############################################# ##### MADE BY { Xanderpitz ##### ##### /npc assign --set Paladin ##### ############################################# Paladin: type: assignment debug: true actions: on assignment: - trigger name:click state:true - trigger name:chat state:true - trigger name:proximity state:true interact scripts: - 1 Paladin_interact Paladin_interact: type: interact debug: true first_dialogue: - narrate "<&7>[<&b>Paladin<&7>] <&e><&l>Greetings! How may I assist you?" - narrate "<&c>1. <&7>I'd like to start a quest." - narrate "<&c>2. <&7>I'd like to become a <&e>Knight<&7>." - narrate "<&c>3. <&7>Nevermind." - narrate "<&a>Type 1, 2, or 3 in chat to answer." - flag player clicked second_dialogue: - narrate "<&7>[<&b>Paladin<&7>] <&a>Ah, I see you've read up on becoming a Knight. So, will you join the Royal Guard?" - narrate "<&c>1. <&7>Yes." - narrate "<&c>2. <&7>No." - flag player clicked - flag player peasant_to_knight:! - flag player path_to_knight steps: '1': Click trigger: Script: - if ! { - inject locally first_dialogue } else if { - inject locally second_dialogue } Proximity trigger: exit: Script: - if && ! && ! { - narrate "<&7>[<&b>Paladin<&7>] <&a>Fare thee well..." - flag player clicked:! } else if { - narrate "<&7>[<&b>Paladin<&7>] <&a>Ah, seems you need more time. Very well." - flag player clicked:! } else if { - narrate "<&7>[<&b>Paladin<&7>] <&a>Good luck and welcome aboard!" - flag player clicked:! - flag player newknight:! } else if { - flag player denied:! } - queue clear Chat trigger: '1': trigger: /1/ Script: - if { - if { - narrate "<&e>[<&b>Paladin<&e>] <&c>Sorry, but I haven't got any quests for you at the moment. Check back later!" - wait 3s - inject locally first_dialogue instantly } else if { - if ! && ! && ! { - narrate "<&e>[<&b>Paladin<&e>] <&c>Sorry bud, gotta be a Knight first. We are looking for recruits though, are you interested?" - narrate "<&c>1. <&7>Sure, sign me up!" - narrate "<&c>2. <&7>No, I'll walk my own path." - narrate "<&a>Type 1 or 2 in chat to answer." - flag player peasant1 } else if && ! && ! { - narrate "<&e>[<&b>Paladin<&e>] <&a>Ah, excellent! First we must go over some details. What would you like to hear about?" - narrate "<&c>1. <&7>Quests" - narrate "<&c>2. <&7>Kits and Perks" - narrate "<&c>3. <&7>Upgrades" - narrate "<&c>4. <&7>All set. Sign me up!!!" - narrate "<&c>5. <&7>Nah, nevermind..." - narrate "<&a>Type 1, 2, 3, 4, or 5 in chat to answer." - flag player peasant2 - flag player peasant1:! } else if && ! && ! { - narrate "<&e>[<&b>Paladin<&e>] <&c>The king hasn't assigned the royal guard any quests yet, but he will very soon!" - wait 2s - narrate "<&e>[<&b>Paladin<&e>] <&a>What would you like to hear about?" - narrate "<&c>1. <&7>Quests" - narrate "<&c>2. <&7>Kits and Perks" - narrate "<&c>3. <&7>Upgrades" - narrate "<&c>4. <&7>All set. Sign me up!!!" - narrate "<&c>5. <&7>Nah, nevermind..." - narrate "<&a>Type 1, 2, 3, 4, or 5 in chat to answer." } else if { - narrate "<&e>[<&b>Paladin<&e>] <&a>It is decided then. Congratulations! Talk to me if you'd like to check on quests or other info about being a Knight!" - narrate "<&b>Your class has been switched from <&a>Peasant <&b>to <&a>Knight<&b>." - execute as_server "setrank Knight class" - flag player path_to_knight:! - flag player newknight } } else { - narrate "<&e>[<&b>Paladin<&e>] <&c>Sorry, you'll have to change classes to receive quests from me." - wait 2s - inject locally first_dialogue instantly } } else if ! { - queue clear } '2': trigger: /2/ script: - if { - if { - narrate "<&e>[<&b>Paladin<&e>] <&c>Uh, I<&sq>m assuming that's a joke, right?" - wait 2s - inject locally first_dialogue instantly } else if { - if ! && ! && ! { - narrate "<&e>[<&b>Paladin<&e>] <&a>Ah, excellent! First we must go over some details. What would you like to hear about?" - narrate "<&c>1. <&7>Quests" - narrate "<&c>2. <&7>Kits and Perks" - narrate "<&c>3. <&7>Upgrades" - narrate "<&c>4. <&7>All set. Sign me up!!!" - narrate "<&c>5. <&7>Nah, nevermind..." - narrate "<&a>Type 1, 2, 3, 4, or 5 in chat to answer." - flag player peasant2 } else if && ! && ! { - narrate "<&7>[<&b>Paladin<&7>] <&c>Very well. Be off then..." - flag player peasant1:! - flag player clicked:! - queue clear } else if && ! && ! { - narrate "<&7>[<&b>Paladin<&7>] <&a>You can find info about Knights and Paladins by typing <&dq>/kit knightinfo<&dq>. All soldiers can resupply on armor and weapons daily through their kit." - wait 3s - narrate "<&e>[<&b>Paladin<&e>] <&a>What would you like to hear about?" - narrate "<&c>1. <&7>Quests" - narrate "<&c>2. <&7>Kits and Perks" - narrate "<&c>3. <&7>Upgrades" - narrate "<&c>4. <&7>All set. Sign me up!!!" - narrate "<&c>5. <&7>Nah, nevermind..." - narrate "<&a>Type 1, 2, 3, 4, or 5 in chat to answer." } else if { - narrate "<&7>[<&b>Paladin<&7>] <&c>How unfortunate. Come see me again if you change your mind!" - flag player path_to_knight:! - flag player denied - queue clear } } else { - narrate "<&7>[<&b>Paladin<&7>] <&c>You must leave your current class before changing classes." - wait 2s - inject locally first_dialogue instantly } } else if ! { - queue clear } '3': trigger: /3/ script: - if { - if && ! && { - narrate "<&7>[<&b>Paladin<&7>] <&a>You'll start as a Knight, but can be upgraded to Paladin by completeing Knight-related quests. Check your available quests with <&dq>/quests<&dq>" - wait 3s - narrate "<&e>[<&b>Paladin<&e>] <&a>What would you like to hear about?" - narrate "<&c>1. <&7>Quests" - narrate "<&c>2. <&7>Kits and Perks" - narrate "<&c>3. <&7>Upgrades" - narrate "<&c>4. <&7>All set. Sign me up!!!" - narrate "<&c>5. <&7>Nah, nevermind..." - narrate "<&a>Type 1, 2, 3, 4, or 5 in chat to answer." } else { - narrate "<&7>[<&b>Paladin<&7>] <&c>Very well." - flag player clicked:! - queue clear } } else if ! { - queue clear } '4': trigger: /4/ script: - if { - if { - narrate "<&e>[<&b>Paladin<&e>] <&a>Wonderful news! I shall alert the king immediately. In the meantime, please read the Knight info guide by typing <&dq>/kit Knightinfo<&dq>." - wait 2s - narrate "<&e>[<&b>Paladin<&e>] <&a>Come speak to me again when you have read the book and are ready to become a knight!" - flag player peasant_to_knight - flag player peasant2:! - flag player peasant1:! - flag player clicked:! } else if ! { - queue clear } } '5': trigger: /5/ script: - if { - if { - narrate "<&e>[<&b>Paladin<&e>] <&c>Very well. Come talk to me again if you change your mind." - flag player peasant2:! - flag player clicked:! } else if ! { - queue clear } }