Java Version: 1.8.0_66
Up-time: 19h 28m
CraftBukkit Version: git-Spigot-7d78b81-7e19325 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 79), CraftBukkit: 1.0.1-SNAPSHOT (build 1633)
Active Plugins (15): MCCore: 1.58, LuckPerms: 2.17.0, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2,
SaneEconomy: 0.10.1, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346,
LibsDisguises: 9.2.4, Vault: 1.5.6-b49, Citizens: 2.0.21-SNAPSHOT (build 1465),
SkillAPI: 1.17, Denizen: 1.0.1-SNAPSHOT (build 1633), Parties: 1.11, Sentinel: 1.0 (build 90),
Depenizen: 1.0.0 (build 373)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 38
Mode: online
10:25:19 [INFO] +> Executing 'Action': Type='On CLICK' NPC='Smith/148'
Container='SMITH_REPAIR(ASSIGNMENT)' Player='Ambrius'
10:25:19 [INFO] +- Building action 'On CLICK' for Smith/148 ---------+
10:25:19 [INFO] Starting InstantQueue 'SMITH_REPAIR_ObjectBalloonSwitches'...
10:25:19 [INFO] Queue 'SMITH_REPAIR_ObjectBalloonSwitches' Executing: DEFINE
"player" "<player.name>"
10:25:19 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
10:25:19 [INFO] Filled tag <player.name> with 'Ambrius'.
10:25:19 [INFO] +> Executing 'DEFINE':
queue='SMITH_REPAIR_ObjectBalloonSwitches'
definition='player' value='Ambrius'
10:25:19 [INFO] Queue 'SMITH_REPAIR_ObjectBalloonSwitches' Executing: IF
"<in@%player%_broken_1.is_empty>" "{" "-" "inventory" "open"
"d:in@Broken_Items_Menu_2" "}" "else" "if"
"<in@%player%_broken_2.is_empty>" "{" "-" "inventory" "open"
"d:in@Broken_Items_Menu_1" "}" "else" "{" "-" "narrate"
"<&7>You currently do not have any broken items!" "}"
10:25:19 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
10:25:19 [INFO] Filled definition %player% with 'Ambrius'.
10:25:19 [INFO] Filled definition %player% with 'Ambrius'.
10:25:19 [INFO] +> Executing 'IF': use_braces='true'
10:25:19 [INFO] Filled tag <in@Ambrius_broken_1.is_empty> with 'true'.
10:25:19 [INFO] Queue 'SMITH_REPAIR_ObjectBalloonSwitches' Executing:
INVENTORY "open" "d:in@Broken_Items_Menu_2"
10:25:19 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
10:25:19 [INFO] Filled tag <&6> with ''.
10:25:19 [INFO] Filled tag <&l> with ''.
10:25:19 [INFO] ERROR! Value of dInventory returning null. Invalid dInventory
specified: in@%player%
10:25:19 [INFO] ERROR! in@%player% is an invalid dObject!
10:25:19 [INFO] Filled tag <in@%player%.list_contents.get[1]> with
'in@%player%.list_contents.get[1]'.
10:25:19 [INFO] ERROR! Tag <in@%player%.list_contents.get[1]> is invalid!
10:25:19 [INFO] ERROR! Inventory script "BROKEN_ITEMS_MENU_2" has an invalid
slot item: [in@%player%.list_contents.get[1]]... Ignoring it
and assuming "AIR"
10:25:19 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@BROKEN_ITEMS_MENU_2' slot='1'
10:25:19 [INFO] Completing queue 'SMITH_REPAIR_ObjectBalloonSwitches' in 4ms.