quest1: type: assignment actions: on assignment: - trigger name:click state:true - trigger name:chat state:true interact scripts: - 10 npc_ques cchat: type: format format: "<&b> <&f> to you <&co> <&2>" npc_ques: type: interact steps: 1: click trigger: script: - if queue clear - if { - narrate "vuelve en " - queue clear } - flag player pedido1 - engage - if == 5 { - narrate "muy bien!!, toma tu premio" - give 4@diamond - player flag necesitaPiedra=! - player flag necesitaPiedra_cooldown duration:2 - player flag cantidadPiedra=! - disengage - player flag pedido1:! - queue clear } - narrate format: cchat "hola ! quieres un premio??" - wait &t - narrate format: cchat "quieres traerme algo?" - wait 2s - narrate "[<&o>type <&b><&o>Si <&f><&o> o <&b><&o>No<&7>]" - disengage - player flag pedido1:! chat trigger: 1: trigger: /si/ ahora te lo traigo script: - if queue clear - engage - narrate "Buenisimo" format: cchat - wait &t - narrate "traeme 5 de piedra" - flag player necesitaPiedra - flag player cantidadPiedra=0 - disengage 2: trigger: /no/ no no ahora no script: -random{ -narrate format: cchat "vete a la mierda" -narrate format: cchat "oh dale!" -narrate format: cchat "por que no?" } Quest_vaso_de_agua: type: world events: on player picks up stone: - if ! queue clear - if == 5 { - narrate "vuelve con la piedra!!" - flag player necesitaPiedra:! }