Paste #37430: Untitled Paste

Date: 2016/11/06 09:08:39 UTC-08:00
Type: Denizen Script

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PlayerParticalEffects:
    type: world
    debug: false
    events:
        on stopskin command:
        - flag <player> ArchDukeSkin:null
        - flag <player> DawnGuardSkin:null
        - flag <player> LegendSkin:null
        - flag <player> ModeratorSkin:null
        - flag <player> Playeffect:null
        - determine FULFILLED
        on player quit:
        - flag <player> ArchDukeSkin:null
        - flag <player> DawnGuardSkin:null
        - flag <player> LegendSkin:null
        - flag <player> ModeratorSkin:null
        - flag <player> Playeffect:null
        on rageskin command:
        - if <p@<player.name>.in_group[Leader]> {
          - flag <player> Playeffect:true
          - run s@PlayeffectRage
          }
          else if <p@<player.name>.in_group[Co-Leader]> {
          - run s@PlayeffectRage
          }
          else if <p@<player.name>.in_group[HighAdmin]> {
          - run s@PlayeffectRage
          }
        - determine FULFILLED  
        on EffectHelp command:
        - if <p@<player.name>.in_group[Leader]> || <player.is_op> {
          - narrate "Usage<&co> /leaderskin to activate the skin. /stopskin to stop the skin."
          }
          else if <p@<player.name>.in_group[Co-Leader]> {
          - narrate "Usage<&co> /leaderskin to activate the skin. /stopskin to stop the skin."
          }
          else if <p@<player.name>.in_group[HighAdmin]> {
          - narrate "Usage<&co> /highadminskin to activate the skin. /stopskin to stop the skin."
          }
          else if <p@<player.name>.in_group[Admin]> {
          - narrate "Usage<&co> /adminskin to activate the skin. /stopskin to stop the skin."
          }
          else if <p@<player.name>.in_group[Moderator]> {
          - narrate "Usage<&co> /moderatorskin to activate the skin. /stopskin to stop the skin."
          }
          else if <p@<player.name>.in_group[Legend]> {
          - narrate "Usage<&co> /legendskin to activate the skin. /stopskin to stop the skin."
          }
          else if <p@<player.name>.in_group[DawnGuard]> {
          - narrate "Usage<&co> /dawnguardskin to activate the skin. /stopskin to stop the skin."
          }
          else if <p@<player.name>.in_group[archduke]> {
          - narrate "Usage<&co> /archdukeskin to activate the skin. /stopskin to stop the skin."
          }
        - determine FULFILLED  
        on leaderskin command:
        - if <p@<player.name>.in_group[Leader]> || <player.is_op> {
          - flag <player> Playeffect:true
          - run s@PlayeffectLeader
          }
          else if <p@<player.name>.in_group[Co-Leader]> {
          - flag <player> Playeffect:true
          - run s@PlayeffectLeader
          }
          else if <p@<player.name>.in_group[HighAdmin]> {
          - flag <player> Playeffect:true
          - run s@PlayeffectLeader
          }
          else {
          - narrate "You cannot use this command"
          }
        - determine FULFILLED  
        on adminskin command:
        - if <p@<player.name>.in_group[Admin]> || <player.is_op> {
         - flag <player> Playeffect:true
         - run s@PlayeffectAdmin player:<player>
         }
        - determine FULFILLED 
        on moderatorskin command:
        - if <p@<player.name>.in_group[Moderator]> || <player.is_op> {
         - if <player.flag[ModeratorSkin]||null> == null {
           - flag <player> ModeratorSkin:Active
           - flag <player> Playeffect:true
           - run s@PlayeffectModerator player:<player>
           }
           }
        - determine FULFILLED 
        on legendskin command:
        - if <p@<player.name>.in_group[Legend]> || <player.is_op> {
         - if <player.flag[legendSkin]||null> == null {
           - flag <player> legendSkin:Active
           - flag <player> Playeffect:true
           - run s@Playeffectlegend player:<player>
           }
           }
        - determine FULFILLED 
        on dawnguardskin command:
        - if <p@<player.name>.in_group[dawnguard]> || <player.is_op> {
         - if <player.flag[dawnguardSkin]||null> == null {
           - flag <player> dawnguardSkin:Active
           - flag <player> Playeffect:true
           - run s@Playeffectdawnguard player:<player>
           }
           }
        - determine FULFILLED 
        on archdukeskin command:
        - if <p@<player.name>.in_group[archduke]> || <player.is_op> {
         - if <player.flag[archdukeSkin]||null> == null {
           - flag <player> archdukeSkin:Active
           - flag <player> Playeffect:true
           - run s@Playeffectarchduke player:<player>
           }
           }
        - determine FULFILLED
        on player join:
        - run s@ParticalPlayersFeature player:<player>




ParticalPlayersFeature:
    type: task
    debug: false
    script:
    - wait 1
    - if <p@<player.name>.in_group[Leader]> {
        - flag <player> Playeffect:true  duration:2s
        - run s@PlayeffectLeader player:<player>
        - ^narrate ""
        - ^narrate "<gray><&m>*<&lc>--------------------(*<&r> <green><&o>Info <&r><gray><&m>*)---------------------<&rc>*"
        - ^narrate "<yellow>Type /EffectHelp for more info on Effects!"
        - ^narrate "<gray><&m>*<&lc>-------------------------------------------------<&rc>*"
        - ^narrate ""
        }
        else if <p@<player.name>.in_group[Co-Leader]> {
        - flag <player> Playeffect:true  duration:2s
        - run s@PlayeffectLeader player:<player>
        - ^narrate ""
        - ^narrate "<gray><&m>*<&lc>--------------------(*<&r> <green><&o>Info <&r><gray><&m>*)---------------------<&rc>*"
        - ^narrate "<yellow>Type /EffectHelp for more info on Effects!"
        - ^narrate "<gray><&m>*<&lc>-------------------------------------------------<&rc>*"
        - ^narrate ""
        }
        else if <p@<player.name>.in_group[HighAdmin]> {
        - flag <player> Playeffect:true  duration:2s
        - run s@PlayeffectLeader player:<player>
        - ^narrate ""
        - ^narrate "<gray><&m>*<&lc>--------------------(*<&r> <green><&o>Info <&r><gray><&m>*)---------------------<&rc>*"
        - ^narrate "<yellow>Type /EffectHelp for more info on Effects!"
        - ^narrate "<gray><&m>*<&lc>-------------------------------------------------<&rc>*"
        - ^narrate ""
        }
        else if <p@<player.name>.in_group[Admin]> {
        - flag <player> Playeffect:true  duration:2s
        - run s@PlayeffectAdmin player:<player>
        - ^narrate ""
        - ^narrate "<gray><&m>*<&lc>--------------------(*<&r> <green><&o>Info <&r><gray><&m>*)---------------------<&rc>*"
        - ^narrate "<yellow>Type /EffectHelp for more info on Effects!"
        - ^narrate "<gray><&m>*<&lc>-------------------------------------------------<&rc>*"
        - ^narrate ""
        }
        else if <p@<player.name>.in_group[Moderator]> {
        - flag <player> Playeffect:true  duration:2s
        - run s@PlayeffectModerator player:<player>
        - ^narrate ""
        - ^narrate "<gray><&m>*<&lc>--------------------(*<&r> <green><&o>Info <&r><gray><&m>*)---------------------<&rc>*"
        - ^narrate "<yellow>Type /EffectHelp for more info on Effects!"
        - ^narrate "<gray><&m>*<&lc>-------------------------------------------------<&rc>*"
        - ^narrate ""
        }
        else if <p@<player.name>.in_group[Legend]> {
        - flag <player> Playeffect:true duration:2s
        - run s@PlayeffectLegend player:<player>
        - ^narrate ""
        - ^narrate "<gray><&m>*<&lc>--------------------(*<&r> <green><&o>Info <&r><gray><&m>*)---------------------<&rc>*"
        - ^narrate "<yellow>Type /EffectHelp for more info on Effects!"
        - ^narrate "<gray><&m>*<&lc>-------------------------------------------------<&rc>*"
        - ^narrate ""
        }
        else if <p@<player.name>.in_group[dawnguard]> {
        - flag <player> Playeffect:true  duration:2s
        - run s@Playeffectdawnguard player:<player>
        - ^narrate ""
        - ^narrate "<gray><&m>*<&lc>--------------------(*<&r> <green><&o>Info <&r><gray><&m>*)---------------------<&rc>*"
        - ^narrate "<yellow>Type /EffectHelp for more info on Effects!"
        - ^narrate "<gray><&m>*<&lc>-------------------------------------------------<&rc>*"
        - ^narrate ""
        }
        else if <p@<player.name>.in_group[archduke]> {
        - flag <player> Playeffect duration:2s
        - run s@Playeffectarchduke player:<player>
        - ^narrate ""
        - ^narrate "<gray><&m>*<&lc>--------------------(*<&r> <green><&o>Info <&r><gray><&m>*)---------------------<&rc>*"
        - ^narrate "<yellow>Type /EffectHelp for more info on Effects!"
        - ^narrate "<gray><&m>*<&lc>-------------------------------------------------<&rc>*"
        - ^narrate ""
        }
        else {
        - ^announce ""
        }   

PlayeffectRage:
    type: task
    debug: false
    script:
      - if <player.flag[Playeffect]> == true {
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:100
        - playeffect <player.location.add[0,0,0]> effect:LAVA qty:100
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:100
        - playeffect <player.location.add[0,0,0]> effect:LAVA qty:100
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:100
        - playeffect <player.location.add[0,0,0]> effect:LAVA qty:100
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:100
        - playeffect <player.location.add[0,0,0]> effect:LAVA qty:100
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:100
        - playeffect <player.location.add[0,0,0]> effect:LAVA qty:100
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:100
        - playeffect <player.location.add[0,0,0]> effect:LAVA qty:100
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:100
        - playeffect <player.location.add[0,0,0]> effect:LAVA qty:100
        - wait 0.01s
        - run s@PlayeffectRage player:<player>
        }    

PlayeffectLeader:
    type: task
    debug: false
    script:
      - if <player.flag[Playeffect]> == true {
        - playeffect <player.location.add[0,-1.4,0]> effect:MOBSPAWNER_FLAMES qty:2
        - playeffect <player.location.add[0,-1.4,0]> effect:LAVA qty:10
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:10
        - wait 0.01s
        - playeffect <player.location.add[0,-1.4,0]> effect:MOBSPAWNER_FLAMES qty:2
        - playeffect <player.location.add[0,-1.4,0]> effect:LAVA qty:10
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:10
        - wait 0.01s
        - playeffect <player.location.add[0,-1.4,0]> effect:MOBSPAWNER_FLAMES qty:2
        - playeffect <player.location.add[0,-1.4,0]> effect:LAVA qty:10
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:10
        - wait 0.01s
        - playeffect <player.location.add[0,-1.4,0]> effect:MOBSPAWNER_FLAMES qty:2
        - playeffect <player.location.add[0,-1.4,0]> effect:LAVA qty:10
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:10
        - wait 0.01s
        - playeffect <player.location.add[0,-1.4,0]> effect:MOBSPAWNER_FLAMES qty:2
        - playeffect <player.location.add[0,-1.4,0]> effect:LAVA qty:10
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:10
        - wait 0.01s
        - playeffect <player.location.add[0,-1.4,0]> effect:MOBSPAWNER_FLAMES qty:2
        - playeffect <player.location.add[0,-1.4,0]> effect:LAVA qty:10
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:10
        - wait 0.01s
        - playeffect <player.location.add[0,-1.4,0]> effect:MOBSPAWNER_FLAMES qty:2
        - playeffect <player.location.add[0,-1.4,0]> effect:LAVA qty:10
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:10
        - wait 0.01s
        - run s@PlayeffectLeader player:<player>
        }


PlayeffectAdmin:
    type: task
    debug: false
    script:
      - if <player.flag[Playeffect]> == true {
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:4
        - playeffect <player.location.add[0,-1.4,0]> effect:LAVA qty:4
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:4
        - playeffect <player.location.add[0,-1.4,0]> effect:LAVA qty:4
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:4
        - playeffect <player.location.add[0,-1.4,0]> effect:LAVA qty:4
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:4
        - playeffect <player.location.add[0,-1.4,0]> effect:LAVA qty:4
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:4
        - playeffect <player.location.add[0,-1.4,0]> effect:LAVA qty:4
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:4
        - playeffect <player.location.add[0,-1.4,0]> effect:LAVA qty:4
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:4
        - playeffect <player.location.add[0,-1.4,0]> effect:LAVA qty:4
        - wait 0.01s
        - run s@PlayeffectAdmin player:<player>
        }

PlayeffectModerator:
    type: task
    debug: false
    script:
      - if <player.flag[Playeffect]> == true {
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL qty:50
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL_AMBIENT qty:50
        - playeffect <player.location.add[0,0,0]> effect:SPELL qty:50
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL qty:50
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL_AMBIENT qty:50
        - playeffect <player.location.add[0,0,0]> effect:SPELL qty:50
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL qty:50
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL_AMBIENT qty:50
        - playeffect <player.location.add[0,0,0]> effect:SPELL qty:50
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL qty:50
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL_AMBIENT qty:50
        - playeffect <player.location.add[0,0,0]> effect:SPELL qty:50
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL qty:50
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL_AMBIENT qty:50
        - playeffect <player.location.add[0,0,0]> effect:SPELL qty:50
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL qty:50
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL_AMBIENT qty:50
        - playeffect <player.location.add[0,0,0]> effect:SPELL qty:50
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL qty:50
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL_AMBIENT qty:50
        - playeffect <player.location.add[0,0,0]> effect:SPELL qty:50
        - wait 0.01s
        - run s@PlayeffectModerator player:<player>
        }      

Playeffectlegend:
    type: task
    debug: false
    script:
      - if <player.flag[Playeffect]> == true {
        - playeffect <player.location.add[0,0,0]> effect:PORTAL qty:10
        - playeffect <player.location.add[0,0,0]> effect:CRIT qty:10
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL qty:50
        - playeffect <player.location.add[0,0,0]> effect:INSTANT_SPELL qty:10
        - playeffect <player.location.add[0,0,0]> effect:WITCH_MAGIC qty:10
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL_AMBIENT qty:50
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:PORTAL qty:10
        - playeffect <player.location.add[0,0,0]> effect:CRIT qty:10
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL qty:50
        - playeffect <player.location.add[0,0,0]> effect:INSTANT_SPELL qty:10
        - playeffect <player.location.add[0,0,0]> effect:WITCH_MAGIC qty:10
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL_AMBIENT qty:50
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:PORTAL qty:10
        - playeffect <player.location.add[0,0,0]> effect:CRIT qty:10
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL qty:50
        - playeffect <player.location.add[0,0,0]> effect:INSTANT_SPELL qty:10
        - playeffect <player.location.add[0,0,0]> effect:WITCH_MAGIC qty:10
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL_AMBIENT qty:50
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:PORTAL qty:10
        - playeffect <player.location.add[0,0,0]> effect:CRIT qty:10
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL qty:50
        - playeffect <player.location.add[0,0,0]> effect:INSTANT_SPELL qty:10
        - playeffect <player.location.add[0,0,0]> effect:WITCH_MAGIC qty:10
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL_AMBIENT qty:50
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:PORTAL qty:10
        - playeffect <player.location.add[0,0,0]> effect:CRIT qty:10
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL qty:50
        - playeffect <player.location.add[0,0,0]> effect:INSTANT_SPELL qty:10
        - playeffect <player.location.add[0,0,0]> effect:WITCH_MAGIC qty:10
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL_AMBIENT qty:50
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:PORTAL qty:10
        - playeffect <player.location.add[0,0,0]> effect:CRIT qty:10
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL qty:50
        - playeffect <player.location.add[0,0,0]> effect:INSTANT_SPELL qty:10
        - playeffect <player.location.add[0,0,0]> effect:WITCH_MAGIC qty:10
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL_AMBIENT qty:50
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:PORTAL qty:10
        - playeffect <player.location.add[0,0,0]> effect:CRIT qty:10
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL qty:50
        - playeffect <player.location.add[0,0,0]> effect:INSTANT_SPELL qty:10
        - playeffect <player.location.add[0,0,0]> effect:WITCH_MAGIC qty:10
        - playeffect <player.location.add[0,0,0]> effect:MOB_SPELL_AMBIENT qty:50
        - wait 0.01s
        - run s@Playeffectlegend player:<player>
        }

Playeffectdawnguard:
    type: task
    debug: false
    script:
      - if <player.flag[Playeffect]> == true {
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:10
        - playeffect <player.location.add[0,-1.0,0]> effect:FLAME qty:10
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:10
        - playeffect <player.location.add[0,-1.0,0]> effect:FLAME qty:10
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:10
        - playeffect <player.location.add[0,-1.0,0]> effect:FLAME qty:10
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:10
        - playeffect <player.location.add[0,-1.0,0]> effect:FLAME qty:10
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:10
        - playeffect <player.location.add[0,-1.0,0]> effect:FLAME qty:10
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:10
        - playeffect <player.location.add[0,-1.0,0]> effect:FLAME qty:10
        - wait 0.01s
        - playeffect <player.location.add[0,0,0]> effect:LARGE_SMOKE qty:10
        - playeffect <player.location.add[0,-1.0,0]> effect:FLAME qty:10
        - wait 0.01s
        - run s@Playeffectdawnguard player:<player>
        }


Playeffectarchduke:
    type: task
    debug: false
    script:
      - if <player.flag[Playeffect]> == true {
        - playeffect <player.location.add[0,-1.0,0]> effect:FLAME qty:10
        - wait 0.01s
        - playeffect <player.location.add[0,-1.0,0]> effect:FLAME qty:10
        - wait 0.01s
        - playeffect <player.location.add[0,-1.0,0]> effect:FLAME qty:10
        - wait 0.01s
        - playeffect <player.location.add[0,-1.0,0]> effect:FLAME qty:10
        - wait 0.01s
        - playeffect <player.location.add[0,-1.0,0]> effect:FLAME qty:10
        - wait 0.01s
        - playeffect <player.location.add[0,-1.0,0]> effect:FLAME qty:10
        - wait 0.01s
        - playeffect <player.location.add[0,-1.0,0]> effect:FLAME qty:10
        - wait 0.01s
        - run s@Playeffectarchduke player:<player>
        }