####################################################################### # +-----------------------------------------------------------------+ # # | Main Configuration | # # +-----------------------------------------------------------------+ # ####################################################################### # Adjust settings for the scoreboard ingame ( Right Middle section of screen ) # This included the Survivor Toolkit: ( TRUE = display enviroment board. FALSE = hide enviroment board. ) EnviromentBoardScriptPlayers: TRUE # This included the Admin Toolkit: ( Note: This will only be visable for operators ) EnviromentBoardScriptAdmins: TRUE # FALSE = turn off the dungeon protection system. # The dungeon script protects the dungeon from grieving before the BOSS chest has been opened. # I HIGHLY recommend you leave this on TRUE since it gives an extra feature which MOST players WILL like! DungeonProtection: TRUE # DO not change this setting: Version: 1.1 ###################################################################################### # +--------------------------------------------------------------------------------+ # # | Mob Configuration | # # | Bloodmoon | # # +--------------------------------------------------------------------------------+ # ###################################################################################### ############################ ADVICE ################################### # This script will increase the difficulty during certain periods # # And is a recreation of the plugin: Bloodmoon. # # Check it out here: https://www.youtube.com/watch?v=olB93IsRZZk # # And here: https://www.spigotmc.org/resources/bloodmoon.4009/ # ####################################################################### # BloodmoonScript: FALSE will turn off 'Mob Configuration Sections' TRUE will turn it on. # AlwaysOn: Do you want the plugin to be always on for this world? # Chance: What is the chance for a bloodmoon to occur per night? bloodmoonscript: false always-on: false chance: 15 features: # Chat-Message-Enabled: FALSE will turn off the chat message. # Start-Message: Always KEEP the quotes: '' Or weird things will happen. # End-message: Always KEEP the quotes: '' Or weird things will happen. chat-Message: enabled: true start-Message: '&cThere is a Bloodmoon Rising! Run for your life!' end-message: '&cSafety has arrived, the Bloodmoon is gone!' # This section controls server commands that are executed when a bloodmoon starts and ends, # allowing for customisation with other plugins and server features. The commands.start and commands.end sections # list the commands that are executed if this feature is enabled. server-commands: enabled: false commands: start: - toggledownfall - time set 0 - op Notch end: - toggledownfall - time set 12000 - deop Notch # If this feature is enabled a sound will be played when the blood moon starts. The sound option controls which sound is # played and the pitch and volume options modify the pitch and volume of the sound. # sound: Here's a list of valid entries: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html playsound: enabled: true sound: WITHER_SPAWN pitch: 1.0 volume: 1.0 # This section controls the rate at which skeletons will shoot arrows during a bloodmoon the # multiplier option controls how fast arrows will be fired. WARNING: Setting multiplier to a value above 20 will cause a divide by zero error. arrow-rate: enabled: true multiplier: 3 # This section controls if the arrows that skeletons shoot should be set alight or not, # the ignite-target option controls if they should set the blocks they hit alight too. Fire-Arrows: enabled: true Chance: 80 Ignite-Target: true # This section controls if zombies should spawn with weapons in their hand, the chance is how likely # it is that a zombie will have a weapon and drop-chance is how likely they are to drop it when they are killed. # The name of any item can be used in the weapons list, an entry is picked from here at random. # Weapons: Here is an valid item list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html Zombie-weapon: enabled: true chance: 60 drop-chance: 7 ignore-spawners: false weapons: - DIAMOND_SWORD - GOLD_SWORD - IRON_SWORD # This section controls if zombies should spawn wearing armor, the chance is how likely it is that a zombie will have armor and drop-chance is # how likely they are to drop a single part of it when they are killed. The type of armor is picked at random from the armor list. # armor: Here's a valid item list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html zombie-armor: enabled: true chance: 60 drop-chance: 7 ignore-spawners: false armor: - DIAMOND - GOLD - IRON # This section controls how much further mobs will target players from, # the mobs list controls which mobs this will affect. Setting the multiplier # to a high value will cause a significant drop in performance. # valid entity list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html target-distance: enabled: true multiplier: 2.0 mobs: - ZOMBIE - SKELETON - SPIDER - CREEPER # This section controls how much faster mobs should move. Setting the multiplier option to 1.0 will # leave the mobs at their normal speed, the default of 1.35 make zombies move slightly faster than spiders do by default. # fast-chance is the percentage chance that the mob will move at the fast-multiplier instead of the previous one. movement-speed: enabled: true multiplier: 0.2 fast-chance: 10 fast-multiplier: 1.3 mobs: - ZOMBIE - SKELETON # This section allows you to configure which mobs are able to break the blocks they are facing as well as which blocks can be broken. # The mobs section is the same as for the above double-health section except that it controls which mobs can break the blocks. # If the realistic-drop option is set to true the blocks will drop the same items as they would if broken by a player, # if not (the default) they will drop their block type. For example, a glowstone block will drop glowstone dust with realistic-drop # set to true and a glowstone block with it set to false, if stop-items is set to false no items will drop at all (useful for large servers). # Finally the blocks section controls which blocks can be broken, their names should be used and as with the mob lists they must be in upper-case. # valid entity list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html break-blocks: enabled: false drop-items: true mobs: - ZOMBIE - SKELETON - SPIDER - CREEPER - ENDERMAN blocks: - WOOD - LOG - GLASS # This section controls which mobs should have their health increased, # the mobs setting should contain a list of mob names to apply this feature # to and the multiplier option controls how much higher the health should be. max-health: enabled: true multiplier: 1.0 mobs: - ZOMBIE - SKELETON - SPIDER - CREEPER - ENDERMAN # This section allows you to control how many more mobs than usual should spawn, # the multiplier controls how many more should spawn. The mobs list controls which mobs this should affect. more-spawning: enabled: true multiplier: 20 mobs: - ZOMBIE - SKELETON - SPIDER - CREEPER - ENDERMAN # This section controls how much more experience orbs should be dropped when a player kills a mob. # The ignore-spawners option makes this not affect mobs that came form spawners and the multiplier controls how much more XP should be dropped. more-exp: enabled: true ignore-spawners: false multiplier: 2 # This section controls how many more items should be dropped when a player kills a mob. # The ignore-spawners option makes this not affect mobs that came form spawners and the multiplier controls how many more items should be dropped. more-drops: enabled: false ignore-spawners: false multiplier: 2 # This section allows you to configure the random large damage that can be done to weapons when attacking mobs. # The mobs section controls which mobs this should work for, as above this needs to be a list of their names in upper-case. # The chance option controls the percentage chance that a weapon will receive large damage with every strike of one of the mobs on the list. sword-damage: enabled: true chance: 10 mobs: - ZOMBIE - SKELETON - SPIDER - CREEPER - ENDERMAN # This section controls the modification of creeper explosions, with this enabled the explosions will cause # fires to start on the destroyed blocks. The power setting controls the size of the explosion, the default of # 4.0 is the same as a TNT explosion, there is no limit imposed on this value so be sensible. # The fire setting controls if the explosions should start fires or not. super-creepers: enabled: false power: 4.0 fire: true lightning: true # This controls if a mob should be spawned when a player kills a mob. # The spawn section is the same as for spawn-on-sleep it should contains a list of mobs that might spawn. # The mobs section controls which mobs this applies to, and the chance option controls the percentage chance that a # mob will spawn. There is no limit imposed on the chance but setting it to anything close to 100 will be very irritating. spawn-on-kill: enabled: true mobs: - ZOMBIE - SKELETON - SPIDER - CREEPER - ENDERMAN chance: 10 spawn: - ZOMBIE - SKELETON - SPIDER - CREEPER - ENDERMAN # This controls if a mob should be spawned if a player tries to sleep during a blood moon. # The spawn section should specify a list of mobs, one mob from this list will be randomly picked and spawned if a player tries to use a bed. spawn-on-sleep: enabled: true spawn: - ZOMBIE # This section allows you to modify the mobs that will spawn during a bloodmoon, only the entities names in the spawn list will appear. # You can add mobs that do not naturally spawn in the overworld. spawn-control: enabled: true spawn: - ZOMBIE - SKELETON - SPIDER - CREEPER - ENDERMAN - PIG_ZOMBIE - BLAZE - MAGMA_CUBE - WITHER # If this is set to false the player will not be allowed to leave the world they are in until the bloodmoon has ended. # New players will still be able to enter so this may be seen as a little unfair. lock-in-world: enabled: false # This feature will cause the night to repeat if the required number of mobs have not been killed. # The night will stop repeating after min-kills mobs have been killed or it has already reset max-resets times. extended-night: enabled: true min-kills: 10 max-resets: 6 # This section allows you to control the weather during a blood moon, setting rain to true will # make it rain until the event is over and thunder will make it thunder until the event is over. weather: enabled: true thunder: true rain: false chance: 100 # This feature allows you to deny commands during a blood moon from start to end. disabled-commands: enabled: false commands: - spawn - home