Date: 2014/04/30 16:03:08 UTC-07:00
Type: Denizen Script
Notfall Zauber:
type: world
debug: false
events:
on notfall command:
- define player <context.args.get[1]>
- define dPlayer <server.match_player[%player%]>
- narrate '<&6>Du fängst an den Zauber zu wirken...' targets:%dPlayer%
- if <%dPlayer%.flag[notfallCooldown]> {
- narrate '<&4>...aber du kannst den Zauber nicht schon wieder wirken.' targets:%dPlayer%
} else {
- random 6
- execute as_server "warp w_notfall_schlucht %player%"
- execute as_server "warp w_notfall_sumpf %player%"
- execute as_server "warp w_notfall_baum %player%"
- execute as_server "warp w_notfall_wueste %player%"
- execute as_server "warp w_notfall_lager %player%"
- execute as_server "warp w_notfall_tempel %player%"
- flag %dPlayer% notfallCooldown duration:6s
- potion blindness %dPlayer% p:3 d:8
- potion slow %dPlayer% p:3 d:7
}
- determine passively fulfilled