 1.4-beta-multiversion,
Denizen: 1.0.0-SNAPSHOT (build 37), Essentials: 2.0.1-b434, CommunityBridge: 2.6.0.000,
EssentialsChat: 2.0.1-b434, DynamicTextures: 1.3.4, HolographicDisplays: 2.2.1,
EssentialsSpawn: 2.0.1-b434, Depenizen: 0.2.2 (build 322)
Loaded Worlds (5): world, world_nether, world_the_end, CustomWorld, RPG
Online Players (1): Admin HappieAlex(HappieAlex)
Offline Players: 5
Mode: offline
11:23:23 [INFO] +> Executing 'Event': Type='on player clicks in inventory'
Container='INVENTORY WORLD SCRIPT(WORLD)'
player=p@HappieAlexContext='{item=i@ITM_SLOBAG03[display_name=&sseLarge
Bag &ssd&lb&ss5Bag&ssd&rb
&ss3&lb&ssbBound&ss3&rb;durability=8;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE;lore=
|&sscSize&co &ss627|&ss9Increases inventory size when
equipped&dot|&ss4&ssoBinds on equip˙unbreakable=true],
cursor_item=i@air, raw_slot=14, is_shift_click=false,
slot_type=CONTAINER, action=PICKUP_ALL,... * snip! *
11:23:23 [INFO] +- Building event 'ON PLAYER CLICKS IN INVENTORY' for
INVENTORY WORLD SCRIPT ---------+
11:23:23 [INFO] Starting InstantQueue 'INVENTORY WORLD
SCRIPT_SymbolsShoppingWinds'...
11:23:23 [INFO] Queue 'INVENTORY WORLD SCRIPT_SymbolsShoppingWinds'
Executing: IF "<pl.gamemode.is[!=].to[ADVENTURE]>" "queue"
"clear"
11:23:23 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:23 [INFO] +> Executing 'IF': use_braces='false'
11:23:23 [INFO] Filled tag <pl.gamemode.is[!=].to[ADVENTURE]> with 'false'.
11:23:23 [INFO] Queue 'INVENTORY WORLD SCRIPT_SymbolsShoppingWinds'
Executing: IF
"<li@14|15|16|17|18.contains[<c.raw_slot>]||false>" "{" "-"
"determine" "cancelled" "passively" "-" "define" "slot"
"<c.raw_slot>" "-" "if"
"<pl.inventory.slot[<def[slot]>].is[==].to[i@air]||false>" "{"
"-" "if"
"<pl.item_on_cursor.display.contains[<dark_purple>Bag]||false>"
"{" "-" "adjust" "<pl.item_on_cursor>"
"display_name:<pl.item_on_cursor.display><&sp><dark_aqua>[<aqua>Bound<dark_aqua>]"
"save:NewItem" "-" "inventory" "set" "d:<pl.inv... * snip! *
11:23:23 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:23 [INFO] +> Executing 'IF': use_braces='true'
11:23:23 [INFO] Filled tag <c.raw_slot> with '14'.
11:23:23 [INFO] Filled tag <li@14|15|16|17|18.contains[14]||false> with
'true'.
11:23:23 [INFO] Queue 'INVENTORY WORLD SCRIPT_SymbolsShoppingWinds'
Executing: DETERMINE "cancelled" "passively"
11:23:23 [INFO] +- Executing dCommand: DETERMINE/p@HappieAlex ---------+
11:23:23 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
11:23:23 [INFO] Queue 'INVENTORY WORLD SCRIPT_SymbolsShoppingWinds'
Executing: DEFINE "slot" "<c.raw_slot>"
11:23:23 [INFO] +- Executing dCommand: DEFINE/p@HappieAlex ---------+
11:23:23 [INFO] Filled tag <c.raw_slot> with '14'.
11:23:23 [INFO] +> Executing 'DEFINE': queue='INVENTORY WORLD
SCRIPT_SymbolsShoppingWinds' definition='slot' value='14'
11:23:23 [INFO] Queue 'INVENTORY WORLD SCRIPT_SymbolsShoppingWinds'
Executing: IF
"<pl.inventory.slot[<def[slot]>].is[==].to[i@air]||false>" "{"
"-" "if"
"<pl.item_on_cursor.display.contains[<dark_purple>Bag]||false>"
"{" "-" "adjust" "<pl.item_on_cursor>"
"display_name:<pl.item_on_cursor.display><&sp><dark_aqua>[<aqua>Bound<dark_aqua>]"
"save:NewItem" "-" "inventory" "set" "d:<pl.inventory>"
"o:<entry[NewItem].result>" "slot:<def[slot]>" "-" "adjust"
"<player>" "item_on_cursor:i@air" "-" "narrate"
"<green>Equipped<&co> <... * snip! *
11:23:23 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:23 [INFO] +> Executing 'IF': use_braces='true'
11:23:23 [INFO] Filled tag <def[slot]> with '14'.
11:23:23 [INFO] Filled tag <pl.inventory.slot[14].is[==].to[i@air]||false>
with 'false'.
11:23:23 [INFO] Queue 'INVENTORY WORLD SCRIPT_SymbolsShoppingWinds'
Executing: IF
"<pl.inventory.slot[<def[slot]>].display.contains[<dark_purple>Bag]||false>"
"{" "-" "define" "iSize"
"<pl.inventory.slot[<def[slot]>].lore.get[<pl.inventory.slot[<def[slot]>].lore.find_partial[size]>].after[<red>Size<&co><&sp><gold>].as_int>"
"-" "run" "OpenInventoryTask" "instantly"
"define:<def[slot]>|<def[iSize]>" "}"
11:23:23 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:23 [INFO] +> Executing 'IF': use_braces='true'
11:23:23 [INFO] Filled tag <def[slot]> with '14'.
11:23:23 [INFO] Filled tag <dark_purple> with ''.
11:23:23 [INFO] Filled tag
<pl.inventory.slot[14].display.contains[Bag]||false> with
'true'.
11:23:23 [INFO] Queue 'INVENTORY WORLD SCRIPT_SymbolsShoppingWinds'
Executing: DEFINE "iSize"
"<pl.inventory.slot[<def[slot]>].lore.get[<pl.inventory.slot[<def[slot]>].lore.find_partial[size]>].after[<red>Size<&co><&sp><gold>].as_int>"
11:23:23 [INFO] +- Executing dCommand: DEFINE/p@HappieAlex ---------+
11:23:23 [INFO] Filled tag <def[slot]> with '14'.
11:23:23 [INFO] Filled tag <def[slot]> with '14'.
11:23:23 [INFO] Filled tag <pl.inventory.slot[14].lore.find_partial[size]>
with '2'.
11:23:23 [INFO] Filled tag <red> with ''.
11:23:23 [INFO] Filled tag <&co> with ':'.
11:23:23 [INFO] Filled tag <&sp> with ' '.
11:23:23 [INFO] Filled tag <gold> with ''.
11:23:23 [INFO] Filled tag <pl.inventory.slot[14].lore.get[2].after[Size:
].as_int> with '27'.
11:23:23 [INFO] +> Executing 'DEFINE': queue='INVENTORY WORLD
SCRIPT_SymbolsShoppingWinds' definition='isize' value='27'
11:23:23 [INFO] Queue 'INVENTORY WORLD SCRIPT_SymbolsShoppingWinds'
Executing: RUN "OpenInventoryTask" "instantly"
"define:<def[slot]>|<def[iSize]>"
11:23:23 [INFO] +- Executing dCommand: RUN/p@HappieAlex ---------+
11:23:23 [INFO] Filled tag <def[slot]> with '14'.
11:23:23 [INFO] Filled tag <def[iSize]> with '27'.
11:23:23 [INFO] +> Executing 'RUN': script='OPENINVENTORYTASK(TASK)'
instant='true' definitions='14|27'
11:23:23 [INFO] Adding definition %1% as 14
11:23:23 [INFO] Adding definition %2% as 27
11:23:23 [INFO] Starting InstantQueue
'OPENINVENTORYTASK_DurableCooperativeMines'...
11:23:23 [INFO] Queue 'OPENINVENTORYTASK_DurableCooperativeMines' Executing:
DEFINE "slot1" "<math:<def[1]>-13>"
11:23:23 [INFO] +- Executing dCommand: DEFINE/p@HappieAlex ---------+
11:23:23 [INFO] Filled tag <def[1]> with '14'.
11:23:23 [INFO] Filled tag <math:14-13> with '1.0'.
11:23:23 [INFO] +> Executing 'DEFINE':
queue='OPENINVENTORYTASK_DurableCooperativeMines'
definition='slot1' value='1.0'
11:23:23 [INFO] Queue 'OPENINVENTORYTASK_DurableCooperativeMines' Executing:
DEFINE "slot2" "<pl.uuid>_Inv0<def[slot1].as_int>"
11:23:23 [INFO] +- Executing dCommand: DEFINE/p@HappieAlex ---------+
11:23:23 [INFO] Filled tag <pl.uuid> with
'7e8a0387-e58a-4e04-8619-511af7f68194'.
11:23:23 [INFO] Filled tag <def[slot1].as_int> with '1'.
11:23:23 [INFO] +> Executing 'DEFINE':
queue='OPENINVENTORYTASK_DurableCooperativeMines'
definition='slot2'
value='7e8a0387-e58a-4e04-8619-511af7f68194_Inv01'
11:23:23 [INFO] Queue 'OPENINVENTORYTASK_DurableCooperativeMines' Executing:
CHOOSE "<def[2]>"
11:23:23 [INFO] +- Executing dCommand: CHOOSE/p@HappieAlex ---------+
11:23:23 [INFO] Filled tag <def[2]> with '27'.
11:23:23 [INFO] +> Executing 'CHOOSE': choice='27'
11:23:23 [INFO] Queue 'OPENINVENTORYTASK_DurableCooperativeMines' Executing:
IF
"<server.list_notables[inventories].contains[in@<def[slot2]>].not>"
"{" "-" "note" "in@Inv_User_27" "as:<def[slot2]>" "-"
"announce" "Noted '27 | Inv<&co> <def[slot2].after[Inv]>" "}"
11:23:23 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:23 [INFO] +> Executing 'IF': use_braces='true'
11:23:23 [INFO] Filled tag <def[slot2]> with
'7e8a0387-e58a-4e04-8619-511af7f68194_Inv01'.
11:23:23 [INFO] Filled tag
<server.list_notables[inventories].contains[in@7e8a0387-e58a-4e04-8619-511af7f68194_Inv01].not>
with 'false'.
11:23:23 [INFO] Queue 'OPENINVENTORYTASK_DurableCooperativeMines' Executing:
INVENTORY "open" "d:in@<def[slot2]>"
11:23:23 [INFO] +- Executing dCommand: INVENTORY/p@HappieAlex ---------+
11:23:23 [INFO] Filled tag <def[slot2]> with
'7e8a0387-e58a-4e04-8619-511af7f68194_Inv01'.
11:23:23 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@7e8a0387-e58a-4e04-8619-511af7f68194_inv01'
slot='1'
11:23:23 [INFO] Completing queue 'OPENINVENTORYTASK_DurableCooperativeMines'
in 5ms.
11:23:23 [INFO] Completing queue 'INVENTORY WORLD
SCRIPT_SymbolsShoppingWinds' in 16ms.
11:23:23 [INFO] +> Executing 'Event': Type='on player clicks in inventory'
Container='PLAYER_LISTENER(WORLD)'
player=p@HappieAlexContext='{item=i@ITM_SLOBAG03[display_name=&sseLarge
Bag &ssd&lb&ss5Bag&ssd&rb
&ss3&lb&ssbBound&ss3&rb;durability=8;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE;lore=
|&sscSize&co &ss627|&ss9Increases inventory size when
equipped&dot|&ss4&ssoBinds on equip˙unbreakable=true],
cursor_item=i@air, raw_slot=14, is_shift_click=false,
slot_type=CONTAINER, action=PICKUP_ALL, slot=1... * snip! *
11:23:23 [INFO] +- Building event 'ON PLAYER CLICKS IN INVENTORY' for
PLAYER_LISTENER ---------+
11:23:23 [INFO] Starting InstantQueue
'PLAYER_LISTENER_CitizensSubscriptionReforms'...
11:23:23 [INFO] Queue 'PLAYER_LISTENER_CitizensSubscriptionReforms'
Executing: IF "<player.gamemode.is[!=].to[SURVIVAL]>" "QUEUE"
"CLEAR"
11:23:23 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:23 [INFO] +> Executing 'IF': use_braces='false'
11:23:23 [INFO] Filled tag <player.gamemode.is[!=].to[SURVIVAL]> with 'true'.
11:23:23 [INFO] Queue 'PLAYER_LISTENER_CitizensSubscriptionReforms'
Executing: QUEUE "CLEAR"
11:23:23 [INFO] +- Executing dCommand: QUEUE/p@HappieAlex ---------+
11:23:23 [INFO] +> Executing 'QUEUE':
queue='q@PLAYER_LISTENER_CitizensSubscriptionReforms'
Action='CLEAR'
11:23:23 [INFO] Completing queue
'PLAYER_LISTENER_CitizensSubscriptionReforms' in 0ms.
11:23:24 [INFO] +> Executing 'Event': Type='on player clicks in inventory'
Container='INVENTORY WORLD SCRIPT(WORLD)'
player=p@HappieAlexContext='{item=i@ITM_ICONINVUNEQUIP[display_name=Un-Equip;lore=&ss9Un-equip
the current open inventory bag|&sscYou must empty the
inventory before you|&ss4&ssocan unequip the inventory
bag&exc], cursor_item=i@air, raw_slot=32,
is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL,
slot=32,
inventory=in@7e8a0387-e58a-4e04-8619-511af7f68194_inv01,
click=LEFT, hotbar_button=0}<... * snip! *
11:23:24 [INFO] +- Building event 'ON PLAYER CLICKS IN INVENTORY' for
INVENTORY WORLD SCRIPT ---------+
11:23:24 [INFO] Starting InstantQueue 'INVENTORY WORLD
SCRIPT_BeverageEncouragingService'...
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_BeverageEncouragingService'
Executing: IF "<pl.gamemode.is[!=].to[ADVENTURE]>" "queue"
"clear"
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:24 [INFO] +> Executing 'IF': use_braces='false'
11:23:24 [INFO] Filled tag <pl.gamemode.is[!=].to[ADVENTURE]> with 'false'.
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_BeverageEncouragingService'
Executing: IF
"<li@14|15|16|17|18.contains[<c.raw_slot>]||false>" "{" "-"
"determine" "cancelled" "passively" "-" "define" "slot"
"<c.raw_slot>" "-" "if"
"<pl.inventory.slot[<def[slot]>].is[==].to[i@air]||false>" "{"
"-" "if"
"<pl.item_on_cursor.display.contains[<dark_purple>Bag]||false>"
"{" "-" "adjust" "<pl.item_on_cursor>"
"display_name:<pl.item_on_cursor.display><&sp><dark_aqua>[<aqua>Bound<dark_aqua>]"
"save:NewItem" "-" "inventory" "set" "d:<... * snip! *
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:24 [INFO] +> Executing 'IF': use_braces='true'
11:23:24 [INFO] Filled tag <c.raw_slot> with '32'.
11:23:24 [INFO] Filled tag <li@14|15|16|17|18.contains[32]||false> with
'false'.
11:23:24 [INFO] Completing queue 'INVENTORY WORLD
SCRIPT_BeverageEncouragingService' in 2ms.
11:23:24 [INFO] +> Executing 'Event': Type='on player clicks in inventory'
Container='PLAYER_LISTENER(WORLD)'
player=p@HappieAlexContext='{item=i@ITM_ICONINVUNEQUIP[display_name=Un-Equip;lore=&ss9Un-equip
the current open inventory bag|&sscYou must empty the
inventory before you|&ss4&ssocan unequip the inventory
bag&exc], cursor_item=i@air, raw_slot=32,
is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL,
slot=32,
inventory=in@7e8a0387-e58a-4e04-8619-511af7f68194_inv01,
click=LEFT, hotbar_button=0}'
11:23:24 [INFO] +- Building event 'ON PLAYER CLICKS IN INVENTORY' for
PLAYER_LISTENER ---------+
11:23:24 [INFO] Starting InstantQueue 'PLAYER_LISTENER_DearDollsClient'...
11:23:24 [INFO] Queue 'PLAYER_LISTENER_DearDollsClient' Executing: IF
"<player.gamemode.is[!=].to[SURVIVAL]>" "QUEUE" "CLEAR"
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:24 [INFO] +> Executing 'IF': use_braces='false'
11:23:24 [INFO] Filled tag <player.gamemode.is[!=].to[SURVIVAL]> with 'true'.
11:23:24 [INFO] Queue 'PLAYER_LISTENER_DearDollsClient' Executing: QUEUE
"CLEAR"
11:23:24 [INFO] +- Executing dCommand: QUEUE/p@HappieAlex ---------+
11:23:24 [INFO] +> Executing 'QUEUE':
queue='q@PLAYER_LISTENER_DearDollsClient' Action='CLEAR'
11:23:24 [INFO] Completing queue 'PLAYER_LISTENER_DearDollsClient' in 1ms.
11:23:24 [INFO] +> Executing 'Event': Type='on player clicks
ITM_ICONINVUNEQUIP in inventory' Container='INVENTORY WORLD
SCRIPT(WORLD)'
player=p@HappieAlexContext='{item=i@ITM_ICONINVUNEQUIP[display_name=Un-Equip;lore=&ss9Un-equip
the current open inventory bag|&sscYou must empty the
inventory before you|&ss4&ssocan unequip the inventory
bag&exc], cursor_item=i@air, raw_slot=32,
is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL,
slot=32,
inventory=in@7e8a0387-e58a-4e04-8619-511af7f68194_inv01,
click=LEFT... * snip! *
11:23:24 [INFO] +- Building event 'ON PLAYER CLICKS ITM_ICONINVUNEQUIP IN
INVENTORY' for INVENTORY WORLD SCRIPT ---------+
11:23:24 [INFO] Starting InstantQueue 'INVENTORY WORLD
SCRIPT_AppearedSalvationBytes'...
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: IF "<pl.gamemode.is[!=].to[ADVENTURE]>" "queue"
"clear"
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:24 [INFO] +> Executing 'IF': use_braces='false'
11:23:24 [INFO] Filled tag <pl.gamemode.is[!=].to[ADVENTURE]> with 'false'.
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: DETERMINE "cancelled" "passively"
11:23:24 [INFO] +- Executing dCommand: DETERMINE/p@HappieAlex ---------+
11:23:24 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: DEFINE "dInv"
"<c.inventory.list_contents.simple.exclude[i@air|i@Itm_IconInvPlaceHolder|i@Itm_IconInvNext|i@Itm_IconInvPrevious|i@Itm_IconInvUnEquip]>"
11:23:24 [INFO] +- Executing dCommand: DEFINE/p@HappieAlex ---------+
11:23:24 [INFO] Filled tag
<c.inventory.list_contents.simple.exclude[i@air|i@Itm_IconInvPlaceHolder|i@Itm_IconInvNext|i@Itm_IconInvPrevious|i@Itm_IconInvUnEquip]>
with 'li@'.
11:23:24 [INFO] +> Executing 'DEFINE': queue='INVENTORY WORLD
SCRIPT_AppearedSalvationBytes' definition='dinv' value='li@'
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: IF "<def[dInv].size.is[!=].to[0]>" "{" "-"
"narrate" "<red>You have to empty this bag before un-equipping
it!" "format:EquipFormat" "-" "inventory" "close" "-" "queue"
"clear" "}"
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:24 [INFO] +> Executing 'IF': use_braces='true'
11:23:24 [INFO] Filled tag <def[dInv].size.is[!=].to[0]> with 'false'.
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: DEFINE "sList" "li@23|24|25|26|27|32|33|34|35|36"
11:23:24 [INFO] +- Executing dCommand: DEFINE/p@HappieAlex ---------+
11:23:24 [INFO] +> Executing 'DEFINE': queue='INVENTORY WORLD
SCRIPT_AppearedSalvationBytes' definition='slist'
value='li@23|24|25|26|27|32|33|34|35|36'
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: FOREACH "<def[sList]>" "{" "-" "if"
"<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-"
"inventory" "close" "-" "define" "slot"
"<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set"
"d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>"
"-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-"
"foreach" "stop" "}" "}"
11:23:24 [INFO] +- Executing dCommand: FOREACH/p@HappieAlex ---------+
11:23:24 [INFO] Filled tag <def[sList]> with
'li@23|24|25|26|27|32|33|34|35|36'.
11:23:24 [INFO] +> Executing 'FOREACH':
list='li@23|24|25|26|27|32|33|34|35|36'
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: IF
"<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-"
"inventory" "close" "-" "define" "slot"
"<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set"
"d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>"
"-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-"
"foreach" "stop" "}"
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:24 [INFO] +> Executing 'IF': use_braces='true'
11:23:24 [INFO] Filled tag <def[value]> with '23'.
11:23:24 [INFO] Filled tag <pl.inventory.slot[23].is[==].to[i@air]> with
'false'.
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: FOREACH " CALLBACK"
11:23:24 [INFO] +- Foreach loop 2 ---------+
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: IF
"<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-"
"inventory" "close" "-" "define" "slot"
"<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set"
"d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>"
"-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-"
"foreach" "stop" "}"
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:24 [INFO] +> Executing 'IF': use_braces='true'
11:23:24 [INFO] Filled tag <def[value]> with '24'.
11:23:24 [INFO] Filled tag <pl.inventory.slot[24].is[==].to[i@air]> with
'false'.
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: FOREACH " CALLBACK"
11:23:24 [INFO] +- Foreach loop 3 ---------+
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: IF
"<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-"
"inventory" "close" "-" "define" "slot"
"<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set"
"d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>"
"-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-"
"foreach" "stop" "}"
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:24 [INFO] +> Executing 'IF': use_braces='true'
11:23:24 [INFO] Filled tag <def[value]> with '25'.
11:23:24 [INFO] Filled tag <pl.inventory.slot[25].is[==].to[i@air]> with
'false'.
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: FOREACH " CALLBACK"
11:23:24 [INFO] +- Foreach loop 4 ---------+
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: IF
"<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-"
"inventory" "close" "-" "define" "slot"
"<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set"
"d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>"
"-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-"
"foreach" "stop" "}"
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:24 [INFO] +> Executing 'IF': use_braces='true'
11:23:24 [INFO] Filled tag <def[value]> with '26'.
11:23:24 [INFO] Filled tag <pl.inventory.slot[26].is[==].to[i@air]> with
'false'.
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: FOREACH " CALLBACK"
11:23:24 [INFO] +- Foreach loop 5 ---------+
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: IF
"<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-"
"inventory" "close" "-" "define" "slot"
"<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set"
"d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>"
"-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-"
"foreach" "stop" "}"
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:24 [INFO] +> Executing 'IF': use_braces='true'
11:23:24 [INFO] Filled tag <def[value]> with '27'.
11:23:24 [INFO] Filled tag <pl.inventory.slot[27].is[==].to[i@air]> with
'false'.
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: FOREACH " CALLBACK"
11:23:24 [INFO] +- Foreach loop 6 ---------+
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: IF
"<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-"
"inventory" "close" "-" "define" "slot"
"<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set"
"d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>"
"-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-"
"foreach" "stop" "}"
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:24 [INFO] +> Executing 'IF': use_braces='true'
11:23:24 [INFO] Filled tag <def[value]> with '32'.
11:23:24 [INFO] Filled tag <pl.inventory.slot[32].is[==].to[i@air]> with
'false'.
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: FOREACH " CALLBACK"
11:23:24 [INFO] +- Foreach loop 7 ---------+
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: IF
"<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-"
"inventory" "close" "-" "define" "slot"
"<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set"
"d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>"
"-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-"
"foreach" "stop" "}"
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:24 [INFO] +> Executing 'IF': use_braces='true'
11:23:24 [INFO] Filled tag <def[value]> with '33'.
11:23:24 [INFO] Filled tag <pl.inventory.slot[33].is[==].to[i@air]> with
'false'.
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: FOREACH " CALLBACK"
11:23:24 [INFO] +- Foreach loop 8 ---------+
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: IF
"<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-"
"inventory" "close" "-" "define" "slot"
"<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set"
"d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>"
"-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-"
"foreach" "stop" "}"
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:24 [INFO] +> Executing 'IF': use_braces='true'
11:23:24 [INFO] Filled tag <def[value]> with '34'.
11:23:24 [INFO] Filled tag <pl.inventory.slot[34].is[==].to[i@air]> with
'false'.
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: FOREACH " CALLBACK"
11:23:24 [INFO] +- Foreach loop 9 ---------+
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: IF
"<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-"
"inventory" "close" "-" "define" "slot"
"<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set"
"d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>"
"-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-"
"foreach" "stop" "}"
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:24 [INFO] +> Executing 'IF': use_braces='true'
11:23:24 [INFO] Filled tag <def[value]> with '35'.
11:23:24 [INFO] Filled tag <pl.inventory.slot[35].is[==].to[i@air]> with
'false'.
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: FOREACH " CALLBACK"
11:23:24 [INFO] +- Foreach loop 10 ---------+
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: IF
"<pl.inventory.slot[<def[value]>].is[==].to[i@air]>" "{" "-"
"inventory" "close" "-" "define" "slot"
"<math:<c.inventory.after[Inv0]>+13>" "-" "inventory" "set"
"d:<pl.inventory>" "o:i@stone" "s:<math:<def[slot].as_int>"
"-" "narrate" "<pl.inventory.slot[<def[slot].as_int>]>" "-"
"foreach" "stop" "}"
11:23:24 [INFO] +- Executing dCommand: IF/p@HappieAlex ---------+
11:23:24 [INFO] +> Executing 'IF': use_braces='true'
11:23:24 [INFO] Filled tag <def[value]> with '36'.
11:23:24 [INFO] Filled tag <pl.inventory.slot[36].is[==].to[i@air]> with
'true'.
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: INVENTORY "close"
11:23:24 [INFO] +- Executing dCommand: INVENTORY/p@HappieAlex ---------+
11:23:24 [INFO] +> Executing 'INVENTORY': actions='[close]'
Inventory='in@player[holder=p@7e8a0387-e58a-4e04-8619-511af7f68194]'
slot='1'
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: DEFINE "slot" "<math:<c.inventory.after[Inv0]>+13>"
11:23:24 [INFO] +- Executing dCommand: DEFINE/p@HappieAlex ---------+
11:23:24 [INFO] Filled tag <c.inventory.after[Inv0]> with '1'.
11:23:24 [INFO] Filled tag <math:1+13> with '14.0'.
11:23:24 [INFO] +> Executing 'DEFINE': queue='INVENTORY WORLD
SCRIPT_AppearedSalvationBytes' definition='slot'
value='14.0'
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: INVENTORY "set" "d:<pl.inventory>" "o:i@stone"
"s:<math:<def[slot].as_int>"
11:23:24 [INFO] +- Executing dCommand: INVENTORY/p@HappieAlex ---------+
11:23:24 [INFO] Filled tag <pl.inventory> with
'in@player[holder=p@7e8a0387-e58a-4e04-8619-511af7f68194]'.
11:23:24 [INFO] ERROR! 's:<math:<def[slot].as_int>' is an unknown argument!
11:23:24 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@7e8a0387-e58a-4e04-8619-511af7f68194]'
Inventory='in@generic[size=54;contents=li@i@stone;title=Chest]'
slot='1'
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: NARRATE "<pl.inventory.slot[<def[slot].as_int>]>"
11:23:24 [INFO] +- Executing dCommand: NARRATE/p@HappieAlex ---------+
11:23:24 [INFO] Filled tag <def[slot].as_int> with '14'.
11:23:24 [INFO] Filled tag <pl.inventory.slot[14]> with
'i@ITM_SLOBAG03[display_name=&sseLarge Bag
&ssd&lb&ss5Bag&ssd&rb
&ss3&lb&ssbBound&ss3&rb;durability=8;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE;lore=
|&sscSize&co &ss627|&ss9Increases inventory size when
equipped&dot|&ss4&ssoBinds on equip˙unbreakable=true]'.
11:23:24 [INFO] +> Executing 'NARRATE':
Narrating='i@ITM_SLOBAG03[display_name=&sseLarge Bag
&ssd&lb&ss5Bag&ssd&rb
&ss3&lb&ssbBound&ss3&rb;durability=8;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE;lore=
|&sscSize&co &ss627|&ss9Increases inventory size when
equipped&dot|&ss4&ssoBinds on equip˙unbreakable=true]'
Targets='[p@HappieAlex]'
11:23:24 [INFO] Queue 'INVENTORY WORLD SCRIPT_AppearedSalvationBytes'
Executing: FOREACH "stop"
11:23:24 [INFO] +- Executing dCommand: FOREACH/p@HappieAlex ---------+
11:23:24 [INFO] +> Executing 'FOREACH': stop='true'
11:23:24 [INFO] Completing queue 'INVENTORY WORLD
SCRIPT_AppearedSalvationBytes' in 25ms.