Date: 2017/01/06 14:02:22 UTC-08:00
Type: Denizen Script
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type: world
debug: true
events:
on player right clicks npc:
- choose <npc.id>:
- case "166":
- inventory open d:in@Farmer
on player clicks in Farmer:
- determine passively cancelled
- flag player GUIItem:<context.item.material.name>
- if <player.flag[GUIItem]> != black_stained_glass_pane {
- inventory open d:in@Money
}
on player clicks in Money:
- determine passively cancelled
- choose <context.item.display>:
- case "<&c>Sell 1":
- if !<player.inventory.contains[<player.flag[GUIItem]>]> {
- narrate "<&c>You do not have enough of this item."
- queue clear
}
- take <player.flag[GUIItem].as_item> from:<player.inventory>
- take money quantity:<context.item.worth>
#### ONLY WORKS FOR SOME ITEMS????????
- case "<&c>Sell 4":
- inventory remove d:<player.inventory> o:i@<player.flag[GUIItem].as_item[quantity=1]>
- case "<&c>Sell 8":
- inventory remove d:<player.inventory> o:i@<player.flag[GUIItem].as_item[quantity=1]>
- case "<&c>Sell 32":
- inventory remove d:<player.inventory> o:i@<player.flag[GUIItem].as_item[quantity=1]>
- case "<&c>Sell 64":
- inventory remove d:<player.inventory> o:i@<player.flag[GUIItem].as_item[quantity=1]>
- case "<&a>Buy 1":
- inventory remove d:<player.inventory> o:i@<player.flag[GUIItem].as_item[quantity=1]>
- case "<&a>Buy 4":
- inventory remove d:<player.inventory> o:i@<player.flag[GUIItem].as_item[quantity=1]>
- case "<&a>Buy 8":
- inventory remove d:<player.inventory> o:i@<player.flag[GUIItem].as_item[quantity=1]>
- case "<&a>Buy 32":
- inventory remove d:<player.inventory> o:i@<player.flag[GUIItem].as_item[quantity=1]>
- case "<&a>Buy 64":
- inventory remove d:<player.inventory> o:i@<player.flag[GUIItem].as_item[quantity=1]>
Farmer:
type: inventory
title: <&9><&l>Available Items
size: 45
slots:
- "[Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler]"
- "[Filler] [WheatSeeds] [PumpkinSeeds] [MelonSeeds] [BeetrootSeeds] [Filler] [Potato] [Carrot] [Filler]"
- "[Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler]"
- "[Filler] [Egg] [Filler] [RedMush] [BrownMush] [NethWart] [Filler] [Reeds] [Filler]"
- "[Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler]"
Money:
type: inventory
title: <&9><&l>Buy/Sell Goods
size: 27
slots:
- "[Filler] [Filler] [Buy1] [Buy4] [Buy8] [Buy32] [Buy64] [Filler] [Filler]"
- "[Filler] [Filler] [Filler] [Filler] [ClickedItem] [Filler] [Filler] [Filler] [Filler]"
- "[Filler] [Filler] [Sell1] [Sell4] [Sell8] [Sell32] [Sell64] [Filler] [Filler]"
##### REUSABLE ITEMS #####
Filler:
type: item
material: black_stained_glass_pane
ClickedItem:
type: item
material: <player.flag[GUIItem].as_item>
display name: <&9><&l><player.flag[GUIItem].as_item.material.name.replace[_].with[ ].replace[stalk].with[wart]>