Java Version: 1.8.0_112
Up-time: 3d 4h
CraftBukkit Version: git-Spigot-4741400-a1d3777 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 77), CraftBukkit: 1.0.1-SNAPSHOT (build 1630)
Active Plugins (46): CoreProtect: 2.14.2, WorldEdit: 6.1.5;4651611, JoinEventsPro: 2.8, Essentials: TeamCity,
ClearLag: 2.9.3, ExGreeting: 1.3.1, RecipeFinder: 2.1.1, BetterChairs: 0.9.0,
WorldBorder: 1.8.6, AntiWorldFly: 2.2.2, Votifier: 2.3.3, WorldGuard: 6.1.3-SNAPSHOT;c904242 with custom flags plugin.,
ProtocolLib: 4.2.1-SNAPSHOT-b345, LibsDisguises: 9.2.4, OldCombatMechanics: 1.1.2,
NoFireworkDamage: 1.0, ParkourMaker: 3.1, EssentialsAntiBuild: TeamCity, PermissionsEx: 1.23.4,
mcMMO: 1.5.07, WGCustomFlags: 1.9, Vault: 1.5.6-b49, GAListener: 1.3.2, EssentialsSpawn: TeamCity,
EnjinMinecraftPlugin: 3.0.25, WorldGuardExtraFlags: 2.11.1, ChestShop: 3.8.12,
ScoreboardStats: 0.9.16, RandomTP: 2.3 - noID, mcMMOAction: 1.2.2, Auctions: 2.5.0-SNAPSHOT,
PlotSquared: 3.5.0-SNAPSHOT-95f8aaa, Multiverse-Core: 2.5.0-SNAPSHOT-b725, Citizens: 2.0.21-SNAPSHOT (build 1464),
Legendchat: 1.1.2, MobStacker: 2.0.0, Multiverse-Inventories: 2.5-b412, CraftBay: 2.0,
Multiverse-Portals: 2.5.0-SNAPSHOT-b748, Denizen: 1.0.1-SNAPSHOT (build 1630),
MultiWorldMoney: 2.2, HolographicDisplays: 2.2.3, GriefPrevention: 16.4, MyPet: 2.2.8,
MyPet-NPC: 1.1.0, Depenizen: 1.0.0 (build 375)
Loaded Worlds (4): world, world_nether, world_the_end, Plots
Online Players (5): Roller(_Rollergirl2000_), insanesquirle(insanesquirle), rappidkiller(rappidkiller),
ronniedh302(ronniedh302), pepertor(pepertor)
Offline Players: 274
Mode: online
21:38:52 [INFO] +- Getting interact script: n@Dark Salesman/p@insanesquirle
---------+
21:38:52 [INFO] OKAY! '10 BLACKSMITH' meets requirements.
21:38:52 [INFO]
21:38:52 [INFO] OKAY! Highest scoring script is BLACKSMITH.
21:38:52 [INFO] +> [InteractScri...] Current step for this script is: 1
21:38:52 [INFO] +---------------------+
21:38:52 [INFO] +> Executing 'CHAT': Player='insanesquirle' NPC='Dark
Salesman/3' Radius(Max)='1.3434835655036275(2.0)' Trigger
text='yes' LOS='true' Facing='true'
21:38:52 [INFO] Filled tag <npc.name.nickname> with 'Dark Salesman'.
21:38:52 [INFO] Filled tag <player.name> with 'insanesquirle'.
21:38:52 [INFO] Filled tag <npc.name.nickname> with 'Dark Salesman'.
21:38:52 [INFO] +- Parsing CHAT trigger: n@Dark Salesman/p@insanesquirle
---------+
21:38:52 [INFO] Starting TimedQueue 'BLACKSMITH_WorkingHypothesisArizona'...
21:38:52 [INFO] Queue 'BLACKSMITH_WorkingHypothesisArizona' Executing: IF
"<player.item_in_hand.repairable" "==" "false" "{" "-"
"narrate" "<npc.name> <&co> If you want me to repair your
item, you must hold it in your hand" "-" "queue" "clear" "}"
"else" "{" "-" "^adjust" "<pl.item_in_hand>" "durability:0"
"save:item_reparation" "-" "^take" "<pl.item_in_hand>" "-"
"^take" "i@Token" "qty:1" "-" "^inventory" "set"
"d:<player.inventory>" "o:i@<entry[item_reparation].result>"
"slot:<pl.item_in_hand.slot>" "-" "^narrate" "<npc... * snip!
*
21:38:52 [INFO] +- Executing dCommand: IF/p@insanesquirle ---------+
21:38:52 [INFO] +> Executing 'IF': use_braces='true'
21:38:52 [INFO] Comparable='Element(<player.item_in_hand.repairable)',
Operator='EQUALS', ComparedTo='Element(false)' -->
OUTCOME='false'
21:38:52 [INFO] +> [] CHAT: insanesquirle: yes
21:38:53 [INFO] Queue 'BLACKSMITH_WorkingHypothesisArizona' Executing: ADJUST
"<pl.item_in_hand>" "durability:0" "save:item_reparation"
21:38:53 [INFO] +- Executing dCommand: ADJUST/p@insanesquirle ---------+
21:38:53 [INFO] ...remembering this script entry as 'item_reparation'!
21:38:53 [INFO] Filled tag <pl.item_in_hand> with 'i@chest[quantity=52]'.
21:38:53 [INFO] +> Executing 'ADJUST': object='i@chest[quantity=52]'
mechanism='durability' mechanism_value='0'
21:38:53 [INFO] ERROR! Invalid mechanism specified: durability
21:38:53 [INFO] Queue 'BLACKSMITH_WorkingHypothesisArizona' Executing: TAKE
"<pl.item_in_hand>"
21:38:53 [INFO] +- Executing dCommand: TAKE/p@insanesquirle ---------+
21:38:53 [INFO] Filled tag <pl.item_in_hand> with 'i@chest[quantity=52]'.
21:38:53 [INFO] +> Executing 'TAKE': Type='ITEM' qty='1'
inventory='in@player[holder=p@5c73e62c-5dd2-43fa-a4f7-5d9b35d9e917]'
Items='[i@chest[quantity=52]]'
21:38:53 [INFO] Queue 'BLACKSMITH_WorkingHypothesisArizona' Executing: TAKE
"i@Token" "qty:1"
21:38:53 [INFO] +- Executing dCommand: TAKE/p@insanesquirle ---------+
21:38:53 [INFO] +> Executing 'TAKE': Type='ITEM' qty='1'
inventory='in@player[holder=p@5c73e62c-5dd2-43fa-a4f7-5d9b35d9e917]'
Items='[i@TOKEN[display_name=Token;lore=Spendable with any
Tokens Master]]'
21:38:53 [INFO] Queue 'BLACKSMITH_WorkingHypothesisArizona' Executing:
INVENTORY "set" "d:<player.inventory>"
"o:i@<entry[item_reparation].result>"
"slot:<pl.item_in_hand.slot>"
21:38:53 [INFO] +- Executing dCommand: INVENTORY/p@insanesquirle ---------+
21:38:53 [INFO] Filled tag <player.inventory> with
'in@player[holder=p@5c73e62c-5dd2-43fa-a4f7-5d9b35d9e917]'.
21:38:53 [INFO] Filled tag <entry[item_reparation].result> with
'i@chest[quantity=52]'.
21:38:53 [INFO] Filled tag <pl.item_in_hand.slot> with '3'.
21:38:53 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@5c73e62c-5dd2-43fa-a4f7-5d9b35d9e917]'
Inventory='in@generic[size=54;contents=li@i@chest[quantity=52];title=Chest]'
slot='3'
21:38:53 [INFO] Queue 'BLACKSMITH_WorkingHypothesisArizona' Executing:
NARRATE "<npc.name> <&co> <gold> Repair done!"
21:38:53 [INFO] +- Executing dCommand: NARRATE/p@insanesquirle ---------+
21:38:53 [INFO] Filled tag <npc.name> with 'Dark Salesman'.
21:38:53 [INFO] Filled tag <&co> with ':'.
21:38:53 [INFO] Filled tag <gold> with ''.
21:38:53 [INFO] +> Executing 'NARRATE': Narrating='Dark Salesman : Repair
done!' Targets='[p@insanesquirle]'
21:38:53 [INFO] Queue 'BLACKSMITH_WorkingHypothesisArizona' Executing: RANDOM
"{" "-" "narrate" "<npc.name> <&co> Goodbye !" "-" "narrate"
"<npc.name> <&co> See you soon !" "}"
21:38:53 [INFO] +- Executing dCommand: RANDOM/p@insanesquirle ---------+
21:38:53 [INFO] +> Executing 'RANDOM': possibilities='2' choice='2'
21:38:53 [INFO] Queue 'BLACKSMITH_WorkingHypothesisArizona' Executing:
NARRATE "<npc.name> <&co> See you soon !"
21:38:53 [INFO] +- Executing dCommand: NARRATE/p@insanesquirle ---------+
21:38:53 [INFO] Filled tag <npc.name> with 'Dark Salesman'.
21:38:53 [INFO] Filled tag <&co> with ':'.
21:38:53 [INFO] +> Executing 'NARRATE': Narrating='Dark Salesman : See you
soon !' Targets='[p@insanesquirle]'
21:38:53 [INFO] Queue 'BLACKSMITH_WorkingHypothesisArizona' Executing: QUEUE
"clear"
21:38:53 [INFO] +- Executing dCommand: QUEUE/p@insanesquirle ---------+
21:38:53 [INFO] +> Executing 'QUEUE':
queue='q@BLACKSMITH_WorkingHypothesisArizona' Action='CLEAR'
21:38:53 [INFO] Completing queue 'BLACKSMITH_WorkingHypothesisArizona' in
947ms.