Java Version: 1.7.0_80
Up-time: 4m 4s
CraftBukkit Version: git-Spigot-db6de12-07c3001 (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1610)
Active Plugins (12): CorpseReborn: 2.7, Vault: 1.5.6-b49, WorldEdit: 6.1.1-SNAPSHOT;3394-9a65bdb7,
ProtocolLib: 3.6.4, PermissionsEx: 1.23.4, LibsDisguises: 8.6.5, ArmorStandTools: 2.1.1,
Citizens: 2.0.16-SNAPSHOT (build 1267), MythicMobs: 2.3.0, Denizen: 0.9.7-SNAPSHOT (build 1610),
Depenizen: 0.2.2 (build 304), Webizen: 0.2.0
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): BloodEko(BloodEko)
Offline Players: 0
Mode: offline
03:11:08 [INFO] +- Getting interact script: n@erpg_shop/p@BloodEko ---------+
03:11:08 [INFO] OKAY! '10 SP_INTERACT_HANDLER' meets requirements.
03:11:08 [INFO]
03:11:08 [INFO] OKAY! Highest scoring script is SP_INTERACT_HANDLER.
03:11:08 [INFO] +> [InteractScri...] Current step for this script is: 1
03:11:08 [INFO] +---------------------+
03:11:08 [INFO] +- Parsing CLICK trigger: n@erpg_shop/p@BloodEko ---------+
03:11:08 [INFO] Starting TimedQueue
'SP_INTERACT_HANDLER_ImpliedPurchasingTrim'...
03:11:08 [INFO] Queue 'SP_INTERACT_HANDLER_ImpliedPurchasingTrim' Executing:
NARRATE "Hey, wirf doch mal ein Blick auf meine Waren!"
03:11:08 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
03:11:08 [INFO] +> Executing 'NARRATE': Narrating='Hey, wirf doch mal ein
Blick auf meine Waren!' Targets='[p@BloodEko]'
03:11:08 [INFO] Queue 'SP_INTERACT_HANDLER_ImpliedPurchasingTrim' Executing:
FLAG "player"
"inv_data:<yaml[sp].read[bd.npc.<npc.id>.fill]||li@>"
03:11:08 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
03:11:08 [INFO] Filled tag <npc.id> with '593'.
03:11:08 [INFO] Filled tag <yaml[sp].read[bd.npc.593.fill]||li@> with
'li@i@SP_OPEN_BUY[display_name=Einkaufen;lore=&ss6Linksklick
zum
Einkaufen|&ss0erpg_einkaufen]|i@fill_item|i@SP_OPEN_SELL[display_name=Verkaufen;lore=&ss6Linksklick
zum einzeln
Verkaufen|&ss0erpg_test]|i@fill_item|i@SP_OPEN_SELLALL[display_name=Alles
verkaufen;lore=&ss6Linksklick zum
Verkaufen|&ss0erpg_test]|i@fill_item'.
03:11:08 [INFO] +> Executing 'FLAG': flag_name='INV_DATA'
Action/Value='SET_VALUE(li@i@SP_OPEN_BUY[display_name=Einkaufen;lore=&ss6Linksklick
zum
Einkaufen|&ss0erpg_einkaufen]|i@fill_item|i@SP_OPEN_SELL[display_name=Verkaufen;lore=&ss6Linksklick
zum einzeln
Verkaufen|&ss0erpg_test]|i@fill_item|i@SP_OPEN_SELLALL[display_name=Alles
verkaufen;lore=&ss6Linksklick zum
Verkaufen|&ss0erpg_test]|i@fill_item)'
flag_target='p@BloodEko'
03:11:08 [INFO] Queue 'SP_INTERACT_HANDLER_ImpliedPurchasingTrim' Executing:
FLAG "player" "sp_talking:<npc>"
03:11:08 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
03:11:08 [INFO] Filled tag <npc> with 'n@593'.
03:11:08 [INFO] +> Executing 'FLAG': flag_name='SP_TALKING'
Action/Value='SET_VALUE(n@593)' flag_target='p@BloodEko'
03:11:08 [INFO] Queue 'SP_INTERACT_HANDLER_ImpliedPurchasingTrim' Executing:
INVENTORY "open" "d:in@sp_binding"
03:11:08 [INFO] +- Executing dCommand: INVENTORY/p@BloodEko ---------+
03:11:08 [INFO] Starting InstantQueue
'INV_SCRIPT_ITEM_PROC_CraftCollectiblesDetected'...
03:11:08 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_CraftCollectiblesDetected'
Executing: DETERMINE "<player.flag[inv_data]>"
03:11:08 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
03:11:08 [INFO] Filled tag <player.flag[inv_data]> with
'li@i@SP_OPEN_BUY[display_name=Einkaufen;lore=&ss6Linksklick
zum
Einkaufen|&ss0erpg_einkaufen]|i@fill_item|i@SP_OPEN_SELL[display_name=Verkaufen;lore=&ss6Linksklick
zum einzeln
Verkaufen|&ss0erpg_test]|i@fill_item|i@SP_OPEN_SELLALL[display_name=Alles
verkaufen;lore=&ss6Linksklick zum
Verkaufen|&ss0erpg_test]|i@fill_item'.
03:11:08 [INFO] +> Executing 'DETERMINE':
outcome='li@i@SP_OPEN_BUY[display_name=Einkaufen;lore=&ss6Linksklick
zum
Einkaufen|&ss0erpg_einkaufen]|i@fill_item|i@SP_OPEN_SELL[display_name=Verkaufen;lore=&ss6Linksklick
zum einzeln
Verkaufen|&ss0erpg_test]|i@fill_item|i@SP_OPEN_SELLALL[display_name=Alles
verkaufen;lore=&ss6Linksklick zum
Verkaufen|&ss0erpg_test]|i@fill_item' passively='false'
03:11:08 [INFO] Completing queue
'INV_SCRIPT_ITEM_PROC_CraftCollectiblesDetected' in 2ms.
03:11:08 [INFO] Filled tag <&6> with ''.
03:11:08 [INFO] Filled tag <&6> with ''.
03:11:08 [INFO] Filled tag <&6> with ''.
03:11:08 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@SP_BINDING' slot='1'
03:11:08 [INFO] Completing queue 'SP_INTERACT_HANDLER_ImpliedPurchasingTrim'
in 465ms.
03:11:09 [INFO] +> Executing 'Event': Type='on player clicks SP_OPEN_BUY in
SP_BINDING' Container='SP_BINDINGS_INV_OPEN_HANDLER(WORLD)'
player=p@BloodEkoContext='{is_shift_click=false,
hotbar_button=0, inventory=in@SP_BINDING,
item=i@SP_OPEN_BUY[display_name=Einkaufen;lore=&ss6Linksklick
zum Einkaufen|&ss0erpg_einkaufen], action=PICKUP_ALL,
click=LEFT, raw_slot=3, slot=3, slot_type=CONTAINER,
cursor_item=i@air}'
03:11:09 [INFO] +- Building event 'ON PLAYER CLICKS SP_OPEN_BUY IN SP_BINDING'
for SP_BINDINGS_INV_OPEN_HANDLER ---------+
03:11:09 [INFO] Starting InstantQueue
'SP_BINDINGS_INV_OPEN_HANDLER_IncludeCouncilsHours'...
03:11:09 [INFO] Queue 'SP_BINDINGS_INV_OPEN_HANDLER_IncludeCouncilsHours'
Executing: DEFINE "item_size"
"<el@val[45].sub[<yaml[sp].read[shops.<context.item.lore.get[2].strip_color>.fill_page_table.sites.1.items].size>]>"
03:11:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
03:11:09 [INFO] Filled tag <context.item.lore.get[2].strip_color> with
'erpg_einkaufen'.
03:11:09 [INFO] Filled tag
<yaml[sp].read[shops.erpg_einkaufen.fill_page_table.sites.1.items].size>
with '3'.
03:11:09 [INFO] Filled tag <el@val[45].sub[3]> with '42'.
03:11:09 [INFO] +> Executing 'DEFINE':
queue='SP_BINDINGS_INV_OPEN_HANDLER_IncludeCouncilsHours'
definition='item_size' value='42'
03:11:09 [INFO] Queue 'SP_BINDINGS_INV_OPEN_HANDLER_IncludeCouncilsHours'
Executing: FLAG "player"
"inv_data:<yaml[sp].read[shops.<context.item.lore.get[2].strip_color>.fill_page_table.sites.1.items].include[<s@sp_gt.constant[<def[item_size]>].after[li@].as_list>]>"
03:11:09 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
03:11:09 [INFO] Filled tag <context.item.lore.get[2].strip_color> with
'erpg_einkaufen'.
03:11:09 [INFO] Filled tag <def[item_size]> with '42'.
03:11:09 [INFO] Filled tag <s@sp_gt.constant[42].after[li@].as_list> with
'li@i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[displa... * snip! *
03:11:09 [INFO] Filled tag
<yaml[sp].read[shops.erpg_einkaufen.fill_page_table.sites.1.items].include[li@i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[displa... * snip! *
03:11:09 [INFO] +> Executing 'FLAG': flag_name='INV_DATA'
Action/Value='SET_VALUE(li@i@stone_sword[lore=&ss6preis&co
20]|i@dirt[lore=&ss6preis&co
0&dot2]|i@flower_pot_item[lore=&ss6preis&co
2]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[disp... * snip! *
03:11:09 [INFO] Queue 'SP_BINDINGS_INV_OPEN_HANDLER_IncludeCouncilsHours'
Executing: FLAG "player" "current_page:1"
03:11:09 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
03:11:09 [INFO] +> Executing 'FLAG': flag_name='CURRENT_PAGE'
Action/Value='SET_VALUE(1)' flag_target='p@BloodEko'
03:11:09 [INFO] Queue 'SP_BINDINGS_INV_OPEN_HANDLER_IncludeCouncilsHours'
Executing: FLAG "player" "shopinfo:!"
03:11:09 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
03:11:09 [INFO] +> Executing 'FLAG': flag_name='SHOPINFO'
Action/Value='DELETE(false)' flag_target='p@BloodEko'
03:11:09 [INFO] Queue 'SP_BINDINGS_INV_OPEN_HANDLER_IncludeCouncilsHours'
Executing: FLAG "player"
"shopinfo:|:<context.item.lore.get[2].strip_color>|<yaml[sp].list_keys[shops.<context.item.lore.get[2].strip_color>.fill_page_table.sites].size>"
03:11:09 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
03:11:09 [INFO] Filled tag <context.item.lore.get[2].strip_color> with
'erpg_einkaufen'.
03:11:09 [INFO] Filled tag <context.item.lore.get[2].strip_color> with
'erpg_einkaufen'.
03:11:09 [INFO] Filled tag
<yaml[sp].list_keys[shops.erpg_einkaufen.fill_page_table.sites].size>
with '1'.
03:11:09 [INFO] +> Executing 'FLAG': flag_name='SHOPINFO'
Action/Value='SPLIT(erpg_einkaufen|1)'
flag_target='p@BloodEko'
03:11:09 [INFO] Queue 'SP_BINDINGS_INV_OPEN_HANDLER_IncludeCouncilsHours'
Executing: INVENTORY "open" "d:in@sp_buy_inv"
03:11:09 [INFO] +- Executing dCommand: INVENTORY/p@BloodEko ---------+
03:11:09 [INFO] Filled tag <&6> with ''.
03:11:09 [INFO] Filled tag <player.flag[shopinfo].get[1]> with
'erpg_einkaufen'.
03:11:09 [INFO] Filled tag
<yaml[sp].read[shops.erpg_einkaufen.currency]||default> with
'erpg'.
03:11:09 [INFO] Filled tag <s@g_var.constant[m_erpg_pl]> with 'Gold'.
03:11:09 [INFO] Filled tag <&9> with ''.
03:11:09 [INFO] Filled tag <&l> with ''.
03:11:09 [INFO] Filled tag <&co> with ':'.
03:11:09 [INFO] Filled tag <&f> with ''.
03:11:09 [INFO] Starting InstantQueue 'SP_BUYPOWER_AdverseRateFunctions'...
03:11:09 [INFO] Queue 'SP_BUYPOWER_AdverseRateFunctions' Executing: DEFINE
"npcid" "<player.flag[sp_talking].as_npc>"
03:11:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
03:11:09 [INFO] Filled tag <player.flag[sp_talking].as_npc> with 'n@593'.
03:11:09 [INFO] +> Executing 'DEFINE':
queue='SP_BUYPOWER_AdverseRateFunctions' definition='npcid'
value='n@593'
03:11:09 [INFO] Queue 'SP_BUYPOWER_AdverseRateFunctions' Executing: IF
"<def[npcid].flag[sp_buypower]||i>" "==" "i" "{" "-" "define"
"value" "unbegrenzt" "}" "else" "{" "-" "define" "value"
"<player.flag[sp_<def[npcid]>]||<npc.flag[sp_buypower]||unbegrenzt>>"
"}"
03:11:09 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
03:11:09 [INFO] +> Executing 'IF': use_braces='true'
03:11:09 [INFO] Filled tag <def[npcid].flag[sp_buypower]||i> with '20'.
03:11:09 [INFO] Comparable='Decimal(20.0)', Operator='EQUALS',
ComparedTo='Decimal(NaN)' --> OUTCOME='false'
03:11:09 [INFO] Queue 'SP_BUYPOWER_AdverseRateFunctions' Executing: DEFINE
"value"
"<player.flag[sp_<def[npcid]>]||<npc.flag[sp_buypower]||unbegrenzt>>"
03:11:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
03:11:09 [INFO] Filled tag <def[npcid]> with 'n@593'.
03:11:09 [INFO] Filled tag <npc.flag[sp_buypower]||unbegrenzt> with
'unbegrenzt'.
03:11:09 [INFO] Filled tag <player.flag[sp_n@593]||unbegrenzt> with
'unbegrenzt'.
03:11:09 [INFO] +> Executing 'DEFINE':
queue='SP_BUYPOWER_AdverseRateFunctions' definition='value'
value='unbegrenzt'
03:11:09 [INFO] Queue 'SP_BUYPOWER_AdverseRateFunctions' Executing: DETERMINE
"<def[value]>"
03:11:09 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
03:11:09 [INFO] Filled tag <def[value]> with 'unbegrenzt'.
03:11:09 [INFO] +> Executing 'DETERMINE': outcome='unbegrenzt'
passively='false'
03:11:09 [INFO] Completing queue 'SP_BUYPOWER_AdverseRateFunctions' in 6ms.
03:11:09 [INFO] Filled tag <proc[sp_buypower]> with 'unbegrenzt'.
03:11:09 [INFO] Filled tag <&7> with ''.
03:11:09 [INFO] Starting InstantQueue
'INV_SCRIPT_ITEM_PROC_BoostHammerGuatemala'...
03:11:09 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_BoostHammerGuatemala' Executing:
DETERMINE "<player.flag[inv_data]>"
03:11:09 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
03:11:09 [INFO] Filled tag <player.flag[inv_data]> with
'li@i@stone_sword[lore=&ss6preis&co
20]|i@dirt[lore=&ss6preis&co
0&dot2]|i@flower_pot_item[lore=&ss6preis&co
2]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLA... * snip! *
03:11:09 [INFO] +> Executing 'DETERMINE':
outcome='li@i@stone_sword[lore=&ss6preis&co
20]|i@dirt[lore=&ss6preis&co
0&dot2]|i@flower_pot_item[lore=&ss6preis&co
2]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name=
]|i@SP_GLASS... * snip! *
03:11:09 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_BoostHammerGuatemala'
in 2ms.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] Filled tag <&sp> with ' '.
03:11:09 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@SP_BUY_INV' slot='1'
03:11:09 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'SP_INVCLOSEHANDLER'
03:11:09 [INFO] Starting InstantQueue 'SP_INVCLOSEHANDLER_XpMedianCapitol'...
03:11:09 [INFO] Queue 'SP_INVCLOSEHANDLER_XpMedianCapitol' Executing: CHOOSE
"<context.inventory>"
03:11:09 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
03:11:09 [INFO] Filled tag <context.inventory> with 'in@SP_BINDING'.
03:11:09 [INFO] +> Executing 'CHOOSE': choice='in@SP_BINDING'
03:11:09 [INFO] No result!
03:11:09 [INFO] Completing queue 'SP_INVCLOSEHANDLER_XpMedianCapitol' in 1ms.
03:11:09 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'LC_CHESTHANDLER'
03:11:09 [INFO] Starting InstantQueue 'LC_CHESTHANDLER_TapRandExec'...
03:11:09 [INFO] Queue 'LC_CHESTHANDLER_TapRandExec' Executing: IF
"<context.inventory>" "==" "in@pl_inv_small" "||"
"<context.inventory>" "==" "in@pl_inv_big" "{" "-" "playsound"
"<pl.location>" "sound:CHEST_CLOSE" "-" "yaml"
"id:lt_<player>" "set"
"inv.id.<player.flag[lc_lastchestid]>:!" "-" "yaml"
"id:lt_<player>" "set"
"inv.id.<player.flag[lc_lastchestid]>.items:|:<context.inventory.list_contents>"
"}"
03:11:09 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
03:11:09 [INFO] +> Executing 'IF': use_braces='true'
03:11:09 [INFO] Filled tag <context.inventory> with 'in@SP_BINDING'.
03:11:09 [INFO] Comparable='Element(in@SP_BINDING)', Operator='EQUALS',
ComparedTo='Element(in@pl_inv_small)' --> OUTCOME='false'
03:11:09 [INFO] Filled tag <context.inventory> with 'in@SP_BINDING'.
03:11:09 [INFO] Comparable='Element(in@SP_BINDING)', Operator='EQUALS',
ComparedTo='Element(in@pl_inv_big)' --> OUTCOME='false'
03:11:09 [INFO] Completing queue 'LC_CHESTHANDLER_TapRandExec' in 2ms.
03:11:09 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'ENV_PLAYER_CLOSES_INV'
03:11:09 [INFO] Starting InstantQueue
'ENV_PLAYER_CLOSES_INV_ConfusedFailingSignatures'...
03:11:09 [INFO] Queue 'ENV_PLAYER_CLOSES_INV_ConfusedFailingSignatures'
Executing: CHOOSE "<context.inventory>"
03:11:09 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
03:11:09 [INFO] Filled tag <context.inventory> with 'in@SP_BINDING'.
03:11:09 [INFO] +> Executing 'CHOOSE': choice='in@SP_BINDING'
03:11:09 [INFO] No result!
03:11:09 [INFO] Completing queue
'ENV_PLAYER_CLOSES_INV_ConfusedFailingSignatures' in 1ms.
03:11:09 [INFO] Queue 'SP_BINDINGS_INV_OPEN_HANDLER_IncludeCouncilsHours'
Executing: DETERMINE "cancelled"
03:11:09 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
03:11:09 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
03:11:09 [INFO] Completing queue
'SP_BINDINGS_INV_OPEN_HANDLER_IncludeCouncilsHours' in 72ms.
03:11:09 [INFO] +> Executing 'Event': Type='on player clicks in SP_BINDING'
Container='SP_BINDINGS_INV_OPEN_HANDLER(WORLD)'
player=p@BloodEkoContext='{is_shift_click=false,
hotbar_button=0, inventory=in@SP_BINDING,
item=i@SP_OPEN_BUY[display_name=Einkaufen;lore=&ss6Linksklick
zum Einkaufen|&ss0erpg_einkaufen], action=PICKUP_ALL,
click=LEFT, raw_slot=3, slot=3, slot_type=CONTAINER,
cursor_item=i@air}'
03:11:09 [INFO] +- Building event 'ON PLAYER CLICKS IN SP_BINDING' for
SP_BINDINGS_INV_OPEN_HANDLER ---------+
03:11:09 [INFO] Starting InstantQueue
'SP_BINDINGS_INV_OPEN_HANDLER_ExperiencesItalySara'...
03:11:09 [INFO] Queue 'SP_BINDINGS_INV_OPEN_HANDLER_ExperiencesItalySara'
Executing: DETERMINE "cancelled"
03:11:09 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
03:11:09 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
03:11:09 [INFO] Completing queue
'SP_BINDINGS_INV_OPEN_HANDLER_ExperiencesItalySara' in 1ms.
03:11:12 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'SP_INVCLOSEHANDLER'
03:11:12 [INFO] Starting InstantQueue
'SP_INVCLOSEHANDLER_ChipPowersellerViii'...
03:11:12 [INFO] Queue 'SP_INVCLOSEHANDLER_ChipPowersellerViii' Executing:
CHOOSE "<context.inventory>"
03:11:12 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
03:11:12 [INFO] Filled tag <context.inventory> with 'in@SP_BUY_INV'.
03:11:12 [INFO] +> Executing 'CHOOSE': choice='in@SP_BUY_INV'
03:11:12 [INFO] No result!
03:11:12 [INFO] Completing queue 'SP_INVCLOSEHANDLER_ChipPowersellerViii' in
1ms.
03:11:12 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'LC_CHESTHANDLER'
03:11:12 [INFO] Starting InstantQueue
'LC_CHESTHANDLER_InsTreatmentsSeeker'...
03:11:12 [INFO] Queue 'LC_CHESTHANDLER_InsTreatmentsSeeker' Executing: IF
"<context.inventory>" "==" "in@pl_inv_small" "||"
"<context.inventory>" "==" "in@pl_inv_big" "{" "-" "playsound"
"<pl.location>" "sound:CHEST_CLOSE" "-" "yaml"
"id:lt_<player>" "set"
"inv.id.<player.flag[lc_lastchestid]>:!" "-" "yaml"
"id:lt_<player>" "set"
"inv.id.<player.flag[lc_lastchestid]>.items:|:<context.inventory.list_contents>"
"}"
03:11:12 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
03:11:12 [INFO] +> Executing 'IF': use_braces='true'
03:11:12 [INFO] Filled tag <context.inventory> with 'in@SP_BUY_INV'.
03:11:12 [INFO] Comparable='Element(in@SP_BUY_INV)', Operator='EQUALS',
ComparedTo='Element(in@pl_inv_small)' --> OUTCOME='false'
03:11:12 [INFO] Filled tag <context.inventory> with 'in@SP_BUY_INV'.
03:11:12 [INFO] Comparable='Element(in@SP_BUY_INV)', Operator='EQUALS',
ComparedTo='Element(in@pl_inv_big)' --> OUTCOME='false'
03:11:12 [INFO] Completing queue 'LC_CHESTHANDLER_InsTreatmentsSeeker' in
2ms.
03:11:12 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'ENV_PLAYER_CLOSES_INV'
03:11:12 [INFO] Starting InstantQueue
'ENV_PLAYER_CLOSES_INV_TherapeuticOnceTuning'...
03:11:12 [INFO] Queue 'ENV_PLAYER_CLOSES_INV_TherapeuticOnceTuning'
Executing: CHOOSE "<context.inventory>"
03:11:12 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
03:11:12 [INFO] Filled tag <context.inventory> with 'in@SP_BUY_INV'.
03:11:12 [INFO] +> Executing 'CHOOSE': choice='in@SP_BUY_INV'
03:11:12 [INFO] No result!
03:11:12 [INFO] Completing queue
'ENV_PLAYER_CLOSES_INV_TherapeuticOnceTuning' in 1ms.