Paste #38376: Denizen Debug Logs From PMCf4c98c22c8192a86f23df07db78b7531

Date: 2016/12/17 10:13:01 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_91
Up-time: 20m
CraftBukkit Version: git-Spigot-90f61bc-5e5cf84 (MC: 1.10.2)
Denizen Version: Core: 1.15 (Build 79), CraftBukkit: 1.0.1-SNAPSHOT (build 1631)
Active Plugins (28): MinecraftMarket: 2.1.2, WorldEdit: 6.1.3;7a097ca, SimpleBroadcast: 1.9.2, SQLPerms: 2.3.2, 
Votifier: 2.3.1, SimplePets: 2.2, WorldGuard: 6.1.2;e38d98d, CustomParticleEffects: 2.2.1, 
BungeePortals: 1.1, MVdWPlaceholderAPI: 1.0.0, SuperTrails: 9.5.5, FeatherBoard: 3.11.1, 
SuperbVote: 0.2, SimpleAPI: 1.7, Vault: 1.5.6-b49, ProtocolSupport: 4.24.dev, 
TitleAdvanced: 5.10.1, Denizen: 1.0.1-SNAPSHOT (build 1631), EzChat: 1.1.0, 
CrateReloaded: 1.3.27, Depenizen: 1.0.0 (build 369), XCore: 1.0, ViaVersion: 0.9.8, 
ProtocolLib: 4.1.0-SNAPSHOT-b317, LibsDisguises: 9.0.9, ServerListPlus: 3.4.6, 
HolographicDisplays: 2.2, TouchscreenHolograms: 1.3.1
Loaded Worlds (1): MainLobby
Online Players (1): Xanderpitz(Xanderpitz)
Offline Players: 663
Mode: offline

13:12:37 [INFO] +> Executing 'Event': Type='on player right clicks with 
                   SERVER_SELECTOR'  Container='SERVER_SELECTOR_MENU(WORLD)'  
                   player=p@XanderpitzContext='{click_type=RIGHT_CLICK_AIR, 
                   item=i@SERVER_SELECTOR[display_name=&ss3Server Selector]}' 
13:12:37 [INFO] +- Building event 'ON PLAYER RIGHT CLICKS WITH 
                   SERVER_SELECTOR' for SERVER_SELECTOR_MENU ---------+ 
13:12:37 [INFO]  Starting InstantQueue 
                   'SERVER_SELECTOR_MENU_GladChampionAffect'... 
13:12:37 [INFO]  Queue 'SERVER_SELECTOR_MENU_GladChampionAffect' Executing: 
                   INVENTORY "open" "d:in@Server_GUI_Menu" 
13:12:37 [INFO] +- Executing dCommand: INVENTORY/p@Xanderpitz ---------+ 
13:12:37 [INFO]  Filled tag <&3> with ''. 
13:12:37 [INFO]  Filled tag <server.flag[player_count.survival]> with 
                   'server.flag[player_count.survival]'. 
13:12:37 [INFO]  ERROR! Tag <server.flag[player_count.survival]> is invalid! 
13:12:37 [INFO]  Filled tag <server.flag[player_count.creative]> with 
                   'server.flag[player_count.creative]'. 
13:12:37 [INFO]  ERROR! Tag <server.flag[player_count.creative]> is invalid! 
13:12:37 [INFO]  Filled tag <&6> with ''. 
13:12:37 [INFO]  ERROR! Invalid integer specified. 
13:12:37 [INFO]  Filled tag <&2> with ''. 
13:12:37 [INFO]  ERROR! Invalid integer specified. 
13:12:37 [INFO]  Filled tag <&5> with ''. 
13:12:37 [INFO]  ERROR! Invalid integer specified. 
13:12:37 [INFO] +> Executing 'INVENTORY': actions='[open]'  
                   Inventory='in@SERVER_GUI_MENU'  slot='1' 
13:12:37 [INFO]  Completing queue 'SERVER_SELECTOR_MENU_GladChampionAffect' in 
                   6ms. 
13:12:51 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: 
                   WHILE " CALLBACK" 
13:12:51 [INFO] +- While loop 20 ---------+ 
13:12:51 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: 
                   FOREACH "<bungee.list_servers>" 
13:12:51 [INFO] +- Executing dCommand: FOREACH ---------+ 
13:12:51 [INFO]  Filled tag <bungee.list_servers> with 
                   'li@server@lobby|server@shift1|server@survival|server@shift2|server@shift3|server@shift4|server@creative'. 
13:12:51 [INFO] +> Executing 'FOREACH': 
                   list='li@server@lobby|server@shift1|server@survival|server@shift2|server@shift3|server@shift4|server@creative' 
13:12:51 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: 
                   BUNGEETAG "<server.list_online_players.size.as_int>" 
                   "server:<def[value].name>" "save:player_count" 
13:12:51 [INFO] +- Executing dCommand: BUNGEETAG ---------+ 
13:12:51 [INFO]  ...remembering this script entry as 'player_count'! 
13:12:51 [INFO]  Filled tag <def[value].name> with 'lobby'. 
13:12:51 [INFO] +> Executing 'BUNGEETAG': 
                   tag='<server.list_online_players.size.as_int>'  
                   server='server@lobby' 
13:12:51 [INFO]  Filled tag <server.list_online_players.size.as_int> with '1'. 
13:12:52 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: FLAG 
                   "server" 
                   "playercount.<def[value].name>:<entry[player_count].result>" 
13:12:52 [INFO] +- Executing dCommand: FLAG ---------+ 
13:12:52 [INFO]  Filled tag <def[value].name> with 'lobby'. 
13:12:52 [INFO]  Filled tag <entry[player_count].result> with '1'. 
13:12:52 [INFO] +> Executing 'FLAG': flag_name='PLAYERCOUNT.LOBBY'  
                   Action/Value='SET_VALUE(1)'  flag_target='server' 
13:12:52 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: 
                   FOREACH " CALLBACK" 
13:12:52 [INFO] +- Foreach loop 2 ---------+ 
13:12:52 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: 
                   BUNGEETAG "<server.list_online_players.size.as_int>" 
                   "server:<def[value].name>" "save:player_count" 
13:12:52 [INFO] +- Executing dCommand: BUNGEETAG ---------+ 
13:12:52 [INFO]  ...remembering this script entry as 'player_count'! 
13:12:52 [INFO]  Filled tag <def[value].name> with 'shift1'. 
13:12:52 [INFO] +> Executing 'BUNGEETAG': 
                   tag='<server.list_online_players.size.as_int>'  
                   server='server@shift1' 
13:12:52 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: FLAG 
                   "server" 
                   "playercount.<def[value].name>:<entry[player_count].result>" 
13:12:52 [INFO] +- Executing dCommand: FLAG ---------+ 
13:12:52 [INFO]  Filled tag <def[value].name> with 'shift1'. 
13:12:52 [INFO]  Filled tag <entry[player_count].result> with '0'. 
13:12:52 [INFO] +> Executing 'FLAG': flag_name='PLAYERCOUNT.SHIFT1'  
                   Action/Value='SET_VALUE(0)'  flag_target='server' 
13:12:52 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: 
                   FOREACH " CALLBACK" 
13:12:52 [INFO] +- Foreach loop 3 ---------+ 
13:12:52 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: 
                   BUNGEETAG "<server.list_online_players.size.as_int>" 
                   "server:<def[value].name>" "save:player_count" 
13:12:52 [INFO] +- Executing dCommand: BUNGEETAG ---------+ 
13:12:52 [INFO]  ...remembering this script entry as 'player_count'! 
13:12:52 [INFO]  Filled tag <def[value].name> with 'survival'. 
13:12:52 [INFO] +> Executing 'BUNGEETAG': 
                   tag='<server.list_online_players.size.as_int>'  
                   server='server@survival' 
13:12:53 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: FLAG 
                   "server" 
                   "playercount.<def[value].name>:<entry[player_count].result>" 
13:12:53 [INFO] +- Executing dCommand: FLAG ---------+ 
13:12:53 [INFO]  Filled tag <def[value].name> with 'survival'. 
13:12:53 [INFO]  Filled tag <entry[player_count].result> with '0'. 
13:12:53 [INFO] +> Executing 'FLAG': flag_name='PLAYERCOUNT.SURVIVAL'  
                   Action/Value='SET_VALUE(0)'  flag_target='server' 
13:12:53 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: 
                   FOREACH " CALLBACK" 
13:12:53 [INFO] +- Foreach loop 4 ---------+ 
13:12:53 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: 
                   BUNGEETAG "<server.list_online_players.size.as_int>" 
                   "server:<def[value].name>" "save:player_count" 
13:12:53 [INFO] +- Executing dCommand: BUNGEETAG ---------+ 
13:12:53 [INFO]  ...remembering this script entry as 'player_count'! 
13:12:53 [INFO]  Filled tag <def[value].name> with 'shift2'. 
13:12:53 [INFO] +> Executing 'BUNGEETAG': 
                   tag='<server.list_online_players.size.as_int>'  
                   server='server@shift2' 
13:12:53 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: FLAG 
                   "server" 
                   "playercount.<def[value].name>:<entry[player_count].result>" 
13:12:53 [INFO] +- Executing dCommand: FLAG ---------+ 
13:12:53 [INFO]  Filled tag <def[value].name> with 'shift2'. 
13:12:53 [INFO]  Filled tag <entry[player_count].result> with '0'. 
13:12:53 [INFO] +> Executing 'FLAG': flag_name='PLAYERCOUNT.SHIFT2'  
                   Action/Value='SET_VALUE(0)'  flag_target='server' 
13:12:53 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: 
                   FOREACH " CALLBACK" 
13:12:53 [INFO] +- Foreach loop 5 ---------+ 
13:12:53 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: 
                   BUNGEETAG "<server.list_online_players.size.as_int>" 
                   "server:<def[value].name>" "save:player_count" 
13:12:53 [INFO] +- Executing dCommand: BUNGEETAG ---------+ 
13:12:53 [INFO]  ...remembering this script entry as 'player_count'! 
13:12:53 [INFO]  Filled tag <def[value].name> with 'shift3'. 
13:12:53 [INFO] +> Executing 'BUNGEETAG': 
                   tag='<server.list_online_players.size.as_int>'  
                   server='server@shift3' 
13:12:54 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: FLAG 
                   "server" 
                   "playercount.<def[value].name>:<entry[player_count].result>" 
13:12:54 [INFO] +- Executing dCommand: FLAG ---------+ 
13:12:54 [INFO]  Filled tag <def[value].name> with 'shift3'. 
13:12:54 [INFO]  Filled tag <entry[player_count].result> with '0'. 
13:12:54 [INFO] +> Executing 'FLAG': flag_name='PLAYERCOUNT.SHIFT3'  
                   Action/Value='SET_VALUE(0)'  flag_target='server' 
13:12:54 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: 
                   FOREACH " CALLBACK" 
13:12:54 [INFO] +- Foreach loop 6 ---------+ 
13:12:54 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: 
                   BUNGEETAG "<server.list_online_players.size.as_int>" 
                   "server:<def[value].name>" "save:player_count" 
13:12:54 [INFO] +- Executing dCommand: BUNGEETAG ---------+ 
13:12:54 [INFO]  ...remembering this script entry as 'player_count'! 
13:12:54 [INFO]  Filled tag <def[value].name> with 'shift4'. 
13:12:54 [INFO] +> Executing 'BUNGEETAG': 
                   tag='<server.list_online_players.size.as_int>'  
                   server='server@shift4' 
13:12:54 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: FLAG 
                   "server" 
                   "playercount.<def[value].name>:<entry[player_count].result>" 
13:12:54 [INFO] +- Executing dCommand: FLAG ---------+ 
13:12:54 [INFO]  Filled tag <def[value].name> with 'shift4'. 
13:12:54 [INFO]  Filled tag <entry[player_count].result> with '0'. 
13:12:54 [INFO] +> Executing 'FLAG': flag_name='PLAYERCOUNT.SHIFT4'  
                   Action/Value='SET_VALUE(0)'  flag_target='server' 
13:12:54 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: 
                   FOREACH " CALLBACK" 
13:12:54 [INFO] +- Foreach loop 7 ---------+ 
13:12:54 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: 
                   BUNGEETAG "<server.list_online_players.size.as_int>" 
                   "server:<def[value].name>" "save:player_count" 
13:12:54 [INFO] +- Executing dCommand: BUNGEETAG ---------+ 
13:12:54 [INFO]  ...remembering this script entry as 'player_count'! 
13:12:54 [INFO]  Filled tag <def[value].name> with 'creative'. 
13:12:54 [INFO] +> Executing 'BUNGEETAG': 
                   tag='<server.list_online_players.size.as_int>'  
                   server='server@creative' 
13:12:55 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: FLAG 
                   "server" 
                   "playercount.<def[value].name>:<entry[player_count].result>" 
13:12:55 [INFO] +- Executing dCommand: FLAG ---------+ 
13:12:55 [INFO]  Filled tag <def[value].name> with 'creative'. 
13:12:55 [INFO]  Filled tag <entry[player_count].result> with '0'. 
13:12:55 [INFO] +> Executing 'FLAG': flag_name='PLAYERCOUNT.CREATIVE'  
                   Action/Value='SET_VALUE(0)'  flag_target='server' 
13:12:55 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: 
                   FOREACH " CALLBACK" 
13:12:55 [INFO]  Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: WAIT 
                   "60s" 
13:12:55 [INFO] +- Executing dCommand: WAIT ---------+ 
13:12:55 [INFO] +> Executing 'WAIT': 
                   queue='PLAYER_COUNT_REFRESH_BradleyTenPolice'  delay='d@60.0s'