Date: 2017/01/05 16:44:40 UTC-08:00
Type: Denizen Script
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Events:
type: world
debug: true
events:
on player right clicks npc:
- choose <npc.id>:
- case "166":
- inventory open d:in@FarmerItems
on player clicks in FarmerItems:
- determine passively cancelled
- flag player GUIItem:<context.item.material.name>
- if <player.flag[GUIItem]> != black_stained_glass_pane {
- inventory open d:in@FarmerMoney
}
on player clicks in FarmerMoney:
- determine passively cancelled
FarmerItems:
type: inventory
title: <&9><&l>Available Items
size: 45
slots:
- "[Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler]"
- "[Filler] [WheatSeeds] [PumpkinSeeds] [MelonSeeds] [BeetrootSeeds] [Filler] [Potato] [Carrot] [Filler]"
- "[Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler]"
- "[Filler] [Egg] [Filler] [RedMush] [BrownMush] [NethWart] [Filler] [Reeds] [Filler]"
- "[Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler]"
FarmerMoney:
type: inventory
title: <&9><&l>Buy/Sell Goods
size: 27
slots:
- "[Filler] [Filler] [Buy1] [Buy4] [Buy8] [Buy32] [Buy64] [Filler] [Filler]"
- "[Filler] [Filler] [Filler] [Filler] [ClickedItem] [Filler] [Filler] [Filler] [Filler]"
- "[Filler] [Filler] [Sell1] [Sell4] [Sell8] [Sell32] [Sell64] [Filler] [Filler]"
##### REUSABLE ITEMS #####
Filler:
type: item
material: black_stained_glass_pane
ClickedItem:
type: item
material: <player.flag[GUIItem].as_item>
display name: <&9><&l><player.flag[GUIItem].as_item.material.name>