Events: type: world debug: true events: on player right clicks npc: - choose : - case "166": - inventory open d:in@Farmer on player clicks in Farmer: - determine passively cancelled - flag player GUIItem: - if != black_stained_glass_pane { - inventory open d:in@Money } on player clicks in Money: - determine passively cancelled - choose : - case "<&c>Sell 1": - if !]> { - narrate "<&c>You do not have enough of this item." - queue clear } - take from: - define itemvalue ]> - give money quantity: - narrate "<&e>₪ <&A>has been added to your account."