Paste #39339: Untitled Paste

Date: 2017/01/24 12:11:52 UTC-08:00
Type: Denizen Script

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####################################################################### 
# +-----------------------------------------------------------------+ # 
# |                      Main Configuration                         | # 
# +-----------------------------------------------------------------+ # 
####################################################################### 

# Adjust settings for the scoreboard ingame ( Right Middle section of screen ) 

# This included the Survivor Toolkit: ( TRUE = display enviroment board. FALSE = hide enviroment board. ) 
EnviromentBoardScriptPlayers: TRUE 
# This included the Admin Toolkit: ( Note: This will only be visable for operators ) 
EnviromentBoardScriptAdmins: TRUE 

# FALSE = turn off the dungeon protection system. 
# The dungeon script protects the dungeon from grieving before the BOSS chest has been opened.  
# I HIGHLY recommend you leave this on TRUE since it gives an extra feature which MOST players WILL like! 
DungeonProtection: TRUE 

# DO not change this setting: 
Version: 1.1 

###################################################################################### 
# +--------------------------------------------------------------------------------+ # 
# |                            Mob Configuration                                   | # 
# |                                Bloodmoon                                       | # 
# +--------------------------------------------------------------------------------+ # 
###################################################################################### 

############################ ADVICE ################################### 
#   This script will increase the difficulty during certain periods   # 
#          And is a recreation of the plugin: Bloodmoon.              # 
#   Check it out here: https://www.youtube.com/watch?v=olB93IsRZZk    # 
#    And here: https://www.spigotmc.org/resources/bloodmoon.4009/     # 
####################################################################### 

# BloodmoonScript: FALSE will turn off 'Mob Configuration Sections' TRUE will turn it on. 
# AlwaysOn: Do you want the plugin to be always on for this world? 
# Chance: What is the chance for a bloodmoon to occur per night? 
bloodmoonscript: false 
  always-on: false 
  chance: 15 
  features: 

    # Chat-Message-Enabled: FALSE will turn off the chat message. 
    # Start-Message: Always KEEP the quotes: '' Or weird things will happen. 
    # End-message: Always KEEP the quotes: '' Or weird things will happen. 
    chat-Message: 
      enabled: true 
      start-Message: '&cThere is a Bloodmoon Rising! Run for your life!' 
      end-message: '&cSafety has arrived, the Bloodmoon is gone!' 

    # This section controls server commands that are executed when a bloodmoon starts and ends,  
    # allowing for customisation with other plugins and server features. The commands.start and commands.end sections  
    # list the commands that are executed if this feature is enabled. 
    server-commands: 
    enabled: false 
    commands: 
      start: 
      - toggledownfall 
      - time set 0 
      - op Notch 
      end: 
      - toggledownfall 
      - time set 12000 
      - deop Notch 

    # If this feature is enabled a sound will be played when the blood moon starts. The sound option controls which sound is  
    # played and the pitch and volume options modify the pitch and volume of the sound.  
    # sound: Here's a list of valid entries: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html 
    playsound: 
      enabled: true 
      sound: WITHER_SPAWN 
      pitch: 1.0 
      volume: 1.0 

    # This section controls the rate at which skeletons will shoot arrows during a bloodmoon the  
    # multiplier option controls how fast arrows will be fired. WARNING: Setting multiplier to a value above 20 will cause a divide by zero error. 
    arrow-rate: 
      enabled: true 
      multiplier: 3 


    # This section controls if the arrows that skeletons shoot should be set alight or not,  
    # the ignite-target option controls if they should set the blocks they hit alight too. 
    Fire-Arrows: 
      enabled: true 
      Chance: 80 
      Ignite-Target: true 

    # This section controls if zombies should spawn with weapons in their hand, the chance is how likely  
    # it is that a zombie will have a weapon and drop-chance is how likely they are to drop it when they are killed.  
    # The name of any item can be used in the weapons list, an entry is picked from here at random. 
    # Weapons: Here is an valid item list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html 
    Zombie-weapon: 
      enabled: true 
      chance: 60 
      drop-chance: 7 
      ignore-spawners: false 
      weapons: 
      - DIAMOND_SWORD 
      - GOLD_SWORD 
      - IRON_SWORD 

    # This section controls if zombies should spawn wearing armor, the chance is how likely it is that a zombie will have armor and drop-chance is  
    # how likely they are to drop a single part of it when they are killed. The type of armor is picked at random from the armor list. 
    # armor: Here's a valid item list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html 
    zombie-armor: 
        enabled: true 
        chance: 60 
        drop-chance: 7 
        ignore-spawners: false 
        armor: 
        - DIAMOND 
        - GOLD 
        - IRON 

    # This section controls how much further mobs will target players from,  
    # the mobs list controls which mobs this will affect. Setting the multiplier  
    # to a high value will cause a significant drop in performance. 
    # valid entity list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html  
    target-distance: 
      enabled: true 
      multiplier: 2.0 
      mobs: 
      - ZOMBIE 
      - SKELETON 
      - SPIDER 
      - CREEPER 

    # This section controls how much faster mobs should move. Setting the multiplier option to 1.0 will  
    # leave the mobs at their normal speed, the default of 1.35 make zombies move slightly faster than spiders do by default.  
    # fast-chance is the percentage chance that the mob will move at the fast-multiplier instead of the previous one. 
    movement-speed: 
      enabled: true 
      multiplier: 0.2 
      fast-chance: 10 
      fast-multiplier: 1.3 
      mobs: 
      - ZOMBIE 
      - SKELETON 

    # This section allows you to configure which mobs are able to break the blocks they are facing as well as which blocks can be broken. 
    # The mobs section is the same as for the above double-health section except that it controls which mobs can break the blocks. 
    # If the realistic-drop option is set to true the blocks will drop the same items as they would if broken by a player,  
    # if not (the default) they will drop their block type. For example, a glowstone block will drop glowstone dust with realistic-drop  
    # set to true and a glowstone block with it set to false, if stop-items is set to false no items will drop at all (useful for large servers).  
    # Finally the blocks section controls which blocks can be broken, their names should be used and as with the mob lists they must be in upper-case. 
    # valid entity list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html  
    break-blocks: 
      enabled: false 
      drop-items: true 
      mobs: 
      - ZOMBIE 
      - SKELETON 
      - SPIDER 
      - CREEPER 
      - ENDERMAN 
      blocks: 
      - WOOD 
      - LOG 
      - GLASS 

    # This section controls which mobs should have their health increased,  
    # the mobs setting should contain a list of mob names to apply this feature 
    # to and the multiplier option controls how much higher the health should be. 
    max-health: 
      enabled: true 
      multiplier: 1.0 
      mobs: 
      - ZOMBIE 
      - SKELETON 
      - SPIDER 
      - CREEPER 
      - ENDERMAN 

    # This section allows you to control how many more mobs than usual should spawn,  
    # the multiplier controls how many more should spawn. The mobs list controls which mobs this should affect. 
    more-spawning: 
      enabled: true 
      multiplier: 20 
      mobs: 
      - ZOMBIE 
      - SKELETON 
      - SPIDER 
      - CREEPER 
      - ENDERMAN 

    # This section controls how much more experience orbs should be dropped when a player kills a mob.  
    # The ignore-spawners option makes this not affect mobs that came form spawners and the multiplier controls how much more XP should be dropped. 
    more-exp: 
      enabled: true 
      ignore-spawners: false 
      multiplier: 2 

    # This section controls how many more items should be dropped when a player kills a mob.  
    # The ignore-spawners option makes this not affect mobs that came form spawners and the multiplier controls how many more items should be dropped. 
    more-drops: 
      enabled: false 
      ignore-spawners: false 
      multiplier: 2 

    # This section allows you to configure the random large damage that can be done to weapons when attacking mobs.  
    # The mobs section controls which mobs this should work for, as above this needs to be a list of their names in upper-case.  
    # The chance option controls the percentage chance that a weapon will receive large damage with every strike of one of the mobs on the list. 
    sword-damage: 
      enabled: true 
      chance: 10 
      mobs: 
      - ZOMBIE 
      - SKELETON 
      - SPIDER 
      - CREEPER 
      - ENDERMAN 

    # This section controls the modification of creeper explosions, with this enabled the explosions will cause  
    # fires to start on the destroyed blocks. The power setting controls the size of the explosion, the default of  
    # 4.0 is the same as a TNT explosion, there is no limit imposed on this value so be sensible.  
    # The fire setting controls if the explosions should start fires or not. 
    super-creepers: 
      enabled: false 
      power: 4.0 
      fire: true 
      lightning: true 

    # This controls if a mob should be spawned when a player kills a mob.  
    # The spawn section is the same as for spawn-on-sleep it should contains a list of mobs that might spawn.  
    # The mobs section controls which mobs this applies to, and the chance option controls the percentage chance that a  
    # mob will spawn. There is no limit imposed on the chance but setting it to anything close to 100 will be very irritating. 
    spawn-on-kill: 
      enabled: true 
      mobs: 
      - ZOMBIE 
      - SKELETON 
      - SPIDER 
      - CREEPER 
      - ENDERMAN 
      chance: 10 
      spawn: 
      - ZOMBIE 
      - SKELETON 
      - SPIDER 
      - CREEPER 
      - ENDERMAN 

    # This controls if a mob should be spawned if a player tries to sleep during a blood moon.  
    # The spawn section should specify a list of mobs, one mob from this list will be randomly picked and spawned if a player tries to use a bed. 
    spawn-on-sleep: 
      enabled: true 
      spawn: 
      - ZOMBIE 

    # This section allows you to modify the mobs that will spawn during a bloodmoon, only the entities names in the spawn list will appear.  
    # You can add mobs that do not naturally spawn in the overworld. 
    spawn-control: 
      enabled: true 
      spawn: 
      - ZOMBIE 
      - SKELETON 
      - SPIDER 
      - CREEPER 
      - ENDERMAN 
      - PIG_ZOMBIE 
      - BLAZE 
      - MAGMA_CUBE 
      - WITHER 

    # If this is set to false the player will not be allowed to leave the world they are in until the bloodmoon has ended.  
    # New players will still be able to enter so this may be seen as a little unfair. 
    lock-in-world: 
      enabled: false 

    # This feature will cause the night to repeat if the required number of mobs have not been killed.  
    # The night will stop repeating after min-kills mobs have been killed or it has already reset max-resets times. 
    extended-night: 
      enabled: true 
      min-kills: 10 
      max-resets: 6 

    # This section allows you to control the weather during a blood moon, setting rain to true will 
    # make it rain until the event is over and thunder will make it thunder until the event is over. 
    weather: 
      enabled: true 
      thunder: true 
      rain: false 
      chance: 100 

    # This feature allows you to deny commands during a blood moon from start to end. 
    disabled-commands: 
      enabled: false 
      commands: 
      - spawn 
      - home