Paste #37597: Denizen Debug Logs From 6()f ====8[}7>>>9Dungeon Crusades7>>>>

Date: 2016/11/13 05:40:06 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_102
Up-time: 1h 9m
CraftBukkit Version: git-Spigot-de459a2-51263e9 (MC: 1.10.2)
Denizen Version: Core: 1.15 (Build 74), CraftBukkit: 1.0.0-SNAPSHOT (build 1625)
Active Plugins (66): PlaceholderAPI: 2.5.1, AntiEnchant: 1.0, CompassModes: 0.3.1, MoreItems: 2.0.2, 
BanManager: 5.9.0, NoEndPortals: 1.1, TitleWelcomeMessage: 4.0.0, SuperTrails: 9.6.2, 
SimpleAPI: 1.9, StaffPlus: 3.2.0, PlayerHeads: 3.10-SNAPSHOT-jenkins-PlayerHeads-1-61-g39b94b4, 
AnimationLib: 1.3.0, SkyText: 0.1, dynmap: 2.3-1142, TimTheEnchanter: 3.0, 
Essentials: TeamCity, LoginSecurity: 2.1.5, AnimatedNames: 5.11.1, WorldBorder: 1.8.6, 
TeleportationScrolls: 1.2, SimplePets: 2.4, ProtocolLib: 4.1.0, LibsDisguises: 9.0.9, 
FastAsyncWorldEdit: 16.10.03-135d936-343-9.7.4, dtlCore: 1.1, ArmourScraps: 1.0, 
MagicCompass: 2.1.0, LimitCrafting: 4.0, EssentialsChat: TeamCity, PermissionsEx: 1.23.4, 
EffectLib: 5.0, ItemJoin: 3.7, ServerListPlus: 3.4.7, Vault: 1.5.6-b49, RandomPackage: 100, 
RepairMan: 0.2.1, DabCore: 1.1g, ASkyBlock: 3.0.3.2, ActionAPI: 1.1.4, ChestCommands: 3.1.4, 
UltimateBossBar: 1.2.2, EssentialsSpawn: TeamCity, WorldEdit: 6.1.3;7a097ca, 
LinkItem: 1.0-STABLE, Multiverse-Core: 2.5.0-SNAPSHOT-b722, ChatFormat: 3.4, 
Citizens: 2.0.19-SNAPSHOT (build 1374), Multiverse-Portals: 2.5.0-SNAPSHOT-b746, 
WorldGuard: 6.1.2;e38d98d, Holograms: 2.3.0-SNAPSHOT, CrateKeys: 2.6, PhatLoots: 4.1.0, 
SupplyCrates: 2.3-STABLE, Multiverse-NetherPortals: 2.5.0-SNAPSHOT-b712, CommandNPC: 1.7.2, 
Bank: 2.3h, Denizen: 1.0.0-SNAPSHOT (build 1625), Skills: 8.5, Dynmap-WorldGuard: 0.90, 
dtlTraders: 3.4.3, CS-CoreLib: 1.5.10, RPGItems: 3.5.141, Sentry: 1.9.1, 
MythicMobs: 2.4.5, QuickMarket: 1.2.4, Quests: 2.6.1-b100
Loaded Worlds (7): Snazzy, Snazzy_the_end, mine, flatroom, arenaworld, ASkyBlock, pvp
Online Players (2): [Owner]  ~marcus(SnazzyGaming_), [SrAdmin] CreeperKicker(CreeperKicker),
Offline Players: 2
Mode: online

13:39:47 [INFO] +- Getting interact script: n@Swordsman/p@CreeperKicker 
                   ---------+ 
13:39:47 [INFO]  OKAY! '10 CLASSNPC' meets requirements. 
13:39:47 [INFO]  
13:39:47 [INFO]  OKAY! Highest scoring script is CLASSNPC. 
13:39:47 [INFO] +> [InteractScri...] Current step for this script is: 1 
13:39:47 [INFO] +---------------------+ 
13:39:47 [INFO] +- Parsing CLICK trigger: n@Swordsman/p@CreeperKicker 
                   ---------+ 
13:39:47 [INFO]  Starting TimedQueue 
                   'CLASSNPC_BradfordSecuritiesBibliographic'... 
13:39:47 [INFO]  Queue 'CLASSNPC_BradfordSecuritiesBibliographic' Executing: 
                   CHAT "Hello !" 
13:39:47 [INFO] +- Executing dCommand: CHAT/p@CreeperKicker ---------+ 
13:39:47 [INFO] +> Executing 'CHAT': talkers='li@n@41'  
                   targets='li@p@8ca4ff75-b787-4441-8222-bb3974d18a9e'  
                   message='Hello !'  range='5.0' 
13:39:48 [INFO]  Queue 'CLASSNPC_BradfordSecuritiesBibliographic' Executing: 
                   WAIT "1" 
13:39:48 [INFO] +- Executing dCommand: WAIT/p@CreeperKicker ---------+ 
13:39:48 [INFO] +> Executing 'WAIT': 
                   queue='CLASSNPC_BradfordSecuritiesBibliographic'  
                   delay='d@1.0s' 
13:39:49 [INFO]  Queue 'CLASSNPC_BradfordSecuritiesBibliographic' Executing: 
                   CHAT "my class is  We are strong melee fighters we benifit 
                   from the strength stat, But we are weak against ranged 
                   abilites. Some active Abilities we have are Thousand Cuts 
                   which attacks the target 3 times dealing more damage each hit 
                   and stuns them. Passive abilites are Parry,Pierce and Dodge. 
                   Parry when the attackers strength is lower then yours refelct 
                   some of the damage back to him. Pierce when there deffense is 
                   lower then your strength you do ... * snip! * 
13:39:49 [INFO] +- Executing dCommand: CHAT/p@CreeperKicker ---------+ 
13:39:49 [INFO] +> Executing 'CHAT': talkers='li@n@41'  
                   targets='li@p@8ca4ff75-b787-4441-8222-bb3974d18a9e'  
                   message='my class is  We are strong melee fighters we benifit 
                   from the strength stat, But we are weak against ranged 
                   abilites. Some active Abilities we have are Thousand Cuts 
                   which attacks the target 3 times dealing more damage each hit 
                   and stuns them. Passive abilites are Parry,Pierce and Dodge. 
                   Parry when the attackers strength is lower then yours refelct 
                   some of the damage back to him. Pierce when there deffense... 
                   * snip! * 
13:39:49 [INFO]  Completing queue 'CLASSNPC_BradfordSecuritiesBibliographic' 
                   in 1998ms. 
13:39:51 [INFO] +- Getting interact script: n@Swordsman/p@CreeperKicker 
                   ---------+ 
13:39:51 [INFO]  OKAY! '10 CLASSNPC' meets requirements. 
13:39:51 [INFO]  
13:39:51 [INFO]  OKAY! Highest scoring script is CLASSNPC. 
13:39:51 [INFO] +> [InteractScri...] Current step for this script is: 1 
13:39:51 [INFO] +---------------------+ 
13:39:51 [INFO] +> Executing 'CHAT': Player='CreeperKicker'  
                   NPC='Swordsman/41'  Radius(Max)='2.053876858136194(3.0)'  
                   Trigger text='no'  LOS='true'  Facing='true' 
13:39:51 [INFO] +- Parsing CHAT trigger: n@Swordsman/p@CreeperKicker 
                   ---------+ 
13:39:51 [INFO]  Starting TimedQueue 'CLASSNPC_CopePotVery'... 
13:39:51 [INFO]  Queue 'CLASSNPC_CopePotVery' Executing: CHAT "As you wish..." 
13:39:51 [INFO] +- Executing dCommand: CHAT/p@CreeperKicker ---------+ 
13:39:51 [INFO] +> Executing 'CHAT': talkers='li@n@41'  
                   targets='li@p@8ca4ff75-b787-4441-8222-bb3974d18a9e'  
                   message='As you wish...'  range='5.0' 
13:39:51 [INFO]  Completing queue 'CLASSNPC_CopePotVery' in 0ms. 
13:39:51 [INFO] +> [] CHAT: CreeperKicker: no 
13:39:52 [INFO] +- Getting interact script: n@Swordsman/p@CreeperKicker 
                   ---------+ 
13:39:52 [INFO]  OKAY! '10 CLASSNPC' meets requirements. 
13:39:52 [INFO]  
13:39:52 [INFO]  OKAY! Highest scoring script is CLASSNPC. 
13:39:52 [INFO] +> [InteractScri...] Current step for this script is: 1 
13:39:52 [INFO] +---------------------+ 
13:39:52 [INFO] +- Parsing CLICK trigger: n@Swordsman/p@CreeperKicker 
                   ---------+ 
13:39:52 [INFO]  Starting TimedQueue 'CLASSNPC_MuscleAlcoholOutlined'... 
13:39:52 [INFO]  Queue 'CLASSNPC_MuscleAlcoholOutlined' Executing: CHAT "Hello 
                   !" 
13:39:52 [INFO] +- Executing dCommand: CHAT/p@CreeperKicker ---------+ 
13:39:52 [INFO] +> Executing 'CHAT': talkers='li@n@41'  
                   targets='li@p@8ca4ff75-b787-4441-8222-bb3974d18a9e'  
                   message='Hello !'  range='5.0' 
13:39:53 [INFO]  Queue 'CLASSNPC_MuscleAlcoholOutlined' Executing: WAIT "1" 
13:39:53 [INFO] +- Executing dCommand: WAIT/p@CreeperKicker ---------+ 
13:39:53 [INFO] +> Executing 'WAIT': queue='CLASSNPC_MuscleAlcoholOutlined'  
                   delay='d@1.0s' 
13:39:54 [INFO]  Queue 'CLASSNPC_MuscleAlcoholOutlined' Executing: CHAT "my 
                   class is  We are strong melee fighters we benifit from the 
                   strength stat, But we are weak against ranged abilites. Some 
                   active Abilities we have are Thousand Cuts which attacks the 
                   target 3 times dealing more damage each hit and stuns them. 
                   Passive abilites are Parry,Pierce and Dodge. Parry when the 
                   attackers strength is lower then yours refelct some of the 
                   damage back to him. Pierce when there deffense is lower then 
                   your strength you do bounus dam... * snip! * 
13:39:54 [INFO] +- Executing dCommand: CHAT/p@CreeperKicker ---------+ 
13:39:54 [INFO] +> Executing 'CHAT': talkers='li@n@41'  
                   targets='li@p@8ca4ff75-b787-4441-8222-bb3974d18a9e'  
                   message='my class is  We are strong melee fighters we benifit 
                   from the strength stat, But we are weak against ranged 
                   abilites. Some active Abilities we have are Thousand Cuts 
                   which attacks the target 3 times dealing more damage each hit 
                   and stuns them. Passive abilites are Parry,Pierce and Dodge. 
                   Parry when the attackers strength is lower then yours refelct 
                   some of the damage back to him. Pierce when there deffense... 
                   * snip! * 
13:39:54 [INFO]  Completing queue 'CLASSNPC_MuscleAlcoholOutlined' in 1999ms. 
13:39:55 [INFO] +- Getting interact script: n@Swordsman/p@CreeperKicker 
                   ---------+ 
13:39:55 [INFO]  OKAY! '10 CLASSNPC' meets requirements. 
13:39:55 [INFO]  
13:39:55 [INFO]  OKAY! Highest scoring script is CLASSNPC. 
13:39:55 [INFO] +> [InteractScri...] Current step for this script is: 1 
13:39:55 [INFO] +---------------------+ 
13:39:55 [INFO] +> Executing 'CHAT': Player='CreeperKicker'  
                   NPC='Swordsman/41'  Radius(Max)='2.053876858136194(3.0)'  
                   Trigger text='yes'  LOS='true'  Facing='true' 
13:39:55 [INFO] +- Parsing CHAT trigger: n@Swordsman/p@CreeperKicker 
                   ---------+ 
13:39:55 [INFO]  Starting TimedQueue 'CLASSNPC_LotsCeoCardiac'... 
13:39:55 [INFO]  Queue 'CLASSNPC_LotsCeoCardiac' Executing: CHAT "Excellect! 
                   Wise choice" 
13:39:55 [INFO] +- Executing dCommand: CHAT/p@CreeperKicker ---------+ 
13:39:55 [INFO] +> Executing 'CHAT': talkers='li@n@41'  
                   targets='li@p@8ca4ff75-b787-4441-8222-bb3974d18a9e'  
                   message='Excellect! Wise choice'  range='5.0' 
13:39:55 [INFO] +> [] CHAT: CreeperKicker: yes 
13:39:55 [INFO]  Queue 'CLASSNPC_LotsCeoCardiac' Executing: ZAP "step:2" 
13:39:55 [INFO] +- Executing dCommand: ZAP/p@CreeperKicker ---------+ 
13:39:55 [INFO] +> Executing 'ZAP': Player='p@CreeperKicker'  
                   script='CLASSNPC(INTERACT)'  step='2' 
13:39:55 [INFO]  Completing queue 'CLASSNPC_LotsCeoCardiac' in 449ms. 
13:39:56 [INFO] +- Getting interact script: n@Swordsman/p@CreeperKicker 
                   ---------+ 
13:39:56 [INFO]  OKAY! '10 CLASSNPC' meets requirements. 
13:39:56 [INFO]  
13:39:56 [INFO]  OKAY! Highest scoring script is CLASSNPC. 
13:39:56 [INFO] +> [InteractScri...] Current step for this script is: 2 
13:39:56 [INFO] +---------------------+ 
13:39:56 [INFO] +- Parsing CLICK trigger: n@Swordsman/p@CreeperKicker 
                   ---------+ 
13:39:56 [INFO]  Starting TimedQueue 'CLASSNPC_BreachMinecraftAthletics'... 
13:39:56 [INFO]  Queue 'CLASSNPC_BreachMinecraftAthletics' Executing: EXECUTE 
                   "as_player" "skill select Swordsman" 
13:39:56 [INFO] +- Executing dCommand: EXECUTE/p@CreeperKicker ---------+ 
13:39:56 [INFO] +> Executing 'EXECUTE': type='AS_PLAYER'  command='skill 
                   select Swordsman'  silent='false' 
13:39:56 [INFO]  Queue 'CLASSNPC_BreachMinecraftAthletics' Executing: ZAP 
                   "step:1" 
13:39:56 [INFO] +- Executing dCommand: ZAP/p@CreeperKicker ---------+ 
13:39:56 [INFO] +> Executing 'ZAP': Player='p@CreeperKicker'  
                   script='CLASSNPC(INTERACT)'  step='1' 
13:39:56 [INFO]  Completing queue 'CLASSNPC_BreachMinecraftAthletics' in 
                   498ms. 
13:39:58 [INFO] +- Getting interact script: n@Swordsman/p@CreeperKicker 
                   ---------+ 
13:39:58 [INFO]  OKAY! '10 CLASSNPC' meets requirements. 
13:39:58 [INFO]  
13:39:58 [INFO]  OKAY! Highest scoring script is CLASSNPC. 
13:39:58 [INFO] +> [InteractScri...] Current step for this script is: 1 
13:39:58 [INFO] +---------------------+ 
13:39:58 [INFO] +- Parsing CLICK trigger: n@Swordsman/p@CreeperKicker 
                   ---------+ 
13:39:58 [INFO]  Starting TimedQueue 'CLASSNPC_RubyMillChoice'... 
13:39:58 [INFO]  Queue 'CLASSNPC_RubyMillChoice' Executing: CHAT "Hello !" 
13:39:58 [INFO] +- Executing dCommand: CHAT/p@CreeperKicker ---------+ 
13:39:58 [INFO] +> Executing 'CHAT': talkers='li@n@41'  
                   targets='li@p@8ca4ff75-b787-4441-8222-bb3974d18a9e'  
                   message='Hello !'  range='5.0' 
13:39:59 [INFO]  Queue 'CLASSNPC_RubyMillChoice' Executing: WAIT "1" 
13:39:59 [INFO] +- Executing dCommand: WAIT/p@CreeperKicker ---------+ 
13:39:59 [INFO] +> Executing 'WAIT': queue='CLASSNPC_RubyMillChoice'  
                   delay='d@1.0s' 
13:40:00 [INFO]  Queue 'CLASSNPC_RubyMillChoice' Executing: CHAT "my class is  
                   We are strong melee fighters we benifit from the strength 
                   stat, But we are weak against ranged abilites. Some active 
                   Abilities we have are Thousand Cuts which attacks the target 3 
                   times dealing more damage each hit and stuns them. Passive 
                   abilites are Parry,Pierce and Dodge. Parry when the attackers 
                   strength is lower then yours refelct some of the damage back 
                   to him. Pierce when there deffense is lower then your strength 
                   you do bounus damage Las... * snip! * 
13:40:00 [INFO] +- Executing dCommand: CHAT/p@CreeperKicker ---------+ 
13:40:00 [INFO] +> Executing 'CHAT': talkers='li@n@41'  
                   targets='li@p@8ca4ff75-b787-4441-8222-bb3974d18a9e'  
                   message='my class is  We are strong melee fighters we benifit 
                   from the strength stat, But we are weak against ranged 
                   abilites. Some active Abilities we have are Thousand Cuts 
                   which attacks the target 3 times dealing more damage each hit 
                   and stuns them. Passive abilites are Parry,Pierce and Dodge. 
                   Parry when the attackers strength is lower then yours refelct 
                   some of the damage back to him. Pierce when there deffense... 
                   * snip! * 
13:40:00 [INFO]  Completing queue 'CLASSNPC_RubyMillChoice' in 1999ms.