Paste #39003: Denizen Debug Logs From Atherys Legends Bois!!!

Date: 2017/01/15 06:32:52 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_66
Up-time: 13h 3m
CraftBukkit Version: git-Spigot-6016ac7-10c10b3 (MC: 1.10)
Denizen Version: Core: 1.15 (Build 79), CraftBukkit: 1.0.1-SNAPSHOT (build 101)
Active Plugins (21): MCCore: 1.58, LuckPerms: 2.14.20, WorldEdit: 6.1.3;7a097ca, OldCombatMechanics: 1.1.0, 
PlaceholderAPI: 2.6.0, ViaVersion: 1.0.1, Vault: 1.5.6-b49, ViaBackwards: 2.0, 
WorldGuard: 6.1.2;e38d98d, Multiverse-Core: 2.5-b719, ProtocolLib: 4.2.1-SNAPSHOT-b345, 
LibsDisguises: 9.0.9, Citizens: 2.0.20-SNAPSHOT (build 1420), Sentinel: 0.6 (build 41), 
SkillAPI: 1.16, VentureChat: 2.10.1, Denizen: 1.0.1-SNAPSHOT (build 101), Essentials: 2.0.1-b370, 
Parties: 1.11, PacketWrapper: ${project.version}, SuperVanish: 5.8.4
Loaded Worlds (4): World, World_nether, World_the_end, Build_Contest
Online Players (1): [Berserker] Ambrius(Ambrius)
Offline Players: 35
Mode: online

08:26:02 [INFO]  Running script event 'BiomeEnterExit', event='player enters 
                   ocean' for script 'SWIM_FATIGUE' 
08:26:02 [INFO]  Starting InstantQueue 'SWIM_FATIGUE_DoctorSpywareBrowsing'... 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: FLAG 
                   "player" "Fatigue:0" "duration:30s" 
08:26:02 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'FLAG': flag_name='FATIGUE'  
                   Action/Value='SET_VALUE(0)'  duration='d@30.0s'  
                   flag_target='p@Ambrius' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   "20" "{" "-" "if" "<player.location.biome>" "==" "ocean" "{" 
                   "-" "inject" "locally" "Process_<player.flag[Fatigue].round>" 
                   "-" "flag" "player" "Fatigue:+:1" "}" "}" 
08:26:02 [INFO] +- Executing dCommand: REPEAT/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'REPEAT': qty='20' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: IF 
                   "<player.location.biome>" "==" "ocean" "{" "-" "inject" 
                   "locally" "Process_<player.flag[Fatigue].round>" "-" "flag" 
                   "player" "Fatigue:+:1" "}" 
08:26:02 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'IF': use_braces='true' 
08:26:02 [INFO]  Filled tag <player.location.biome> with 'b@plains'. 
08:26:02 [INFO]  Comparable='Element(b@plains)', Operator='EQUALS', 
                   ComparedTo='Element(ocean)' --> OUTCOME='false' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   " CALLBACK" 
08:26:02 [INFO] +- Repeat loop 2 ---------+ 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: IF 
                   "<player.location.biome>" "==" "ocean" "{" "-" "inject" 
                   "locally" "Process_<player.flag[Fatigue].round>" "-" "flag" 
                   "player" "Fatigue:+:1" "}" 
08:26:02 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'IF': use_braces='true' 
08:26:02 [INFO]  Filled tag <player.location.biome> with 'b@plains'. 
08:26:02 [INFO]  Comparable='Element(b@plains)', Operator='EQUALS', 
                   ComparedTo='Element(ocean)' --> OUTCOME='false' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   " CALLBACK" 
08:26:02 [INFO] +- Repeat loop 3 ---------+ 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: IF 
                   "<player.location.biome>" "==" "ocean" "{" "-" "inject" 
                   "locally" "Process_<player.flag[Fatigue].round>" "-" "flag" 
                   "player" "Fatigue:+:1" "}" 
08:26:02 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'IF': use_braces='true' 
08:26:02 [INFO]  Filled tag <player.location.biome> with 'b@plains'. 
08:26:02 [INFO]  Comparable='Element(b@plains)', Operator='EQUALS', 
                   ComparedTo='Element(ocean)' --> OUTCOME='false' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   " CALLBACK" 
08:26:02 [INFO] +- Repeat loop 4 ---------+ 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: IF 
                   "<player.location.biome>" "==" "ocean" "{" "-" "inject" 
                   "locally" "Process_<player.flag[Fatigue].round>" "-" "flag" 
                   "player" "Fatigue:+:1" "}" 
08:26:02 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'IF': use_braces='true' 
08:26:02 [INFO]  Filled tag <player.location.biome> with 'b@plains'. 
08:26:02 [INFO]  Comparable='Element(b@plains)', Operator='EQUALS', 
                   ComparedTo='Element(ocean)' --> OUTCOME='false' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   " CALLBACK" 
08:26:02 [INFO] +- Repeat loop 5 ---------+ 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: IF 
                   "<player.location.biome>" "==" "ocean" "{" "-" "inject" 
                   "locally" "Process_<player.flag[Fatigue].round>" "-" "flag" 
                   "player" "Fatigue:+:1" "}" 
08:26:02 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'IF': use_braces='true' 
08:26:02 [INFO]  Filled tag <player.location.biome> with 'b@plains'. 
08:26:02 [INFO]  Comparable='Element(b@plains)', Operator='EQUALS', 
                   ComparedTo='Element(ocean)' --> OUTCOME='false' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   " CALLBACK" 
08:26:02 [INFO] +- Repeat loop 6 ---------+ 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: IF 
                   "<player.location.biome>" "==" "ocean" "{" "-" "inject" 
                   "locally" "Process_<player.flag[Fatigue].round>" "-" "flag" 
                   "player" "Fatigue:+:1" "}" 
08:26:02 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'IF': use_braces='true' 
08:26:02 [INFO]  Filled tag <player.location.biome> with 'b@plains'. 
08:26:02 [INFO]  Comparable='Element(b@plains)', Operator='EQUALS', 
                   ComparedTo='Element(ocean)' --> OUTCOME='false' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   " CALLBACK" 
08:26:02 [INFO] +- Repeat loop 7 ---------+ 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: IF 
                   "<player.location.biome>" "==" "ocean" "{" "-" "inject" 
                   "locally" "Process_<player.flag[Fatigue].round>" "-" "flag" 
                   "player" "Fatigue:+:1" "}" 
08:26:02 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'IF': use_braces='true' 
08:26:02 [INFO]  Filled tag <player.location.biome> with 'b@plains'. 
08:26:02 [INFO]  Comparable='Element(b@plains)', Operator='EQUALS', 
                   ComparedTo='Element(ocean)' --> OUTCOME='false' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   " CALLBACK" 
08:26:02 [INFO] +- Repeat loop 8 ---------+ 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: IF 
                   "<player.location.biome>" "==" "ocean" "{" "-" "inject" 
                   "locally" "Process_<player.flag[Fatigue].round>" "-" "flag" 
                   "player" "Fatigue:+:1" "}" 
08:26:02 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'IF': use_braces='true' 
08:26:02 [INFO]  Filled tag <player.location.biome> with 'b@plains'. 
08:26:02 [INFO]  Comparable='Element(b@plains)', Operator='EQUALS', 
                   ComparedTo='Element(ocean)' --> OUTCOME='false' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   " CALLBACK" 
08:26:02 [INFO] +- Repeat loop 9 ---------+ 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: IF 
                   "<player.location.biome>" "==" "ocean" "{" "-" "inject" 
                   "locally" "Process_<player.flag[Fatigue].round>" "-" "flag" 
                   "player" "Fatigue:+:1" "}" 
08:26:02 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'IF': use_braces='true' 
08:26:02 [INFO]  Filled tag <player.location.biome> with 'b@plains'. 
08:26:02 [INFO]  Comparable='Element(b@plains)', Operator='EQUALS', 
                   ComparedTo='Element(ocean)' --> OUTCOME='false' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   " CALLBACK" 
08:26:02 [INFO] +- Repeat loop 10 ---------+ 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: IF 
                   "<player.location.biome>" "==" "ocean" "{" "-" "inject" 
                   "locally" "Process_<player.flag[Fatigue].round>" "-" "flag" 
                   "player" "Fatigue:+:1" "}" 
08:26:02 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'IF': use_braces='true' 
08:26:02 [INFO]  Filled tag <player.location.biome> with 'b@plains'. 
08:26:02 [INFO]  Comparable='Element(b@plains)', Operator='EQUALS', 
                   ComparedTo='Element(ocean)' --> OUTCOME='false' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   " CALLBACK" 
08:26:02 [INFO] +- Repeat loop 11 ---------+ 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: IF 
                   "<player.location.biome>" "==" "ocean" "{" "-" "inject" 
                   "locally" "Process_<player.flag[Fatigue].round>" "-" "flag" 
                   "player" "Fatigue:+:1" "}" 
08:26:02 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'IF': use_braces='true' 
08:26:02 [INFO]  Filled tag <player.location.biome> with 'b@plains'. 
08:26:02 [INFO]  Comparable='Element(b@plains)', Operator='EQUALS', 
                   ComparedTo='Element(ocean)' --> OUTCOME='false' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   " CALLBACK" 
08:26:02 [INFO] +- Repeat loop 12 ---------+ 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: IF 
                   "<player.location.biome>" "==" "ocean" "{" "-" "inject" 
                   "locally" "Process_<player.flag[Fatigue].round>" "-" "flag" 
                   "player" "Fatigue:+:1" "}" 
08:26:02 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'IF': use_braces='true' 
08:26:02 [INFO]  Filled tag <player.location.biome> with 'b@plains'. 
08:26:02 [INFO]  Comparable='Element(b@plains)', Operator='EQUALS', 
                   ComparedTo='Element(ocean)' --> OUTCOME='false' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   " CALLBACK" 
08:26:02 [INFO] +- Repeat loop 13 ---------+ 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: IF 
                   "<player.location.biome>" "==" "ocean" "{" "-" "inject" 
                   "locally" "Process_<player.flag[Fatigue].round>" "-" "flag" 
                   "player" "Fatigue:+:1" "}" 
08:26:02 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'IF': use_braces='true' 
08:26:02 [INFO]  Filled tag <player.location.biome> with 'b@plains'. 
08:26:02 [INFO]  Comparable='Element(b@plains)', Operator='EQUALS', 
                   ComparedTo='Element(ocean)' --> OUTCOME='false' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   " CALLBACK" 
08:26:02 [INFO] +- Repeat loop 14 ---------+ 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: IF 
                   "<player.location.biome>" "==" "ocean" "{" "-" "inject" 
                   "locally" "Process_<player.flag[Fatigue].round>" "-" "flag" 
                   "player" "Fatigue:+:1" "}" 
08:26:02 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'IF': use_braces='true' 
08:26:02 [INFO]  Filled tag <player.location.biome> with 'b@plains'. 
08:26:02 [INFO]  Comparable='Element(b@plains)', Operator='EQUALS', 
                   ComparedTo='Element(ocean)' --> OUTCOME='false' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   " CALLBACK" 
08:26:02 [INFO] +- Repeat loop 15 ---------+ 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: IF 
                   "<player.location.biome>" "==" "ocean" "{" "-" "inject" 
                   "locally" "Process_<player.flag[Fatigue].round>" "-" "flag" 
                   "player" "Fatigue:+:1" "}" 
08:26:02 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'IF': use_braces='true' 
08:26:02 [INFO]  Filled tag <player.location.biome> with 'b@plains'. 
08:26:02 [INFO]  Comparable='Element(b@plains)', Operator='EQUALS', 
                   ComparedTo='Element(ocean)' --> OUTCOME='false' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   " CALLBACK" 
08:26:02 [INFO] +- Repeat loop 16 ---------+ 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: IF 
                   "<player.location.biome>" "==" "ocean" "{" "-" "inject" 
                   "locally" "Process_<player.flag[Fatigue].round>" "-" "flag" 
                   "player" "Fatigue:+:1" "}" 
08:26:02 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'IF': use_braces='true' 
08:26:02 [INFO]  Filled tag <player.location.biome> with 'b@plains'. 
08:26:02 [INFO]  Comparable='Element(b@plains)', Operator='EQUALS', 
                   ComparedTo='Element(ocean)' --> OUTCOME='false' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   " CALLBACK" 
08:26:02 [INFO] +- Repeat loop 17 ---------+ 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: IF 
                   "<player.location.biome>" "==" "ocean" "{" "-" "inject" 
                   "locally" "Process_<player.flag[Fatigue].round>" "-" "flag" 
                   "player" "Fatigue:+:1" "}" 
08:26:02 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'IF': use_braces='true' 
08:26:02 [INFO]  Filled tag <player.location.biome> with 'b@plains'. 
08:26:02 [INFO]  Comparable='Element(b@plains)', Operator='EQUALS', 
                   ComparedTo='Element(ocean)' --> OUTCOME='false' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   " CALLBACK" 
08:26:02 [INFO] +- Repeat loop 18 ---------+ 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: IF 
                   "<player.location.biome>" "==" "ocean" "{" "-" "inject" 
                   "locally" "Process_<player.flag[Fatigue].round>" "-" "flag" 
                   "player" "Fatigue:+:1" "}" 
08:26:02 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'IF': use_braces='true' 
08:26:02 [INFO]  Filled tag <player.location.biome> with 'b@plains'. 
08:26:02 [INFO]  Comparable='Element(b@plains)', Operator='EQUALS', 
                   ComparedTo='Element(ocean)' --> OUTCOME='false' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   " CALLBACK" 
08:26:02 [INFO] +- Repeat loop 19 ---------+ 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: IF 
                   "<player.location.biome>" "==" "ocean" "{" "-" "inject" 
                   "locally" "Process_<player.flag[Fatigue].round>" "-" "flag" 
                   "player" "Fatigue:+:1" "}" 
08:26:02 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'IF': use_braces='true' 
08:26:02 [INFO]  Filled tag <player.location.biome> with 'b@plains'. 
08:26:02 [INFO]  Comparable='Element(b@plains)', Operator='EQUALS', 
                   ComparedTo='Element(ocean)' --> OUTCOME='false' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   " CALLBACK" 
08:26:02 [INFO] +- Repeat loop 20 ---------+ 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: IF 
                   "<player.location.biome>" "==" "ocean" "{" "-" "inject" 
                   "locally" "Process_<player.flag[Fatigue].round>" "-" "flag" 
                   "player" "Fatigue:+:1" "}" 
08:26:02 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
08:26:02 [INFO] +> Executing 'IF': use_braces='true' 
08:26:02 [INFO]  Filled tag <player.location.biome> with 'b@plains'. 
08:26:02 [INFO]  Comparable='Element(b@plains)', Operator='EQUALS', 
                   ComparedTo='Element(ocean)' --> OUTCOME='false' 
08:26:02 [INFO]  Queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' Executing: REPEAT 
                   " CALLBACK" 
08:26:02 [INFO]  Completing queue 'SWIM_FATIGUE_DoctorSpywareBrowsing' in 
                   13ms.