Java Version: 1.8.0_66
Up-time: 1d 1h
CraftBukkit Version: git-Spigot-7d78b81-7e19325 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 2.17.38, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2,
Vault: 1.5.6-b49, SaneEconomy: 0.10.4, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346,
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1470), Denizen: 1.0.1-SNAPSHOT (build 1634),
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 373)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 43
Mode: online
16:31:36 [INFO] Queue 'SKILLBAR_HANDLER_BeanShoeInspections' Executing: IF
"<player.has_flag[Overpower_Cooldown]>" "{" "-" "narrate"
"<&a><&l>[Skill] <&f>Overpower <&7>has
<&f><player.flag[Overpower_Cooldown].expiration.in_seconds.round_to[1]>s
<&7>until it's ready!" "-" "queue" "clear" "}"
16:31:36 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:31:36 [INFO] +> Executing 'IF': use_braces='true'
16:31:36 [INFO] Filled tag <player.has_flag[Overpower_Cooldown]> with
'false'.
16:31:36 [INFO] Queue 'SKILLBAR_HANDLER_BeanShoeInspections' Executing: IF
"!<player.has_flag[Enraged]>" "{" "-" "narrate"
"<&a><&l>[Skill] <&7>You are not <&f>Enraged<&7>!" "-" "queue"
"clear" "}"
16:31:36 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:31:36 [INFO] +> Executing 'IF': use_braces='true'
16:31:36 [INFO] Filled tag <player.has_flag[Enraged]> with 'true'.
16:31:36 [INFO] Queue 'SKILLBAR_HANDLER_BeanShoeInspections' Executing:
DEFINE "Range" "<s@Berserker_Skills_Config.yaml_key[Overpower"
"Range].as_int||4>"
16:31:36 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
16:31:36 [INFO] ERROR! 'Range].as_int||4>' is an unknown argument!
16:31:36 [INFO] +> Executing 'DEFINE':
queue='SKILLBAR_HANDLER_BeanShoeInspections'
definition='range'
value='<s@Berserker_Skills_Config.yaml_key[Overpower'
16:31:36 [INFO] Queue 'SKILLBAR_HANDLER_BeanShoeInspections' Executing: IF
"<player.target.within[<def[Range]>]>" "!==" "null" "{" "-"
"define" "target" "<player.target.within[<def[Range]>]>" "-"
"push" "<player>"
"destination:<def[target].location.add[0,1,0]>" "speed:0.5"
"duration:1t" "no_rotate" "no_damage" "-" "run" "Stun_Effect"
"def:2|<def[target]>" "-" "hurt" "5" "<def[target]>"
"cause:CUSTOM" "source:<player>" "-" "playeffect"
"<def[target].location.add[0,1,0]>" "effect:blockcrack_152"
"visibility:25" "quantity:15... * snip! *
16:31:36 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:31:36 [INFO] +> Executing 'IF': use_braces='true'
16:31:36 [INFO] Filled tag <def[Range]> with
'<s@Berserker_Skills_Config.yaml_key[Overpower'.
16:31:36 [INFO] Unfilled attributes '[within[<def[Range]>]]' for tag
<player.target.within[<def[Range]>]>!
16:31:36 [INFO] Filled tag
<player.target.within[<s@Berserker_Skills_Config.yaml_key[Overpower]>
with 'null'.
16:31:36 [INFO] ERROR in script 'OVERPOWER_CAST'! Tag
<player.target.within[<s@Berserker_Skills_Config.yaml_key[Overpower]>
is invalid!
16:31:36 [INFO] Logic='NEGATIVE', Comparable='Element(null)',
Operator='EQUALS', ComparedTo='Element(null)' -->
OUTCOME='false'
16:31:36 [INFO] Completing queue 'SKILLBAR_HANDLER_BeanShoeInspections' in
5ms.
16:31:36 [INFO] Queue 'SKILLBAR_HANDLER_HorizontalTrayJudgment' Executing:
REPEAT " CALLBACK"
16:31:36 [INFO] +- Repeat loop 4 ---------+
16:31:36 [INFO] Queue 'SKILLBAR_HANDLER_HorizontalTrayJudgment' Executing: IF
"<player.is_online>" "{" "-" "adjust"
"<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>"
"save:Cooldown" "-" "take" "slot:<context.new_slot>" "-"
"inventory" "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>" "}"
16:31:36 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:31:36 [INFO] +> Executing 'IF': use_braces='true'
16:31:36 [INFO] Filled tag <player.is_online> with 'true'.
16:31:36 [INFO] Queue 'SKILLBAR_HANDLER_HorizontalTrayJudgment' Executing:
ADJUST "<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>"
"save:Cooldown"
16:31:36 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
16:31:36 [INFO] ...remembering this script entry as 'Cooldown'!
16:31:36 [INFO] Filled tag <context.new_slot> with '2'.
16:31:36 [INFO] Filled tag <player.inventory.slot[2]> with
'i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=10]'.
16:31:36 [INFO] Filled tag
<player.flag[BattleCry_Cooldown].expiration.in_seconds.round>
with '9'.
16:31:36 [INFO] +> Executing 'ADJUST':
object='i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=10]'
mechanism='quantity' mech... * snip! *
16:31:36 [INFO] Queue 'SKILLBAR_HANDLER_HorizontalTrayJudgment' Executing:
TAKE "slot:<context.new_slot>"
16:31:36 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
16:31:36 [INFO] Filled tag <context.new_slot> with '2'.
16:31:36 [INFO] +> Executing 'TAKE': Type='SLOT' qty='1'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='null' slot='2'
16:31:36 [INFO] Queue 'SKILLBAR_HANDLER_HorizontalTrayJudgment' Executing:
INVENTORY "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>"
16:31:36 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
16:31:36 [INFO] Filled tag <entry[Cooldown].result> with
'i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=9]'.
16:31:36 [INFO] Filled tag <context.new_slot> with '2'.
16:31:36 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@BATTLECRY[display_name=&sscBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is acti... *
snip! *
16:31:36 [INFO] Queue 'SKILLBAR_HANDLER_HorizontalTrayJudgment' Executing:
WAIT "1s"
16:31:36 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:31:36 [INFO] +> Executing 'WAIT':
queue='SKILLBAR_HANDLER_HorizontalTrayJudgment'
delay='d@1.0s'