####################################################################### # +-----------------------------------------------------------------+ # # | Main Biome Configuration | # # +-----------------------------------------------------------------+ # ####################################################################### ######################################################################################################## # +--------------------------------------------------------------------------------------------------+ # # | EarthQuake Script Configuration | # # +--------------------------------------------------------------------------------------------------+ # ######################################################################################################## # Turn the Earthquakescript on/off for this biome ( TRUE = on FALSE = off ) Earthquakescript: FALSE # Chance for EarthQuakes to occur in the biome: ( Per player ) EarthQuakeChance: 85 # Adjust the below Death Messages to your likings! use for the player name. ( DO NOT REMOVE THE QUOTES ) OnDeathMessage1: " did not saw that earthquake coming." OnDeathMessage2: " thought he could outrun the earthquake." OnDeathMessage3: " died due to an earthquake." # The message that will display when a player gets hit by an earthquake. EarthQuakeHitMessage: "<&l>You got hit by an earthquake!" ######################################################################################################## # +--------------------------------------------------------------------------------------------------+ # # | Wasteland Script Configuration | # # +--------------------------------------------------------------------------------------------------+ # ######################################################################################################## # Turn the WasteLandScript on/off for this biome ( TRUE = on FALSE = off ) WasteLandScript: FALSE # Include the Mob Spawner Flame Effects for when the script takes effect. IncludeParticleEffects: TRUE # Include the villager & flying sound when a player is affected by the script. IncludeSoundEffects: TRUE # The message that will appear when a player is overheating: ( NOTE: Simply delete the line if you dont want any message to display ) HeatStrokeMessage: "<&l>The Blistering sun cooks your skin, find shadow!" # The message that will appear when a player is confortable during broad daylight: HeatStrokeOver: "<&l>As the temperature drops you start to feel better again." # The message that will appear when a player is Freezing: FreezingMessage: "<&l>Hypothermia kicks in, find shelter!" # The message that will appear when a player is confortable during the night: FreezingOver: "<&l>As the temperature increases you start to feel better again." ######################################################################################################## # +--------------------------------------------------------------------------------------------------+ # # | SnakeBiteScript Configuration | # # +--------------------------------------------------------------------------------------------------+ # ######################################################################################################## # This script adds an event that will check if an player is on a certain block ( Configurable as SnakeBiteBlock ) Then executes an script based on a # configurable percentage. This script will cause a snake bite effect for the player in question. You will need to put SnakeBiteScript: FALSE to TRUE though. # CustomBiomeScript: FALSE will turn the SnakeBiteScript off TRUE will turn it on. SnakeBiteScript: FALSE # Define the block you want snakebites to happen upon in this biome: # List: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html ( NOTE: The SnakeBiteBlock does not requires the full material entry. # leaves is a great example as it contains oak_leaves, birch_leaves and so on. Same goes for Oak_Log, simply type log to include all logs ) SnakeBiteBlock: leaves # SnakeBiteChance: Chance for a snake to bite you on the snakebiteblock. ( 100 = a whole lot of annoying times. 1 = verry rare. ) SnakeBiteChance: 85 # SnakeBiteMessage: What message should a player get when he gets bitten by an snake? SnakeBiteMessage: "You have been bitten by an snake!" ######################################################################################################## # +--------------------------------------------------------------------------------------------------+ # # | Mob Configuration | # # +--------------------------------------------------------------------------------------------------+ # ######################################################################################################## # CustomBiomeScript: FALSE will turn off 'Mob Configuration Sections' TRUE will turn it on. CustomBiomeScript: FALSE # Allow this script to work on Spawner spawns, Chunk Generation spawns and/or Natural spawns. ( TRUE = yes FALSE = no ) SpawnerSpawn: TRUE ChunkSpawns: TRUE NaturalSpawns: TRUE ####################################################################### # +-----------------------------------------------------------------+ # # | Villager Trades | # # +-----------------------------------------------------------------+ # ####################################################################### #COMING SOON! ####################################################################### # +-----------------------------------------------------------------+ # # | Natural Normal Mob spawning | # # +-----------------------------------------------------------------+ # ####################################################################### ############################ USAGE ############################################ # # # Example: BLAZE: Spawns|Percentage|MobFeatures|GroupCountMax # # Example: BLAZE: TRUE|FALSE|5 # # # # Spawns: Does it spawns? yes = TRUE no = FALSE # # MobFeatures: Does this mob has custom features? TRUE/FALSE # # MobFeatures can be adjusted at the MobFeatures Settings below # # GroupCountMax: maximum amount of mobs you want to spawn at once # # # # BOSS_SPAWNCHANGE: 1 to 1000 ( 1000 = 100% chance ) # # # ############################################################################### #NOTE: this only affects natural spawning!!!! # The bosses that naturally spawn in this biome ( Can only spawn ONE at a time. If you put chance to 1000 expect a hellish chaos! ) ELDER_GUARDIAN: FALSE|FALSE ELDER_GUARDIAN_SPAWNCHANCE: 1 ENDER_DRAGON: FALSE|FALSE ENDER_DRAGON_SPAWNCHANCE: 1 WITHER: FALSE|FALSE WITHER_SPAWNCHANCE: 1 # The monsters (skeletons, zombies, etc.) that spawn in this biome ZOMBIE: TRUE|FALSE|1 HUSK: TRUE|FALSE|1 STRAY: TRUE|FALSE|1 BLAZE: TRUE|FALSE|1 CAVE_SPIDER: TRUE|FALSE|1 CREEPER: TRUE|FALSE|1 ENDERMAN: TRUE|FALSE|1 ENDERMITE: TRUE|FALSE|1 GHAST: TRUE|FALSE|1 MAGMA_CUBE: TRUE|FALSE|1 SILVERFISH: TRUE|FALSE|1 SKELETON: TRUE|FALSE|1 SLIME: TRUE|FALSE|1 SPIDER: TRUE|FALSE|1 WITCH: TRUE|FALSE|4 ZOMBIE_VILLAGER: TRUE|FALSE|4 WITHER_SKELETON: TRUE|FALSE|4 SPIDER_JOCKEY: TRUE|FALSE|4 SKELETON_HORSEMAN: TRUE|FALSE|4 # The friendly/neutral creatures (cows, pigs, etc.) that spawn in this biome PIG_ZOMBIE: FALSE|FALSE|4 WOLF: TRUE|FALSE|4 CHICKEN: TRUE|FALSE|4 COW: TRUE|FALSE|4 HORSE: TRUE|FALSE|4 IRON_GOLEM: TRUE|FALSE|4 MUSHROOM_COW: TRUE|FALSE|4 OCELOT: TRUE|FALSE|4 PIG: TRUE|FALSE|4 POLAR_BEAR: TRUE|FALSE|4 RABBIT: TRUE|FALSE|4 SHEEP: TRUE|FALSE|4 SNOWMAN: TRUE|FALSE|4 VILLAGER: TRUE|FALSE|4 # The water creatures (only squids in vanilla) that spawn in this biome SQUID: TRUE|FALSE|4 GUARDIAN: TRUE|FALSE|4 # The ambient creatures (only bats in vanila) that spawn in this biome BAT: TRUE|FALSE|4 ############################################################################################################## # +--------------------------------------------------------------------------------------------------------+ # # | Special Mob spawning | # # +--------------------------------------------------------------------------------------------------------+ # ############################################################################################################## #################################################### USAGE ################################################### # # # Example: ZOMBIE_HORSE: Spawns|Percentage|MobFeatures # # Example: ZOMBIE_HORSE: TRUE|5|FALSE # # # # Spawns: Does it spawns? yes = TRUE no = FALSE # # Percentage: How many percent chance does it has to replace a regular mob change with each spawn? # # MobFeatures: Does this mob has custom features? TRUE/FALSE # # MobFeatures can be adjusted at the MobFeatures Settings below # # # ############################################################################################################## # Below value will affect RABBIT spawns. KILLER_BUNNY: TRUE|1|FALSE # Below values will affect ZOMBIE spawns. CHICKEN_JOCKEY: TRUE|80|FALSE SPIDER_ZOMBIE: TRUE|80|FALSE BABY_ZOMBIE: TRUE|80|FALSE GIANT: FALSE|1|FALSE # Below values will affect HORSE spawns. ZOMBIE_HORSE: TRUE|80|FALSE SKELETON_HORSE: TRUE|80|FALSE ############################################################################################################## # +--------------------------------------------------------------------------------------------------------+ # # | Mob Features (AI) | # # +--------------------------------------------------------------------------------------------------------+ # ############################################################################################################## #################################################### USAGE ########################################################################## # # # Example: BlazeFeatures: MinHealth|MaxHealth|agression|Effect|EffectChance|EffectPower|EffectDuration|MobSpeed # # BlazeFeatures: 20|20|aggressive|BLINDNESS|5|5|10|1 # # # # MinHealth: Minimum amount of health, 1 to 1000 # # MaxHealth: Maximum amount of health, 1 to 1000 # # Agression levels: neutral,aggressive,passive ( Only takes effect when a entity targets a player ) # # Effect: What effect does hit have? # # EffectChance: what is the chance of a effect to occur? 0 to 100 # # EffectPower: the power of the effect, higer = more ( Higer Levitation = going up faster ) 1 to 100 # # EffectDuration: duration in seconds. 1 to 100 # # MobSpeed: adjust the speed of the mob. from 0.1 to 1. ( you could put it on 10 but this will result in invincible mobs ) # # # # Effect List: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html # # All the effects are possibile to use within the above list, I however recommend to only use the below: # # # # BLINDNESS # # CONFUSION # # HARM # # HUNGER # # LEVITATION # # POISON # # SLOW # # WEAKNESS # # UNLUCK # # # # # # # # # # # # NOTE: 1 health or 1 damage = half a heart! # # NOTE: Default vanilla effects will remain! # # NOTE: Increasing values above the recommended settings may cause funky stuff to happen. If you do this it is at OWN RISK! # # # ##################################################################################################################################### # This part allowes you to change the default settings for these mobs. These settings will only count for the this biome! Wither_Features: 20|20|aggressive|none|0|5|5|0.2 Blaze_Features: 20|20|aggressive|none|0|5|5|0.2 Husk_Features: 20|20|aggressive|none|0|5|5|0.2 Stray_Features: 20|20|aggressive|none|0|5|5|0.2 Cave_spider_Features: 20|20|aggressive|none|0|5|5|0.2 Creeper_Features: 20|20|aggressive|none|0|5|5|0.2 Ender_dragon_Features: 20|20|aggressive|none|0|5|5|0.2 Enderman_Features: 20|20|aggressive|none|0|5|5|0.2 Endermite_Features: 20|20|aggressive|none|0|5|5|0.2 Ghast_Features: 20|20|aggressive|none|0|5|5|0.2 Magma_cube_Features: 20|20|aggressive|none|0|5|5|0.2 Pig_zombie_Features: 20|20|aggressive|none|0|5|5|0.2 Silverfish_Features: 20|20|aggressive|none|0|5|5|0.2 Skeleton_Features: 20|20|aggressive|none|0|5|5|0.2 Slime_Features: 20|20|aggressive|none|0|5|5|0.2 Spider_Features: 20|20|aggressive|none|0|5|5|0.2 Witch_Features: 20|20|aggressive|none|0|5|5|0.2 Wither_Features: 20|20|aggressive|none|0|5|5|0.2 Wolf_Features: 20|20|aggressive|none|0|5|5|0.2 Zombie_Features: 20|20|aggressive|none|0|5|5|0.2 Chicken_Features: 20|20|aggressive|none|0|5|5|0.2 Cow_Features: 20|20|aggressive|none|0|5|5|0.2 Horse_Features: 20|20|aggressive|none|0|5|5|0.2 Iron_golem_Features: 20|20|aggressive|none|0|5|5|0.2 Mushroom_cow_Features: 20|20|aggressive|none|0|5|5|0.2 Ocelot_Features: 20|20|aggressive|none|0|5|5|0.2 Pig_Features: 20|20|aggressive|none|0|5|5|0.2 Polar_bear_Features: 20|20|aggressive|none|0|5|5|0.2 Rabbit_Features: 20|20|aggressive|none|0|5|5|0.2 Sheep_Features: 20|20|aggressive|none|0|5|5|0.2 Snowman_Features: 20|20|aggressive|none|0|5|5|0.2 Villager_Features: 20|20|aggressive|none|0|5|5|0.2 Guardian_Features: 20|20|aggressive|none|0|5|5|0.2 Squid_Features: 20|20|aggressive|none|0|5|5|0.2 Bat_Features: 20|20|aggressive|none|0|5|5|0.2 Killer_bunny_Features: 20|20|aggressive|none|0|5|5|0.2 Elder_guardian_Features: 20|20|aggressive|none|0|5|5|0.2 Wither_skeleton_Features: 20|20|aggressive|none|0|5|5|0.2 Baby_zombie_Features: 20|20|aggressive|none|0|5|5|0.2 Giant_Features: 20|20|aggressive|none|0|5|5|0.2 Zombie_horse_Features: 20|20|aggressive|none|0|5|5|0.2 Skeleton_horse_Features: 20|20|aggressive|none|0|5|5|0.2 # Below are the special mounted mobs, due to the mount there are limited options. # Example: Skeleton_Horse_Features: MinHealth|MaxHealth|MobSpeed ##################################################################### Skeleton_Horse_Features: 20|20|0.2 # ABOVE = Skeleton, BELOW = Horse ( These Are 2 mobs mounted! ) Horse_Skeleton_Features: 20|20|0.2 ##################################################################### Skeleton_Spider_Features: 20|20|0.2 # ABOVE = Skeleton, BELOW = Spider ( These Are 2 mobs mounted! ) Spider_Skeleton_Features: 20|20|0.2 ##################################################################### Zombie_Chicken_Features: 20|20|0.2 # ABOVE = Zombie, BELOW = Chicken ( These Are 2 mobs mounted! ) Chicken_Zombie_Features: 20|20|0.2 ##################################################################### Zombie_Spider_Features: 20|20|0.2 # ABOVE = Zombie, BELOW = Chicken ( These Are 2 mobs mounted! ) Spider_Zombie_Features: 20|20|0.2 ##################################################################### ######################### # +-------------------+ # # | Mob Armor | # # +-------------------+ # ######################### #################################################### USAGE ################################################### # # # Example: HuskArmor: onoff|Head|Leggings|Torso|Boots|Weapon|Chance # # HuskArmor: TRUE|LEATHER_HELMET|IRON_LEGGINGS|CHAINMAIL_CHESTPLATE|GOLD_BOOTS|DIAMOND_SWORD|10 # # # # The above example will result in 10% of the spawned Husks having Leather helmet, Iron leggings, # # chain chestplate gold boots and an diamond sword # # # # onoff: TRUE or FALSE # # Armor possibile variables: Any bukkit valid ARMOR & Weapons: # # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html: # # # # HorseArmor: IRON_BARDING , GOLD_BARDING, DIAMOND_BARDING, none # ############################################################################################################## HuskArmor: FALSE|none|none|none|none|none|100 StrayArmor: FALSE|none|none|none|none|none|100 Pig_zombieArmor: FALSE|none|none|none|none|none|100 Wither_SkeletonArmor: FALSE|none|none|none|none|none|100 SkeletonArmor: FALSE|none|none|none|none|none|100 ZombieArmor: FALSE|none|none|none|none|none|100 HorseArmor: FALSE|none|100 ########################### # +---------------------+ # # | Custom Mobs | # # +---------------------+ # ########################### #Coming soon!!