using System;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
namespace NewNewThing
{
public class Entity
{
public float Mass = 1;
public Vector2 Velocity = Vector2.Zero;
public Vector2 Position = Vector2.Zero;
public float Size = 1;
public float Spin = 0;
public float SpinSpeed = 0;
public Vector3 Color = Vector3.One;
public void Tick(float delta)
{
Position += Velocity * delta;
Spin += SpinSpeed * delta;
}
public void Render()
{
GL.PushMatrix();
GL.Translate(Position.X, Position.Y, 0);
GL.Rotate(Spin, 0, 0, 1);
GL.Begin(PrimitiveType.Quads);
GL.Color3(Color);
GL.TexCoord2(0, 0);
GL.Vertex2(-Size, -Size);
GL.TexCoord2(1, 0);
GL.Vertex2(Size, -Size);
GL.TexCoord2(1, 1);
GL.Vertex2(Size, Size);
GL.TexCoord2(0, 1);
GL.Vertex2(-Size, Size);
GL.End();
GL.PopMatrix();
}
}
}