Paste #39589: Denizen Debug Logs From A Minecraft Server

Date: 2017/02/05 13:34:30 UTC-08:00
Type: Server Log

View Raw Paste Download This Paste
Copy Link


Java Version: 1.8.0_112
Up-time: 3d 4h
CraftBukkit Version: git-Spigot-4741400-a1d3777 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 77), CraftBukkit: 1.0.1-SNAPSHOT (build 1630)
Active Plugins (46): CoreProtect: 2.14.2, WorldEdit: 6.1.5;4651611, JoinEventsPro: 2.8, Essentials: TeamCity, 
ClearLag: 2.9.3, ExGreeting: 1.3.1, RecipeFinder: 2.1.1, BetterChairs: 0.9.0, 
WorldBorder: 1.8.6, AntiWorldFly: 2.2.2, Votifier: 2.3.3, WorldGuard: 6.1.3-SNAPSHOT;c904242 with custom flags plugin., 
ProtocolLib: 4.2.1-SNAPSHOT-b345, LibsDisguises: 9.2.4, OldCombatMechanics: 1.1.2, 
NoFireworkDamage: 1.0, ParkourMaker: 3.1, EssentialsAntiBuild: TeamCity, PermissionsEx: 1.23.4, 
mcMMO: 1.5.07, WGCustomFlags: 1.9, Vault: 1.5.6-b49, GAListener: 1.3.2, EssentialsSpawn: TeamCity, 
EnjinMinecraftPlugin: 3.0.25, WorldGuardExtraFlags: 2.11.1, ChestShop: 3.8.12, 
ScoreboardStats: 0.9.16, RandomTP: 2.3 - noID, mcMMOAction: 1.2.2, Auctions: 2.5.0-SNAPSHOT, 
PlotSquared: 3.5.0-SNAPSHOT-95f8aaa, Multiverse-Core: 2.5.0-SNAPSHOT-b725, Citizens: 2.0.21-SNAPSHOT (build 1464), 
Legendchat: 1.1.2, MobStacker: 2.0.0, Multiverse-Inventories: 2.5-b412, CraftBay: 2.0, 
Multiverse-Portals: 2.5.0-SNAPSHOT-b748, Denizen: 1.0.1-SNAPSHOT (build 1630), 
MultiWorldMoney: 2.2, HolographicDisplays: 2.2.3, GriefPrevention: 16.4, MyPet: 2.2.8, 
MyPet-NPC: 1.1.0, Depenizen: 1.0.0 (build 375)
Loaded Worlds (4): world, world_nether, world_the_end, Plots
Online Players (5): Roller(_Rollergirl2000_), insanesquirle(insanesquirle), rappidkiller(rappidkiller), 
ronniedh302(ronniedh302), pepertor(pepertor)
Offline Players: 274
Mode: online

21:38:52 [INFO] +- Getting interact script: n@Dark Salesman/p@insanesquirle 
                   ---------+ 
21:38:52 [INFO]  OKAY! '10 BLACKSMITH' meets requirements. 
21:38:52 [INFO]  
21:38:52 [INFO]  OKAY! Highest scoring script is BLACKSMITH. 
21:38:52 [INFO] +> [InteractScri...] Current step for this script is: 1 
21:38:52 [INFO] +---------------------+ 
21:38:52 [INFO] +> Executing 'CHAT': Player='insanesquirle'  NPC='Dark 
                   Salesman/3'  Radius(Max)='1.3434835655036275(2.0)'  Trigger 
                   text='yes'  LOS='true'  Facing='true' 
21:38:52 [INFO]  Filled tag <npc.name.nickname> with 'Dark Salesman'. 
21:38:52 [INFO]  Filled tag <player.name> with 'insanesquirle'. 
21:38:52 [INFO]  Filled tag <npc.name.nickname> with 'Dark Salesman'. 
21:38:52 [INFO] +- Parsing CHAT trigger: n@Dark Salesman/p@insanesquirle 
                   ---------+ 
21:38:52 [INFO]  Starting TimedQueue 'BLACKSMITH_WorkingHypothesisArizona'... 
21:38:52 [INFO]  Queue 'BLACKSMITH_WorkingHypothesisArizona' Executing: IF 
                   "<player.item_in_hand.repairable" "==" "false" "{" "-" 
                   "narrate" "<npc.name> <&co> If you want me to repair your 
                   item, you must hold it in your hand" "-" "queue" "clear" "}" 
                   "else" "{" "-" "^adjust" "<pl.item_in_hand>" "durability:0" 
                   "save:item_reparation" "-" "^take" "<pl.item_in_hand>" "-" 
                   "^take" "i@Token" "qty:1" "-" "^inventory" "set" 
                   "d:<player.inventory>" "o:i@<entry[item_reparation].result>" 
                   "slot:<pl.item_in_hand.slot>" "-" "^narrate" "<npc... * snip! 
                   * 
21:38:52 [INFO] +- Executing dCommand: IF/p@insanesquirle ---------+ 
21:38:52 [INFO] +> Executing 'IF': use_braces='true' 
21:38:52 [INFO]  Comparable='Element(<player.item_in_hand.repairable)', 
                   Operator='EQUALS', ComparedTo='Element(false)' --> 
                   OUTCOME='false' 
21:38:52 [INFO] +> [] CHAT: insanesquirle: yes 
21:38:53 [INFO]  Queue 'BLACKSMITH_WorkingHypothesisArizona' Executing: ADJUST 
                   "<pl.item_in_hand>" "durability:0" "save:item_reparation" 
21:38:53 [INFO] +- Executing dCommand: ADJUST/p@insanesquirle ---------+ 
21:38:53 [INFO]  ...remembering this script entry as 'item_reparation'! 
21:38:53 [INFO]  Filled tag <pl.item_in_hand> with 'i@chest[quantity=52]'. 
21:38:53 [INFO] +> Executing 'ADJUST': object='i@chest[quantity=52]'  
                   mechanism='durability'  mechanism_value='0' 
21:38:53 [INFO]  ERROR! Invalid mechanism specified: durability 
21:38:53 [INFO]  Queue 'BLACKSMITH_WorkingHypothesisArizona' Executing: TAKE 
                   "<pl.item_in_hand>" 
21:38:53 [INFO] +- Executing dCommand: TAKE/p@insanesquirle ---------+ 
21:38:53 [INFO]  Filled tag <pl.item_in_hand> with 'i@chest[quantity=52]'. 
21:38:53 [INFO] +> Executing 'TAKE': Type='ITEM'  qty='1'  
                   inventory='in@player[holder=p@5c73e62c-5dd2-43fa-a4f7-5d9b35d9e917]' 
                    Items='[i@chest[quantity=52]]' 
21:38:53 [INFO]  Queue 'BLACKSMITH_WorkingHypothesisArizona' Executing: TAKE 
                   "i@Token" "qty:1" 
21:38:53 [INFO] +- Executing dCommand: TAKE/p@insanesquirle ---------+ 
21:38:53 [INFO] +> Executing 'TAKE': Type='ITEM'  qty='1'  
                   inventory='in@player[holder=p@5c73e62c-5dd2-43fa-a4f7-5d9b35d9e917]' 
                    Items='[i@TOKEN[display_name=Token;lore=Spendable with any 
                   Tokens Master]]' 
21:38:53 [INFO]  Queue 'BLACKSMITH_WorkingHypothesisArizona' Executing: 
                   INVENTORY "set" "d:<player.inventory>" 
                   "o:i@<entry[item_reparation].result>" 
                   "slot:<pl.item_in_hand.slot>" 
21:38:53 [INFO] +- Executing dCommand: INVENTORY/p@insanesquirle ---------+ 
21:38:53 [INFO]  Filled tag <player.inventory> with 
                   'in@player[holder=p@5c73e62c-5dd2-43fa-a4f7-5d9b35d9e917]'. 
21:38:53 [INFO]  Filled tag <entry[item_reparation].result> with 
                   'i@chest[quantity=52]'. 
21:38:53 [INFO]  Filled tag <pl.item_in_hand.slot> with '3'. 
21:38:53 [INFO] +> Executing 'INVENTORY': actions='[set]'  
                   Inventory='in@player[holder=p@5c73e62c-5dd2-43fa-a4f7-5d9b35d9e917]' 
                    
                   Inventory='in@generic[size=54;contents=li@i@chest[quantity=52];title=Chest]' 
                    slot='3' 
21:38:53 [INFO]  Queue 'BLACKSMITH_WorkingHypothesisArizona' Executing: 
                   NARRATE "<npc.name> <&co> <gold> Repair done!" 
21:38:53 [INFO] +- Executing dCommand: NARRATE/p@insanesquirle ---------+ 
21:38:53 [INFO]  Filled tag <npc.name> with 'Dark Salesman'. 
21:38:53 [INFO]  Filled tag <&co> with ':'. 
21:38:53 [INFO]  Filled tag <gold> with ''. 
21:38:53 [INFO] +> Executing 'NARRATE': Narrating='Dark Salesman :  Repair 
                   done!'  Targets='[p@insanesquirle]' 
21:38:53 [INFO]  Queue 'BLACKSMITH_WorkingHypothesisArizona' Executing: RANDOM 
                   "{" "-" "narrate" "<npc.name> <&co> Goodbye !" "-" "narrate" 
                   "<npc.name> <&co> See you soon !" "}" 
21:38:53 [INFO] +- Executing dCommand: RANDOM/p@insanesquirle ---------+ 
21:38:53 [INFO] +> Executing 'RANDOM': possibilities='2'  choice='2' 
21:38:53 [INFO]  Queue 'BLACKSMITH_WorkingHypothesisArizona' Executing: 
                   NARRATE "<npc.name> <&co> See you soon !" 
21:38:53 [INFO] +- Executing dCommand: NARRATE/p@insanesquirle ---------+ 
21:38:53 [INFO]  Filled tag <npc.name> with 'Dark Salesman'. 
21:38:53 [INFO]  Filled tag <&co> with ':'. 
21:38:53 [INFO] +> Executing 'NARRATE': Narrating='Dark Salesman : See you 
                   soon !'  Targets='[p@insanesquirle]' 
21:38:53 [INFO]  Queue 'BLACKSMITH_WorkingHypothesisArizona' Executing: QUEUE 
                   "clear" 
21:38:53 [INFO] +- Executing dCommand: QUEUE/p@insanesquirle ---------+ 
21:38:53 [INFO] +> Executing 'QUEUE': 
                   queue='q@BLACKSMITH_WorkingHypothesisArizona'  Action='CLEAR' 
21:38:53 [INFO]  Completing queue 'BLACKSMITH_WorkingHypothesisArizona' in 
                   947ms.