Date: 2016/12/10 23:18:21 UTC-08:00
Type: Denizen Script
- ^define "hit" "<player.flag[power].add_int[player.flag[damage]]>"
- ^define "defence" "<player.flag[armor]>"
- ^define "finalhit" "<<def[hit]>.sub_int[<def[<defence>]>]>"
- ^define "finaldmg" "<<def[hit]>.sub_int[<player.flag[healthbar]>>