Paste #37945: Denizen Debug Logs From A Minecraft Server

Date: 2016/11/24 18:11:15 UTC-08:00
Type: Server Log

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Java Version: 1.7.0_80
Up-time: 4m 4s
CraftBukkit Version: git-Spigot-db6de12-07c3001 (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1610)
Active Plugins (12): CorpseReborn: 2.7, Vault: 1.5.6-b49, WorldEdit: 6.1.1-SNAPSHOT;3394-9a65bdb7, 
ProtocolLib: 3.6.4, PermissionsEx: 1.23.4, LibsDisguises: 8.6.5, ArmorStandTools: 2.1.1, 
Citizens: 2.0.16-SNAPSHOT (build 1267), MythicMobs: 2.3.0, Denizen: 0.9.7-SNAPSHOT (build 1610), 
Depenizen: 0.2.2 (build 304), Webizen: 0.2.0
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): BloodEko(BloodEko)
Offline Players: 0
Mode: offline

03:11:08 [INFO] +- Getting interact script: n@erpg_shop/p@BloodEko ---------+ 
03:11:08 [INFO]  OKAY! '10 SP_INTERACT_HANDLER' meets requirements. 
03:11:08 [INFO]  
03:11:08 [INFO]  OKAY! Highest scoring script is SP_INTERACT_HANDLER. 
03:11:08 [INFO] +> [InteractScri...] Current step for this script is: 1 
03:11:08 [INFO] +---------------------+ 
03:11:08 [INFO] +- Parsing CLICK trigger: n@erpg_shop/p@BloodEko ---------+ 
03:11:08 [INFO]  Starting TimedQueue 
                   'SP_INTERACT_HANDLER_ImpliedPurchasingTrim'... 
03:11:08 [INFO]  Queue 'SP_INTERACT_HANDLER_ImpliedPurchasingTrim' Executing: 
                   NARRATE "Hey, wirf doch mal ein Blick auf meine Waren!" 
03:11:08 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+ 
03:11:08 [INFO] +> Executing 'NARRATE': Narrating='Hey, wirf doch mal ein 
                   Blick auf meine Waren!'  Targets='[p@BloodEko]' 
03:11:08 [INFO]  Queue 'SP_INTERACT_HANDLER_ImpliedPurchasingTrim' Executing: 
                   FLAG "player" 
                   "inv_data:<yaml[sp].read[bd.npc.<npc.id>.fill]||li@>" 
03:11:08 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+ 
03:11:08 [INFO]  Filled tag <npc.id> with '593'. 
03:11:08 [INFO]  Filled tag <yaml[sp].read[bd.npc.593.fill]||li@> with 
                   'li@i@SP_OPEN_BUY[display_name=Einkaufen;lore=&ss6Linksklick 
                   zum 
                   Einkaufen|&ss0erpg_einkaufen]|i@fill_item|i@SP_OPEN_SELL[display_name=Verkaufen;lore=&ss6Linksklick 
                   zum einzeln 
                   Verkaufen|&ss0erpg_test]|i@fill_item|i@SP_OPEN_SELLALL[display_name=Alles 
                   verkaufen;lore=&ss6Linksklick zum 
                   Verkaufen|&ss0erpg_test]|i@fill_item'. 
03:11:08 [INFO] +> Executing 'FLAG': flag_name='INV_DATA'  
                   Action/Value='SET_VALUE(li@i@SP_OPEN_BUY[display_name=Einkaufen;lore=&ss6Linksklick 
                   zum 
                   Einkaufen|&ss0erpg_einkaufen]|i@fill_item|i@SP_OPEN_SELL[display_name=Verkaufen;lore=&ss6Linksklick 
                   zum einzeln 
                   Verkaufen|&ss0erpg_test]|i@fill_item|i@SP_OPEN_SELLALL[display_name=Alles 
                   verkaufen;lore=&ss6Linksklick zum 
                   Verkaufen|&ss0erpg_test]|i@fill_item)'  
                   flag_target='p@BloodEko' 
03:11:08 [INFO]  Queue 'SP_INTERACT_HANDLER_ImpliedPurchasingTrim' Executing: 
                   FLAG "player" "sp_talking:<npc>" 
03:11:08 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+ 
03:11:08 [INFO]  Filled tag <npc> with 'n@593'. 
03:11:08 [INFO] +> Executing 'FLAG': flag_name='SP_TALKING'  
                   Action/Value='SET_VALUE(n@593)'  flag_target='p@BloodEko' 
03:11:08 [INFO]  Queue 'SP_INTERACT_HANDLER_ImpliedPurchasingTrim' Executing: 
                   INVENTORY "open" "d:in@sp_binding" 
03:11:08 [INFO] +- Executing dCommand: INVENTORY/p@BloodEko ---------+ 
03:11:08 [INFO]  Starting InstantQueue 
                   'INV_SCRIPT_ITEM_PROC_CraftCollectiblesDetected'... 
03:11:08 [INFO]  Queue 'INV_SCRIPT_ITEM_PROC_CraftCollectiblesDetected' 
                   Executing: DETERMINE "<player.flag[inv_data]>" 
03:11:08 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+ 
03:11:08 [INFO]  Filled tag <player.flag[inv_data]> with 
                   'li@i@SP_OPEN_BUY[display_name=Einkaufen;lore=&ss6Linksklick 
                   zum 
                   Einkaufen|&ss0erpg_einkaufen]|i@fill_item|i@SP_OPEN_SELL[display_name=Verkaufen;lore=&ss6Linksklick 
                   zum einzeln 
                   Verkaufen|&ss0erpg_test]|i@fill_item|i@SP_OPEN_SELLALL[display_name=Alles 
                   verkaufen;lore=&ss6Linksklick zum 
                   Verkaufen|&ss0erpg_test]|i@fill_item'. 
03:11:08 [INFO] +> Executing 'DETERMINE': 
                   outcome='li@i@SP_OPEN_BUY[display_name=Einkaufen;lore=&ss6Linksklick 
                   zum 
                   Einkaufen|&ss0erpg_einkaufen]|i@fill_item|i@SP_OPEN_SELL[display_name=Verkaufen;lore=&ss6Linksklick 
                   zum einzeln 
                   Verkaufen|&ss0erpg_test]|i@fill_item|i@SP_OPEN_SELLALL[display_name=Alles 
                   verkaufen;lore=&ss6Linksklick zum 
                   Verkaufen|&ss0erpg_test]|i@fill_item'  passively='false' 
03:11:08 [INFO]  Completing queue 
                   'INV_SCRIPT_ITEM_PROC_CraftCollectiblesDetected' in 2ms. 
03:11:08 [INFO]  Filled tag <&6> with ''. 
03:11:08 [INFO]  Filled tag <&6> with ''. 
03:11:08 [INFO]  Filled tag <&6> with ''. 
03:11:08 [INFO] +> Executing 'INVENTORY': actions='[open]'  
                   Inventory='in@SP_BINDING'  slot='1' 
03:11:08 [INFO]  Completing queue 'SP_INTERACT_HANDLER_ImpliedPurchasingTrim' 
                   in 465ms. 
03:11:09 [INFO] +> Executing 'Event': Type='on player clicks SP_OPEN_BUY in 
                   SP_BINDING'  Container='SP_BINDINGS_INV_OPEN_HANDLER(WORLD)'  
                   player=p@BloodEkoContext='{is_shift_click=false, 
                   hotbar_button=0, inventory=in@SP_BINDING, 
                   item=i@SP_OPEN_BUY[display_name=Einkaufen;lore=&ss6Linksklick 
                   zum Einkaufen|&ss0erpg_einkaufen], action=PICKUP_ALL, 
                   click=LEFT, raw_slot=3, slot=3, slot_type=CONTAINER, 
                   cursor_item=i@air}' 
03:11:09 [INFO] +- Building event 'ON PLAYER CLICKS SP_OPEN_BUY IN SP_BINDING' 
                   for SP_BINDINGS_INV_OPEN_HANDLER ---------+ 
03:11:09 [INFO]  Starting InstantQueue 
                   'SP_BINDINGS_INV_OPEN_HANDLER_IncludeCouncilsHours'... 
03:11:09 [INFO]  Queue 'SP_BINDINGS_INV_OPEN_HANDLER_IncludeCouncilsHours' 
                   Executing: DEFINE "item_size" 
                   "<el@val[45].sub[<yaml[sp].read[shops.<context.item.lore.get[2].strip_color>.fill_page_table.sites.1.items].size>]>" 
03:11:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+ 
03:11:09 [INFO]  Filled tag <context.item.lore.get[2].strip_color> with 
                   'erpg_einkaufen'. 
03:11:09 [INFO]  Filled tag 
                   <yaml[sp].read[shops.erpg_einkaufen.fill_page_table.sites.1.items].size> 
                   with '3'. 
03:11:09 [INFO]  Filled tag <el@val[45].sub[3]> with '42'. 
03:11:09 [INFO] +> Executing 'DEFINE': 
                   queue='SP_BINDINGS_INV_OPEN_HANDLER_IncludeCouncilsHours'  
                   definition='item_size'  value='42' 
03:11:09 [INFO]  Queue 'SP_BINDINGS_INV_OPEN_HANDLER_IncludeCouncilsHours' 
                   Executing: FLAG "player" 
                   "inv_data:<yaml[sp].read[shops.<context.item.lore.get[2].strip_color>.fill_page_table.sites.1.items].include[<s@sp_gt.constant[<def[item_size]>].after[li@].as_list>]>" 
03:11:09 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+ 
03:11:09 [INFO]  Filled tag <context.item.lore.get[2].strip_color> with 
                   'erpg_einkaufen'. 
03:11:09 [INFO]  Filled tag <def[item_size]> with '42'. 
03:11:09 [INFO]  Filled tag <s@sp_gt.constant[42].after[li@].as_list> with 
                   'li@i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[displa... * snip! * 
03:11:09 [INFO]  Filled tag 
                   <yaml[sp].read[shops.erpg_einkaufen.fill_page_table.sites.1.items].include[li@i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[displa... * snip! * 
03:11:09 [INFO] +> Executing 'FLAG': flag_name='INV_DATA'  
                   Action/Value='SET_VALUE(li@i@stone_sword[lore=&ss6preis&co 
                   20]|i@dirt[lore=&ss6preis&co 
                   0&dot2]|i@flower_pot_item[lore=&ss6preis&co 
                   2]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[disp... * snip! * 
03:11:09 [INFO]  Queue 'SP_BINDINGS_INV_OPEN_HANDLER_IncludeCouncilsHours' 
                   Executing: FLAG "player" "current_page:1" 
03:11:09 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+ 
03:11:09 [INFO] +> Executing 'FLAG': flag_name='CURRENT_PAGE'  
                   Action/Value='SET_VALUE(1)'  flag_target='p@BloodEko' 
03:11:09 [INFO]  Queue 'SP_BINDINGS_INV_OPEN_HANDLER_IncludeCouncilsHours' 
                   Executing: FLAG "player" "shopinfo:!" 
03:11:09 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+ 
03:11:09 [INFO] +> Executing 'FLAG': flag_name='SHOPINFO'  
                   Action/Value='DELETE(false)'  flag_target='p@BloodEko' 
03:11:09 [INFO]  Queue 'SP_BINDINGS_INV_OPEN_HANDLER_IncludeCouncilsHours' 
                   Executing: FLAG "player" 
                   "shopinfo:|:<context.item.lore.get[2].strip_color>|<yaml[sp].list_keys[shops.<context.item.lore.get[2].strip_color>.fill_page_table.sites].size>" 
03:11:09 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+ 
03:11:09 [INFO]  Filled tag <context.item.lore.get[2].strip_color> with 
                   'erpg_einkaufen'. 
03:11:09 [INFO]  Filled tag <context.item.lore.get[2].strip_color> with 
                   'erpg_einkaufen'. 
03:11:09 [INFO]  Filled tag 
                   <yaml[sp].list_keys[shops.erpg_einkaufen.fill_page_table.sites].size> 
                   with '1'. 
03:11:09 [INFO] +> Executing 'FLAG': flag_name='SHOPINFO'  
                   Action/Value='SPLIT(erpg_einkaufen|1)'  
                   flag_target='p@BloodEko' 
03:11:09 [INFO]  Queue 'SP_BINDINGS_INV_OPEN_HANDLER_IncludeCouncilsHours' 
                   Executing: INVENTORY "open" "d:in@sp_buy_inv" 
03:11:09 [INFO] +- Executing dCommand: INVENTORY/p@BloodEko ---------+ 
03:11:09 [INFO]  Filled tag <&6> with ''. 
03:11:09 [INFO]  Filled tag <player.flag[shopinfo].get[1]> with 
                   'erpg_einkaufen'. 
03:11:09 [INFO]  Filled tag 
                   <yaml[sp].read[shops.erpg_einkaufen.currency]||default> with 
                   'erpg'. 
03:11:09 [INFO]  Filled tag <s@g_var.constant[m_erpg_pl]> with 'Gold'. 
03:11:09 [INFO]  Filled tag <&9> with ''. 
03:11:09 [INFO]  Filled tag <&l> with ''. 
03:11:09 [INFO]  Filled tag <&co> with ':'. 
03:11:09 [INFO]  Filled tag <&f> with ''. 
03:11:09 [INFO]  Starting InstantQueue 'SP_BUYPOWER_AdverseRateFunctions'... 
03:11:09 [INFO]  Queue 'SP_BUYPOWER_AdverseRateFunctions' Executing: DEFINE 
                   "npcid" "<player.flag[sp_talking].as_npc>" 
03:11:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+ 
03:11:09 [INFO]  Filled tag <player.flag[sp_talking].as_npc> with 'n@593'. 
03:11:09 [INFO] +> Executing 'DEFINE': 
                   queue='SP_BUYPOWER_AdverseRateFunctions'  definition='npcid'  
                   value='n@593' 
03:11:09 [INFO]  Queue 'SP_BUYPOWER_AdverseRateFunctions' Executing: IF 
                   "<def[npcid].flag[sp_buypower]||i>" "==" "i" "{" "-" "define" 
                   "value" "unbegrenzt" "}" "else" "{" "-" "define" "value" 
                   "<player.flag[sp_<def[npcid]>]||<npc.flag[sp_buypower]||unbegrenzt>>" 
                   "}" 
03:11:09 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+ 
03:11:09 [INFO] +> Executing 'IF': use_braces='true' 
03:11:09 [INFO]  Filled tag <def[npcid].flag[sp_buypower]||i> with '20'. 
03:11:09 [INFO]  Comparable='Decimal(20.0)', Operator='EQUALS', 
                   ComparedTo='Decimal(NaN)' --> OUTCOME='false' 
03:11:09 [INFO]  Queue 'SP_BUYPOWER_AdverseRateFunctions' Executing: DEFINE 
                   "value" 
                   "<player.flag[sp_<def[npcid]>]||<npc.flag[sp_buypower]||unbegrenzt>>" 
03:11:09 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+ 
03:11:09 [INFO]  Filled tag <def[npcid]> with 'n@593'. 
03:11:09 [INFO]  Filled tag <npc.flag[sp_buypower]||unbegrenzt> with 
                   'unbegrenzt'. 
03:11:09 [INFO]  Filled tag <player.flag[sp_n@593]||unbegrenzt> with 
                   'unbegrenzt'. 
03:11:09 [INFO] +> Executing 'DEFINE': 
                   queue='SP_BUYPOWER_AdverseRateFunctions'  definition='value'  
                   value='unbegrenzt' 
03:11:09 [INFO]  Queue 'SP_BUYPOWER_AdverseRateFunctions' Executing: DETERMINE 
                   "<def[value]>" 
03:11:09 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+ 
03:11:09 [INFO]  Filled tag <def[value]> with 'unbegrenzt'. 
03:11:09 [INFO] +> Executing 'DETERMINE': outcome='unbegrenzt'  
                   passively='false' 
03:11:09 [INFO]  Completing queue 'SP_BUYPOWER_AdverseRateFunctions' in 6ms. 
03:11:09 [INFO]  Filled tag <proc[sp_buypower]> with 'unbegrenzt'. 
03:11:09 [INFO]  Filled tag <&7> with ''. 
03:11:09 [INFO]  Starting InstantQueue 
                   'INV_SCRIPT_ITEM_PROC_BoostHammerGuatemala'... 
03:11:09 [INFO]  Queue 'INV_SCRIPT_ITEM_PROC_BoostHammerGuatemala' Executing: 
                   DETERMINE "<player.flag[inv_data]>" 
03:11:09 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+ 
03:11:09 [INFO]  Filled tag <player.flag[inv_data]> with 
                   'li@i@stone_sword[lore=&ss6preis&co 
                   20]|i@dirt[lore=&ss6preis&co 
                   0&dot2]|i@flower_pot_item[lore=&ss6preis&co 
                   2]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLA... * snip! * 
03:11:09 [INFO] +> Executing 'DETERMINE': 
                   outcome='li@i@stone_sword[lore=&ss6preis&co 
                   20]|i@dirt[lore=&ss6preis&co 
                   0&dot2]|i@flower_pot_item[lore=&ss6preis&co 
                   2]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS[display_name= ]|i@SP_GLASS[display_name= 
                   ]|i@SP_GLASS... * snip! * 
03:11:09 [INFO]  Completing queue 'INV_SCRIPT_ITEM_PROC_BoostHammerGuatemala' 
                   in 2ms. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO]  Filled tag <&sp> with ' '. 
03:11:09 [INFO] +> Executing 'INVENTORY': actions='[open]'  
                   Inventory='in@SP_BUY_INV'  slot='1' 
03:11:09 [INFO]  Running script event 'PlayerClosesInv', event='player closes 
                   inventory' for script 'SP_INVCLOSEHANDLER' 
03:11:09 [INFO]  Starting InstantQueue 'SP_INVCLOSEHANDLER_XpMedianCapitol'... 
03:11:09 [INFO]  Queue 'SP_INVCLOSEHANDLER_XpMedianCapitol' Executing: CHOOSE 
                   "<context.inventory>" 
03:11:09 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+ 
03:11:09 [INFO]  Filled tag <context.inventory> with 'in@SP_BINDING'. 
03:11:09 [INFO] +> Executing 'CHOOSE': choice='in@SP_BINDING' 
03:11:09 [INFO]  No result! 
03:11:09 [INFO]  Completing queue 'SP_INVCLOSEHANDLER_XpMedianCapitol' in 1ms. 
03:11:09 [INFO]  Running script event 'PlayerClosesInv', event='player closes 
                   inventory' for script 'LC_CHESTHANDLER' 
03:11:09 [INFO]  Starting InstantQueue 'LC_CHESTHANDLER_TapRandExec'... 
03:11:09 [INFO]  Queue 'LC_CHESTHANDLER_TapRandExec' Executing: IF 
                   "<context.inventory>" "==" "in@pl_inv_small" "||" 
                   "<context.inventory>" "==" "in@pl_inv_big" "{" "-" "playsound" 
                   "<pl.location>" "sound:CHEST_CLOSE" "-" "yaml" 
                   "id:lt_<player>" "set" 
                   "inv.id.<player.flag[lc_lastchestid]>:!" "-" "yaml" 
                   "id:lt_<player>" "set" 
                   "inv.id.<player.flag[lc_lastchestid]>.items:|:<context.inventory.list_contents>" 
                   "}" 
03:11:09 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+ 
03:11:09 [INFO] +> Executing 'IF': use_braces='true' 
03:11:09 [INFO]  Filled tag <context.inventory> with 'in@SP_BINDING'. 
03:11:09 [INFO]  Comparable='Element(in@SP_BINDING)', Operator='EQUALS', 
                   ComparedTo='Element(in@pl_inv_small)' --> OUTCOME='false' 
03:11:09 [INFO]  Filled tag <context.inventory> with 'in@SP_BINDING'. 
03:11:09 [INFO]  Comparable='Element(in@SP_BINDING)', Operator='EQUALS', 
                   ComparedTo='Element(in@pl_inv_big)' --> OUTCOME='false' 
03:11:09 [INFO]  Completing queue 'LC_CHESTHANDLER_TapRandExec' in 2ms. 
03:11:09 [INFO]  Running script event 'PlayerClosesInv', event='player closes 
                   inventory' for script 'ENV_PLAYER_CLOSES_INV' 
03:11:09 [INFO]  Starting InstantQueue 
                   'ENV_PLAYER_CLOSES_INV_ConfusedFailingSignatures'... 
03:11:09 [INFO]  Queue 'ENV_PLAYER_CLOSES_INV_ConfusedFailingSignatures' 
                   Executing: CHOOSE "<context.inventory>" 
03:11:09 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+ 
03:11:09 [INFO]  Filled tag <context.inventory> with 'in@SP_BINDING'. 
03:11:09 [INFO] +> Executing 'CHOOSE': choice='in@SP_BINDING' 
03:11:09 [INFO]  No result! 
03:11:09 [INFO]  Completing queue 
                   'ENV_PLAYER_CLOSES_INV_ConfusedFailingSignatures' in 1ms. 
03:11:09 [INFO]  Queue 'SP_BINDINGS_INV_OPEN_HANDLER_IncludeCouncilsHours' 
                   Executing: DETERMINE "cancelled" 
03:11:09 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+ 
03:11:09 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  
                   passively='false' 
03:11:09 [INFO]  Completing queue 
                   'SP_BINDINGS_INV_OPEN_HANDLER_IncludeCouncilsHours' in 72ms. 
03:11:09 [INFO] +> Executing 'Event': Type='on player clicks in SP_BINDING'  
                   Container='SP_BINDINGS_INV_OPEN_HANDLER(WORLD)'  
                   player=p@BloodEkoContext='{is_shift_click=false, 
                   hotbar_button=0, inventory=in@SP_BINDING, 
                   item=i@SP_OPEN_BUY[display_name=Einkaufen;lore=&ss6Linksklick 
                   zum Einkaufen|&ss0erpg_einkaufen], action=PICKUP_ALL, 
                   click=LEFT, raw_slot=3, slot=3, slot_type=CONTAINER, 
                   cursor_item=i@air}' 
03:11:09 [INFO] +- Building event 'ON PLAYER CLICKS IN SP_BINDING' for 
                   SP_BINDINGS_INV_OPEN_HANDLER ---------+ 
03:11:09 [INFO]  Starting InstantQueue 
                   'SP_BINDINGS_INV_OPEN_HANDLER_ExperiencesItalySara'... 
03:11:09 [INFO]  Queue 'SP_BINDINGS_INV_OPEN_HANDLER_ExperiencesItalySara' 
                   Executing: DETERMINE "cancelled" 
03:11:09 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+ 
03:11:09 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  
                   passively='false' 
03:11:09 [INFO]  Completing queue 
                   'SP_BINDINGS_INV_OPEN_HANDLER_ExperiencesItalySara' in 1ms. 
03:11:12 [INFO]  Running script event 'PlayerClosesInv', event='player closes 
                   inventory' for script 'SP_INVCLOSEHANDLER' 
03:11:12 [INFO]  Starting InstantQueue 
                   'SP_INVCLOSEHANDLER_ChipPowersellerViii'... 
03:11:12 [INFO]  Queue 'SP_INVCLOSEHANDLER_ChipPowersellerViii' Executing: 
                   CHOOSE "<context.inventory>" 
03:11:12 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+ 
03:11:12 [INFO]  Filled tag <context.inventory> with 'in@SP_BUY_INV'. 
03:11:12 [INFO] +> Executing 'CHOOSE': choice='in@SP_BUY_INV' 
03:11:12 [INFO]  No result! 
03:11:12 [INFO]  Completing queue 'SP_INVCLOSEHANDLER_ChipPowersellerViii' in 
                   1ms. 
03:11:12 [INFO]  Running script event 'PlayerClosesInv', event='player closes 
                   inventory' for script 'LC_CHESTHANDLER' 
03:11:12 [INFO]  Starting InstantQueue 
                   'LC_CHESTHANDLER_InsTreatmentsSeeker'... 
03:11:12 [INFO]  Queue 'LC_CHESTHANDLER_InsTreatmentsSeeker' Executing: IF 
                   "<context.inventory>" "==" "in@pl_inv_small" "||" 
                   "<context.inventory>" "==" "in@pl_inv_big" "{" "-" "playsound" 
                   "<pl.location>" "sound:CHEST_CLOSE" "-" "yaml" 
                   "id:lt_<player>" "set" 
                   "inv.id.<player.flag[lc_lastchestid]>:!" "-" "yaml" 
                   "id:lt_<player>" "set" 
                   "inv.id.<player.flag[lc_lastchestid]>.items:|:<context.inventory.list_contents>" 
                   "}" 
03:11:12 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+ 
03:11:12 [INFO] +> Executing 'IF': use_braces='true' 
03:11:12 [INFO]  Filled tag <context.inventory> with 'in@SP_BUY_INV'. 
03:11:12 [INFO]  Comparable='Element(in@SP_BUY_INV)', Operator='EQUALS', 
                   ComparedTo='Element(in@pl_inv_small)' --> OUTCOME='false' 
03:11:12 [INFO]  Filled tag <context.inventory> with 'in@SP_BUY_INV'. 
03:11:12 [INFO]  Comparable='Element(in@SP_BUY_INV)', Operator='EQUALS', 
                   ComparedTo='Element(in@pl_inv_big)' --> OUTCOME='false' 
03:11:12 [INFO]  Completing queue 'LC_CHESTHANDLER_InsTreatmentsSeeker' in 
                   2ms. 
03:11:12 [INFO]  Running script event 'PlayerClosesInv', event='player closes 
                   inventory' for script 'ENV_PLAYER_CLOSES_INV' 
03:11:12 [INFO]  Starting InstantQueue 
                   'ENV_PLAYER_CLOSES_INV_TherapeuticOnceTuning'... 
03:11:12 [INFO]  Queue 'ENV_PLAYER_CLOSES_INV_TherapeuticOnceTuning' 
                   Executing: CHOOSE "<context.inventory>" 
03:11:12 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+ 
03:11:12 [INFO]  Filled tag <context.inventory> with 'in@SP_BUY_INV'. 
03:11:12 [INFO] +> Executing 'CHOOSE': choice='in@SP_BUY_INV' 
03:11:12 [INFO]  No result! 
03:11:12 [INFO]  Completing queue 
                   'ENV_PLAYER_CLOSES_INV_TherapeuticOnceTuning' in 1ms.