Java Version: 1.8.0_91
Up-time: 20m
CraftBukkit Version: git-Spigot-90f61bc-5e5cf84 (MC: 1.10.2)
Denizen Version: Core: 1.15 (Build 79), CraftBukkit: 1.0.1-SNAPSHOT (build 1631)
Active Plugins (28): MinecraftMarket: 2.1.2, WorldEdit: 6.1.3;7a097ca, SimpleBroadcast: 1.9.2, SQLPerms: 2.3.2,
Votifier: 2.3.1, SimplePets: 2.2, WorldGuard: 6.1.2;e38d98d, CustomParticleEffects: 2.2.1,
BungeePortals: 1.1, MVdWPlaceholderAPI: 1.0.0, SuperTrails: 9.5.5, FeatherBoard: 3.11.1,
SuperbVote: 0.2, SimpleAPI: 1.7, Vault: 1.5.6-b49, ProtocolSupport: 4.24.dev,
TitleAdvanced: 5.10.1, Denizen: 1.0.1-SNAPSHOT (build 1631), EzChat: 1.1.0,
CrateReloaded: 1.3.27, Depenizen: 1.0.0 (build 369), XCore: 1.0, ViaVersion: 0.9.8,
ProtocolLib: 4.1.0-SNAPSHOT-b317, LibsDisguises: 9.0.9, ServerListPlus: 3.4.6,
HolographicDisplays: 2.2, TouchscreenHolograms: 1.3.1
Loaded Worlds (1): MainLobby
Online Players (1): Xanderpitz(Xanderpitz)
Offline Players: 663
Mode: offline
13:12:37 [INFO] +> Executing 'Event': Type='on player right clicks with
SERVER_SELECTOR' Container='SERVER_SELECTOR_MENU(WORLD)'
player=p@XanderpitzContext='{click_type=RIGHT_CLICK_AIR,
item=i@SERVER_SELECTOR[display_name=&ss3Server Selector]}'
13:12:37 [INFO] +- Building event 'ON PLAYER RIGHT CLICKS WITH
SERVER_SELECTOR' for SERVER_SELECTOR_MENU ---------+
13:12:37 [INFO] Starting InstantQueue
'SERVER_SELECTOR_MENU_GladChampionAffect'...
13:12:37 [INFO] Queue 'SERVER_SELECTOR_MENU_GladChampionAffect' Executing:
INVENTORY "open" "d:in@Server_GUI_Menu"
13:12:37 [INFO] +- Executing dCommand: INVENTORY/p@Xanderpitz ---------+
13:12:37 [INFO] Filled tag <&3> with ''.
13:12:37 [INFO] Filled tag <server.flag[player_count.survival]> with
'server.flag[player_count.survival]'.
13:12:37 [INFO] ERROR! Tag <server.flag[player_count.survival]> is invalid!
13:12:37 [INFO] Filled tag <server.flag[player_count.creative]> with
'server.flag[player_count.creative]'.
13:12:37 [INFO] ERROR! Tag <server.flag[player_count.creative]> is invalid!
13:12:37 [INFO] Filled tag <&6> with ''.
13:12:37 [INFO] ERROR! Invalid integer specified.
13:12:37 [INFO] Filled tag <&2> with ''.
13:12:37 [INFO] ERROR! Invalid integer specified.
13:12:37 [INFO] Filled tag <&5> with ''.
13:12:37 [INFO] ERROR! Invalid integer specified.
13:12:37 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@SERVER_GUI_MENU' slot='1'
13:12:37 [INFO] Completing queue 'SERVER_SELECTOR_MENU_GladChampionAffect' in
6ms.
13:12:51 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing:
WHILE " CALLBACK"
13:12:51 [INFO] +- While loop 20 ---------+
13:12:51 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing:
FOREACH "<bungee.list_servers>"
13:12:51 [INFO] +- Executing dCommand: FOREACH ---------+
13:12:51 [INFO] Filled tag <bungee.list_servers> with
'li@server@lobby|server@shift1|server@survival|server@shift2|server@shift3|server@shift4|server@creative'.
13:12:51 [INFO] +> Executing 'FOREACH':
list='li@server@lobby|server@shift1|server@survival|server@shift2|server@shift3|server@shift4|server@creative'
13:12:51 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing:
BUNGEETAG "<server.list_online_players.size.as_int>"
"server:<def[value].name>" "save:player_count"
13:12:51 [INFO] +- Executing dCommand: BUNGEETAG ---------+
13:12:51 [INFO] ...remembering this script entry as 'player_count'!
13:12:51 [INFO] Filled tag <def[value].name> with 'lobby'.
13:12:51 [INFO] +> Executing 'BUNGEETAG':
tag='<server.list_online_players.size.as_int>'
server='server@lobby'
13:12:51 [INFO] Filled tag <server.list_online_players.size.as_int> with '1'.
13:12:52 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: FLAG
"server"
"playercount.<def[value].name>:<entry[player_count].result>"
13:12:52 [INFO] +- Executing dCommand: FLAG ---------+
13:12:52 [INFO] Filled tag <def[value].name> with 'lobby'.
13:12:52 [INFO] Filled tag <entry[player_count].result> with '1'.
13:12:52 [INFO] +> Executing 'FLAG': flag_name='PLAYERCOUNT.LOBBY'
Action/Value='SET_VALUE(1)' flag_target='server'
13:12:52 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing:
FOREACH " CALLBACK"
13:12:52 [INFO] +- Foreach loop 2 ---------+
13:12:52 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing:
BUNGEETAG "<server.list_online_players.size.as_int>"
"server:<def[value].name>" "save:player_count"
13:12:52 [INFO] +- Executing dCommand: BUNGEETAG ---------+
13:12:52 [INFO] ...remembering this script entry as 'player_count'!
13:12:52 [INFO] Filled tag <def[value].name> with 'shift1'.
13:12:52 [INFO] +> Executing 'BUNGEETAG':
tag='<server.list_online_players.size.as_int>'
server='server@shift1'
13:12:52 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: FLAG
"server"
"playercount.<def[value].name>:<entry[player_count].result>"
13:12:52 [INFO] +- Executing dCommand: FLAG ---------+
13:12:52 [INFO] Filled tag <def[value].name> with 'shift1'.
13:12:52 [INFO] Filled tag <entry[player_count].result> with '0'.
13:12:52 [INFO] +> Executing 'FLAG': flag_name='PLAYERCOUNT.SHIFT1'
Action/Value='SET_VALUE(0)' flag_target='server'
13:12:52 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing:
FOREACH " CALLBACK"
13:12:52 [INFO] +- Foreach loop 3 ---------+
13:12:52 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing:
BUNGEETAG "<server.list_online_players.size.as_int>"
"server:<def[value].name>" "save:player_count"
13:12:52 [INFO] +- Executing dCommand: BUNGEETAG ---------+
13:12:52 [INFO] ...remembering this script entry as 'player_count'!
13:12:52 [INFO] Filled tag <def[value].name> with 'survival'.
13:12:52 [INFO] +> Executing 'BUNGEETAG':
tag='<server.list_online_players.size.as_int>'
server='server@survival'
13:12:53 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: FLAG
"server"
"playercount.<def[value].name>:<entry[player_count].result>"
13:12:53 [INFO] +- Executing dCommand: FLAG ---------+
13:12:53 [INFO] Filled tag <def[value].name> with 'survival'.
13:12:53 [INFO] Filled tag <entry[player_count].result> with '0'.
13:12:53 [INFO] +> Executing 'FLAG': flag_name='PLAYERCOUNT.SURVIVAL'
Action/Value='SET_VALUE(0)' flag_target='server'
13:12:53 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing:
FOREACH " CALLBACK"
13:12:53 [INFO] +- Foreach loop 4 ---------+
13:12:53 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing:
BUNGEETAG "<server.list_online_players.size.as_int>"
"server:<def[value].name>" "save:player_count"
13:12:53 [INFO] +- Executing dCommand: BUNGEETAG ---------+
13:12:53 [INFO] ...remembering this script entry as 'player_count'!
13:12:53 [INFO] Filled tag <def[value].name> with 'shift2'.
13:12:53 [INFO] +> Executing 'BUNGEETAG':
tag='<server.list_online_players.size.as_int>'
server='server@shift2'
13:12:53 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: FLAG
"server"
"playercount.<def[value].name>:<entry[player_count].result>"
13:12:53 [INFO] +- Executing dCommand: FLAG ---------+
13:12:53 [INFO] Filled tag <def[value].name> with 'shift2'.
13:12:53 [INFO] Filled tag <entry[player_count].result> with '0'.
13:12:53 [INFO] +> Executing 'FLAG': flag_name='PLAYERCOUNT.SHIFT2'
Action/Value='SET_VALUE(0)' flag_target='server'
13:12:53 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing:
FOREACH " CALLBACK"
13:12:53 [INFO] +- Foreach loop 5 ---------+
13:12:53 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing:
BUNGEETAG "<server.list_online_players.size.as_int>"
"server:<def[value].name>" "save:player_count"
13:12:53 [INFO] +- Executing dCommand: BUNGEETAG ---------+
13:12:53 [INFO] ...remembering this script entry as 'player_count'!
13:12:53 [INFO] Filled tag <def[value].name> with 'shift3'.
13:12:53 [INFO] +> Executing 'BUNGEETAG':
tag='<server.list_online_players.size.as_int>'
server='server@shift3'
13:12:54 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: FLAG
"server"
"playercount.<def[value].name>:<entry[player_count].result>"
13:12:54 [INFO] +- Executing dCommand: FLAG ---------+
13:12:54 [INFO] Filled tag <def[value].name> with 'shift3'.
13:12:54 [INFO] Filled tag <entry[player_count].result> with '0'.
13:12:54 [INFO] +> Executing 'FLAG': flag_name='PLAYERCOUNT.SHIFT3'
Action/Value='SET_VALUE(0)' flag_target='server'
13:12:54 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing:
FOREACH " CALLBACK"
13:12:54 [INFO] +- Foreach loop 6 ---------+
13:12:54 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing:
BUNGEETAG "<server.list_online_players.size.as_int>"
"server:<def[value].name>" "save:player_count"
13:12:54 [INFO] +- Executing dCommand: BUNGEETAG ---------+
13:12:54 [INFO] ...remembering this script entry as 'player_count'!
13:12:54 [INFO] Filled tag <def[value].name> with 'shift4'.
13:12:54 [INFO] +> Executing 'BUNGEETAG':
tag='<server.list_online_players.size.as_int>'
server='server@shift4'
13:12:54 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: FLAG
"server"
"playercount.<def[value].name>:<entry[player_count].result>"
13:12:54 [INFO] +- Executing dCommand: FLAG ---------+
13:12:54 [INFO] Filled tag <def[value].name> with 'shift4'.
13:12:54 [INFO] Filled tag <entry[player_count].result> with '0'.
13:12:54 [INFO] +> Executing 'FLAG': flag_name='PLAYERCOUNT.SHIFT4'
Action/Value='SET_VALUE(0)' flag_target='server'
13:12:54 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing:
FOREACH " CALLBACK"
13:12:54 [INFO] +- Foreach loop 7 ---------+
13:12:54 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing:
BUNGEETAG "<server.list_online_players.size.as_int>"
"server:<def[value].name>" "save:player_count"
13:12:54 [INFO] +- Executing dCommand: BUNGEETAG ---------+
13:12:54 [INFO] ...remembering this script entry as 'player_count'!
13:12:54 [INFO] Filled tag <def[value].name> with 'creative'.
13:12:54 [INFO] +> Executing 'BUNGEETAG':
tag='<server.list_online_players.size.as_int>'
server='server@creative'
13:12:55 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: FLAG
"server"
"playercount.<def[value].name>:<entry[player_count].result>"
13:12:55 [INFO] +- Executing dCommand: FLAG ---------+
13:12:55 [INFO] Filled tag <def[value].name> with 'creative'.
13:12:55 [INFO] Filled tag <entry[player_count].result> with '0'.
13:12:55 [INFO] +> Executing 'FLAG': flag_name='PLAYERCOUNT.CREATIVE'
Action/Value='SET_VALUE(0)' flag_target='server'
13:12:55 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing:
FOREACH " CALLBACK"
13:12:55 [INFO] Queue 'PLAYER_COUNT_REFRESH_BradleyTenPolice' Executing: WAIT
"60s"
13:12:55 [INFO] +- Executing dCommand: WAIT ---------+
13:12:55 [INFO] +> Executing 'WAIT':
queue='PLAYER_COUNT_REFRESH_BradleyTenPolice' delay='d@60.0s'