Java Version: 1.8.0_66
Up-time: 1h 47m
CraftBukkit Version: git-Spigot-7d78b81-7e19325 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 79), CraftBukkit: 1.0.1-SNAPSHOT (build 1633)
Active Plugins (15): MCCore: 1.58, LuckPerms: 2.17.0, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2,
SaneEconomy: 0.10.1, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346,
LibsDisguises: 9.2.4, Vault: 1.5.6-b49, Citizens: 2.0.21-SNAPSHOT (build 1465),
SkillAPI: 1.17, Denizen: 1.0.1-SNAPSHOT (build 1633), Parties: 1.11, Sentinel: 1.0 (build 90),
Depenizen: 1.0.0 (build 373)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 37
Mode: online
13:36:39 [INFO] Starting InstantQueue 'GOD_COMMAND_DoesContainsFitness'...
13:36:39 [INFO] Queue 'GOD_COMMAND_DoesContainsFitness' Executing: IF
"<context.server>" "&&" "<context.args.size>" "==" "0" "{" "-"
"narrate" "<&c>You must enter a player from console!" "-"
"queue" "clear" "}"
13:36:39 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:36:39 [INFO] +> Executing 'IF': use_braces='true'
13:36:39 [INFO] Filled tag <context.server> with 'false'.
13:36:39 [INFO] Queue 'GOD_COMMAND_DoesContainsFitness' Executing: IF
"<context.args.size>" ">=" "1" "{" "-" "define" "Target"
"<server.match_offline_player[<context.args.get[1]>]||null>"
"-" "if" "<def[Target]>" "==" "null" "{" "-" "narrate" "<&c>No
player can be found by that name!" "-" "queue" "clear" "}" "}"
"else" "{" "-" "if" "<player.invulnerable>" "==" "false" "{"
"-" "adjust" "<player>" "invulnerable:true" "-" "narrate"
"<&a>You have been set in <&6>God Mode<&a>!" "-" "queue"
"clear" "}" "else" "if" "<player.invu... * snip! *
13:36:39 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:36:39 [INFO] +> Executing 'IF': use_braces='true'
13:36:39 [INFO] Filled tag <context.args.size> with '0'.
13:36:39 [INFO] Comparable='Decimal(0.0)', Operator='OR_MORE',
ComparedTo='Decimal(1.0)' --> OUTCOME='false'
13:36:39 [INFO] Queue 'GOD_COMMAND_DoesContainsFitness' Executing: IF
"<player.invulnerable>" "==" "false" "{" "-" "adjust"
"<player>" "invulnerable:true" "-" "narrate" "<&a>You have
been set in <&6>God Mode<&a>!" "-" "queue" "clear" "}" "else"
"if" "<player.invulnerable>" "==" "true" "{" "-" "adjust"
"<player>" "invulnerable:false" "-" "narrate" "<&a>You have
been set in <&6>God Mode<&a>!" "-" "queue" "clear" "}"
13:36:39 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:36:39 [INFO] +> Executing 'IF': use_braces='true'
13:36:39 [INFO] Filled tag <player.invulnerable> with 'true'.
13:36:39 [INFO] Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(false)' --> OUTCOME='false'
13:36:39 [INFO] Filled tag <player.invulnerable> with 'true'.
13:36:39 [INFO] Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
13:36:39 [INFO] Queue 'GOD_COMMAND_DoesContainsFitness' Executing: ADJUST
"<player>" "invulnerable:false"
13:36:39 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
13:36:39 [INFO] Filled tag <player> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
13:36:39 [INFO] +> Executing 'ADJUST':
object='p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'
mechanism='invulnerable' mechanism_value='false'
13:36:39 [INFO] Queue 'GOD_COMMAND_DoesContainsFitness' Executing: NARRATE
"<&a>You have been set in <&6>God Mode<&a>!"
13:36:39 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+
13:36:39 [INFO] Filled tag <&a> with ''.
13:36:39 [INFO] Filled tag <&6> with ''.
13:36:39 [INFO] Filled tag <&a> with ''.
13:36:39 [INFO] +> Executing 'NARRATE': Narrating='You have been set in God
Mode!' Targets='[p@Ambrius]'
13:36:39 [INFO] Queue 'GOD_COMMAND_DoesContainsFitness' Executing: QUEUE
"clear"
13:36:39 [INFO] +- Executing dCommand: QUEUE/p@Ambrius ---------+
13:36:39 [INFO] +> Executing 'QUEUE':
queue='q@GOD_COMMAND_DoesContainsFitness' Action='CLEAR'
13:36:39 [INFO] Completing queue 'GOD_COMMAND_DoesContainsFitness' in 3ms.