Java Version: 1.8.0_66
Up-time: 1d
CraftBukkit Version: git-Spigot-7d78b81-7e19325 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 2.17.38, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2,
Vault: 1.5.6-b49, SaneEconomy: 0.10.4, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346,
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1470), Denizen: 1.0.1-SNAPSHOT (build 1634),
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 373)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 42
Mode: online
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
REPEAT " CALLBACK"
15:05:47 [INFO] +- Repeat loop 2 ---------+
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
IF "<player.is_online>" "{" "-" "adjust"
"<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>"
"save:Cooldown" "-" "take" "slot:<context.new_slot>" "-"
"inventory" "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>" "}"
15:05:47 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
15:05:47 [INFO] +> Executing 'IF': use_braces='true'
15:05:47 [INFO] Filled tag <player.is_online> with 'true'.
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
ADJUST "<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>"
"save:Cooldown"
15:05:47 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
15:05:47 [INFO] ...remembering this script entry as 'Cooldown'!
15:05:47 [INFO] Filled tag <context.new_slot> with '2'.
15:05:47 [INFO] Filled tag <player.inventory.slot[2]> with
'i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=12]'.
15:05:47 [INFO] Filled tag
<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>
with '11'.
15:05:47 [INFO] +> Executing 'ADJUST':
object='i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=12]'
mechanism='quantity' mech... * snip! *
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
TAKE "slot:<context.new_slot>"
15:05:47 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
15:05:47 [INFO] Filled tag <context.new_slot> with '2'.
15:05:47 [INFO] +> Executing 'TAKE': Type='SLOT' qty='1'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='null' slot='2'
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
INVENTORY "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>"
15:05:47 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
15:05:47 [INFO] Filled tag <entry[Cooldown].result> with
'i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=11]'.
15:05:47 [INFO] Filled tag <context.new_slot> with '2'.
15:05:47 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is acti... *
snip! *
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
WAIT "1s"
15:05:47 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
15:05:47 [INFO] +> Executing 'WAIT':
queue='SKILLBAR_HANDLER_AprilAcknowledgedRespond'
delay='d@1.0s'
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing: IF
"<player.has_flag[Overpower_Cooldown]>" "{" "-" "narrate"
"<&a><&l>[Skill] <&f>Overpower <&7>has
<&f><player.flag[Overpower_Cooldown].expiration.in_seconds.round_to[1]>s
<&7>until it's ready!" "-" "queue" "clear" "}"
15:05:47 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
15:05:47 [INFO] +> Executing 'IF': use_braces='true'
15:05:47 [INFO] Filled tag <player.has_flag[Overpower_Cooldown]> with
'false'.
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing: IF
"!<player.has_flag[Enraged]>" "{" "-" "narrate"
"<&a><&l>[Skill] <&7>You are not <&f>Enraged<&7>!" "-" "queue"
"clear" "}"
15:05:47 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
15:05:47 [INFO] +> Executing 'IF': use_braces='true'
15:05:47 [INFO] Filled tag <player.has_flag[Enraged]> with 'true'.
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing: IF
"<player.target.within[6]>" "!==" "null" "{" "-" "define"
"target" "<player.target.within[6]>" "-" "push" "<player>"
"destination:<def[target].location.add[0,1,0]>" "speed:0.75"
"duration:1t" "no_rotate" "no_damage" "-" "run" "Stun_Effect"
"def:3" "player:<def[target]>" "-" "hurt" "5" "<def[target]>"
"cause:CUSTOM" "source:<player>" "-" "playeffect"
"<def[target].location.add[0,1,0]>" "effect:blockcrack_152"
"visibility:25" "quantity:15" "offset:0.... * snip! *
15:05:47 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
15:05:47 [INFO] +> Executing 'IF': use_braces='true'
15:05:47 [INFO] Filled tag <player.target.within[6]> with 'n@8'.
15:05:47 [INFO] Logic='NEGATIVE', Comparable='Element(n@8)',
Operator='EQUALS', ComparedTo='Element(null)' -->
OUTCOME='true'
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing:
DEFINE "target" "<player.target.within[6]>"
15:05:47 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
15:05:47 [INFO] Filled tag <player.target.within[6]> with 'n@8'.
15:05:47 [INFO] +> Executing 'DEFINE':
queue='SKILLBAR_HANDLER_RuthRaymondUntitled'
definition='target' value='n@8'
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing: PUSH
"<player>" "destination:<def[target].location.add[0,1,0]>"
"speed:0.75" "duration:1t" "no_rotate" "no_damage"
15:05:47 [INFO] +- Executing dCommand: PUSH/p@Ambrius ---------+
15:05:47 [INFO] Filled tag <player> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
15:05:47 [INFO] Filled tag <def[target].location.add[0,1,0]> with
'l@-506.4705898924827,5.0,1621.0939571797112,24.209782,68.47363,World'.
15:05:47 [INFO] +> Executing 'PUSH':
origin='p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'
entities='[p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
destination='l@-506.4705898924827,5.0,1621.0939571797112,24.209782,68.47363,World'
speed='0.75' max ticks='1' force_along='false'
precision='2' no_rotate='true' no_damage='true'
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing: RUN
"Stun_Effect" "def:3" "player:<def[target]>"
15:05:47 [INFO] +- Executing dCommand: RUN/p@Ambrius ---------+
15:05:47 [INFO] ...replacing the linked player with <def[target]>
15:05:47 [INFO] Filled tag <def[target]> with 'n@8'.
15:05:47 [INFO] +> [dPlayer] Minor: Invalid Player! 'n@8' could not be found.
15:05:47 [INFO] ERROR in script 'OVERPOWER_CAST'! n@8 is an invalid player!
15:05:47 [INFO] +> Executing 'RUN': script='STUN_EFFECT(TASK)'
definitions='3'
15:05:47 [INFO] Adding definition %1% as 3
15:05:47 [INFO] ERROR! Invalid definition name '2'.
15:05:47 [INFO] ERROR in script 'STUN_EFFECT'! Tag <def[2]> is invalid!
15:05:47 [INFO] +> [Denizen] valueOf dEntity returning null: def[2]
15:05:47 [INFO] ERROR in script 'STUN_EFFECT'! Woah! Invalid arguments were
specified!
15:05:47 [INFO] +> [Denizen] +> MESSAGE follows: 'Invalid Entity target.'
15:05:47 [INFO] +> [Denizen] Usage: flag ({player}/npc/server/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
15:05:47 [INFO] +> [Denizen] (Attempted: FLAG "<def[2]>" "Stun_Effect"
"duration:<def[1].as_duration.add[d@0.5s]||6s>")
15:05:47 [INFO] ERROR! Invalid definition name '2'.
15:05:47 [INFO] ERROR in script 'STUN_EFFECT'! Tag <def[2].location> is
invalid!
15:05:47 [INFO] ERROR! 'def[2].location' is an unknown argument!
15:05:47 [INFO] ERROR in script 'STUN_EFFECT'! Woah! Invalid arguments were
specified!
15:05:47 [INFO] +> [Denizen] +> MESSAGE follows: 'Missing 'location'
argument!'
15:05:47 [INFO] +> [Denizen] Usage: spawn [<entity>|...] [<location>]
(target:<entity>) (persistent)
15:05:47 [INFO] +> [Denizen] (Attempted: SPAWN
"e@armor_stand[visible=false;marker=true;gravity=true]"
"<def[2].location>" "save:marker")
15:05:47 [INFO] ERROR! Invalid definition name '2'.
15:05:47 [INFO] ERROR in script 'STUN_EFFECT'! Tag <def[2]> is invalid!
15:05:47 [INFO] ERROR in script 'STUN_EFFECT'! Tag
<entry[marker].spawned_entities.get[1]> is invalid!
15:05:47 [INFO] +> [Denizen] valueOf dEntity returning null: def[2]
15:05:47 [INFO] ERROR in script 'STUN_EFFECT'! Woah! Invalid arguments were
specified!
15:05:47 [INFO] +> [Denizen] +> MESSAGE follows: 'Invalid Entity target.'
15:05:47 [INFO] +> [Denizen] Usage: flag ({player}/npc/server/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
15:05:47 [INFO] +> [Denizen] (Attempted: FLAG "<def[2]>"
"Stun.marker:<entry[marker].spawned_entities.get[1]>")
15:05:47 [INFO] ERROR! Invalid definition name '2'.
15:05:47 [INFO] ERROR in script 'STUN_EFFECT'! Tag <def[2]> is invalid!
15:05:47 [INFO] ERROR in script 'STUN_EFFECT'! Tag
<entry[marker].spawned_entities.get[1]> is invalid!
15:05:47 [INFO] ERROR! 'def[2]|entry[marker].spawned_entities.get[1]' is an
unknown argument!
15:05:47 [INFO] ERROR in script 'STUN_EFFECT'! Woah! Invalid arguments were
specified!
15:05:47 [INFO] +> [Denizen] +> MESSAGE follows: 'Missing 'location'
argument!'
15:05:47 [INFO] +> [Denizen] Usage: mount (cancel) [<entity>|...] (<location>)
15:05:47 [INFO] +> [Denizen] (Attempted: MOUNT
"<def[2]>|<entry[marker].spawned_entities.get[1]>")
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing: HURT
"5" "<def[target]>" "cause:CUSTOM" "source:<player>"
15:05:47 [INFO] +- Executing dCommand: HURT/p@Ambrius ---------+
15:05:47 [INFO] Filled tag <def[target]> with 'n@8'.
15:05:47 [INFO] Filled tag <player> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
15:05:47 [INFO] +> Executing 'HURT': amount='5' entities='[n@8]'
cause='CUSTOM'
source='p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing:
PLAYEFFECT "<def[target].location.add[0,1,0]>"
"effect:blockcrack_152" "visibility:25" "quantity:15"
"offset:0.4"
15:05:47 [INFO] +- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+
15:05:47 [INFO] Filled tag <def[target].location.add[0,1,0]> with
'l@-506.4705898924827,5.0,1621.0939571797112,24.209782,68.47363,World'.
15:05:47 [INFO] +> Executing 'PLAYEFFECT': iconcrack_type='blockcrack'
iconcrack='152' iconcrack_data='0'
locations='[l@-506.4705898924827,5.0,1621.0939571797112,24.209782,68.47363,World]'
radius='25' data='0' qty='15' offset='l@0.4,0.4,0.4'
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing: FLAG
"player" "Overpower_Cooldown" "duration:4"
15:05:47 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+
15:05:47 [INFO] +> Executing 'FLAG': flag_name='Overpower_Cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@4.0s'
flag_target='p@Ambrius'
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing:
NARRATE "<&a><&l>[Skill] <&f><player.name> <&7>has used
<&f>Overpower<&7>!"
"targets:<player.location.find.players.within[25]>"
15:05:47 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+
15:05:47 [INFO] Filled tag <&a> with ''.
15:05:47 [INFO] Filled tag <&l> with ''.
15:05:47 [INFO] Filled tag <&f> with ''.
15:05:47 [INFO] Filled tag <player.name> with 'Ambrius'.
15:05:47 [INFO] Filled tag <&7> with ''.
15:05:47 [INFO] Filled tag <&f> with ''.
15:05:47 [INFO] Filled tag <&7> with ''.
15:05:47 [INFO] Filled tag <player.location.find.players.within[25]> with
'li@p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
15:05:47 [INFO] +> Executing 'NARRATE': Narrating='[Skill] Ambrius has used
Overpower!' Targets='[p@Ambrius]'
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing:
REPEAT "4" "{" "-" "adjust"
"<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[Overpower_Cooldown].expiration.in_seconds.round>"
"save:Cooldown" "-" "take" "slot:<context.new_slot>" "-"
"inventory" "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>" "-" "wait" "1s" "}"
15:05:47 [INFO] +- Executing dCommand: REPEAT/p@Ambrius ---------+
15:05:47 [INFO] +> Executing 'REPEAT': qty='4'
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing:
ADJUST "<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[Overpower_Cooldown].expiration.in_seconds.round>"
"save:Cooldown"
15:05:47 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
15:05:47 [INFO] ...remembering this script entry as 'Cooldown'!
15:05:47 [INFO] Filled tag <context.new_slot> with '3'.
15:05:47 [INFO] Filled tag <player.inventory.slot[3]> with
'i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc]'.
15:05:47 [INFO] Filled tag
<player.flag[Overpower_Cooldown].expiration.in_seconds.round>
with '4'.
15:05:47 [INFO] +> Executing 'ADJUST':
object='i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc]' mechanism='quantity'
mechanism_value='4'
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing: TAKE
"slot:<context.new_slot>"
15:05:47 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
15:05:47 [INFO] Filled tag <context.new_slot> with '3'.
15:05:47 [INFO] +> Executing 'TAKE': Type='SLOT' qty='1'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='null' slot='3'
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing:
INVENTORY "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>"
15:05:47 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
15:05:47 [INFO] Filled tag <entry[Cooldown].result> with
'i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=4]'.
15:05:47 [INFO] Filled tag <context.new_slot> with '3'.
15:05:47 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=4];title=Chest]' slot='3'
15:05:47 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing: WAIT
"1s"
15:05:47 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
15:05:47 [INFO] +> Executing 'WAIT':
queue='SKILLBAR_HANDLER_RuthRaymondUntitled' delay='d@1.0s'
15:05:47 [INFO] Forcing queue SKILLBAR_HANDLER_RuthRaymondUntitled into a
timed queue...
15:05:47 [INFO] Completing queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' in
20ms.
15:05:47 [INFO] Starting TimedQueue 'SKILLBAR_HANDLER_RuthRaymondUntitled'...
15:05:48 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
REPEAT " CALLBACK"
15:05:48 [INFO] +- Repeat loop 3 ---------+
15:05:48 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
IF "<player.is_online>" "{" "-" "adjust"
"<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>"
"save:Cooldown" "-" "take" "slot:<context.new_slot>" "-"
"inventory" "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>" "}"
15:05:48 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
15:05:48 [INFO] +> Executing 'IF': use_braces='true'
15:05:48 [INFO] Filled tag <player.is_online> with 'true'.
15:05:48 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
ADJUST "<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>"
"save:Cooldown"
15:05:48 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
15:05:48 [INFO] ...remembering this script entry as 'Cooldown'!
15:05:48 [INFO] Filled tag <context.new_slot> with '2'.
15:05:48 [INFO] Filled tag <player.inventory.slot[2]> with
'i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=11]'.
15:05:48 [INFO] Filled tag
<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>
with '10'.
15:05:48 [INFO] +> Executing 'ADJUST':
object='i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=11]'
mechanism='quantity' mech... * snip! *
15:05:48 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
TAKE "slot:<context.new_slot>"
15:05:48 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
15:05:48 [INFO] Filled tag <context.new_slot> with '2'.
15:05:48 [INFO] +> Executing 'TAKE': Type='SLOT' qty='1'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='null' slot='2'
15:05:48 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
INVENTORY "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>"
15:05:48 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
15:05:48 [INFO] Filled tag <entry[Cooldown].result> with
'i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=10]'.
15:05:48 [INFO] Filled tag <context.new_slot> with '2'.
15:05:48 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is acti... *
snip! *
15:05:48 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
WAIT "1s"
15:05:48 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
15:05:48 [INFO] +> Executing 'WAIT':
queue='SKILLBAR_HANDLER_AprilAcknowledgedRespond'
delay='d@1.0s'
15:05:48 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing:
REPEAT " CALLBACK"
15:05:48 [INFO] +- Repeat loop 2 ---------+
15:05:48 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing:
ADJUST "<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[Overpower_Cooldown].expiration.in_seconds.round>"
"save:Cooldown"
15:05:48 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
15:05:48 [INFO] ...remembering this script entry as 'Cooldown'!
15:05:48 [INFO] Filled tag <context.new_slot> with '3'.
15:05:48 [INFO] Filled tag <player.inventory.slot[3]> with
'i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=4]'.
15:05:48 [INFO] Filled tag
<player.flag[Overpower_Cooldown].expiration.in_seconds.round>
with '3'.
15:05:48 [INFO] +> Executing 'ADJUST':
object='i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=4]' mechanism='quantity'
mechanism_value='3'
15:05:48 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing: TAKE
"slot:<context.new_slot>"
15:05:48 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
15:05:48 [INFO] Filled tag <context.new_slot> with '3'.
15:05:48 [INFO] +> Executing 'TAKE': Type='SLOT' qty='1'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='null' slot='3'
15:05:48 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing:
INVENTORY "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>"
15:05:48 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
15:05:48 [INFO] Filled tag <entry[Cooldown].result> with
'i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=3]'.
15:05:48 [INFO] Filled tag <context.new_slot> with '3'.
15:05:48 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=3];title=Chest]' slot='3'
15:05:48 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing: WAIT
"1s"
15:05:48 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
15:05:48 [INFO] +> Executing 'WAIT':
queue='SKILLBAR_HANDLER_RuthRaymondUntitled' delay='d@1.0s'
15:05:49 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
REPEAT " CALLBACK"
15:05:49 [INFO] +- Repeat loop 4 ---------+
15:05:49 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
IF "<player.is_online>" "{" "-" "adjust"
"<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>"
"save:Cooldown" "-" "take" "slot:<context.new_slot>" "-"
"inventory" "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>" "}"
15:05:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
15:05:49 [INFO] +> Executing 'IF': use_braces='true'
15:05:49 [INFO] Filled tag <player.is_online> with 'true'.
15:05:49 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
ADJUST "<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>"
"save:Cooldown"
15:05:49 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
15:05:49 [INFO] ...remembering this script entry as 'Cooldown'!
15:05:49 [INFO] Filled tag <context.new_slot> with '2'.
15:05:49 [INFO] Filled tag <player.inventory.slot[2]> with
'i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=10]'.
15:05:49 [INFO] Filled tag
<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>
with '9'.
15:05:49 [INFO] +> Executing 'ADJUST':
object='i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=10]'
mechanism='quantity' mech... * snip! *
15:05:49 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
TAKE "slot:<context.new_slot>"
15:05:49 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
15:05:49 [INFO] Filled tag <context.new_slot> with '2'.
15:05:49 [INFO] +> Executing 'TAKE': Type='SLOT' qty='1'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='null' slot='2'
15:05:49 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
INVENTORY "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>"
15:05:49 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
15:05:49 [INFO] Filled tag <entry[Cooldown].result> with
'i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=9]'.
15:05:49 [INFO] Filled tag <context.new_slot> with '2'.
15:05:49 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is acti... *
snip! *
15:05:49 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
WAIT "1s"
15:05:49 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
15:05:49 [INFO] +> Executing 'WAIT':
queue='SKILLBAR_HANDLER_AprilAcknowledgedRespond'
delay='d@1.0s'
15:05:49 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing:
REPEAT " CALLBACK"
15:05:49 [INFO] +- Repeat loop 3 ---------+
15:05:49 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing:
ADJUST "<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[Overpower_Cooldown].expiration.in_seconds.round>"
"save:Cooldown"
15:05:49 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
15:05:49 [INFO] ...remembering this script entry as 'Cooldown'!
15:05:49 [INFO] Filled tag <context.new_slot> with '3'.
15:05:49 [INFO] Filled tag <player.inventory.slot[3]> with
'i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=3]'.
15:05:49 [INFO] Filled tag
<player.flag[Overpower_Cooldown].expiration.in_seconds.round>
with '2'.
15:05:49 [INFO] +> Executing 'ADJUST':
object='i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=3]' mechanism='quantity'
mechanism_value='2'
15:05:49 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing: TAKE
"slot:<context.new_slot>"
15:05:49 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
15:05:49 [INFO] Filled tag <context.new_slot> with '3'.
15:05:49 [INFO] +> Executing 'TAKE': Type='SLOT' qty='1'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='null' slot='3'
15:05:49 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing:
INVENTORY "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>"
15:05:49 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
15:05:49 [INFO] Filled tag <entry[Cooldown].result> with
'i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=2]'.
15:05:49 [INFO] Filled tag <context.new_slot> with '3'.
15:05:49 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=2];title=Chest]' slot='3'
15:05:49 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing: WAIT
"1s"
15:05:49 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
15:05:49 [INFO] +> Executing 'WAIT':
queue='SKILLBAR_HANDLER_RuthRaymondUntitled' delay='d@1.0s'
15:05:50 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
REPEAT " CALLBACK"
15:05:50 [INFO] +- Repeat loop 5 ---------+
15:05:50 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
IF "<player.is_online>" "{" "-" "adjust"
"<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>"
"save:Cooldown" "-" "take" "slot:<context.new_slot>" "-"
"inventory" "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>" "}"
15:05:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
15:05:50 [INFO] +> Executing 'IF': use_braces='true'
15:05:50 [INFO] Filled tag <player.is_online> with 'true'.
15:05:50 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
ADJUST "<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>"
"save:Cooldown"
15:05:50 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
15:05:50 [INFO] ...remembering this script entry as 'Cooldown'!
15:05:50 [INFO] Filled tag <context.new_slot> with '2'.
15:05:50 [INFO] Filled tag <player.inventory.slot[2]> with
'i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=9]'.
15:05:50 [INFO] Filled tag
<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>
with '8'.
15:05:50 [INFO] +> Executing 'ADJUST':
object='i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=9]'
mechanism='quantity' mecha... * snip! *
15:05:50 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
TAKE "slot:<context.new_slot>"
15:05:50 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
15:05:50 [INFO] Filled tag <context.new_slot> with '2'.
15:05:50 [INFO] +> Executing 'TAKE': Type='SLOT' qty='1'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='null' slot='2'
15:05:50 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
INVENTORY "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>"
15:05:50 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
15:05:50 [INFO] Filled tag <entry[Cooldown].result> with
'i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=8]'.
15:05:50 [INFO] Filled tag <context.new_slot> with '2'.
15:05:50 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is acti... *
snip! *
15:05:50 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
WAIT "1s"
15:05:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
15:05:50 [INFO] +> Executing 'WAIT':
queue='SKILLBAR_HANDLER_AprilAcknowledgedRespond'
delay='d@1.0s'
15:05:50 [INFO] ERROR! Invalid definition name '2'.
15:05:50 [INFO] ERROR in script 'STUN_EFFECT'! Tag
<def[2].location.add[0,0.5,0]> is invalid!
15:05:50 [INFO] ERROR! Invalid definition name '2'.
15:05:50 [INFO] ERROR in script 'STUN_EFFECT'! Tag <def[2]> is invalid!
15:05:50 [INFO] +> [Denizen] valueOf dEntity returning null: def[2]
15:05:50 [INFO] ERROR in script 'STUN_EFFECT'! Woah! Invalid arguments were
specified!
15:05:50 [INFO] +> [Denizen] +> MESSAGE follows: 'Invalid Entity target.'
15:05:50 [INFO] +> [Denizen] Usage: flag ({player}/npc/server/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
15:05:50 [INFO] +> [Denizen] (Attempted: FLAG "<def[2]>" "Stun_Effect:!")
15:05:50 [INFO] ERROR! Invalid definition name '2'.
15:05:50 [INFO] ERROR in script 'STUN_EFFECT'! Tag <def[2]> is invalid!
15:05:50 [INFO] ERROR! 'def[2]' is an unknown argument!
15:05:50 [INFO] ERROR! 'def[2].location.add[0,0.5,0]' is an unknown argument!
15:05:50 [INFO] ERROR in script 'STUN_EFFECT'! Woah! Invalid arguments were
specified!
15:05:50 [INFO] +> [Denizen] +> MESSAGE follows: 'Must specify a location!'
15:05:50 [INFO] +> [Denizen] Usage: teleport (<entity>|...) [<location>]
15:05:50 [INFO] +> [Denizen] (Attempted: TELEPORT "<def[2]>"
"<def[location]>")
15:05:50 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing:
REPEAT " CALLBACK"
15:05:50 [INFO] +- Repeat loop 4 ---------+
15:05:50 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing:
ADJUST "<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[Overpower_Cooldown].expiration.in_seconds.round>"
"save:Cooldown"
15:05:50 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
15:05:50 [INFO] ...remembering this script entry as 'Cooldown'!
15:05:50 [INFO] Filled tag <context.new_slot> with '3'.
15:05:50 [INFO] Filled tag <player.inventory.slot[3]> with
'i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=2]'.
15:05:50 [INFO] Filled tag
<player.flag[Overpower_Cooldown].expiration.in_seconds.round>
with '1'.
15:05:50 [INFO] +> Executing 'ADJUST':
object='i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=2]' mechanism='quantity'
mechanism_value='1'
15:05:50 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing: TAKE
"slot:<context.new_slot>"
15:05:50 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
15:05:50 [INFO] Filled tag <context.new_slot> with '3'.
15:05:50 [INFO] +> Executing 'TAKE': Type='SLOT' qty='1'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='null' slot='3'
15:05:50 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing:
INVENTORY "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>"
15:05:50 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
15:05:50 [INFO] Filled tag <entry[Cooldown].result> with
'i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc]'.
15:05:50 [INFO] Filled tag <context.new_slot> with '3'.
15:05:50 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@OVERPOWER[display_name=&sscOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc];title=Chest]' slot='3'
15:05:50 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing: WAIT
"1s"
15:05:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
15:05:50 [INFO] +> Executing 'WAIT':
queue='SKILLBAR_HANDLER_RuthRaymondUntitled' delay='d@1.0s'
15:05:51 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
REPEAT " CALLBACK"
15:05:51 [INFO] +- Repeat loop 6 ---------+
15:05:51 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
IF "<player.is_online>" "{" "-" "adjust"
"<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>"
"save:Cooldown" "-" "take" "slot:<context.new_slot>" "-"
"inventory" "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>" "}"
15:05:51 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
15:05:51 [INFO] +> Executing 'IF': use_braces='true'
15:05:51 [INFO] Filled tag <player.is_online> with 'true'.
15:05:51 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
ADJUST "<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>"
"save:Cooldown"
15:05:51 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
15:05:51 [INFO] ...remembering this script entry as 'Cooldown'!
15:05:51 [INFO] Filled tag <context.new_slot> with '2'.
15:05:51 [INFO] Filled tag <player.inventory.slot[2]> with
'i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=8]'.
15:05:51 [INFO] Filled tag
<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>
with '7'.
15:05:51 [INFO] +> Executing 'ADJUST':
object='i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=8]'
mechanism='quantity' mecha... * snip! *
15:05:51 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
TAKE "slot:<context.new_slot>"
15:05:51 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
15:05:51 [INFO] Filled tag <context.new_slot> with '2'.
15:05:51 [INFO] +> Executing 'TAKE': Type='SLOT' qty='1'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='null' slot='2'
15:05:51 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
INVENTORY "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>"
15:05:51 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
15:05:51 [INFO] Filled tag <entry[Cooldown].result> with
'i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=7]'.
15:05:51 [INFO] Filled tag <context.new_slot> with '2'.
15:05:51 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is acti... *
snip! *
15:05:51 [INFO] Queue 'SKILLBAR_HANDLER_AprilAcknowledgedRespond' Executing:
WAIT "1s"
15:05:51 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
15:05:51 [INFO] +> Executing 'WAIT':
queue='SKILLBAR_HANDLER_AprilAcknowledgedRespond'
delay='d@1.0s'
15:05:51 [INFO] Queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' Executing:
REPEAT " CALLBACK"
15:05:51 [INFO] Completing queue 'SKILLBAR_HANDLER_RuthRaymondUntitled' in
4179ms.