Paste #37383: Fred Butcher

Date: 2016/11/04 16:22:16 UTC-07:00
Type: Denizen Script

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fred_butcher_sell_shop:
    type: inventory
    title: Kitchen Shop
    size: 27
    slots:
    - "[i@sell_shop_icon] [i@sell_raw_chicken_fb] [i@sell_raw_mutton_fb] [i@sell_raw_pork_fb] [i@sell_raw_beef_fb] [i@sell_raw_rabbit_fb] [i@sell_raw_fish_fb] [i@sell_raw_salmon_fb] [i@sell_shop_icon]"
    - "[i@sell_shop_icon] [i@sell_cooked_chicken_fb] [i@sell_cooked_mutton_fb] [i@sell_grilled_pork_fb] [i@sell_cooked_beef_fb] [i@sell_cooked_rabbit_fb] [i@sell_cooked_fish_fb] [i@sell_cooked_salmon_fb] [i@sell_shop_icon]"
    - "[] [] [] [] [] [] [] [i@buy_menu_open] [i@close_shop]"

fred_butcher_buy_shop:
    type: inventory
    title: Kitchen Shop
    size: 27
    slots:
    - "[i@buy_shop_icon] [i@buy_raw_chicken_fb] [i@buy_raw_mutton_fb] [i@buy_raw_pork_fb] [i@buy_raw_beef_fb] [i@buy_raw_rabbit_fb] [i@buy_raw_fish_fb] [i@buy_raw_salmon_fb] [i@buy_shop_icon]"
    - "[i@buy_shop_icon] [i@buy_cooked_chicken_fb] [i@buy_cooked_mutton_fb] [i@buy_grilled_pork_fb] [i@buy_cooked_beef] [i@buy_cooked_rabbit] [i@buy_cooked_fish] [i@buy_cooked_salmon] [i@buy_shop_icon]"
    - "[] [] [] [] [] [] [] [i@sell_menu_open] [i@close_shop]"

#sell_shop_icon
sell_raw_chicken_fb:
    type: item
    material: raw_chicken
    display name: Sell Raw Chicken
    lore:
    - "<&a>$<&f>5 for 10"
    - "Click to sell"
sell_raw_mutton_fb:
    type: item
    material: mutton
    display name: Sell Raw Mutton
    lore:
    - "<&a>$<&f>5 for 10"
    - "Click to sell"
sell_raw_pork_fb:
    type: item
    material: pork
    display name: Sell Raw Pork
    lore:
    - "<&a>$<&f>5 for 10"
    - "Click to sell"
sell_raw_beef_fb:
    type: item
    material: raw_beef
    display name: Sell Raw Beef
    lore:
    - "<&a>$<&f>5 for 10"
    - "Click to sell"
sell_raw_rabbit_fb:
    type: item
    material: rabbit
    display name: Sell Raw Rabbit
    lore:
    - "<&a>$<&f>5 for 10"
    - "Click to sell"
sell_raw_fish_fb:
    type: item
    material: raw_fish
    display name: Sell Raw Fish
    lore:
    - "<&a>$<&f>5 for 10"
    - "Click to sell"
sell_raw_salmon_fb:
    type: item
    material: raw_salmon
    display name: Sell Raw Salmon
    lore:
    - "<&a>$<&f>5 for 10"
    - "Click to sell"
sell_cooked_chicken_fb:
    type: item
    material: cooked_chicken
    display name: Sell Cooked Chicken
    lore:
    - "<&a>$<&f>5 for 10"
    - "Click to sell"
sell_cooked_mutton_fb:
    type: item
    material: cooked_mutton
    display name: Sell Cooked Mutton
    lore:
    - "<&a>$<&f>5 for 10"
    - "Click to sell"
sell_grilled_pork_fb:
    type: item
    material: grilled_pork
    display name: Sell Cooked Pork
    lore:
    - "<&a>$<&f>5 for 10"
    - "Click to sell"
sell_cooked_beef_fb:
    type: item
    material: cooked_beef
    display name: Sell Cooked Beef
    lore:
    - "<&a>$<&f>5 for 10"
    - "Click to sell"
sell_cooked_rabbit_fb:
    type: item
    material: cooked_rabbit
    display name: Sell Cooked Rabbit
    lore:
    - "<&a>$<&f>5 for 10"
    - "Click to sell"
sell_cooked_fish_fb:
    type: item
    material: cooked_fish
    display name: Sell Cooked Fish
    lore:
    - "<&a>$<&f>5 for 10"
    - "Click to sell"
sell_cooked_salmon_fb:
    type: item
    material: <cooked_fish:1>
    display name: Sell Cooked Salmon
    lore:
    - "<&a>$<&f>5 for 10"
    - "Click to sell"
#sell_menu_open
#buy_shop_icon
#buy_menu_open
buy_raw_chicken_fb:
    type: item
    material: raw_chicken
    display name: Buy Raw Chicken
    lore:
    - "<&a>$<&f>35 for 10"
    - "Click to buy"
buy_raw_mutton_fb:
    type: item
    material: mutton
    display name: Buy Raw Mutton
    lore:
    - "<&a>$<&f>35 for 10"
    - "Click to buy"
buy_raw_pork_fb:
    type: item
    material: pork
    display name: Buy Raw Pork
    lore:
    - "<&a>$<&f>35 for 10"
    - "Click to buy"
buy_raw_beef_fb:
    type: item
    material: raw_beef
    display name: Buy Raw Beef
    lore:
    - "<&a>$<&f>35 for 10"
    - "Click to buy"
buy_raw_rabbit_fb:
    type: item
    material: rabbit
    display name: Buy Raw Rabbit
    lore:
    - "<&a>$<&f>35 for 10"
    - "Click to buy"
buy_raw_fish_fb:
    type: item
    material: raw_fish
    display name: Buy Raw Fish
    lore:
    - "<&a>$<&f>30 for 10"
    - "Click to buy"
buy_raw_salmon_fb:
    type: item
    material: raw_salmon
    display name: Buy Raw Salmon
    lore:
    - "<&a>$<&f>30 for 10"
    - "Click to buy"
buy_cooked_chicken_fb:
    type: item
    material: cooked_chicken
    display name: Buy Cooked Chicken
    lore:
    - "<&a>$<&f>35 for 10"
    - "Click to buy"
buy_cooked_mutton_fb:
    type: item
    material: cooked_mutton
    display name: Buy Cooked Mutton
    lore:
    - "<&a>$<&f>35 for 10"
    - "Click to buy"
buy_grilled_pork_fb:
    type: item
    material: grilled_pork
    display name: Buy Grilled Pork
    lore:
    - "<&a>$<&f>35 for 10"
    - "Click to buy"
buy_cooked_beef:
    type: item
    material: cooked_beef
    display name: Buy Cooked Beef
    lore:
    - "<&a>$<&f>35 for 10"
    - "Click to buy"
buy_cooked_rabbit:
    type: item
    material: cooked_rabbit
    display name: Buy Cooked Rabbit
    lore:
    - "<&a>$<&f>35 for 10"
    - "Click to buy"
buy_cooked_fish:
    type: item
    material: cooked_fish
    display name: Buy Cooked Fish
    lore:
    - "<&a>$<&f>35 for 10"
    - "Click to buy"
buy_cooked_salmon:
    type: item
    material: <cooked_fish:1>
    display name: Buy Cooked Salmon
    lore:
    - "<&a>$<&f>35 for 10"
    - "Click to buy"

fred_butcher_sell_shop_handler:
   type: world
   events:
        on player clicks in fred_butcher_sell_shop:
        - determine cancelled
        on player drags in fred_butcher_sell_shop:
        - determine cancelled
        on player clicks sell_raw_chicken_fb in fred_butcher_sell_shop:
        - if <player.inventory.contains[raw_chicken].qty[10]> {
            - narrate "Thank you for your business!"
            - take raw_chicken quantity:10
            - give money quantity:5
            - queue clear
            } else {
            - narrate "You do not have enough chicken to sell."
            - queue clear
            }
        on player clicks sell_raw_mutton_fb in fred_butcher_sell_shop:
        - if <player.inventory.contains[mutton].qty[10]> {
            - narrate "Thank you for your business!"
            - take mutton quantity:10
            - give money quantity:5
            - queue clear
            } else {
            - narrate "You do not have enough raw mutton to sell."
            - queue clear
            }
        on player clicks sell_raw_pork_fb in fred_butcher_sell_shop:
        - if <player.inventory.contains[pork].qty[10]> {
            - narrate "Thank you for your business!"
            - take pork quantity:10
            - give money quantity:5
            - queue clear
            } else {
            - narrate "You do not have enough raw pork to sell."
            - queue clear
            }
        on player clicks sell_raw_beef_fb in fred_butcher_sell_shop:
        - if <player.inventory.contains[raw_beef].qty[10]> {
            - narrate "Thank you for your business!"
            - take raw_beef quantity:10
            - give money quantity:5
            - queue clear
            } else {
            - narrate "You do not have enough raw beef to sell."
            - queue clear
            }
        on player clicks sell_raw_rabbit_fb in fred_butcher_sell_shop:
        - if <player.inventory.contains[rabbit].qty[10]> {
            - narrate "Thank you for your business!"
            - take rabbit quantity:10
            - give money quantity:5
            - queue clear
            } else {
            - narrate "You do not have enough raw rabbit to sell."
            - queue clear
            }
        on player clicks sell_raw_fish_fb in fred_butcher_sell_shop:
        - if <player.inventory.contains[raw_fish].qty[10]> {
            - narrate "Thank you for your business!"
            - take raw_fish quantity:10
            - give money quantity:5
            - queue clear
            } else {
            - narrate "You do not have enough raw fish to sell."
            - queue clear
            }
        on player clicks sell_raw_salmon_fb in fred_butcher_sell_shop:
        - if <player.inventory.contains[raw_salmon].qty[10]> {
            - narrate "Thank you for your business!"
            - take raw_salmon quantity:10
            - give money quantity:5
            - queue clear
            } else {
            - narrate "You do not have enough raw salmon to sell."
            - queue clear
            }
        on player clicks sell_cooked_chicken_fb in fred_butcher_sell_shop:
        - if <player.inventory.contains[cooked_chicken].qty[10]> {
            - narrate "Thank you for your business!"
            - take cooked_chicken quantity:10
            - give money quantity:5
            - queue clear
            } else {
            - narrate "You do not have enough cooked chicken to sell."
            - queue clear
            }
        on player clicks sell_cooked_mutton_fb in fred_butcher_sell_shop:
        - if <player.inventory.contains[cooked_mutton].qty[10]> {
            - narrate "Thank you for your business!"
            - take cooked_mutton quantity:10
            - give money quantity:5
            - queue clear
            } else {
            - narrate "You do not have enough cooked mutton to sell."
            - queue clear
            }
        on player clicks sell_grilled_pork_fb in fred_butcher_sell_shop:
        - if <player.inventory.contains[grilled_pork].qty[10]> {
            - narrate "Thank you for your business!"
            - take grilled_pork quantity:10
            - give money quantity:5
            - queue clear
            } else {
            - narrate "You do not have enough grilled pork to sell."
            - queue clear
            }
        on player clicks sell_cooked_beef_fb in fred_butcher_sell_shop:
        - if <player.inventory.contains[cooked_beef].qty[10]> {
            - narrate "Thank you for your business!"
            - take cooked_beef quantity:10
            - give money quantity:5
            - queue clear
            } else {
            - narrate "You do not have enough cooked beef to sell."
            - queue clear
            }
        on player clicks sell_cooked_rabbit_fb in fred_butcher_sell_shop:
        - if <player.inventory.contains[cooked_rabbit].qty[10]> {
            - narrate "Thank you for your business!"
            - take cooked_rabbit quantity:10
            - give money quantity:5
            - queue clear
            } else {
            - narrate "You do not have enough cooked rabbit to sell."
            - queue clear
            }
        on player clicks sell_cooked_fish_fb in fred_butcher_sell_shop:
        - if <player.inventory.contains[cooked_fish].qty[10]> {
            - narrate "Thank you for your business!"
            - take cooked_fish quantity:10
            - give money quantity:5
            - queue clear
            } else {
            - narrate "You do not have enough cooked fish to sell."
            - queue clear
            }
        on player clicks sell_cooked_salmon_fb in fred_butcher_sell_shop:
        - if <player.inventory.contains[<cooked_fish:1>].qty[10]> {
            - narrate "Thank you for your business!"
            - take <cooked_fish:1> quantity:10
            - give money quantity:5
            - queue clear
            } else {
            - narrate "You do not have enough cooked salmon to sell."
            - queue clear
            }
        on player clicks buy_menu_open in fred_butcher_sell_shop:
        - inventory open d:in@fred_butcher_buy_shop
        - queue clear
        on player clicks close_shop in fred_butcher_sell_shop:
        - narrate format:cchat "Thank you for your business."
        - inventory close

fred_butcher_buy_shop_handler:
   type: world
   events:
        on player clicks in fred_butcher_buy_shop:
        - determine cancelled
        on player drags in fred_butcher_buy_shop:
        - determine cancelled
        on player clicks buy_raw_chicken_fb in fred_butcher_buy_shop:
        - if <player.money> >= "35" {
            - narrate "Thank you for your business!"
            - give raw_chicken quantity:10
            - take money quantity:35
            - queue clear
            } else {
            - narrate "You do not have enough money to buy raw chicken."
            - queue clear
            }
        on player clicks buy_raw_mutton_fb in fred_butcher_buy_shop:
        - if <player.money> >= "35" {
            - narrate "Thank you for your business!"
            - give mutton quantity:10
            - take money quantity:35
            - queue clear
            } else {
            - narrate "You do not have enough money to buy raw mutton."
            - queue clear
            }
        on player clicks buy_raw_pork_fb in fred_butcher_buy_shop:
        - if <player.money> >= "35" {
            - narrate "Thank you for your business!"
            - give pork quantity:10
            - take money quantity:35
            - queue clear
            } else {
            - narrate "You do not have enough money to buy raw pork."
            - queue clear
            }
        on player clicks buy_raw_beef_fb in fred_butcher_buy_shop:
        - if <player.money> >= "35" {
            - narrate "Thank you for your business!"
            - give raw_beef quantity:10
            - take money quantity:35
            - queue clear
            } else {
            - narrate "You do not have enough money to buy raw beef."
            - queue clear
            }
        on player clicks buy_raw_rabbit_fb in fred_butcher_buy_shop:
        - if <player.money> >= "35" {
            - narrate "Thank you for your business!"
            - give rabbit quantity:10
            - take money quantity:35
            - queue clear
            } else {
            - narrate "You do not have enough money to buy raw rabbit."
            - queue clear
            }
        on player clicks buy_raw_fish_fb in fred_butcher_buy_shop:
        - if <player.money> >= "35" {
            - narrate "Thank you for your business!"
            - give raw_fish quantity:10
            - take money quantity:35
            - queue clear
            } else {
            - narrate "You do not have enough money to buy raw fish."
            - queue clear
            }
        on player clicks buy_raw_salmon_fb in fred_butcher_buy_shop:
        - if <player.money> >= "35" {
            - narrate "Thank you for your business!"
            - give raw_salmon quantity:10
            - take money quantity:35
            - queue clear
            } else {
            - narrate "You do not have enough money to buy raw salmon."
            - queue clear
            }
        on player clicks buy_cooked_chicken_fb in fred_butcher_buy_shop:
        - if <player.money> >= "35" {
            - narrate "Thank you for your business!"
            - give cooked_chicken quantity:10
            - take money quantity:35
            - queue clear
            } else {
            - narrate "You do not have enough money to buy cooked chicken."
            - queue clear
            }
        on player clicks buy_cooked_mutton_fb in fred_butcher_buy_shop:
        - if <player.money> >= "35" {
            - narrate "Thank you for your business!"
            - give cooked_mutton quantity:10
            - take money quantity:35
            - queue clear
            } else {
            - narrate "You do not have enough money to buy cooked mutton."
            - queue clear
            }
        on player clicks buy_grilled_pork_fb in fred_butcher_buy_shop:
        - if <player.money> >= "35" {
            - narrate "Thank you for your business!"
            - give grilled_pork quantity:10
            - take money quantity:35
            - queue clear
            } else {
            - narrate "You do not have enough money to buy grilled pork."
            - queue clear
            }
        on player clicks buy_cooked_beef in fred_butcher_buy_shop:
        - if <player.money> >= "35" {
            - narrate "Thank you for your business!"
            - give cooked_beef quantity:10
            - take money quantity:35
            - queue clear
            } else {
            - narrate "You do not have enough money to buy cooked beef."
            - queue clear
            }
        on player clicks buy_cooked_rabbit in fred_butcher_buy_shop:
        - if <player.money> >= "35" {
            - narrate "Thank you for your business!"
            - give cooked_rabbit quantity:10
            - take money quantity:35
            - queue clear
            } else {
            - narrate "You do not have enough money to buy cooked rabbit."
            - queue clear
            }
        on player clicks buy_cooked_fish in fred_butcher_buy_shop:
        - if <player.money> >= "35" {
            - narrate "Thank you for your business!"
            - give cooked_fish quantity:10
            - take money quantity:35
            - queue clear
            } else {
            - narrate "You do not have enough money to buy cooked fish."
            - queue clear
            }
        on player clicks buy_cooked_salmon in fred_butcher_buy_shop:
        - if <player.money> >= "35" {
            - narrate "Thank you for your business!"
            - give <cooked_fish:1> quantity:10
            - take money quantity:35
            - queue clear
            } else {
            - narrate "You do not have enough cooked salmon to sell."
            - queue clear
            }
        on player clicks sell_menu_open in fred_butcher_buy_shop:
        - inventory open d:in@fred_butcher_sell_shop
        - queue clear
        on player clicks close_shop in fred_butcher_buy_shop:
        - narrate format:cchat "Thank you for your business."
        - inventory close

fred_butcher_sell_shop_assignment:
    type: assignment
    actions:
        on assignment:
        - trigger name:click state:true
        - trigger name:chat state:true
    interact scripts:
        - 10 fred_butcher_sell_shop_interact

fred_butcher_sell_shop_interact:
    type: interact
    steps:
        1:
            click trigger:
                script:
                - narrate format:cchat "Greetings citizen!"
                - wait 2t
                - narrate format:cchat "My name is <npc.name> and I am a butcher."
                - wait 2t
                - narrate format:cchat "I buy and sell meat."
                - wait 2t
                - narrate format:cchat "Would you like to buy or sell some meat?"
                - narrate "Please type [yes] to sell items or [no] to cancel."
            chat trigger:
                1:
                    trigger: /yes/ I would
                    script:
                    - narrate format:cchat "Very well then!  Please select the food you would like to sell!"
                    - wait 3t
                    - inventory open d:in@fred_butcher_sell_shop
                2:
                    trigger: /no/ Not right now.
                    script:
                    - random {
                        - narrate format:cchat "Okay farewell."
                        - narrate format:cchat "Good-bye."
                        - narrate format:cchat "Please come back if you change your mind."
                        }
                    - queue clear